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Author Topic: Desolation: Arms Race Against Extinction-Elorius R&D: 0.75 Design Phase  (Read 6303 times)

Madman198237

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Hailfire Hardened Squad Support Weapon: (1) BMM42
Mobile Nuclear Power Stations: (1) Madman

In the name of exosuits for everyone
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Blood_Librarian

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Mobile Nuclear Power Stations
We've had some very serious issues with power needs: We simply don't have enough energy to field enough vehicles or enough exoskeletons for our army, which is not ideal in a world filled with dangers such as Battleframes, razor rain, and radioactive dust-filled air. Oh, and those other guys, the ones that go "squish" when you hit them. In order to provide our front-line troops with some more useful things, we've decided to try and restart some serious power generation here on our planet. Solar isn't exactly combat effective, however unpleasantly radioactive materials are relatively plentiful. We should be able to build small molten-salt nuclear reactors using our supplies of dangerous materials, which are unfortunately plentiful. The principle limitation might be the relative scarcity of radioactive materials in our typical working zones, at least compared to the really nasty areas which would be easy to get this stuff from. Perhaps lead "armor" covered Type-24s operating near the radioactive regions could be of assistance in this regard? Irrespective of this problem, we will utilize chemical means as well as the production of the Alpha Foundry (whose magnetic sorting system should be separating heavy elements from light ones anyway) to sort out the heavy, radioactive materials we need. Then we combine it with some fluorine or a comparable material, again acquirable from many interesting forms of toxic material and things burned by non-oxygen means, and away we go with the reactors.

These fission reactors are built into the casings of the broken-down cargo lifters whose powerplants have failed but whose wheels or treads or whatever are still intact, and a direct geared drive is set up on the end of the steam turbine to run the vehicle when necessary. When not running the vehicle around, the reactor is set up to provide energy direct to forces or infrastructure that is far from our geothermal plants. No masses of battery-laden vehicles are required to provide power to forces with one or more of these in the rear lines.


Difficulty: Hard
Result: [3 + 3] - 1→  5 Average

In the ruins of the thread, Elorius Engineers and Mechanics have a philosophy that too much is never a bad thing. With that in mind, the R&D division has been given the task of working together with them to fashion a series of frameworks, prototypes, as well as production lines to fabricate mobile molten salt fission reactors to provide the front with the power they need. A sizable minority of the design team pointed out a large amount of underground metro infrastructure ready to be utilized:  With the absolutely gigantic maglev rails designed to support behemoth engines two or three stories tall, they argued it would’ve been a perfect fit for the nuclear systems we can fabricate. This was not within the scope of the infrastructure program but was put away for later discussion among logistical planners.

The infrastructure project has resulted in a production pipeline for the Volcanic Mobile Power Unit. In the first step of fabrication, newly developed Fission Reactors are assembled in customized casings from production lines close to the core of the city and carefully hauled to production yards among the spire. From the hallowed graves of precollapse vehicles, the Myrmidon freight haulers are returned from the dead. These vehicles were not deployed to the front as they ran on high-performance radiothermal generators that utilize exotic, volatile isotopes with approximately three years of operational lifetime. Left unattended, they had melted their perfectly engineered cores and then went cold long ago. However, they are perfect for the project at hand. The compact engine housing in the center is ripped out and thrown far away, along with the personnel cabin and a almost all of the cargo space that these behemoths once held

In its place is what can only be described as a sprawling nightmare of a nuclear chamber haphazardly hooked up to closed-cycle steam turbines. Tests are conducted to figure out the exact draw-weight the vehicle can support, and corresponding layers of armor are put around the reactor and turbine before it is shipped out with a rough idea of what its carry limits are. Each one represents a singularly massive investment of resources, and more than one has been allocated to military parades to improve morale due to their rather imposing size. Some of them even have pintle-mounted Iona II ICA’s welded on, but they are more or less fixtures to look pretty as logistics would rather run the other direction then risk their nuclear reactor (they’re welded on the rear). On top, a 3 man cabin is welded on to the top of the vehicle with multiple layers of glass sheets and metal reinforcements so as to allow maximum safety while maneuvering the craft.

In the field, it is very slow. It handles like a crippled sporeship, but the low-geared driveshaft and pre-collapse suspension and only partly rotted smart-wheels means that it can go over hell and high-water. The power it provides allows for high-energy battlefield applications to be viably deployed across all theaters. This manifests as a bonus to power.

