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Author Topic: Desolation: Arms Race Against Extinction - Phoziris R&D 0.75 Design Phase  (Read 7540 times)

TricMagic

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Cycle 0.24- PS Census.
Written by Xam, of the Axis Clan

The Shining Spires
X-Command

X-Command is the center of the Phoziris Military. Here is where the various data from the areas is shifted, stored, and taken into account. They've taken over some of the Spires to better communicate at range.

Mostly, the people here are focused on making sure everyone has the gear and training needed, and that food supplies and water is sent where it needs to go. If you need info on an area, you can find it in the Information Spire.

One thing of note is that cables have been scavenged to create an intranet allowing messages and data to be accessed. This was mostly done after the Virus wiped out a good portion of various parts of the network that had been set up previously.

Scouting Corps
A recent setup, areas have been allotted towards training people in the use of the 3D Maneuver Gear. I'm noting it here since parts of the military are talking about setting up a proper martial art in it's usage. Regardless, this Spire acts as the base for the Scouting Corps. Time will tell what will come of it, but current results suggest yes.
A Squad is made up of 4 Maneuver Gear users, with a Brigade having 10 Squads. Their tactics are rapid movement and teamwork, working together and with other such Squads as needed, and all doing their part. It is likely that in the future, they will become more numerous still as the specialists which get jobs done behind enemy lines. At the least, a Squad will be expected to pierce enemy defenses with their blades in a theoretical martial art, making them effective against some Battleframes and the like.

Navy
Pretty bare at the moment, it's mostly a series of designs by the R&D Team, and notes on just about anything sea and sky related. The most complete design by far is the airship design, and the associated air-docks that would go with it.

Infantry
Standard Infantry Squads goes in groups of 10, with a Brigade having 5 of such groups. These Brigades work together to create kill boxes, overseen by higher officers. The groups then go up to a Contingent, which is made up of 4 Brigades.
Put a bit simpler, groups of 200 Infantry is the standard by which such forces are organized and sent out. Battalions are also on Record, being made of 5 Contingents, but such forces are almost never deployed due to our rapid relocation and communication making smaller groups more efficient and more stealthy, so Battalions if they ever are deployed are usually made up when needed out of Contingents.
Unlike the above, the Infantry corps don't currently use a Spire since rapid deployment is key. They do have one as part of the Military though where Records are kept.


The Council

The Council is the Governing Body of Phoziris Shard, made up of the various heads of the departments both Military and Civilian. Needless to say, Military has long held a weak roll, often serving as Police and Investigators. Only recently with the war has their say had more sway.

Ph.S Division
Responsible for maintaining safe water drinking and the production of food. They are the ones who make sure Phoziris Shard has what is needed to keep it running, and decide upon rations based upon gathered data. They are also responsible for most of the Environmental Control Systems, being made up of mostly engineers specialized in repair, and monitoring the climate. They date back to when we had to leave the world behind to survive, and a very respected for keeping us alive over the years.

Power Division
A Group that has often done everything they can in keeping power going where it needs to. Recent activities have led to an increased demand for power, and their demands have been heard by the R&D Team. Plans are currently in the works for a Generator, though what type is still being theorized. They will likely end up working quite closely with the Team to provide Phoziris Shard the power it needs for the new CCP Foundry.

Civilian Production and Housing Division
Effectively the ones who oversee the production of civilian goods, and lately the scavengers for mineral collection. There has been argument from them to form a Scrapper's Guild to meet recent demand and be allowed to forage farther afield, with the needed support from the military to do so.

While there is more to it, these four have made up the current council, spreading across most of Phoziris Shard's Operations. Another Group that exist are the Sciences and Astrology Division, however they work very closely with most groups, and are more a Guild than anything. Their Astrology Focus is more old Records and a department that was folded into them.


Phoziris Shard Philosophy
Phoziris Shard has long focus on survival and well-being. However, your standard military member mostly fights to protect themselves and their family. Our Pride leads them to march forward, confident that those above will do their best to keep everyone alive. Because at the end of the centuries and days, Phoziris is a Family made up of many, all working together in their own way. They may argue, but they always look out for each other. It is this Unity that has defined us, made us who we are. And our Dreams which push us forward to the future.

