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Author Topic: Desolation: Arms Race Against Extinction-Elorius R&D: 0.75 Design Phase  (Read 6319 times)

Madman198237

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -1.25 Revision Phase
« Reply #15 on: November 28, 2019, 09:24:33 pm »

Quote from: Votes
AMCA (3): D7, BMM42, Madman

I actually kind of like the idea, we could conceivably use it to develop a Star Wars Verpine Rifle-esque "this will shoot anything you can put in the barrel" infantry weapon, admittedly with the caveat that our ammo has to be exclusively metal junk instead of just literally anything.
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Taricus

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -1.00 Design Phase
« Reply #16 on: November 28, 2019, 09:39:56 pm »

Quote from: Votes
AMCA (4): D7, BMM42, Madman, Taricus
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Blood_Librarian

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -1.00 Revision Phase
« Reply #17 on: December 06, 2019, 06:12:26 pm »

Anti-Materiel Coil Accelerator (AMCA)
Our present armory is sadly lacking in heavy weapons, stocking only a few specimens of pre-war energy weaponry to fulfil that role. Even with our great advances in battery technology, we have nothing close to what it would take to field equivalents to their power. However, we can find some use for the RESU.

The AMCA is a large weapon, tall as a Yaerian and powered by a battery pack carried on the operator's back. The coils lining its barrel are hungry for energy, such that the designers are encouraged to focus primarily on those related systems while the rest of the gun is made as simply as possible. Resting on a tripod--the recoil would be too destructive with anything else--a gunner has to load projectiles individually, be they the officially made tungsten-tipped steel slugs or a hastily-cut chunk of ancient rebar. The barrel is made to the size of the aforementioned 18mm diameter slugs, but, as implied, can fire any piece of ferromagnetic material capable of fitting down the barrel.

Difficulty: Hard
Result: [3 + 4] - 1 → 6 Above average

18mmx1.V(Variable) Anti-Material Coil Accelerator can strictly be defined as a heavy weapon, being both large and transportable. The methodology behind it’s firing mechanism is simple: A specialized, high-durability electromagnet is formed into an effective coil gun mechanism. An aluminum sheet line the internal of the coil’s barrel forged such that the coil guns coils will not be damaged from the magnetic forces in play. Two sets of 4 capacitors line the sides of the weapon, providing the high voltage required to run the coil for the split second required to launch the slug.

A built-in, primitive set of circuits is salvaged from consumer electronics to monitor the variance in resistance that the projectile will provide in terms of magnetic fields. This is necessitated, as the variance of resistance can brick the coils if it is not tuned exactly, and it required a full second to test the munition if it is not a standard from the factory. However, this means that soldiers can field-prepare munition for the weapon, so long as they have power, they have ammo. The battery pack holds enough juice to fire 40 rounds, or about 30 rounds if using sub-optimal munitions.

Its role in combat is most similar to an anti-tank rifle, able to put slugs through armor plates unparalleled among post-war equipment, but exact statistics have not yet been provided. The gun is reloaded by sliding a bolt down the front and using a plastic or wooden stick to push it to the end of the barrel. A simple spring-operated tripod allows for mounting in many conditions. The battery-cells on the back weigh just enough to make this weapon heavy indeed, but operators of the 18mmx1.V AMCA carry roughly the same amount of weight as an average un-assisted Heavy weapon operator of the Pre-Collapse era.

Field tests of this weapon reveal one notable fact: The weapon is unflinchingly durable. It has no moving parts. The simplistic nature of its mechanisms (or more accurately the lack thereof) along with its focus on rugged, durable construction and highly designed firing solution means that the weapon can be jury-rigged on the field quickly and easily, as long as the firing coils are at least 80% intact. It is also possible to field this weapon as a rifle by soldiers wearing augmentative exoskeletons. The weapon is

The slugs of this weapon require a resource-intensive process to make, requiring 4 Minerals to reliably equip every weapon, but the weapon itself is comparatively simpler requiring only 2 Minerals to manufacture. We are pushing the limit of our electrical infrastructure to keep these batteries recharged in a war-scale, requiring 3 Energy.

[Expensive/Very Expensive, 2+2 Minerals, 3 Energy]

Designs
Spoiler: Elorius Designs (click to show/hide)

It is now the Revision of Cycle -1.00. Next phase will be Design. Event is going to happen in the next Design Phase.

