The FUNK has been returned to the Earth!November 1, 10:00 PMIt is dark.Its raining.The surface of every continent except North and South America, and Australia is sand.The town the game started in has been destroyed.All animal life on Earth has evolved into bigger, stronger, and FUNKIER versions of themselves, and they also hate all humans and pumpkin zombies and want to kill them, all of them in North and south America, Europe, Africa, and the Middle East are dead.Most of the plants on Earth are dead.An evil sorceress is doing evil stuff.Avetruetotheimperator didn't post for the forth time so random action.Smoke Mirrors didn't post for the second time so random action.The Canadian kitten didn't post so random action.Board the Enemy ship.
(5) With the engines and weapons disabled it's easy to get the zord close to the ship and dock to it, and you and your people go inside and find a empty hallway, looks like the enemy crew is somewhere further in.
With my power, water and earth and air, grow to adulthood seeds of all kinds, yet the rains moisten the reinvigorated earth of this country.[And use a Candy Gem Apple to do it.]
Turn on the weather machine to regulate the new weather system formed from my power over the earth.
Have the dinos bring the harvesting gear and machinery. There is about to be a lot of pollen and seeds to harvest and replant.
(Using power and a CGA to grow the seeds into mature plants = 1+3 For powers and CGA) Using your powers and a sacrificed candy gem apple to grow all the seeds that have been planted all into mature plants.
(Using power and a CGA to make it rain = 1+3 For powers and CGA) You then use the power to make it rain some more.
(Using the weather machine to regulate the new weather system formed = 3) Then the machine is used to spread the rain, but the rain only ends up covering the continent.
(Dinos bringing farming equipment = 5) Then they bring over loads of tools and farming related equipment.
Mimics and I teleport into the fortress. If successful teleporting, enact the following plan:
Heal all mimics who were damaged and free any who got stuck in walls. Free any friendly demons who got stuck in walls from last teleportation.
Mimics spread out to various rooms in the fortress, that way, if the sorceress teleports, mimics would be in every room and can continue attacking no matter where she goes. Cast a spell that links my teleportation with her, so when she teleports, I follow. Attack her continually with my talons, casting a spell that drains her mana to me each time she tries casting a spell. Friendly demons will search for the sorceress as well and attack her when they find her. Heal allies as often as needed during the fighting
(Teleporting you and the mimics into the fortress = 5) You teleport you and all of your mimics into the fortress.
(Healing all mimics = 4) You then use magic to heal all the mimics.
(Free any mimics from walls if they get stuck = 6) You go to free the mimics that got stuck in walls, but in your trying you accidentally kill them all instead.
(Getting demons that were stuck in walls out = 2) You find that they've all died turns out getting stuck in a wall is deadly.
(Mimics spreading out into the fortress = 3) They try to spread out in the fortress, but it turns out they can't open doors so they don't get far.
(Linking your teleportation with the sorceress's = 4) You then use your magic to link the sorceress's teleportation spell with your own.
(Attacking her with talons = 3) You do manage to find her, but you only do minor damage before she runs again.
(Casting a mana draining spell on her = 3) You then cast a mana draining spell, and it drains a little of her magic.
(Friendly demons searching for and attacking the sorceress = 5) It takes a bit but they eventually find her and attack her dealing quite a bit of damage, but she starts running away and losses them after a bit.
(Healing allies as needed = 3) You then cast a healing spell on your followers, but you can't seem to heal the sand golems.
(Sand golems fighting = 1) They get overwhelmed by the monsters and killed.
(Human followers fighting = 3) They kill off several of the monsters.
Return the FUNK to the Earth and use the FUNK energy to twist it into my vision.
HAU: Transfer the spaceships from the Middle East to the Eastern Africa.
FSA: Pray to the CABL, boosting his action to restore the FUNK energy.
(Returning the FUNK to Earth = 6-1 For praying) Using your FUNKY powers you return the FUNK to the Earth.
