Quick note, an Entity in dwarf fortress refers to a collection of hist figs all working towards the same purpose and is a structure that represents that rather than an individual (a civilization is an entity and so is a bandit gang for example, and if you become a lord and hir ehearthpeople you will have created an entity, but an individual is not referred to as an entity in this game) so instead of entity the term that i would use is creature/critter. Sorry for my minor nitpic. But im referring to what toady actually calls them in code. Creatures in dwarf fortress are actually represented as templated vectors rather than any kind of actual "entity" object. Which is why they can have multiple "soul" objects (which represent your attributes), but only one is marked as active at time)
Neat, TIL, and you are fine.
I refer to anything of reference (player characters [Adventurers], NPCs [Dwarves, Elves, Goblins, Kobolds, a wolf, or any other living creature], a building, an organization, a rock, and so on) as an "entity"—anything that exists as a separate being—across all subjects and games since the word means "existence" and "being" after all, so it is going to take some time for me to shift from my earthen English vocabulary to adjust to Dwarf Fortress's
lingo for everything within its domain.
About attack interruptions that exists currently in hand to hand combat if you actively grab the hand of someone in the process of swinging a sword at you the game says "The Attack is interrupted" i imagine it would work similarly for your bowman example if he does that. (and im not sure if that is already a thing as it may be, since firing bows does take more time in df then other things)
Hm, interesting, I have yet to be interrupted, so I did not know that until now.
Can Archers be interrupted when they block an attack or when they are grabbed before they release an arrow from their bowstring? From what I have seen, it seems that they send their arrows flying almost immediately and what is being calculated in moments is the reload speed and
possibly the travel time of the arrow soaring towards its target.
I have no idea how to check this, so I could be wrong.