Hello everyone, I'm Rubén, the developer of Alchemy Garden.
I started the game in a game jam with some friends in 2017. Once we finished the prototype we uploaded it and the game had a lot of acceptance! So I decided to take development more seriously and exploit the game's potential.
Alchemy Garden is not intended to be an alchemy simulator, the alchemy part is based on finding components, treating them with mortar and testing mixtures on the alchemy table and seeing if there is a result. You can sell the potions, or you can drink them, some will cause temporary beneficial states, such as running faster or levitating.
As for obtaining resources, you can explore the environment to find all kinds of plants, minerals and crafting components, or you can also buy seeds and plant them in your garden.
The garden has two purposes, one is to use it as an orchard to quickly obtain components for your experiments or to sell them in your store. Another would be the decorative one, in Alchemy Garden there is no grid to plant in your garden, so you can create your own landscapes around your houses.
You can also have a small shop where you can sell your items to the inhabitants of the town, with the money you earn you can buy furniture for your home or to expand the store, components, tools, and even larger houses.
There is still a lot of work to do, the game is in the Alpha stage and I try to update the game with new mechanics and content every week.
If you have any questions about the game either from the development side, how in the conceptual part I will be happy to answer!