[E: 2/2; P: 0/2]
District 7: The Unyielding Bunkers of Elorius[E: 4/4; P: 0/4]
Elevator Base (1)The base of one of two Space Elevators that were on this world. Its cord has long since rotted, but impact scar crater is one of the larger craters that lead all the way to the Sea. Surrounding it is razed cityscapes and looted spaceports, tarnished only by intense infighting and neglect as the centuries went on.
[E: 4/4; P: 0/4]
Scraper Kill Hills (2)Heavy city development, the ruins of which have only been recently cleared. Unlike the Arcology, this is many, many buildings that all amalgamate against each other as wreckage that has compacted into something like hills and valleys. Watch your step.
[E: 4/4; P: 0/4]
Collapsed V. Farms (3)What was once a burgeoning vertical farm now lies as a massive mound of soil, mutated crops, and strange intoxicating monsters set in a bog. Raider gangs live here, with an eclectic set of gear they terrorize the countryside and are renowned for their accuracy with their war-bows, strung with threading from the Elevator.
[E: 3/4; P: 1/4]
Deteriorating Arcology (4)The center of our world, The largest Arcology of the planet. Its name has been forgotten, and the only reason it stands was that the Hated Enemy coveted it. Inside it is miles of corridors and unscavenged loot, as well as ticking machines. Sometimes the dying reactor inside the Arcology manages to power some of the sub-systems inside, including internal and external defenses.
+1 Energy[E: 3/4; P: 1/4]
The Metro (5)A dozen tunnels go directly underneath the Arcology, allowing for truly horrific tunnel fights between both factions as well as the active menace of Battle-Frames directed by the equivalent of an autonomous sub-way and construction authority. It’s already dying, but its dreams dictate when its legions will march
+1 Minerals[E: 0/4; P: 4/4]
Ruined Park (6)Massive fields of gardens, forests, and microbiomes grow un phased here. One of the few places on the planet without city development. A rebellion from the Phozirus Shard had arrived here after a mutiny a long time ago, and they have appeared to now be ruled by the Metro’s Construction Authority. They are vicious and cunning about doing their masters bidding, which often makes no sense whatsoever.
[E: 0/4 P: 4/4]
Glass Crater (7)What was once a massive stretch of the city has been obliterated to the foundations by a particularly devastating hydrogen bomb. Nothing grows here, and nothing stirs besides interloping Yaerians, for it is a hollowed grave of millions of the dead. In the center of the crater is a monumental pile of corpses stacked up by the Battle Frames. Sometimes they visit, but unlike other areas, they seemingly do so to mourn rather than to patrol. This is one of the few places where Battle-Frames do not open fire upon Yaerian forces upon detection, and it is perhaps one of the most terrifying places to be in. If you die here, your body is added to the pile.
[E: 0/4 P: 4/4]
Cleared Metropolis(This part of the city was spared by the wide-spread bombardment the most of the world was hit with, and the vast majority of buildings are still intact. People might actually live here in the coming years, were it not for the unsettlingly close Black Zone.
[E: 0/2; P: 2/2]
District 6: The Shining Spires of Phoziris Black Zone (9)The Black Zone is a hellish city-scape of active Battle-Frames, malfunctioning nano hives, radioactive craters, and other equally horrible things. Only Special forces equipped with defense against chemical, biological, radiological and nano-scale threats (CBRN-S) can traverse this zone safely and a semblance of control over this zone will provide a bonus towards attacking Sectors 3, 4, and 7.
The Shining Sea(10)Generations ago, the local Battleframes used a series of what was later discovered to be thermonuclear charges to turn this area into a basin, which the sea now resides. No one knows why, but the Frames had a planet shaking conflict with each other in what was once Sector 8. This conflict ended when the Zone had been terraformed, the area was sunken down and entirely flooded. The conflict ultimately leads to the formation of an inland sea as vast amounts of material were cratered into the surrounding area as well as a concerted effort by the Battleframes themselves. The water is unsafe to drink and is sterile, but it is incredibly convenient that the vast majority of nuclear materials have sunk to the floor of the seabed, and only requires minor filtration to become drinkable. Most of our water is projected to come from the Shining Sea as it is easier to filter water than to reclaim it. Control over this zone will provide a bonus towards controlling Sectors 2, 5, and 6.