(Using the FUNK to twist it into your vision = 3+1 For praying) You then twist the FUNK into your vision.
(HAU bringing the spaceships to Africa = 6) They drag them back to Africa, but they accidentally damage the ships on the way.
(FSA Praying to CABL to boost his action = 4) They start praying to CABL to help him return the FUNK as that is something they desire, also Australia stops being entirely sand suddenly.
Sell the paintings.
(4) You quickly set out a booth and start selling your paintings, and it seems they are quite popular as you sell out almost immediately and you make a massive amount of money.
LOOT ALL OF THEM FOR HELL-WEED AND OTHER GOODIES
CHECK HOW MUCH AMMO ME AND MY PAL HAVE LEFT
(Looting them for Hell-Weed = 5) You dig through their pockets and find loads of Hell-Weed.
(Looting them for other stuff = 3) You find a watch, and nothing else.
(How much ammo you have = 3) You look in your bag and find that your running low on shells.
(How much ammo does your friend have = 5) He still has loads of ammo.
USE THE DEATH STAR'S SCANNERS TO SEE WHAT'S HAPPENING ON THIS EARTH LIKE PLANET.
(5) You scan the planet and find that it is incredibly similar to Earth and has as species of sentient cat people.
Continue to return the Earth to normal.
(6) You spend so much time fixing Australia that you don't have anytime to fix anything else.
Now that I have properly celebrated lets go see what that storm's doing.
(5) You go outside and see that the storm has completely missed the town you are in.
NPC STUFFSet out and look for more survivors.
(2) You search and search and you find no one.
Continue fighting.
(Everyone fighting = 1) Loads of them get killed by the demons.
(Everyone fighting = 3) They only kill a few of the demons.
(Everyone fighting = 6) They kill loads of the monsters and they also lose some guys.
(You fighting = 5) You kill loads of the mutant animals.
The mutants, demons, and monsters continue to defend, while I cast harmful spells on the attackers.
(Mutant animals defending = 6) They kill some of the attackers and some of them get killed off.
(Demons defending = 4) They kill a bunch of the attackers.
(Small monsters defending = 6) They kill some of the attackers, then get killed off.
(Casting harmful spells on the attackers = 5) You cast a harm spell on the attackers and kill some of them.
You then feel that someone has linked themselves to your teleportation and drained some of your mana, then you get attacked by something with talons and a bunch of demons leaving you badly damaged.
Start gathering an army to defeat the one that removed the FUNK.
(5) You wander around gathering troops and by then end of your wondering you have a large army.
Quickly start trying to grow some pot!
(3) They only manage to grow a few plants.
Places in space:-
Percent of Ziizo's Animal City destroyed: 0%-
Percent of The Canadian kitten's Moon DISCO BALL Base destroyed: 0%Percent of America destroyed: 48.64%-
Percent of Dustan Hache's fief destroyed: 0%-
Percent of Outsider's monastery destroyed: 0%-
Percent of Evil sorceress's fortress destroyed: 38.12%-
Percent of Spacenoid base destroyed: 0%Percent of Canada Earth destroyed 49.32%-
Percent of Pumpkin Hippy commune destroyed 0%Percent of France destroyed: 100%Percent of Europe destroyed: 100%Percent of Middle East destroyed: 50.32%Percent of The Holy African Union destroyed: 48.13%Yoink
Health: SLIGHT DAMAGE/ flaming pants
Inventory: loaded shotgun, a few lighters, some rolling paper, chips, candy, soda, glass bottles of beer, different kinds of chips, big ass sword, sword surfing skills, beer, a creature that's a follower has a handgun, first aid kit, a few rolls of bandages, sewer map, hard hat, some snacks, subway map, map of the city of Bob, one Hell-Weed joint, loads of Hell-Weed, a few shotgun shells, watch
Kakaluncha / clothing fit for the Emperor of Mankind they inspire loyalty / The Emperor of Mankind / telepathic / telekinetic / really good at UNO