« Last Edit: December 06, 2019, 06:22:16 pm by Blood_Librarian »
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Doubloon-Seven

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -1.00 Revision Phase
« Reply #18 on: December 06, 2019, 11:29:56 pm »

Quote from: Breech-Loaded AMCA
As it stands, there's not much to improve with the AMCA that doesn't require overhauling infrastructure we don't have. What is rather clear, though, is that having our soldiers need to shift around the gun to load it like an ancient musket.

Thus has been added a relatively thin, locking breech at the back of the weapon. It doesn't need to be very strong, considering that the recoil is moreso directed into the body of the AMCA than the actual back of the chamber. Hopefully not a significant issue for production, it will still significantly increase the usability of the AMCA.

Quote from: Votes
Breech-Loaded AMCA (1): DoubloonSeven
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Madman198237

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -1.00 Revision Phase
« Reply #20 on: December 10, 2019, 06:24:28 pm »

Quote from: Votes
Breech-Loaded AMCA (3): DoubloonSeven, BMM42, Madman
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Blood_Librarian

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -0.75 Design Phase
« Reply #21 on: December 21, 2019, 12:54:28 am »

Quote from: Breech-Loaded AMCA
As it stands, there's not much to improve with the AMCA that doesn't require overhauling infrastructure we don't have. What is rather clear, though, is that having our soldiers need to shift around the gun to load it like an ancient musket.

Thus has been added a relatively thin, locking breech at the back of the weapon. It doesn't need to be very strong, considering that the recoil is moreso directed into the body of the AMCA than the actual back of the chamber. Hopefully not a significant issue for production, it will still significantly increase the usability of the AMCA.



Difficulty: Normal
Result: [1 + 3] → 4 Below average

We have ruined the perfectly good AMCA through the addition of a breech-loading mechanism. It’s… It’s just a little iffy. It only sometimes correctly loads the round, and sometimes must be corrected with a lot of fiddling. It’s still miles faster than breech-loading, but it's a frustrating experience.  The breech-loading system was relatively crudely added, due to the simple fact that the weapon simply cannot be lengthened infinitely without becoming too bulky for use, but with only an extra inch of length, the weapon is still serviceable for all combat operations.

Designs
Spoiler: Elorius Designs (click to show/hide)



Event: Machines of the Ancients

In the depths of the Arcology, there are only two constants.

Everyone is surrounded by the detritus of a building that had once encompassed an entire land, and walls, ceilings and trappings of a crumbled civilization are always present.

Everyone avoids Battle-Frames.

They are silent, varied in purpose and always merciless.

Sometimes, they take on the form of a massive, byzantine war-machine, with counter-measure after countermeasure on top of a mountain of guns and armor, which walks the land and burns anything that dares to stir.

Other times, they are the knives that gleam in the darkness.

Regardless, Their presence often signals the beginning and end of combat.

Your respective hierarchies have politely, firmly requested that the development of equipment that subvert this, and too keep combat going regardless of the presence of these horrific machines.



You are given one [1] additional design to create something to battle the Battle-Frames influence on the battle-field.  There are quite a few types of BattleFrames, from gigantic killing machines, flying drones of both RECON and lethal varieties, “Infantry” units, automated turrets, as well as other more obscure systems.

Hacking of any form will not work. Disabling a Battle-Frame usually results in reinforcements being called. In a few cases, there has been the deployment of either over-the-horizon munitions or orbital weapons being deployed for when major conflicts occur. They usually patrol the same routes, although they sometimes dynamically route around obstacles or call in for engineering support if it requires it. The Metro Authority has its own brand of battle-frames which it uses to keep its slice of pie in the city running.

Sometimes, they sing a curious little melody on tinny speakers, with words entirely of the old language.

The winner, the best design for avoiding these machines will get a design credit for [Exosuits & Robots]. Both designs will be deployed to military and "civilian" personnel, and as such will be revealed to the respective enemy through observation with reconnaissance forces, unless such a design is made for purely military operations, then it will have a disadvantage in completing the requisites required to get the research credit. Winners will be decided by the beginning of the next Design Phase, The Design that is with the most votes will be entered.



