Core threadSee the core Thread for more information. If you are participating on the other team, please od not peek further than the OP.Our homes are among the spires of
District 7, we live in the Arcologies that had survived the initial bombardment, and continue to stand as a beacon for the future for all Yaerians. For a long time, the only way to get between spires was haphazardly made bridges, where we kept in contact with another through cable or through messenger These Spires are the homes of the
Elorious Dynast, and on the tallest spire which only had half of its massive structure torn off is the newly assembled
R&D Team. Among the cracked and spartan walls of this ancient hall are dozens of Crates, baskets, and clutter that is all we had recovered of the cache’s
Pre-Collapse Technology, freshly stripped and ready for technological evolution.
Crates of salvaged equipment--- mostly broken, damaged artifacts of a bygone era-- are yours for the picking. No conclusive technology can be gleaned from anyone bit, but together, the possibilities are endless.
Your team, the first and only
Elorius Militarized R&D Team has been given a very serious task, to create a military arms industrial complex from the cloth. There is no previous system to rely upon, no model or experts to gain inspiration from, and it all must run perfectly or our entire military will crumble before foreign legions.
We are in
Cycle -1.25 of this as of yet unnamed conflict, around the star of
Cadar, on the world
Niria. Analysts predict that the first conflict against the Phoziris Shard will begin at
Cycle 0, Giving us
5 turns to assemble anything and everything we need to fight a war.
We have
1 Mineral,
2 Energy.
DesignsTransportation Capacity: 0
Resources: 1 Minerals, 2 Energy
Weapons
Salvaged Weaponry: Most scouts and some veteran personnel managed to get their hands on hand-crafted or pre-annihilation weapons that use a variety of methods of delivery. Logistics for these variable effectiveness weapons will be a headache until a standardized loadout is made. A vast majority of these weapons are lovingly crafted by the scavengers, and as such are chemically accelerated. The few energy weapons in this mix are terrifying examples of what was our might, but we do not yet have the technological nor industrial might to recreate them, or even put them back together if we dismantle them. (N/A)
Misc. Equipment
Survivalist uniform: Our troops are issued all the equipment they need to, in theory, survive the toxic air and deadly cold of some parts of the city. Given in the form of whatever can be found, but the standard is a gas mask and a coat in our colors, a Purple-ish coloration.
Infrastructure
ProtoBatteries: Protobatteries is the terminology for Batteries stolen from the civilian network or salvaged from the ruins. They are currently recharged from civilian infrastructure or from the failed grid and jury-rigged into any-would be military equipment. To say unreliable is an understatement. (1 Energy)
Schedule 1 Fabricator: One of the simplest fabricator designs in existence that was looted from the cache, Schedule 1 Fabricators are able to create simple devices on a large scale without pre-configuration. Their black-box nature precludes us from tampering without a mythical Yaerian Official present-- if they exist at all. Our licenses include objects standard for survival in the cities, as well as basic industrial technology. Low throughput means that smaller items can be produced in larger batches, and our industry is using it to bootstrap themselves into a higher power. For reference, it is the size of a large semi-truck, and it is perhaps the most advanced device we own.
Sky-Thread Base: One of the “lesser” achievements of our species exists in our territory, the amputated space-elevator is in the center of what was once the world's largest mercantile sector. Although the miracle of the thread is long gone, it’s surrounded by dozens of armatures and cargo unloading hardware that has been jury-rigged into transportation inbetween the jagged buildings of the Elorious.
[E: 2/2; P: 0/2]
District 7: The Shining City of Elorius[E: 4/4; P: 0/4]
Elevator Base (1)[E: 4/4; P: 0/4]
Scraper Kill Hills (2)[E: 4/4; P: 0/4]
Collapsed V. Farms (3)[E: 2/4; P: 2/4]
Deteriorating Arcology (4)+1 Power[E: 2/4; P: 2/4]
The Metro (5)+1 Minerals[E: 0/4; P: 4/4]
Ruined Park (6)[E: 0/4 P: 4/4]
Glass Crater (7)[E: 0/4 P: 4/4]
Cleared Metropolis([E: 0/2; P: 2/2]
District 6: The Shining City of Phoziris. [No Control]
Black Zone[No Control]
The Shining Sea