However, it opens up a vulnerability in our logistical supply chain. Far-reach teams had scoured the local area for relatively pure fission stocks, and the only viable deposits are on the outer edge of the Blackzone. Type-11 suits and makeshift mining vehicles strip topsoil and move it towards the home city for refining by the Alpha Foundry, but it is a delicate process, and if we lose control of the Blackzone and a footing in the Arcology, we will no longer be able to supply the Volcanic’s constant need for radioactive barring a unique solution. If fission reactors were to be deployed in the home sector, it will not have this issue due to civilian efforts for providing the necessary resources.


Volcanic MPU
Provides 1 Energy, requires 1 Transportation Capacity
[Cheap, 2 Minerals, 1 Energy]




Designs
Spoiler: Elorius Designs (click to show/hide)

Spoiler: Map (click to show/hide)


It is now the Revision Phase of Cycle 0.50. The next phase will be Combat.
« Last Edit: June 17, 2020, 11:30:29 pm by Blood_Librarian »
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Madman198237

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"Logistics Express" Nuclear Maglev Train
Well, given that the previous assumption about the damage to the underground infrastructure was apparently incorrect, evidently we should be working on using our nuclear power to make a functioning maglev network. This requires the use of a Mobile Nuclear Power Station reactor in a train body, and the repair of any damaged maglev components. Luckily, with the Alpha Foundry/Magnetized Reclamation Works up and running we have plenty of simple metals available for use in the electromagnets and probably some regular magnets as well should the system use them for some reason or another.

After extensive examinations of the magnetic levitation tracks themselves, we've managed to replicate the levitation equipment. With our experience in magnetic weaponry figuring out magnetic levitation based on many different extant examples wasn't too terrible. Most importantly, during the (presumably extensive) repairs to the train system we've also gone ahead and added an additional component to the magnetic levitation system, a non-load-bearing stability component that makes physical contact with part of the "rail" system (it's a magnetic levitation system it doesn't necessarily have rails) to prevent the vehicle from drifting from side to side or otherwise risking collision. This would reduce the efficiency of the system and its service lifetime if we were sending these trains hurtling around at the speeds a maglev system can reach, but since we've stuck a nuclear reactor in the front of this train it's generally best not to go hurtling around at patently unsafe speeds down potentially damaged tunnels and tracks.

The trains are meant to be used for transportation of goods as well as soldiers, and so the engine compartments are heavily armored with simple bolt-on metal plates to protect the crew and the reactor. The immense power of a nuclear reactor should compensate for the increased weight, and if it doesn't, well, we don't need to go all that fast to outdo all our other transportation options. Surface travel is a lot less direct and a lot more full of murder-bots, after all.

And of course the alternative, cheap(er) exos.

Quote
Type-25 Light Exoskeletal Combat Array
The Type-24 exoskeleton is a wonderful combat device, but its heavy armor and sealed frame make it far too expensive and energy-intensive to produce for common deployment. In order to reduce these issues, we've taken a Type-24, removed the seals, reduced the weight and carrying/hitting/motive power of the suit substantially, and compensated for the power reduction by removing most of the armor. Armor is only retained on the torso and head, and only enough to stop small arms fire from close(ish) range. The new exoskeleton is optimized for fast movement rather than durability and melee destruction, and everything about the systems is once again simplified as much as we can to ease production. Where corners can be cut, they are cut, to produce a generally-deployable exoskeleton if possible, even if that exoskeleton is going to be a pale imitation of the seriously destructive Type 24 rigs.
« Last Edit: June 20, 2020, 11:18:36 am by Madman198237 »
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Madman198237

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"Logistics Express" Nuclear Maglev Train: (2) BMM42, Madman
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Blood_Librarian

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: 0.50 Combat Phase
« Reply #80 on: August 11, 2020, 01:54:49 pm »

 
Quote
"Logistics Express" Nuclear Maglev Train
Well, given that the previous assumption about the damage to the underground infrastructure was apparently incorrect, evidently we should be working on using our nuclear power to make a functioning maglev network. This requires the use of a Mobile Nuclear Power Station reactor in a train body, and the repair of any damaged maglev components. Luckily, with the Alpha Foundry/Magnetized Reclamation Works up and running we have plenty of simple metals available for use in the electromagnets and probably some regular magnets as well should the system use them for some reason or another.

After extensive examinations of the magnetic levitation tracks themselves, we've managed to replicate the levitation equipment. With our experience in magnetic weaponry figuring out magnetic levitation based on many different extant examples wasn't too terrible. Most importantly, during the (presumably extensive) repairs to the train system, we've also gone ahead and added an additional component to the magnetic levitation system, a non-load-bearing stability component that makes physical contact with part of the "rail" system (it's a magnetic levitation system it doesn't necessarily have rails) to prevent the vehicle from drifting from side to side or otherwise risking a collision. This would reduce the efficiency of the system and its service lifetime if we were sending these trains hurtling around at the speeds a maglev system can reach, but since we've stuck a nuclear reactor in the front of this train it's generally best not to go hurtling around at patently unsafe speeds down potentially damaged tunnels and tracks.

