what i meant was an inventory screen with a paperdoll representation of the char in the center and inventory slots for each kind of equipment/clothes/armor around
in Baldur's Gate 2:
in Siege of Avalon:
the latter has an armor system with layers, closer to that of DF than other games.
I have got to be honest, I'm not a big fan of "slots" as I have always hate when a game tell me I can only wear 2 rings and one cloak, one of the things that attracted me to DF was that it approached things from a "make sense to be able to do that" perspective, if I want to wear 20 rings, 2 cloaks, 3 amulets, 2 chainmail shirts and a breastplate all at once I can right now but I couldn't do that with one slot for each kind equipment, Df imho shouldn't say you can't do that, it should give you a debuffs for overloading yourself.
I just don't want to give up DF simulation based approach to everything, like necromancer being able to reanimate hair and skin, is it useful? not really but it make about as much sense as reanimating a severed hand so you can do it.
I would rather a paper doll that you directly drag clothes on to and off of and if I was forced to choose between a paper doll inventory with slots and reduced ring wearing ability or no paper dolls and the ability to wear 20 rings, I would choose no paper dolls and 20 rings.
But that is just because I love DF more as a Fantasy World Simulator then as a game so giving up DF's clothes/armour size, permit, layering and coverage system is very unappealing for me.
Although I suppose Toady could give each slot a size/permit indicator allowing you to "layer" the equipment slots, first you put your socks on your feet slot then you put your shoes on your feet slot.
Edit: I feel the need to apologise for the unnecessary hostility in this post, sorry about that, its just I have a love/hate relationship with DnD games like Baldur Gate and Neverwinter Nights, I loved the stories but hated the mechanics, to this day my hatred of spell level/slots it near pathological.
Just the idea of being restricted in DF the ways typical RPG's restrict players annoys me greatly, I loved that TES: Morrowind allowed you to kill the "essential" NPCs and hate that Oblivion and Skyrim removed it, if I want to murder children in DF I can and I want it to stay that way.