Health: DEAD
Inventory: a bowl, two animated trees, Ninja Elvis costume, The Flying Guillotine, manifesto about the Cult to the Supreme Being, air plane, blood pilot, Maximilien Robespierre's ghost, Napoleon Bonaparte's ghost, knows everything about coups, knows about different propaganda, laptop, Leon Trotsky's ghost, Vladimir Lenin's ghost, know everything about revolutions, 34 ghostly Russian troops, Robespierre costume, a bunch of candy, 100 ghosts in the afterlife, some radiation as an ally, some mecha parts, more radiation friends, Comms that allow communication with North America, a bunch hyper evolved animal slaves loyal to you, several more ghost troops, knowledge on how to bring the dead back from the dead, even more mutant animals loyal to you, several ships, plan for indoctrination of children
Afterlife: a French puppet state, lead by distinguished puppers
Dustan Hache / knight / blessed with strength
Health: SLIGHT DAMAGE
Inventory: slightly damaged Plate armour, shield, sword, one small candy, bowl of candy, two bags of candy, even more candy, one factories worth of candy, lots of fish, 21 new survivors
Fiefdom: walls, lots of food, crops, Good moral, hunting party, water snake with arms that takes care of the crops, militia ready to fight. every one has a house, several people inured, a bunch of smoked meats, some tanned hides, corps, spikes on walls
ziizo / like new again ULTRA-MEGA-ZORD made from ten zords and has nine animal pilots
Health: FINE
Inventory: road atlas, lime green hatchback with full tank of gas slightly damaged, large pipe, music CD, all kinds of cooking tools, mutant deer thing has the legendary laser gun, very big army of animals, zord manual, two space pirate ships, big laser, several large weapons, lots of raw materials, other stuff, massive amount of food, lots of water, several ship engines, a nuclear power generator, a still functional shuttle craft, space station, several space suits
Animal city: traps, trenches all around, razor wire, landmines, fortified walls and positions, more mounted machine guns, improved to with stand being space, space worthy, in space, space port of pirates, fields of corn, a council to rule in your stead
Naturegirl1999 / doesn't have the power to switch bodies / has telekinesis / knows the basics of FUNKY magic / blood wings / hands and feet are four hooked talons / teleportation linked with the sorceress
Health: MORE DAMAGED
Inventory: three followers they all have wings of blood and sword one injured, 6 hypnotized demons, 164 weapon and armour mimics can drain life, 78 bits of wall mimics can drain life, all followers have better defenses
Spells: Light, Shield, Detect magic, Detects traps, Magic mapping, Resist magic, magic missile, disco dancing, power thrusting, several other advanced spells
CABL / second prophet of FUNK / Avatar of FUNK
Health: MORE DAMAGE
Inventory: incredibly close to the true wisdom of the FUNK
The Holy African Union: Better than what it was before the war, 3,055,321 Funkist followers above ground, 321,141 in the bunkers,anti-Imperium propaganda, guerrilla fighters, dirty tactics, two swords made of pure FUNK energy, city of Johannesburg destroyed, enough bunkers to house everyone, three spaceships capable of flying through hyperspace damaged, machete, God Emperor's severed head
The Funky States of Australia: 21 America Funkists, 8,565,245 Funkists, small settlement
Europe: pretty much destroyed
The Middle East: Rebuilt, 2,462,321 Funkist followers
ANGRY_DEMON_NOISES / Is Angry Halloween Kaiju / soul magic / ULTRA OVERDEITY OF HALLOWEEN / combined with Samhain and Gates of Hell haunted house / blessing of strong bones and spookiness
Health: SLIGHT DAMAGE