Xem Axis of Phoziris Shard



Quote from: Lore
Cycle 0.24- PS Census.
Yes: (1) TricMagic
No: ()

Phoziri Army rank structure
Yes: ()
No: (1) TricMagic

I'll note I am not a fan of meatshields. I recognize something like Warhammer in that.
« Last Edit: March 29, 2020, 05:29:01 pm by TricMagic »
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H4zardZ1

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Quote
Cycle 0.24- PS Census.
Yes: (2) TricMagic, H4zardZ1
No: ()

Phoziri Army rank structure
Yes: ()
No: (1) TricMagic
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Blood_Librarian

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Design Phase

Morale has increased substantially as armor is delivered to the troops, and while the generals and commanders are appalled by the state of how effective enemy powered armor is, they are hopeful that next-generation technology will turn the tide of the war. Higher command is requesting something be done about the effectiveness of enemy powered armor and makeshift vehicles.


Spoiler: Phoziris Designs (click to show/hide)
Spoiler: Map (click to show/hide)
It is now the Deisgn Phase of Cycle 0.25 Next phase will be Revision.
« Last Edit: April 12, 2020, 09:23:06 pm by Blood_Librarian »
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TricMagic

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Lightning Rod Sniper Rifle

Made using a new carbon crystal mixed with MAB and EIA, this .50 caliber sniper rifle is capable of out-speeding normal sniper rifle rounds easily.. The introduction of the crystal does something to the warp field used greatly increasing the power in them. This in turn means a more concentrated warp behind the bullet, and more ease of piercing hardened electronics in the nearby area when it hits. While the bullet size and hardness means the bullets will tear straight through into armored vehicles and the exosuits, with the EMP following the trajectory.

While a bit bulky to carry due to being hardened like the Thunderer, it does come with a sling for support. There is also enough force behind the shot to send you flying if you aren't grounded, which typically means it will go to 3D MG users who can take advantage of rapid relocation. Though some will also be used for defending tunnels in the Metro for being able to go through cover.

This weapon is very much meant to take advantage of our resources to offer something deadly. We also hope to see the paralysis the mines show on targets as well thanks to the dense Warp it has, which is what makes it so deadly fast in the first place. It only has 6 shots in a MAB Battery though, and is single-load at a time, which is fine since it is an armor killer.



Quote from: Armor Killing Votebox
Lightning Rod: (1) TricMagic

Denser Warp= Faster Shot & Longer Range. And more power behind each shot. Since it doesn't have the revolver material of the Thunderer, it could likely be on the edge of VE, though might change to E with another Mineral/Carbon.

The crystal is meant to be a new idea which could be used to power up the Mag-Lev, hopefully clearing it for running in combat lanes like the Metro.

[edit] For an explanation of diamagnetism, the crystal focuses the Warp Field, compressing it. Also what grants the Warp greater push, since it is being pushed by said field out of the gun barrel. Granted, once the bullet leading it hits an object, the entire thing unravels and that compression is now an expansion of the Warp Field to normal levels. Which given it was compressed in the first place is very much like getting hit by one of our mines for those in the immediate area.
That compression granting the fields greater force is the key behind the idea. Also Sci-Fi Materials, as the discord explanation from you, GM..[/s] While the energy use may or be higher, depending on how the crystal alloy turns out from a roll, the cost/benifit is rather great, since it just needs higher base energy cost to run, but can keep it at that level.(Which will be shown in the Mag-Lev Revision if it doesn't fail. Here's hoping.) Though even with that, it was accounted for in this design, so it can't fire as many as the Thunderer. Then again, it is single load rather than revolver so mineral cost should be down slightly too.
Long extra, but eh. Wanted to write some stuff. More simply, the combination is meant to cause compression of the field as it is fired, as well as push the field, while the compressed magnetic field holds it's state through attraction. A compressed field offering greater focus of Warp on the object being fired. Granted, mostly my thoughts on how it is working. This type of weapon is very different to explain from coil and railguns, since those already have explanations. Kinda neat/interesting to see how we can push this forward in the future.
« Last Edit: April 17, 2020, 12:35:36 pm by TricMagic »
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m1895

