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Author Topic: Desolation: Arms Race Against Extinction-Elorius R&D: 0.75 Design Phase  (Read 6311 times)

Madman198237

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -0.25 Design phase
« Reply #45 on: February 01, 2020, 03:11:35 pm »

Quote
Magnetized Reclamation Works
At present, a lot of different materials are all mixed together in piles of scrap spread across our city. Separating these materials must at present largely be done by hand, which can be quite difficult when dealing with similar-looking materials. Metal, however, is easy to sort out from nonmetallic components, which still leaves us with the problem of sorting different metals from each other.

Enter the Magnetized Reclamation Works. Building on our work with magnets, we heat large vats of metallic scrap until they melt, then funnel them down a large trough inclined to one side, exposed to a very powerful magnetic field. The various magnetic materials will be pulled up the incline by the field, their magnetic properties dictating how far up they go, allowing us to quickly sort those materials out. The remaining metals are filtered out by means of their differing density or melting points as necessary, depending on what metals are commonly found in scrap piles (meaning I don't know what sort of space magic metal we're using and I don't think anyone else is that concerned with the minutiae of how metals can be separated).

This rapid processing of metals on an industrial level will hopefully allow us to more readily utilize metal components that are actually engineered to some industrial standard, rather than picked up off the ground and hammered into roughly the correctish shape.


Quote from: Votebox
Alpha Foundry: (2) BMM42, Taricus
Magnetized Reclamation Works: (1) Madman

Yeah, I know. I just really didn't want to go with something so bland.
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Blood_Librarian

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -0.25 Revision phase
« Reply #46 on: February 08, 2020, 04:12:41 pm »

The time for our people to pick through the ruins and garbage for every widget and googaw we require must come to an end. To achieve that goal, we must begin rebuilding in our secure sectors. The first and most important question is that of material. The Alpha Foundry is tantamount to a simple ironworks, where we will bring in reclaimed scrap and and melt it down It will be formed into fresh ingots of metal, and we will use this standardized material to build more efficiently, quickly, and consistently.
[/quote]

Difficulty: Easy
Result: [3 + 1] +1 →  5 Average

Any questions regarding mass-scale production of  mixed-steel alloy for the express usage of vehicular systems as well most applications where hearty and hale materials are required is put to rest. We now have the capability to systematically armor and produce vehicle systems with crude mixed steel armor for very little production cost. Frames for weapon systems are a little more tricky, but industrial molds means that overall, our weapon systems are more advantageous in terms of durability.

However, the sheer variety at which the steel we bring in means that specialty applications such as machining,  gun-barrels or electronics far more difficult in application. Our refined technique and extended time focusing on this project means that it isn't strictly an impossibility, but it is a bottleneck. As a rule of thumb, until we are able to separate contaminants and impurities on an economic scale, it will not provide a mineral benefit. However, it will reduce the cost of all nonspecialist applications of materials: most notably the munitions for the 18mmx1.V(Variable) Anti-Material Coil Accelerator- Breech Loader as well as the cost for creating the metal armor for the PressGanged Cargo Loaders. All future designs will have their cost reduced to take into account the effectiveness of the Foundry.

The 18mmx1.V(Variable) Anti-Material Coil Accelerator- Breech Loader is now Cheap / Expensive. It is deployed in all theaters, homeguard reservists and even in civilian applications. Fixed mountings and its ubiquity are its reasons for being touted as "the Scavengers Gun."


Designs
Spoiler: Elorius Designs (click to show/hide)

It is now the Revision Phase of Cycle -0.25 Next phase will be Combat.

You have one Research Credit for [Exosuits and Robotics] which allows you to roll 4d4 for one roll, taking the two best.


« Last Edit: February 08, 2020, 06:27:19 pm by Blood_Librarian »
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Madman198237

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -0.25 Design phase
« Reply #47 on: February 08, 2020, 10:29:32 pm »

Quote
Magnetized Reclamation Works
The "Alpha Foundry" is presently not capable of separating out different metals, and is thus incapable of starting up meaningful modern industry. However, we have a (relatively) simple solution.

Enter the Magnetized Reclamation Works. Building on our work with magnets, we heat large vats of metallic scrap until they melt, then funnel them down a large trough inclined to one side, exposed to a very powerful magnetic field gradient. The various magnetic materials will be pulled up the incline by the field, their magnetic properties dictating how far up they go, allowing us to quickly sort those materials out. The remaining metals are filtered out by means of their differing density or melting points as necessary, depending on what metals are commonly found in scrap piles (meaning I don't know what sort of space magic metal we're using and I don't think anyone else is that concerned with the minutiae of how metals can be separated).

