Electric Natural Magnetic Array: A Comprehensive Acquisition of Ore from the Shining SeaENMA. Best described as a type of active/passive sensor. By sending out a controlled magnetic wave which turns back onto the emitter, it's possible to scan the Underground, Sea, and Sky for ferromagnetic materials. Put simply, when this wave passes over these materials, the returning signal notes a blip on the screens of the system console.
By combining them into a full array, we could have a 24/7 sensor, if we decided to. It does have it's issues, being extremely clear to Battleframes nearby, so it isn't very useful in the field right now.
However, the Shining Sea is one place Battleframes simply don't go. By building a ship to go with ENMA, we can scan the sea floor. Then, through scuba gear, lift these pieces to the surface. For this, we have canisters filled with pressurized air that will fill bags attached via metal ropes. Also a pressure apparatus that can be let down from the ship to blow away sand and silt.
The ship is a simple electric model. 60 feet long, 30 wide. It has an electrically powered motor, electrically powered claws with electromagnets for lifting our spoils out of the water once they are up. ENMA acts as both it's beacon and it's radar, barring unique ships that have absolutely no metal equipment on them.
Scuba Gear runs off of an air mix and an EM shield. This is effectively a beacon for ENMA too, though this model simply pushes EM out from the suit, protecting it from any leftover radiation, if any is around. It also has lights, grappling hook(taking form the inspiration from the 3D Maneuver Gear's launchers, though easier use due to the nature of floating), and 120 minutes of use on a full air & MAB pack.
In this case, it's based off a diving suit. Reinforced glass for the helmet, a combination of metal plate and extremely stiff pressurized fabric. Movement is a bit stiff, but it gets the job done. Communication is done through a line linked to the ship above.
It should be noted this project has been approved by the Council. We will spare no effort in collecting useful Ore for the days ahead. As such, it has been deemed needed Infrastructure, so we have plenty of funding and materials.
It is noted that should the enemy mange to completely dominate our side of the sea, we will likely no longer be able to make use of this. On the other hand,BZD greater control of the Shining Sea could net some benefits as we can range further afield..
Pictures I'd like to use, hopefully.
The actual thing is likely to have a bit more bulk on the back... Still.
*shrugs*May we roll well.
I would mostly want to salvage the sea because it is safe. And it does give a basic for building big craft, which can be applied net turn.
Though in the same manner, could try going the other way. Either way we go though, the other is also something that would be created.
Special Ops Mission: Black Zone Dive, Beacon Zoning DistractionCollecting the Carbon Conversion Process, repairing the Ancient CCP Foundry.BZD is the code name given for a mission to extract a certain technology that rests with the Battleframes, the Carbon Conversion Process. They primarily use these machines to create new steel for themselves. though the amount of bugs they have accumulated have led to some facilites being misplaced.
Put simply, the Carbon Conversion Process allows the extraction and implementation of carbon from life forms. It can turn anything living into a carbon base. This can be used to create oil, steel, and carbon-grade steel. The last of which is a standard metal for Battleframes, it doesn't really rust easily, though wear and tear in machines does require replacements occasionally, not to mention battles.
The job is to go in, acquire the blueprints and coding, as well as ring back any parts that are needed from them to study. We can then use those to repair the ancient foundry located in our territory that once used this long ago. The Spires near us themselves were made with this technology, so we may be able to repair and build off them too.
Though, having the Carbon Conversion Process means we can farm kelp for oil and the carbon needed to make steel and other items. Oil can in turn not only power our generators, but be used to create plastics. Perhaps most important though to the coming war, this Carbon Conversion will allow us to make the blades that the 3D Maneuver Gear relies on reliably, in addition to a new method of acquiring important minerals.
To help with this, we have developed a new item, the Beacon. Beacons can be set on a timer, and placed by 3D-MG users. Planned properly, we can draw large numbers of battleframe to that area. This in turn will weaken their presence in other areas. They are designed to emit a massive signal for an hour, in a chaotic manner to obscure their position. Placing multiple in an area will only amplify this confusion, as they all emit the same frequency. Unlike the EM-Warp Mine, they emit it over time, but have about the same cost. They don't actually injure anyone directly though, since it is low power for long active times. Nor do they have any sensors.
These Beacons will be key to the operation. And after it, they can be used in the battlefield to mess with communications in an area while they are active, drawing Battleframes in droves. And hopefully mess with the enemies radio signals. Somewhat obviously, they need to be placed behind enemy lines, so their deployment is limited by the number of those who can deploy them safely. At this time, only the 3D-MG users can.
The Plan. Place Beacons in Black Zone Territory. Set their timers for different times. This will let us open a hole, with some going off first in the sequence, and later nearby ones going off, forcing them to follow their programming to shut it off. (Primarily, we will be looking at what signals they can't ignore and trying to make it believable.)
This will reduce the number in the areas we need to get to. The teams will enter, with the Primary teams searching, and the Decoy Teams heading out to the surrounding areas with more specialized beacons, meant to activate from a AR Google signal instead of a set timer.
Get the data along with parts from the area we've located, then get out, setting off the Decoy Beacons to make escaping back to our Territory easier on them.
Special Ops Mission: BZD, Repairing the Ancient CCP Foundry: (1) TricMagic
Short Explanation of CCP FoundryA CCP Foundry uses both heat, cold, and energy to extract pure carbon from a carbon-based lifeform. The rest forms a mineral-rich sludge which can later be refined into separate parts. This sludge can also become carious oils with the right processes.
The Carbon itself is later used in that foundry to create specific types of it. Carbon good for mixing into solid structures, hexagonal carbon diamond, as well as pure carbon-layers.
The main issue is that over time, most of the gear and programming that regulated the process, has degraded. As such an operation to gather data from working CCP foundries in the Black Zone has been put together with what data we've collected. The main goal is to get examples of how it's supposed to work, both code and mechanisms. Once we have that, we can repair our own.
We don't really have time to try and puzzle out how it's supposed to work, which could take years if we are unlucky. So working examples will greatly improve our success rate in repairing the Foundry to at least be able to extract carbon into the proper forms we need.