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Scrappers Guild
We desperately need minerals to stand a chance in this war, so we've setup a scrappers guild to maximize our mineral output.
Firstly, the guild provides a solid rank structure for our scrappers and scrapping operations, ensuring no scrapper is given a task too hard for them. Secondly, this allows us to equip the best scrappers with the best tools, enabling them to work far more effectively, and finally it allows them to call on assistance from the Phoziri Home Legion, who fortunately haven't had to do much so far, to deal with bandits and the like

The Lightning Rod is a good concept, and definitely something we should do soon, but a single ore brings the AR Goggles, CWC Vest, and the 3DMG down to cheap, all of which were stated to have a notable effect individually if they got cheap, so the three of them being brought down to cheap together should have a strong effect.

Quote from: Everything Cheapening Votebox
Lightning Rod: (1)TricMagic
Scrappers Guild: (1) m1895
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TricMagic

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Note we are almost being pushed out of the central lane, so additional firepower for dealing with the new robots would be appreciated. If not, the thunderers and scavenged weapons can't really keep up. The fact that one robot could just walk through somewhat open areas when they should get shot irks me.

That, and the Lightning Rod also opening up an option to make the Mag-Lev combat lane operational. What can a stronger field be used for? I've got an idea to allow off-rails movement for some of them, which will open up more transportation.

Another thing to pay attention to is our Transportation Capacity, which is 1 Underground TC, currently in use for Energy Transport.
Apparently no longer an issue, barring bad rolls. Time to brainstorm Carbon.



Aquaculture Cleanup Initiative

It is noted by the Ph.S Division that the chemical poisoning of the waters is having a horrible effect on the growth of kelp and other plant life. Granted, we've migrated this where we could over time, but the simple fact is that it's not enough, never enough.

However, there is a cure for this, Carbon. Normally limited in cleaning use due to a lack of production, the reactivation of the CCP Foundry allows us at the Research Team to create a cure for the chemicals in the water. Through rigorous work with the Ph.S Division, we've come up with a Carbon Filter that collects all the chemicals and pollutants and traps them in the carbon substrate.

Activated Carbon, given the proper chemical treatments, and used in Water-Filtering Facilities to give us fresh clean water for the first time in ages. And then sent to newly built Aquaculture Facilities, including facilities for the growth of large amounts of Kelp to be turned into yet more carbon. Which is then made to create even more purified water to make more facilities. A delicious cycle only limited by the energy needed for the CCP and the time to re-purpose/repair buildings. And Activated Carbon is a lot easier to make, simply being carbon treated in a specific way most of the time, with a number of other uses for the future.

Meanwhile the stuff trapped in the carbon substrate is dealt with carefully to prevent reintroduction into the world, hopefully helping the environment over time. We really don't want to worsen the situation by just dumping it into the sea again to sink to the bottom.


This is all very good and all, but now to the war effort, for the military side of things. First things first, the extra carbon means we can switch over to producing more 3D-Maneuver Gear. Bit backlogged this one, but now the only thing holding back deployment of the 3D-MG is training.
Second, the CWC Vest. The CWC Battle-Plates happen to cost 1 Mineral Unit while the Vest costs 2 Mineral Units. We'll hand that over to Engineering now that we can produce more Carbon.
Third, this one is from a while back. Polycarbonates, and plastics in general, can be made from carbon, along with other items. This effectively means we can produce polycarbonate for the lenses in the AR Googles without having to scavenge as much. Small, but it should help out deployment. Granted, it might not actually be enough to get them out to everyone, as they are quite the bit of hardware. Once again, we may be shackled by a lack of energy production methods. Had we that, plastics would not be much issue at all to make. Be a nice surprise if they could be sent out to more people though.
Still, the fact we have clean water is likely to be celebrated by everyone.