Full recycling of metals, instead of mere reuse, should allow us to extract meaningfully large amounts of metal for general use, instead of edge cases that don't really care about the precise contents of whatever alloy they've been stuck with today.


Quote from: Votebox
Magnetized Reclamation Works: (1) Madman

Well, luckily this was REALLY easy to recycle into a revision.
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Taricus

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -0.25 Design phase
« Reply #48 on: February 08, 2020, 10:38:31 pm »

Quote from: Votebox
Magnetized Reclamation Works: (2) Madman, Taricus
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Happerry

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -0.25 Design phase
« Reply #49 on: February 08, 2020, 11:09:40 pm »

Quote from: Votebox
Magnetized Reclamation Works: (3) Madman, Taricus, Happerry
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Blade Master Model 42

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -0.25 Design phase
« Reply #50 on: February 09, 2020, 03:18:56 pm »

Quote from: Votebox
Magnetized Reclamation Works: (4) Madman, Taricus, Happerry, BMM42

Blood_Librarian

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -0.25 Combat phase
« Reply #51 on: February 19, 2020, 12:03:53 am »

Magnetized Reclamation Works
The "Alpha Foundry" is presently not capable of separating out different metals, and is thus incapable of starting up meaningful modern industry. However, we have a (relatively) simple solution.

Enter the Magnetized Reclamation Works. Building on our work with magnets, we heat large vats of metallic scrap until they melt, then funnel them down a large trough inclined to one side, exposed to a very powerful magnetic field gradient. The various magnetic materials will be pulled up the incline by the field, their magnetic properties dictating how far up they go, allowing us to quickly sort those materials out. The remaining metals are filtered out by means of their differing density or melting points as necessary, depending on what metals are commonly found in scrap piles (meaning I don't know what sort of space magic metal we're using and I don't think anyone else is that concerned with the minutiae of how metals can be separated).

Full recycling of metals, instead of mere reuse, should allow us to extract meaningfully large amounts of metal for general use, instead of edge cases that don't really care about the precise contents of whatever alloy they've been stuck with today.


Difficulty: Easy
Result: [1+ 4] +1 →  6 Above Average

With the addition of industrial reclamation efforts as well as a multi-step process towards turning rust and scrap into immutable, perfect metal for operations, Elorious Industries are ready to produce examples of metal equipment that may even hold a candle to the simpler Pre-Collapse Hardware.

As always, this industry thrives on bulk applications, as no matter what happens, it is still very difficult to turn the spines of fallen spires into a steel that can function in finer application en masses no matter how we refine it, but we have just enough to not only keep our industrial advantage regarding large metal objects but gain  +1 Minerals. Further expansion down this path will be more energy-intensive then our geothermal systems can provide barring unique circumstances.

It is a curious affair to go through the industrial sectors of Elorious. The Massive EM systems required to metallurgically crack the Alloys of the Directorate require constant efforts by our military and the Science teams to both prevent failure by way of intervention by Battle-Frames and simple wear and tear. The massive forces in play require large, stable structures. Paved Roads of granite tiling surround poured concrete bases where our machines churn. Cargo Loaders Ride in with the debris of a forgotten Era, sometimes never returning from our processing plants as they join the fires of our forges, in a cycle of life and death for the simple machinations.



Designs
Spoiler: Elorius Designs (click to show/hide)

It is now the Combat Phase of Cycle -0.25. Next phase will be Design.

You have one Research Credit for [Exosuits and Robotics] which allows you to roll 4d4 for one roll, taking the two best.



From the jagged, lonely and broken spires of the sky, Elorius Soldiers march forward. Are they terrified of the enemy? Do they pity them? The Armies are not lead by just Generals that play at being the demiurges of Fire that the Directors of the last era held. Describe onto me how your legions are organized.

Records are slim and few, but Directorate standard was simple: There was no doctrinal army standard. Each army was organized according to the preference of the Auxiliaries patterning as long as it fit into the battle plans of the Navarchs who plotted from the stars.

All the Navarchs are long dead, their fleets shattered into dust in their finest hour far away from here, so feel free to create your army to your people's strengths, people of lonely spires.

« Last Edit: February 19, 2020, 12:16:24 am by Blood_Librarian »
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Blood_Librarian

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -0.25 Combat phase
« Reply #52 on: February 23, 2020, 03:35:47 pm »

Combat Report


We’re pushing them back. Keep the momentum up Design Team.


Designs
Spoiler: Elorius Designs (click to show/hide)

Spoiler: Map (click to show/hide)


It is now the Design Phase of Cycle 0.00 Next phase will be Revision.