The trains are meant to be used for transportation of goods as well as soldiers, and so the engine compartments are heavily armored with simple bolt-on metal plates to protect the crew and the reactor. The immense power of a nuclear reactor should compensate for the increased weight, and if it doesn't, well, we don't need to go all that fast to outdo all our other transportation options. Surface travel is a lot less direct and a lot more full of murder-bots, after all.



Difficulty: Hard
Result: [1 + 1] - 1→  1 Utter failure

Everyone is dying of radiation poisoning. Thick plumes of smoke hazily rise from the grave of the “Logistics Express” lay-yard, which leaves a chalky white residue on everything it touches. An unmitigated humanitarian crisis that affects thousands of our people has occurred early and crisp morning, unlike the usual 0.5 summer heat.  Suits of powered armor desperately battle all the way until the evening to contain the radioactive fires and succeed after three days of constant activity. An oily tar-like rain falls over the next few days, and miles of (abandoned)cityscape becomes slightly more radioactive than normal.

What was the cause of this rather large issue? Investigations conclude that it originated in a stockpile of fissionable material that was being inserted into the new reactor for the maglev engine: the first piece of technology to be designed before anything else. During the loading of fissionable materials, one of the casings of nuclear rods had cracked, leaking radioactive particles into the air. Very few radiation detecting equipments was installed at the facility. Only after two hours had a Dosimeter going off had alerted plant operation staff of the issue, resulting in a stop-work order being issued. An evacuation began, and several safety standards set in place for the handling of nuclear material were violated: common sense safety handling for these reactors were not in place, and over a ton of RESU battery stock was stored near to the reactor assembly. This battery stock detonated due to abandoned heavy equipment slowly crushing the casings of these batteries over a period of three hours before a spark occurred and instigating detonation that initiated a chain reaction. The electrical transformers of the Mag-lev train were still intact and charged at the time: Pre-collapse deteriorated energy systems that detonated spectacularly with the chemical explosion, adding to the terrible ruin in the facility.

Two more explosions occurred over a period of ten minutes, their cause unknown. The facility was flatly leveled, the maglev train mostly a distant memory. Resources for the rest of the project went towards handling the crisis and preventing the R&D staff present from dying of radiation poisoning with the best medication available: We will probably not lose the experience we gained from the MPU. Thankfully, the wind is blowing the radioactive dust towards the Black zone, or else we might have some very real problems.

Our engineering teams are once again starkly reminded of the perils of nuclear engineering: The new safety rules are written in the blood of the dead and dying.

Train related Ecological Disaster
Provides 1 nuclear crisis, black rain, and a trail of radioactive dust that is blown towards the Blackzone by wind.
["Cheap"]


Designs
Spoiler: Elorius Designs (click to show/hide)

Spoiler: Map (click to show/hide)


It is now the Combat Phase of Cycle 0.50. The next phase will be Design.


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Blood_Librarian

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: 0.75 Combat Phase
« Reply #81 on: August 23, 2020, 12:03:54 pm »

As some of you may have noticed, the security installed within this department is part of a series of improvements through out the entire Elorius Dynast. Continue the work and resources will continue rolling in. Two designs are available for research now.

The attache military advisors are requesting heavy equipment that can utilize the power afforded by the Volcanic MPU to support the type 24 Exoskeletons and infantry.



Designs
Spoiler: Elorius Designs (click to show/hide)

Spoiler: Map (click to show/hide)


It is now the Design Phase of Cycle 0.75. The next phase will be Revision.
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Madman198237

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: 0.75 Design Phase
« Reply #82 on: August 23, 2020, 02:57:05 pm »

Quote
Myrmidon Armored Assault Train
Built from the failure of the Logistics Express, the Myrmidon is a properly nuclear-powered train that runs on rails laid by our engineers or in the metro system. This new train roughly follows the pattern of the Logistics Express, and does also serve as a transportation and energy-providing system. The reactor is an upsized MPU reactor, modular enough to be put in train cars (which can then be left in forwards positions to provide energy while the actual train goes back and forth delivering physical supplies) or in the engine. The rail system from the Logistics Express program is copied, where a physical point of contact is added to correct any stability problems that might remain with the maglev system after we've worked it over substantially in this better-funded program.