Quote from: Everything Cheapening Votebox, Now with added Fresh Water
Lightning Rod: ()
Scrappers Guild: (1) m1895
Aquaculture Cleanup Initiative: (1) TricMagic

Fun, as this is perfectly normal to use carbon for. This also helps to bring our carbon production up for when we do something like the Lightning Rod.


Revision: Bolt Rifle

The Bolt Rifle uses millimeters of a specialized Carbon-ceramic layer applied to the base wood stock and barrel meant to contain(and focus down the barrel) the EM Warp used for the gun. Rather than the expensive configuration for the revolver, the Bolt Rifle focuses on strength, with a place to load a clip containing 6 bullets which get moved into the gun via the same electromagnetic clasp method as debuted in the Thunderer. Granted, the Carbon-ceramic plates the ammo case's outer area too, which prevents EM Leakage and allows the ammo to be switched out quickly. The same applies to the MAG Battery cover used, quick to switch out for a new one.

The EIA configuration is focused entirely on force of arms, going down the whole barrel of the rifle to maximize Warp, enough to pierce armor with ease. 6 Shots per battery, and an even more powerful Warp than the Thunderer thanks to that concentration. And enough range to double as a sniper rifle, though at the farthest distances, the less effective the EMP, according to analysts. It's range and power make it perfect for dealing with robot armor, though there are thoughts it could be improved later on to be able to pierce Battleframe-level Armor. For now though, it will be perfect for giving our forces another edge to start pushing back.

Please make sure to return ammo cases after use if possible. It will bring down the cost of making new ones as they can just be refilled.
For ease of production the Bolt uses the same caliber as the Thunderer.
Warning: the Bolt has a greater kick to it than the Thunderer. Make sure to practice to get used to it. However, it does not fire as quickly either, so is more manageable with practice.



Carbon-ceramic is kinda based on a faraday cage. Though it's more a crystalline lattice that just bounces EM Waves back, not allowing passage.
« Last Edit: April 20, 2020, 05:56:44 am by TricMagic »
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TricMagic

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Scrappers Guild
We desperately need minerals to stand a chance in this war, so we've setup a scrappers guild to maximize our mineral output.
Firstly, the guild provides a solid rank structure for our scrappers and scrapping operations, ensuring no scrapper is given a task too hard for them. Secondly, this allows us to equip the best scrappers with the best tools, enabling them to work far more effectively, and finally it allows them to call on assistance from the Phoziri Home Legion, who fortunately haven't had to do much so far, to deal with bandits and the like


For this, what is the Home Legion supposed to be?

For the best tools, that would be things like mobile cranes, vehicles, and the ubiquitous diamond tool electric saw. Hammers and picks as well for breaking up stone.

Hazard, do you want Carbon or Mineral.
Mineral refers to scavenging parts mostly, and ores/metals.
Energy is mostly production and energy costs.
Carbon is the special resource, and can be used in a lot of innovative ways, this being somewhat sci-fi. Be it armor, weaponry, or projects that can make use of it.

The Thunderer the mineral would cheapen doesn't have enough power to pierce the robots they field, which is now pushing us back slowly, with them having the advantage. In order to advance, we'd need something to deal with them.
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H4zardZ1

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Quote from: Everything Cheapening Votebox, Now with added Fresh Water
Lightning Rod: ()
Scrappers Guild: (1) m1895
Aquaculture Cleanup Initiative: (2) TricMagic, H4zardZ1
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TricMagic

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I kinda hope the answer is we don't need to spend another revision on it, since by this point we have two items that have had quite a few.

Still, might as well write the other while I'm at it.

Quote from: Dual-written design.
Scrappers Guild
We desperately need minerals to stand a chance in this war, so we've setup a scrappers guild to maximize our mineral output.
Firstly, the guild provides a solid rank structure for our scrappers and scrapping operations, ensuring no scrapper is given a task too hard for them. Secondly, this allows us to equip the best scrappers with the best tools, enabling them to work far more effectively, and finally it allows them to call on assistance from the Phoziri Home Legion, who fortunately haven't had to do much so far, to deal with bandits and the like

Add on report from CPHD

The Best Tools in this case happen to be various electric saws. Diamond Grain and Carbide versions, straight from the CCP, all powered by MAB Batteries. Along with large hammers, jacks, shovels, and old fashioned picks for stubborn debris. And the miscellaneous stuff.
Some broken down electric trucks are getting fixed with the help of the Power Division as well. That will help a ton in getting stuff around. And once we start bringing in more material, we might be able to repair more.
We've also got the Survey Corps out in force, watching our backs and patrolling around to protect us, so we should be fine.