You have one Research Credit for [Exosuits and Robotics] which allows you to roll 4d4 for one roll, taking the two best.



From the jagged, lonely and broken spires of the sky, Elorius Soldiers march forward. Are they terrified of the enemy? Do they pity them? The Armies are not lead by just Generals that play at being the demiurges of Fire that the Directors of the last era held. Describe onto me how your legions are organized.

Records are slim and few, but Directorate standard was simple: There was no doctrinal army standard. Each army was organized according to the preference of the Auxiliaries patterning as long as it fit into the battle plans of the Navarchs who plotted from the stars.

All the Navarchs are long dead, their fleets shattered into dust in their finest hour far away from here, so feel free to create your army to your people's strengths, people of lonely spires.
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Madman198237

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: 0.00 Design phase
« Reply #53 on: February 25, 2020, 12:57:42 pm »

Quote
Type-21 Assault Exosuit
The Type-11 civilian exosuit is a useful tool, but it really needs some improvement and could be a valuable piece of combat equipment. First up, then, is to refine the design to make it much easier to maintain while retaining the low price of construction for the exoskeleton itself. Once we've refined the exoskeleton we're going to increase the speed with which the user can move, and add reinforcements to the user's hands to provide for enhanced climbing and close-quarters combat when necessary. A standardized full-face helmet with radio system and simple air filter is included, functioning as a way to stop things like flashbangs and medium-distance explosions from doing damage to a user's face or eyes, while also protecting them (briefly) from various types of contaminants in the air.

We've also included a grapple hook system, which allows the user unparalleled ability to maneuver across the battlefield in almost any direction. The system can also be used as an offensive tool, as the fast-moving "hook" is actually a set of small spikes and barbs meant to successfully catch on anything it's fired at, which makes it a very dangerous weapon that can also be used to drag around and throw enemy soldiers.

The Assault Suit has much, much better maneuverability than a regular human due to the incredible speed with which it moves, and retains just enough enhanced strength to physically pick up and throw adversaries when necessary. They are capable of outpacing any cargo loader regardless of its condition and can jump much higher than a regular soldier. The vertical maneuverability should allow our soldiers to sometimes dare operations into the Black Zone, as well.

Quote
Type-22 Armored Exosuit
The Type-11 civilian exosuit is a useful tool, but it really needs some improvement and could be a valuable piece of combat equipment. First up, then, is to refine the design to make it much easier to maintain while retaining the low price of construction for the exoskeleton itself. Once we've refined the exoskeleton we're going to make it even more durable and resistant to damage, and add reinforcements to the user's hands to provide for enhanced climbing and close-quarters combat when necessary. A standardized full-face helmet with radio system and simple air filter is included, functioning as a way to stop things like flashbangs and medium-distance explosions from doing damage to a user's face or eyes, while also protecting them (briefly) from various types of contaminants in the air.

The suit includes a serious amount of high-grade titanium armor to stop incoming projectiles, the outer layer of which is actually a Whipple shield to stop small high-velocity projectiles, like magnetically-accelerated bullets (or needles). The suit is environmentally sealed as well, providing some protection against the CBRN threats present in the Black Zone.

The Armored Exosuit is uprated to allow the user to move as fast as a regular human despite their armor and weaponry, and has massively increased strength. An average PressGanged Cargoloader can be disassembled in just a couple hits from an Armored Exosuit, while the suit itself will generally not be damaged by breaking things such as vehicles, enemy soldiers, and small buildings.

Not sure which one would be better. Personally I prefer the Armored Exosuit as it'd allow us to wreak some serious havoc *and* possibly also start using the Black Zone as a flanking route.
« Last Edit: February 25, 2020, 05:42:22 pm by Madman198237 »
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Blade Master Model 42

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: 0.00 Design phase
« Reply #54 on: February 25, 2020, 06:18:35 pm »

Quote from: Votebox
Type-21 Assault Exosuit: 1 (BMM42)
Type-22 Armored Exosuit: 0
Usage of the research credit for the winning design: 1 (BMM42)

Madman198237

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: 0.00 Design phase
« Reply #55 on: February 25, 2020, 07:02:03 pm »

Quote
Type-23 Combat Exosuit
The Type-11 civilian exosuit is a useful tool, but it really needs some improvement and could be a valuable piece of combat equipment. First up, then, is to refine the design to make it much easier to maintain while retaining the low price of construction for the exoskeleton itself. Once we've refined the exoskeleton we're going to increase the speed with which the user can move, and add reinforcements to the user's hands to provide for enhanced climbing and close-quarters combat when necessary.