It is now the Design of Cycle -.75. Next phase will be Revision.
« Last Edit: December 21, 2019, 01:02:24 am by Blood_Librarian »
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Doubloon-Seven

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -0.75 Design Phase
« Reply #22 on: December 22, 2019, 07:29:02 pm »

Quote from: IFF Ping Emitter
It is noted that, despite their generally omnicidal tendencies, Battleframes will not attack certain others. Our limited radio capabilities have partially revealed why. A pair of "friendly" BFs are constantly emitting signals in the electromagnetic spectrum to each other, a "call" signal, and a "response" one. It is thought that this communication prevents fighting between forces that, long ago, were on the same side.

Through the courageous action of some scouts armed with scavenged radios and recording devices, we've started to collate a library of these call and response signals. To use these, we've scavenged a supply of what are thought to be pre-conflict entertainment devices, which have been carefully modified to passively listen for our registered BF "calls". If one should be received, a corresponding response will be transmitted over a short-range transmitter.

In this manner, a BF can be fooled into not shooting at a soldier, though this is dependent on the BF's particular "call" being registered.

Quote from: Botkiller Pulse Bomb
Magnets screw with machines. This is known. However, it's not as if we can have some mook run up to a BF clutching a bar magnet, so we've had to be creative. Through application of yelling upon "researchers", we've discovered that, in the most grossly basic of terms, exploding an electromagnet causes weirdness with machines.

The Botkiller is an explosive device measuring about 12x12x4 inches and fitting in a satchel with attached strap to ease throwing. It consists of an electromagnet within a hollow tube--powered by a small RESU--which is surrounded by high explosives. A soldier using it pulls a pin to activate the battery, and then presses a button to start the timer for the explosives.

If the resulting EMP doesn't kill the Battleframe, the explosives probably will.
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Taricus

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -0.75 Design Phase
« Reply #23 on: December 22, 2019, 10:33:54 pm »

Quote from: Votebox
IFF Ping Emitter (1): Taricus
Botkiller Pulse Bomb (0):
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Madman198237

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -0.75 Design Phase
« Reply #24 on: December 23, 2019, 10:32:55 am »

Note that the bot design is an *additional* design, we still need to make a regular design.
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Doubloon-Seven

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -0.75 Design Phase
« Reply #25 on: December 23, 2019, 08:56:15 pm »

Alright

Quote from: Iona ICA
Iona II of the House of Elorius is perhaps the farthest back known Regent of the Elorii People, back when the title of Regent was an elected position from among the early post-Fall Yaerians that banded together to form our modern polity. From the stories and writings we have of her, her reign is notable as the first time that the Elorii put together a standing army, the Elorian Guard. While later strife set the Elorii back, it is still an important milestone in our people's history.

To honor this legacy, we are designing a standardized weapons platform, intended to be distributed to every soldier. This, as is implied, is the Iona Infantry Coil Accelerator. Similar in its firing mechanism to the AMCA, the Iona feeds its rounds from a magazine and into a functioning, recoil operated bolt.

Said rounds are in fact 3mm triangle-tipped "needles", filling up a single magazine with 60 of its kind. While resembling a conventional SMG, the Iona packs energy equivalent to a higher-power assault rifle, while maintaining a quick-firing capability. Power for the accelerator coils is provided by a battery port in the stock, and can also go towards a flashlight mounted beneath the barrel.

Quote from: Votebox
Regular
Iona ICA (1): D7

Battleframe
IFF Ping Emitter (2): Taricus, D7
Botkiller Pulse Bomb (0):
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Blade Master Model 42

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -0.75 Design Phase
« Reply #26 on: December 28, 2019, 08:33:18 am »



Quote from: Votebox
Regular
Iona ICA (2): D7, BMM42

Battleframe
IFF Ping Emitter (3): Taricus, D7, BMM42
Botkiller Pulse Bomb (0):

Taricus

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -0.75 Design Phase
« Reply #27 on: December 28, 2019, 10:44:31 am »

Quote from: Votebox
Regular
Iona ICA (3): D7, BMM42, Taricus

Battleframe
IFF Ping Emitter (3): Taricus, D7, BMM42
Botkiller Pulse Bomb (0):
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Blood_Librarian

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -0.75 Design Phase
« Reply #28 on: December 30, 2019, 04:29:20 pm »

Iona ICA
Iona II of the House of Elorius is perhaps the farthest back known Regent of the Elorii People, back when the title of Regent was an elected position from among the early post-Fall Yaerians that banded together to form our modern polity. From the stories and writings we have of her, her reign is notable as the first time that the Elorii put together a standing army, the Elorian Guard. While later strife set the Elorii back, it is still an important milestone in our people's history.