Quote from: Everything Cheapening Votebox, Now with added Fresh Water
Lightning Rod: ()
Scrappers Guild: (1) m1895
Scrapper's Guild + CPHD Add-on Report: (1) TricMagic
Aquaculture Cleanup Initiative: (1) H4zardZ1

Am now kinda concerned that Warbidden, kinda dropped off, which I take to mean depends on the roll Given that one I thought would be automatic, not reassuring.
Um, have an add-on report on what The Best Tools consist of.
« Last Edit: April 21, 2020, 07:56:55 am by TricMagic »
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m1895

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Phoziris Home Legion Explanation
After several readers wrote in about the Phoziris Home Legion and their connection with the Survey Corps, we've decided to explain what exactly the Phoziri Home Legion is and does, focusing on their division of the Survey Corp.
Now first we must explain what a legion is: the sum total of all troops with the same broad objective. For example, the Phoziri Expeditionary Legion is every soldier sent out to fight the Elorius, and Phoziri Home Legion is every soldier who protects our civilian population more directly (fending off mutated wildlife, bandits, and very, very rarely, BFs.) Their Survey Corps has a much smaller pool of 3DMG Users than the PEL's, and tracks BF activity and mutated wildlife, providing "forecasts" for civilian caravans so they can avoid bumping into anything particularly deadly, but this new allowance of active scouting given to the scrappers allows them early warning should a BF deviate from its projected path towards them, as well as alerting them if BFs have wandered away from an usually inaccessible scrap pile.
The other Corps they have are:
The Warden Corps, who man guard posts, take on bandits, and most commonly deal with gutter bugs, a catch-all term for too big creepy crawlies, earning them the affectionate nickname "bugzappers" (notably the only group who use Battalions currently, if rarely, to deal with large scale gutterbug infestations)
The BF Corps, thankfully deployed extremely rarely, they try to distract BFs who are heading towards large population centers, or if necessary/possible they will gun it down in a hail of Thunderer fire.
Quote from: Everything Cheapening Votebox, Now with added Fresh Water
Lightning Rod: ()
Scrappers Guild: ()
Scrapper's Guild + CPHD Add-on Report and PHLE: (2) TricMagic, m1895
Aquaculture Cleanup Initiative: (1) H4zardZ1
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H4zardZ1

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Quote from: Votebox
Lightning Rod: ()
Scrappers Guild: ()
Scrapper's Guild + CPHD Add-on Report and PHLE: (3) TricMagic, m1895, H4zardZ1
Aquaculture Cleanup Initiative: ()
[/quote]
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Blood_Librarian

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Quote from: Dual-written design.
Scrappers Guild
We desperately need minerals to stand a chance in this war, so we've setup a scrappers guild to maximize our mineral output.
Firstly, the guild provides a solid rank structure for our scrappers and scrapping operations, ensuring no scrapper is given a task too hard for them. Secondly, this allows us to equip the best scrappers with the best tools, enabling them to work far more effectively, and finally it allows them to call on assistance from the Phoziri Home Legion, who fortunately haven't had to do much so far, to deal with bandits and the like

Add on report from CPHD

The Best Tools in this case happen to be various electric saws. Diamond Grain and Carbide versions, straight from the CCP, all powered by MAB Batteries. Along with large hammers, jacks, shovels, and old fashioned picks for stubborn debris. And the miscellaneous stuff.
Some broken down electric trucks are getting fixed with the help of the Power Division as well. That will help a ton in getting stuff around. And once we start bringing in more material, we might be able to repair more.
We've also got the Survey Corps out in force, watching our backs and patrolling around to protect us, so we should be fine.