A very well protected full-face helmet with radio system and simple air filter is included, functioning as a way to stop things like flashbangs and fragments from doing damage to a user's face or eyes, while also protecting them (briefly) from various types of contaminants in the air. The suit is entirely enclosed to protect the user from the surrounding environment, including chemical and biological threats. Radiation threats are generally best defended against by heading in the other direction when the Geiger counter starts to click really fast. Nano-scale protection is not included. Don't enter parts of the Black Zone with nanoscale threats. Just don't.

The key part of the militarization process is introducing some serious modularity, through the very simple process of "rotate into place and swivel the clip", i.e., purely mechanical means. The basic exoskeleton carries only a minimal level of protection across the body, to keep fragments and long-range gunfire from injuring the user. However, the skeleton has points to attach additional armor plates, of varying thickness, and the limbs can be augmented with additional mechanical "muscles" to increase speed or lifting capacity. Finally, various devices can also be mounted on standardized mounts to multiple points on the body, such as forearms, shins, and the back.

The only extra piece included so far is a grapple hook system, which allows the user unparalleled ability to maneuver across the battlefield in almost any direction. The system can also be used as an offensive tool, as the fast-moving "hook" is actually a set of small spikes and barbs meant to successfully catch on anything it's fired at, which makes it a very dangerous weapon that can also be used to drag around and throw enemy soldiers.

Quote from: Votebox
Type-21 Assault Exosuit: 1 (BMM42)
Type-22 Armored Exosuit: (0)
Type-23 Combat Exosuit: (1) Madman
Usage of the research credit for the winning design: (2) BMM42, Madman
« Last Edit: February 26, 2020, 11:32:43 pm by Madman198237 »
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Happerry

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: 0.00 Design phase
« Reply #56 on: March 04, 2020, 09:09:49 pm »

Quote from: Votebox
Type-21 Assault Exosuit: 1 (BMM42)
Type-22 Armored Exosuit: (0)
Type-23 Combat Exosuit: (2) Madman, Happerry
Usage of the research credit for the winning design: (2) BMM42, Madman
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Taricus

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: 0.00 Design phase
« Reply #57 on: March 04, 2020, 10:34:50 pm »

Quote from: Votebox
Type-21 Assault Exosuit: 1 (BMM42)
Type-22 Armored Exosuit: (0)
Type-23 Combat Exosuit: (3) Madman, Happerry, Taricus
Usage of the research credit for the winning design: (3) BMM42, Madman, Taricus
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Blood_Librarian

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Type-23 Combat Exosuit
The Type-11 civilian exosuit is a useful tool, but it really needs some improvement and could be a valuable piece of combat equipment. First up, then, is to refine the design to make it much easier to maintain while retaining the low price of construction for the exoskeleton itself. Once we've refined the exoskeleton we're going to increase the speed with which the user can move, and add reinforcements to the user's hands to provide for enhanced climbing and close-quarters combat when necessary.

A very well protected full-face helmet with radio system and simple air filter is included, functioning as a way to stop things like flashbangs and fragments from doing damage to a user's face or eyes, while also protecting them (briefly) from various types of contaminants in the air. The suit is entirely enclosed to protect the user from the surrounding environment, including chemical and biological threats. Radiation threats are generally best defended against by heading in the other direction when the Geiger counter starts to click really fast. Nano-scale protection is not included. Don't enter parts of the Black Zone with nanoscale threats. Just don't.

The key part of the militarization process is introducing some serious modularity, through the very simple process of "rotate into place and swivel the clip", i.e., purely mechanical means. The basic exoskeleton carries only a minimal level of protection across the body, to keep fragments and long-range gunfire from injuring the user. However, the skeleton has points to attach additional armor plates, of varying thickness, and the limbs can be augmented with additional mechanical "muscles" to increase speed or lifting capacity. Finally, various devices can also be mounted on standardized mounts to multiple points on the body, such as forearms, shins, and the back.

The only extra piece included so far is a grapple hook system, which allows the user unparalleled ability to maneuver across the battlefield in almost any direction. The system can also be used as an offensive tool, as the fast-moving "hook" is actually a set of small spikes and barbs meant to successfully catch on anything it's fired at, which makes it a very dangerous weapon that can also be used to drag around and throw enemy soldiers.


RESEARCH CREDIT USED: ROLL 4D4 DROP 2 LOWEST!
Difficulty: Normal
Result: [1 + 1 + 3 3] →  6 Above Average
The battlefield provides very unique challenges to the operation of actively infantry, and their equipment will face the same risks that our tip of the spear will.

The original exosuit designs have been cut up and redone from the ground up with the goal of achieving several milestones. Exosuits are now custom-built for each user: size and dimensions are taken in account for an optimal system.