To honor this legacy, we are designing a standardized weapons platform, intended to be distributed to every soldier. This, as is implied, is the Iona Infantry Coil Accelerator. Similar in its firing mechanism to the AMCA, the Iona feeds its rounds from a magazine and into a functioning, recoil operated bolt.

Said rounds are in fact 3mm triangle-tipped "needles", filling up a single magazine with 60 of its kind. While resembling a conventional SMG, the Iona packs energy equivalent to a higher-power assault rifle, while maintaining a quick-firing capability. Power for the accelerator coils is provided by a battery port in the stock, and can also go towards a flashlight mounted beneath the barrel.

Difficulty: Hard
Result: [2+3] - 1 → 4 Below Average

We’ve had every intention of creating a functional, mass-producible Coil accelerator.

And we did, in fact, create the Iona ICA. The weapons minuscule Recoil just barely allows the weapon to cycle a needle into the firing chamber at around 700 rounds per minute. A 3-stage  Coil (that is, 3 separate sets of coils activate in a sequence) controlled by a microprocessor does the heavy-duty work of firing the projectile downrange. The magazine holds 60 70mmx3mm Needles in a side-mounted hopper style construction. Care must be taken, as a bent round could damage or destroy the weapon.

There are a few issues with this weapon, mainly due to the fact that the original specifications was a 5 stage coiled system that did not have a microprocessor but instead a mechanical switching system.

The stages were reduced as a compromise to put a gun in every person's hand. We simply did not have the manufacturing capability to manufacture a full five coils, and by the time the adjustment was made, it was too late to design a three-stage mechanical switch system for the gun, so a microprocessor salvaged from a communicator was installed in place. This was purely by luck that an engineer managed to figure out how to rewire a locked microprocessor into a firing mechanism for a coil gun.

The weapons armor-piercing capabilities are little to none.  It is perfect against unarmored targets, as it’s rapid-fire capabilities means that it can spray with pinpoint accuracy into someone and almost assuredly maim them with tiny, tiny needles.

The Microprocessor system is vulnerable to simple wear and tear: it is not a military-grade system and is prone to failure in hard conditions. Users of the weapon are advised against using the buttstock as a club, as this could dislodge the pins of the battery and microprocessor. Exposure to rain or heavy ash in its air-cooling system can cause the coils to fuse if it fires, rendering the weapon useless until the coils are field swapped. This weapon should not be fired in difficult conditions.

The batteries are easily the heaviest part of the weapon next to the coil system, and they are just reliable enough to be used in a military setting and to fire exactly 60 rounds from the weapon, provided the battery is fresh on its charge cycles. Older batteries may not provide the power to empty the magazine.

Despite its flaws, it's an effective weapon, if the target is not wearing any type of armor. It is effective up to medium ranges. Don’t even talk about how tiny the damn thing is or you will be shot.

[Cheap, 1 Minerals, 3 Energy]

Designs
Spoiler: Elorius Designs (click to show/hide)

It is now the Revision of Cycle -.75. Next phase will be Design. Remember to finalize your vote for the Event.


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Madman198237

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: -0.75 Revision Phase
« Reply #29 on: December 31, 2019, 09:39:40 am »

Quote
Iona II ICA
Because the Iona is a completely unmitigated failure, 100% useless in almost all combat conditions due to its fragility and low power, we've reworked the design. The three-coil system and microprocessor are removed and the original five-coil system and mechanical switch setup are replaced, why the mechanical system was unusable is beyond us. It's OK if two remaining coils don't exist (and thus don't fire) so long as the system "thinks" they fired, after all. Regardless, between these alterations and the addition of more battery space along the barrel (giving the weapon less of a puny, tiny feeling), we should be able to produce a rugged and reliable firearm, even if not presently cheap enough for widespread deployment.

Quote from: Votebox
Iona II ICA: (1) Madman
« Last Edit: January 01, 2020, 06:39:13 pm by Madman198237 »
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