The reason this is an "armored assault train" rather than a "nuclear maglev train" is because this nuclear maglev train is in fact covered in guns and armor. The forwards-facing armor on the engine car is a purpose-forged single monolithic piece for resisting even high-caliber kinetic strikes, aided by a thin ablative outer layer for resisting energy fire and a ballistics-fiber-based inner layer to absorb spalling or fragmentation. The rest of the engine, as well as the cars carrying nuclear material, are armored against medium-caliber weaponry. Cars carrying munitions or troops receive protection against man-portable antiarmor weaponry, cars carrying things that don't explode or die horribly when punctured are unarmored. Since we are lacking in heavy weapons at present, the train is instead left with a wide assortment of salvaged weapons if available, or our other standardized options in many mounts across the vehicle. It possesses mounting points for heavy weapons, particularly pointing forwards, as well as some high-elevation mounts for lighter weapons to deal with buildings or the possibility of flyers being developed.

We could ask the age-old question, "what if we drove an armored train out there and killed everything?".

Quote
Mountaineer Urban Mech
We are presently having some issues with enemy mobility in the cityscape. They're capable of some impressive vertical maneuvers using their equipment. We're going to need to deal with that somehow. The solution is to upsize the Type-24 Armored Exosuit while not increasing the armor thickness, giving a small mech armor suitable for armored infantry but the "musculature" necessary to move a substantially more heavily armored machine. This allows for incredible mobility, and the use of hands and an integrated thruster system allow for vertical maneuvering by climbing buildings. The thruster system is not capable of flight but functions more as a jump-height-increasing mechanism allowing higher and/or longer jumps and softer landings. The mechs are big enough that contemporary weapon systems really aren't suitable for a "main" weapon, but the mech also is supposed to generally use its hands for climbing or beating the living daylights out of anything enemy, so that's mostly alright. A pair of Iona II ICAs with extended internal magazines are mounted in each arm above the wrist, and a metal """sword""" (AKA bar of metal with handle magnetized to the mech's thigh for storage) is provided for those times that punching something isn't enough. Mounting points are provided for a heavy weapon on the mech's back, fired over a shoulder, and the Ionas could be swapped out for other ordinance, but for now it's just not an option. The mech does, however, retain the Type-24's grappling hook assembly, with the firing mechanism improved to bury the hook deep enough to actually haul the mech around a battlefield. It's powered by RESU batteries and typically fed from the new MPUs.

Or we could hilariously make a bigger exosuit thing to go climbing around buildings and punching things.

Quote
Man-Portable Multiple-Purpose Munitions Propeller (MP3)
Our infantry need a little more firepower sometimes, and as we develop vehicles they likewise require more firepower. So we're going to give them the firepower they need, in the form of a missile launcher. The MP3 is a guided launcher, and has both an IR-guided mode (to home in on things that are hot) and a laser-guided mode (using an IR laser so the sensors are the same) to fire at things that are either not warm or are warm but are also hiding behind a wall. The launcher is also capable of programming limited instructions into the warhead, such as a "detonate at X distance from launcher" command or a "detonate X far from laser marker/target" command, the former useful for hitting things cowering behind walls and the latter useful when firing at aircraft and needing only a near miss to kill the thing.

The munitions are also fairly simple, though several types are available. The most basic is an HE warhead that carries as much high explosives as it is possible to put in the warhead, plus a contact detonator. The next is a thermobaric warhead, an explosive that creates a huge and dangerous pressure differential that is intended mostly to kill in confined spaces but also works wonders on targets hiding behind a wall or wearing armor that isn't completely airtight around the mouth or nose. There's also a fragmentation option where the casing disintegrates into lethal shrapnel when the weapon detonates, and also some of the explosives are replaced with ball bearing-sized metal spheres to kill things with direct impact. Finally there is of course an anti-tank option, specifically a HEAT/shaped charge explosive capable of piercing a moderate amount of armor.

An alternative launcher is also available, a box launcher carrying 4 missiles that can be set up on a tripod in the field or mounted to a large enough hardpoint on vehicles or whatever.
« Last Edit: August 23, 2020, 07:07:14 pm by Madman198237 »
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Happerry

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: 0.75 Design Phase
« Reply #83 on: August 23, 2020, 06:58:16 pm »

Quote
(1) "Mountaineer" Urban Mech : Happerry
(1) Madman's Rocket Launcher he said he'd do : Happerry

Well, here's my votes.
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Madman198237

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Re: Desolation: Arms Race Against Extinction-Elorius R&D: 0.75 Design Phase
« Reply #84 on: August 23, 2020, 07:07:59 pm »

Quote
(2) "Mountaineer" Urban Mech : Happerry, Madman
(2) MP3 : Happerry, Madman

Fine, but only because the Myrmidon would at present be a little short of heavy weapons to bring along.
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