If you're reading, I'd say overall please make Dwarves more Dwarf-like when coding the little folks' personalities and tendencies. I mean this in a general fantasy sense. As it stands now, it's just embarrassing that so many members of the mighty Dwarven race get so upset over seeing a dead corpse or slaying an enemy or being in snow. I feel like I'm managing baby elves more than Dwarves with all this depression and sadness over menial things like rain or seeing a dead gobbo.
This is especially irritating when they get upset about seeing a dead gobbo or elf or whatever that they actually enjoyed killing. What the hell is that? They should get a positive for that. "Yep, that filthy gobbo is still dead!" It's especially annoying when they're constantly horrified by dead bodies or body parts or whatever yet adamantly refuse to just haul them off to the dump.
How EVERY character in this game can't emotionally handle combat is so annoying. Especially in Adventurer Mode, where just nothing works well, it's annoying that context NEVER matters. Oh, how true, it's terribly traumatic for a dwarf to end the life of something trying to kill him-- What's that? This is a master warrior killing the jungle titan that eliminated his family and threatened his people for decades? Cause for celebration, what's that? All I see is a lone dwarf crying because he got an ouchie, shaken to the core by the death of this innocent, brutal killing machine.
Actually most sapients don't have any issue with the overwhelming majority of semi/megabeasts dying cause they're just dumb animals as far as they're concerned. The trauma comes from being in combat to start with (usually being alarmed or shaken over being attacked or injured, and getting slapped with one seemingly hard-hitting
Vengeful thought for
every sapient ally in the fight) and some personalities legit don't feel any concern or fear about it, or even respond positively to armed conflict.
However, those personalities are few and far between, and personality changes seem to err on the side of being bad at present, causing the opposite extreme to gradually become commonplace in many players' forts over time, leading to an ever increasing stress burden caused by a mixture of unmet needs (before anyone harps on me for mentioning that, they still contribute even if it's negligible,) and personality changes causing those bad thoughts to linger and/or affect the dwarf or other citizen more severely.
Plus, those few who do get good or neutral thoughts from conflict tend to have it cancelled out by that Vengeful thought deluge if nothing else. Seriously, I've seen a dwarf go from above average mood to super stressed over vultures fighting with
one other dwarf just because they and 12 others happened to be in the immediate vicinity and not even taking part ("joining an existing conflict" my ass, Urist, you were still pushing your wheelbarrow along like it was business as usual while your neighbor's kid beat large birds to death on the roof of your house.)
The fact that none of the dwarves are like that at all bothers me. If most dwarves were just against the violent killing of anything sentient, and only a few did enjoy seeing their murderous, child-stealing, demon-lead enemies burn and die, that'd make sense but still not feel like dwarves in basically any other fantasy setting or story. As-is dwarves have no sense of victory, at all, while being incredibly sensitive (literally "will never recover and slowly descend towards suicide") to just boring, illogical things.
[snipped bit above]
Time for him to return home, less of a person, achievements and victory be damned. It feels like you're sitting at a table with a pissed-off, manic-depressive GM who refuses to listen to you and just physically slaps whatever you're holding from your hands every time you imply there should be any levity or characters who desire this life... Same deal in fortress mode. It's like there's this oppressive assumption-- more like a decree, really-- that anything that could be negative should be, and anything that could be positive only is if there's no justification for it not to be.
It's super annoying when a dwarf spirals off into insanity not just because of being rained on, but literally going insane because of REMEMBERING being rained on over and over. Wtf? This is absolute bullshit. Maybe if it was being rained on with elf vomit in a terrrifying biome but wtf? Just rain? How are dwarves such weak pussies?
It's been discussed to death, but a very common complaint is like this; that dwarves with the way things are often don't really feel like
dwarves as the average person would imagine them.
While on the one hand that's subjectively good cause it makes them stand out a bit, I would assume most people coming in are expecting something more akin to "traditional" fantasy dwarves since the game is marketed as a fantasy world simulator, if only as a baseline to work from: gruff, hardy people with souls and psychology made of solid iron able to weather the horrible worlds dwarves near universally live in where they are beset from above and below by enemies.
Will some crack? Yes! Of course a minority will. Not all iron is made equal after all, and sometimes accumulated rust is too much for that iron to bear or too much is piled on it at once and the iron buckles and breaks. But in most fantasy stories the dwarf's body will gives out and they'll croak long before their mental state implodes.
And as we all know, DF worlds left at default settings are godless fuckin' nightmares as it is, full of necromancers, vampires, goblins, belligerent humans and/or elves, and only the gods know what else.
Sure, a great deal of this can be ameliorated by modding currently, it runs the risk of making things too easy or boring (since the simplest way to get rid of 90% of the worst stimuli is to not settle evil biomes and turn off invaders and weather) and modding isn't going to be an obvious solution to newer players or long-time ones that dislike tampering with the vanilla files.
It would certainly be more dwarfy if they went insane at the sight of the gaping, infinite sky than at the minor detail that said horrifying expanse sometimes drips.
I've always seen it like the dwarves, who mostly live in the first cavern layer, are just as frightened by the strange and deadly world of the surface as we humans would be by the caverns, with flora and fauna which is, to us, completely alien.
Problem there it's clearly not alien to them. To the dwarves who live super deep underground, maybe, in the deep hold sites which I don't think are actually in yet? But Urist the Average Joe Hillock Dweller and even the average fortress resident probably wouldn't find the surface world all that strange, seeing as they have open access to it and receive regular visits from its denizens.