Difficulty: Normal
Result: [3 + 2] →  5 Average

Salvaging has become an industry all by itself, the Scrappers guild is its primary function. Over two or three dozen tools have been designed by R&D alone for them, in addition to sprawling industrial systems that turn the detritus of the last era into something usable. There isn't much else to say other than our resource starved armies are catching up a bit to Elorius.

Electric vehicles running off of electric engines and refurbished batteries are available for designs.

Adds 1 Mineral to our reserves.


As a side note: you now have a communication advantage as every single one of our soldiers is now equipped with visors. Roughly half of your forces are now equipped with Thunderers. If you spot any inconsistencies in the designs tab, let me know.
Spoiler: Phoziris Designs (click to show/hide)


It is now the Revision Phase of Cycle -0.25 Next phase will be Combat.
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TricMagic

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Revision: Bolt Rifle

The Bolt Rifle uses millimetres of a specialized Carbon-ceramic layer applied to the base wood stock and barrel meant to contain(and focus down the barrel) the EM Warp used for the gun. Rather than the expensive configuration for the revolver, the Bolt Rifle focuses on strength, with a place to load a clip containing 6 bullets which get moved into the gun via the same electromagnetic clasp method as debuted in the Thunderer. Granted, the Carbon-ceramic plates the ammo case's outer area too, which prevents EM Leakage and allows the ammo to be switched out quickly. The same applies to the MAG Battery cover used, quick to switch out for a new one.

The EIA configuration is focused entirely on force of arms, going down the whole barrel of the rifle to maximize Warp, enough to pierce armor with ease. 6 Shots per battery, and an even more powerful Warp than the Thunderer thanks to that concentration. And enough range to double as a sniper rifle, though at the farthest distances, the less effective the EMP, according to analysts. It's range and power make it perfect for dealing with robot armor, though there are thoughts it could be improved later on to be able to pierce Battleframe-level Armor. For now though, it will be perfect for giving our forces another edge to start pushing back.

Please make sure to return ammo cases after use if possible. It will bring down the cost of making new ones as they can just be refilled.
For ease of production the Bolt uses the same caliber as the Thunderer.
Warning: the Bolt has a greater kick to it than the Thunderer. Make sure to practice to get used to it. However, it does not fire as quickly either, so is more manageable with practice.



Carbon-ceramic is kinda based on a faraday cage. Though it's more a crystalline lattice that just bounces EM Waves back, not allowing passage.


Mangacarbon Alloy Sparrow

Through a specialized diamagnetic Carbon mixed into mangalloy during forging, is created a material that seems to float naturally. In reality, this material actually floats around based upon the planet's own EM Fields, but this material is not only extremely tough in makeup, but also very light thanks to the fact it does in fact float aided by EM Waves. And it can also be pushed around by them. This material effectively allows us to make a vehicle that actually flies under it's own power, using MAB/EIA to control a flight path.

The first in the line of the future is the Sparrow, which uses the new alloy to create a box-like vehicle with nub-like wings extending on the sides. It is, to most observers, something that looks like the MAG-Lev Train's front compartment with another directly fused to it, which it actually is. Other than being able to carry passengers and cargo along and above the ruined roads, the Sparrow can also be used to carry freight along the MAG-Lev lines due to being able to mostly propel itself through EM Waves acting upon it.

The Sparrow will undoubtedly be limited in deployment due to Carbon Costs, not to mention the use of Mangalloy as the base, which while possibly to make, does add a Ore cost. Thankfully, for that we have the Scrapper's Guild in operation now, and the Sparrow is small. It offers a transport uncaring of rubble that can fly above the roads, as well as tow freight into active combat zones that have basic lines set up. It is also somewhat tough thanks to the basic of it's makeup, though does require anchors when shut-down to prevent it from floating off due to wind and it's own inherent float. It also has a rather somewhat high energy cost too, but that is something we have enough of to run it.