Inventory: 4000 page waiver that has to be signed to get into the haunted house if you sign it or read it you lose your soul, one soul, posters advertising the GATES OF HELL HAUNTED HOUSE, Smoke Mirrors's ankles, thirty souls, a bunch of demons, all of Earth's gumball machines, necronomicon, bigger suit case
The Canadian kitten / ability to fly / god powers / mind slightly crushed crushed / explosion proof / higher powered god than you were before
Health: FINE
Inventory: can opener, some bottles of water, 9mm handgun, bike, first aid kit with aspirin a few bandages and a first aid pamphlet, knife, shotgun, rifle, .44 magnum revolver, anti-tank rifle, 1976 cat army with extra sharp claws some of them are pregnant, a box of candy, several spaceships with weapons, small colonies on Mercury, Venus, Mars, Uranus, Neptune, and Pluto, 5 nuclear bombs, spaceship with guns, death star exhaust port no longer a thing to worry about, planetary shield
Moon DISCO BALL base: several buildings, a few defensive positions
Enemy post / employee of the month
Health: FINE
Inventory: rock, has a job in a "office" organizing files and papers regarding new species and issues faced by the new world, art supplies, masterpiece painting of the fighting in the town, less money, split a studio with a fat dog, a massive amount of money
Smoke Mirrors / Angelo and Diablo / couldn't lose your soul even if you wanted to / one ankle / angel magic / OVERDEITY OF ALL HOLIDAYS / on fire / power of the sun
Health: FINE
Inventory: six million souls, time machine, bottle of secrete stuff
Avetruetotheimperator / SPACE GUY / vauge space psychic powers
Health: FINE
Inventory: massive pile of candy, badly damaged small spaceship, sand castle with fusion reactor, restaurant coupon
Medium sized fortress on the planet:
Outsider / ascetic monk
Health: A LOT MORE DAMAGE
Inventory: 12 enlightened, 36 injured enlightened people, a bunch of tools, some of building materials, 277,841,212 enlightened pumpkin zombies, everyone's better than professional fighter
Monastery: farm, wall, lots of rooms
WyrdByrd / FUNK-Master / increases FUNKability / ONE WITH THE FUNK / CREATURE OF PURE FUNK
Health: SLIGHT DAMAGE
Inventory: 15 FUNKY disciples, 23 FUNKY creatures, LAVA LAMP, DISCO BALL, STEREO, 36 people enlightened about the FUNK
FUNKY Church: Filled with FUNKY stuff, "Holy FUNK book", split between two parties, leads the half of the FUNKY Church called FUNKODOXES, 12 plant creatures, foundation for a magical realm, 57,381 soldiers
Evil sorceress / teleportation linked with naturegirl / less magic available
Health: BADLY DAMAGED
Inventory: 62 demons, stack of magical tomes that can enhance your powers also have some powerful spells, 4,121 little monster things
Former gas station now a proper fortress: high walls, towers, a moat, in the middle of nowhere
TricMagic / Magical / even more power
Health: FINE
Inventory: Lots of dinos, some sugar cannons, a few candy gem apples, dozens of different species of plants
North America: your base camp that's set up for desert conditions platform to portal, covered in plants, partly destroyed, shield generators, protected by shield, weather machine, farming tools and equipment
The country of Oman has been destroyed.
If you wear a costume you become whatever the costume depicts.
The more candy you have the more powerful you become.
There's a massive army of animals.
The apocalypse happened.
Ceres has been destroyed.
Jupiter has been destroyed.
Super Hell has been destroyed.
The Unholy Pail has been killed.
VY Canis Majoris has been destroyed.
There's a demon bloodsports dimension.
The moon is much bigger and is a DISCO BALL.
Canada has be magically renamed to Earth.
The entire Earth has been covered with a wave of FUNK.
The FUNKY Church is a thing, and its divided, Half follows CABL and the other half follows WyrdByrd.
Large space station filled with aliens that are willing to buy your ill-gotten goods.
Johannesburg has been destroyed.
Dongguan has been destroyed.
France has been destroyed.
The Earth is FUNKY.