Hi ! I'm very happy this thread exists ! Thanks for this great game. I begun DF in 2012 and i must say that it wasn't so hard, actually (on top of that, I wasn't even so good in english, whereas DF is a lot of writings).
I just knew a site which explained everything I had to do. Step by step. Build X chairs with this button then this button, build X tables, build X beds, build X doors, dig X rooms, etc...all of this in a quiet environment far from goblins
A real tutorial in my opinion is not here to give you everything, but ensure you will succeed in your first game and the following games. You have a "standard beginner seed" where a standard beginner place is chosen for you. Master agriculture, drinking, clothing, bedroom facilities, trading, then fighting, hospital, etc..Etc...Your game won't be very fun, but you will (try to) survive. The fun part will come anyway !
Here are some things.
Fortress mode
- Army management is awful. I always imagined something like a RPG inventory management on the uniform. A small dwarf with a hole where armors, weapon, helmet, etc... will be. Something easy. Schedules, trainings, all of this is really in bad shape and very hard to master, now.
- Clothing management. It's unfun. Really. Gathering xxsocksxx because McUrist put them away....
- FPS death. Of course there are dwarven atom smashers, population management (i never goes beyond 60) and some other semi-exploits can helps, but still.
- I fear that Toady, by wanting to make the game more reachable, will remove things such as were creatures (it was never a problem for me, the only time i lost because of this was quite fun, actually) and hunger or thirst, instead of fixing the game.
The real thing is that the game can quickly become boring because nothing happens anymore apart from heavy micro-management. So removing events is always a bad move. Simplify the UI and fix bugs, if you want to make the game more friendly !
Adventure mode
- I am often lost in what to do. Of course, i can do "anything", but...well...most of the time "anything" is "nothing". I just wander endlessly, while loosing companions because they were injuried to the hand and will never recover.
I greatly hope that the future releases will improve the situation.
- Quest management and "events" management is really what repels me most. The fact that i killed a dragon cannot be the same than crossing the paths of 2 batmen 3 days ago, among 27 pages of other minor events. Endlessly scrolling to find something interesting to say is boring. Well, anyway, the reaction is most of the time the same "it was inevitable.
- Companions are stupid, particularly in their item managements . Bandits are also stupid most of the time, but well...As above, i hope next release will greatly improve the situation.
All in all, i share the same worry than other people : the game is very far from an acceptable state for a release, a lot (an awful lot) of things need to be improved or fixed. But development is in a sort of permanent headlong rush. I understand this, i'm much more pleasurable to create than to fix. I'm still enjoying the game because i'm used to all of this nonsense and i found my pleasure in other parts of the game. But still...if you really want to make the game playable for noobs, there are a LOT of things to do ! Good luck !