The first goal was retaining its relatively cheap production cost: This is mostly kept, but the maintenance times have only become more daunting as the system is now expected to be essentially replaced piece by piece over its operational lifetime as parts go bad. The parts are reinforced, however, and could feasibly handle multiple combat operations without needing to refurbish.

The second goal was speed: This exosuit gives its operators the hellish freight-train locomotive power that allows a person to burst through a soft-wood door with only a minor set back. Fine dexterous tasks are severely inhibited by the imprecision that the machine has when the active strength-enhancing gloves are on: they can be removed for finer tasks such as accurately firing a small arm or operating a computer terminal. With the gloves on, the solid mass of steel with specialized graspers allows for very excellent climbing, provided the structure is sturdy:  An individual could climb a solid concrete wall for vantage points. Not to mention that the sheer force that a makeshift weapon propelled by an exoskeleton is disquietingly brutal: A individual wearing an exosuit is on average five times stronger, and the average soldier can now rip the head off a Yaerian with ease.

It is by no means a stealth device, however, as the systems walk cycle can't help but make bellowing stomps.

The third goal was to allow the enduring heart of the Elorius to show: Our soldiers can requisition varying armor plates from the forges to cover their entire body. Crafty individuals can clip on bolts of kevlar or more advanced materials as they go, headless of weight, bulk is the only thing that matters. Most of the time, it is crude homogeneously rolled steel. Thick, but heavy. The helmet is a different story, it comes with environmental control and self-sealing: when combined with the undersuit, the individual is protected from biological and chemical hazards provided the suit isn't punctured or sprayed with dangerous things. This allows insertion into the Black Zone reliably, if only into the lightly contaminated zones.

The undersuit is sewn in with thin layers of kevlar, more a deterrent to shrapnel then anything else, but the real protection is in the harness and connection points that allow our engineers to add armor, as mentioned earlier.

The grappling hook was mostly a marginal success. Care has to be taken for the weight of the individual, and it is sometimes removed as the super heavy variants of the suit simply can't even walk up to the second story without causing a roof collapse, but on the few who opt for a more maneuverable system, they are able to scale up urban terrain with approximately a third of the speed and none of the subtlety of a Phoziris 3d maneuver gear equipped individual. Most of the time, it’s used for spearing infantryman with impunity.

The logistical train behind the EXO-23 is an order of magnitude more severe than anything we have fielded so far. We don't have to just field the thousand parts and ingots of armor plating into the battlefield, but maintenance personnel, armory tools as well as a hundred different operating systems that the energy demand has skyrocketed. We simply cannot keep the trucks going all day without either an improvement in energy generation or an increase in power density storage systems.

With current-generation power systems, a rechargeable battery cell 50 pounds in weight (22.6 kg), provides power for the EXO-23 to last for 5 days in the field. Air filter technology requires replacement after a day and a half of operation or after a Black Zone insertion.

On the battlefield, the EXO-23  is sure to make an impact. Also, it can hip-fire the AMCA.


[Very Expensive, 5 Minerals, 6 Energy]


Designs
Spoiler: Elorius Designs (click to show/hide)

Spoiler: Map (click to show/hide)


It is now the Revision Phase of Cycle 0.00 The Next phase will be Combat.




From the jagged, lonely and broken spires of the sky, Elorius Soldiers march forward. Are they terrified of the enemy? Do they pity them? The Armies are not lead by just Generals that play at being the demiurges of Fire that the Directors of the last era held. Describe to me how your legions are organized.

Records are slim and few, but the Directorate standard was simple: There was no doctrinal army standard. Each army was organized according to the preference of the Auxiliaries patterning as long as it fit into the battle plans of the Navarchs who plotted from the stars.

All the Navarchs are long dead, their fleets shattered into dust in their finest hour far away from here, so feel free to create your army to your people's strengths, people of lonely spires.
« Last Edit: April 02, 2020, 11:50:12 am by Blood_Librarian »
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Madman198237

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Quote
Type-24 Combat Exosuit
An evolution of the Type-23, the T24 is reengineered so individual parts have a militarily useful service life where possible. Continuous part replacement is not acceptable for any military part and can easily be avoided by ensuring that the pieces are better protected against dirt and water, assembled properly, and forces endured by the exoskeleton is exclusively inflicted on the structural elements capable of taking it.

In short, we're not sure what's been done poorly to require constant replacement of pieces of the exoskeleton, but we're going to fix that so it's not such a nightmare to maintain.

Quote from: Vox o' Botes
Type-24 Combat Exosuit: (1) Madman
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