A Sparrow in operation seats 4 people, plus two operators. Primarily used to bring a 3D-MG Squad behind enemy lines, or to fly along the Shining Sea's shore to go through that route.  As well as anything else that needs to bring groups to an area. Makes use of a Faraday Cage on the inner walls to prevent bleeding of EM Waves into the vehicle, helping it be pushed along. Entered and exited through the door in the back.



The Sparrow is effectively a train made out of the new alloy, with a Faraday Cage built in. If the alloy is made, one can make something out of it.



CY Alloy AM Bullet

CY, otherwise known as the Carbon-Yttrium Alloy(or 'See Ya' by testers), is a unique alloy created through testing to create an anti-material bullet that worked with the Warp Field. CY can channel huge amounts of power in it's crystal structure, far far more than anything else we've created. When used to create a bullet for the Thunderer, with it as the core around a steel jacket, the result pierced through the thick metal plate, as well as several walls only stopped once it ran into a spire wall.
The core channels the Warp, focusing it entirely into the bullet, and it's make-up renders it as hard as diamond, with enough toughness to survive going through stone and metal unhindered. It undoubtedly magnifies the effects of the warp's EM Waves through itself, granted it speed above a sniper shot. This however, in the bullet state, causes the EM Wave upon impact to be non-existent, it simply keeps pulling the Warp into itself to continue forward movement.

As a bullet, a steel jacket surrounding the CY Core. There is undoubtedly something else we can do with this discovery, but these bullets will go through anything so long as the jacket is on. Without the jacket, the core would just completely break the warp apart, causing it to spin in a wild inaccurate way as the energy dissipates. As an anti-materials round, it gets full marks, and is available in Thunderer Caliber for use. It should have no problem dealing with the suits our enemy has deployed, so long as we aim to kill the pilot. Note that normal rounds are still available for the EM effect, and we also produce steel jacket AP rounds without a CY Core due to production restraints.

As a note, See Ya is a reference to the fact the CY Core Bullets fly ridiculously far if there is nothing in their way. One test showed it disappearing from sight into the horizon. We have no clue what happened to that one.



Quote from: Votebox
CY Alloy AM Bullet: ()
Thunderer Refinement 2: Electric Boogaloo: (1) TricMagic
Magnetic Carbon Alloy Battery: ()

Quote from: Lore Vote
Cycle 0.24- PS Census.
Yes: (2) TricMagic, H4zardZ1
No: ()

Phoziri Army rank structure
Yes: ()
No: (1) TricMagic
« Last Edit: May 10, 2020, 08:33:14 pm by TricMagic »
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m1895

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Thunderer Refinement 2: Electric Boogaloo
The Thunderer has had a... troubled development cycle, we've put a lot of work into. Now we may finallyhave got it into the hands of the common soldier.
The first of this latest round of improvements is the replacement of the large metal capacitive system with a significantly smaller carbon-based supercapacitor. This significantly decreases mineral costs. Along with that, we've streamlined the entire production process, lowering overall mineral cost.

TL;DR: trade 1 mineral for 1 carbon and remove 1 mineral outright.
« Last Edit: May 10, 2020, 09:26:36 pm by m1895 »
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TricMagic

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MAB is a solid-state battery, and it and EIA is what makes the warp work. Without the sudden discharge, the mechanics of the gun fall apart.

Magnetic Carbon Alloy Battery

MCAB is the next evolution of MAB. Boasting a higher energy and power density in a more compact form, mineral costs are reduced. Carbon graphene is used in an interconnected network within a derivative of MAB construction, ultimately leading to a higher-performance solid state supercapacitor far beyond the original MAB itself. A reworking/streamlining of the Thunderer to use them makes it cheaper than before while maintaining it's function with no loss in power. If anything, the higher energy+power density improves it's overall effectiveness. The new Thunderer-2EB is likely to completely turn the tide against armored foes.


Also TL;DR: Trade 2 Mineral for 1 Energy and 1 Carbon.
I also note the Thunderer costs 4 Mineral, so a reduction of 1 does not cheapen it. Might be better to just make a new gun.

Went back and made some science edits.
« Last Edit: May 10, 2020, 08:00:59 pm by TricMagic »
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