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Author Topic: Too Many Gods: Age of the Earth, Turn 2 [14/12] Waitlist Open  (Read 23275 times)

Glass

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Re: Too Many Gods: Age of the Earth, Turn 1 [14/12] Waitlist Open
« Reply #165 on: November 20, 2019, 07:04:44 pm »

Despite the fact that Acter doesn't precisely have any sort of face, it is nonetheless impossible not to get the impression that he is grinning.

Oh, well this is rather wonderful! They can say it's too early for mortals all they want, I like this. Let there be witnesses to our works!

Acter assists Attaein’s efforts, lending his expertise in the mechanical arts as well as his power for the creation and implementation of the Celadar. Once they are completed, he places them on one of Yil's continents.
« Last Edit: November 20, 2019, 07:18:43 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

evictedSaint

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Re: Too Many Gods: Age of the Earth, Turn 1 [14/12] Waitlist Open
« Reply #166 on: November 20, 2019, 08:46:29 pm »

Yilr-Gax's form is unique for each and every being that looks upon him - gender, race, size, etc.  These forms are generally positive in nature and usually humanoid.  Often smiling, with laugh-lines and bright, shining eyes and a warm demeanor, but always with Sunder at his hip.  To the other Thoughts Yilr-Gax will appear as he always has; a force of light.

Yilr-Gax makes the plants which eat the sun light.  Plants spout up on Yil and on the turtle and p much anywhere else in the cosmos that could reasonably sustain life.  He does all this by making the sun a nurturing force in addition to an evil-banishing force.



I'm really tired tonight.  I'll pretty up this entry later.

Chiper9

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Re: Too Many Gods: Age of the Earth, Turn 1 [14/12] Waitlist Open
« Reply #167 on: November 21, 2019, 12:08:18 am »

Morrak's form is a stone perfect sphere encased in bone and shifting these bones around he can assume many different shapes. His default form has four legs attached to the sphere with a humanoid torso with two arms and with Mortality, his spear, hidden within it.

[X] With the first mortal life being created on Yil Morrak saw an opportunity collect them with as few as possible getting taken by Nothing. To do this Morrak created Winter, the time of death, when the distance between Morrak's realm and Yil is at their closest and portals between the two start to form. This period last around one forth of the year and for a majority of this time only those that ferry the dead can safely travel through the portals. For three days these portals become stable enough for mortals to travel to visit his realm and pay respect to the interred dead. 
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Digital Hellhound

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Re: Too Many Gods: Age of the Earth, Turn 1 [14/12] Waitlist Open
« Reply #168 on: November 21, 2019, 04:44:46 am »

Woe! Then did the Crone walk the earth in her most terrible aspect, and all living beings that sensed her presence knew terror. The skin of the world was scarred by the points of her talons, and the breath of the wind grew bitter and cold between her teeth. The skies wept black torrents to drown the land. So did the Crone begin this Age...

-Lament I:I, from the Black Book of the Crone, the Last Age

The Crone descends to Yil in her most favored aspect. She is a crook-backed creature with thin and distorted features, beady black eyes set deep in her skull, long taloned fingers and a deathly pale pallor to her skin. Uncontrollable cackling bursts from her bloodless lips at times, a sure sign of her presence.

[X] The Crone chooses a continent on Yil at random and raises up a vast and deep swamp upon it. Her talons gouge down rivers to feed the new wetlands and spin up clouds to rain down upon it. She turns over her cauldron and casts down a plethora of seeds which give birth both to a wide variety of plant life as well as worms, beetles, ticks, flies, spiders and other small simple creatures. A handful of Goblins she also plucks down into its murky depths in a fit of motherly love, or something a little like it.

The result of her work is a vast bog which stretches across most of the continent, thriving with life but practically impassable to those not adapted to its confines. In colder reaches it becomes a sparse and harsh mire, along rivers verdant marshland, in the wettest regions flooded swamp.

This bog shall be the Crone's home upon Yil. It is not closed to others in any way, though. Other creatures shall surely find their way there in time.
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Powder Miner

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Re: Too Many Gods: Age of the Earth, Turn 1 [14/12] Waitlist Open
« Reply #169 on: November 21, 2019, 05:01:18 am »

La Chaleur spoke, for the first time it had ever spoken, but it did not speak in words -- simply a crackling of flame, "Krkkrckrkr," that radiated its approval as it was lowered to the earth, even if perhaps its works of air had not come to its satisfaction. Now, it would begin its work on the homes of mortals --mortals potentially coming faster than it had expected, but no matter--, and this was the task it had been waiting for.

Taking the form of a vaguely featured humanoid, consisting of fire and air -- but fire and air that shone and shimmered calmly, rather than whipped and sparked, La Chaleur got to work. It would have preferred merely to take form in the fire around Yil that it was about to create, but for now La Chaleur would satisfy itself with this form.

Immediately it began to do that which it had had planned for eons now -- drawing its hands upwards, it created a long spire of eternal flame on the center of each of Yil's poles. These flames were connected to the Plane of Fire, so as to be inextinguishable, and were to radiate grand auras of life and comfort in large radii around them, even to mechanical creatures -- and then La Chaleur dotted smaller but similar fires around Yil, including the swamp of the Crone, producing the same effect in smaller areas. These fires were intended to in time become the natural places of cities and gatherings of verdant life.

La Chaleur creates the Spires of Warmth around Yil, permanent but non-destructive fires which radiate warmth and comfort and life, with the largest of these by far being at the poles and many smaller ones dotted around Yil.

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Glass

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Re: Too Many Gods: Age of the Earth, Turn 1 [14/12] Waitlist Open
« Reply #170 on: November 21, 2019, 09:39:29 am »

-snip-
While Acter has no quarrel with the Crone, he will not be placing the Celadar upon the same continent that the swamp is being created on.
« Last Edit: November 21, 2019, 09:53:14 am by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Digital Hellhound

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Re: Too Many Gods: Age of the Earth, Turn 1 [14/12] Waitlist Open
« Reply #171 on: November 21, 2019, 09:52:36 am »

-snip-
While Acter has no quarrel with the Crone, he will not be placing the Celader upon the same continent that the swamp is being created on.

The Crone remains indifferent. They will come to her in time.
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Glass

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Re: Too Many Gods: Age of the Earth, Turn 1 [14/12] Waitlist Open
« Reply #172 on: November 21, 2019, 09:53:40 am »

-snip-
While Acter has no quarrel with the Crone, he will not be placing the Celader upon the same continent that the swamp is being created on.

The Crone remains indifferent. They will come to her in time.
Probably, yes, but it’s not the best place to start out. Apologies.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

TricMagic

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Re: Too Many Gods: Age of the Earth, Turn 1 [14/12] Waitlist Open
« Reply #173 on: November 21, 2019, 01:19:28 pm »


So Kūhaku descended. To the star and it's forge. Still, it stopped by La Chaleur of speak of a project, seeing it spreading the light of warmth in many places, she spoke.

"Hail, La Chaleur. I have come to ask of your assistance in the Starforge, for I require your warmth and air to give rise to Fragments created and spread by the Angels."

"I am the one known as Kūhaku, one of Nothing and Aether."


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Leonardo8

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Re: Too Many Gods: Age of the Earth, Turn 1 [14/12] Waitlist Open
« Reply #174 on: November 22, 2019, 12:04:19 am »

[X]The universe had changed, so Megiddo had to change too. His form was something that would strike fear in the heart of every mortal in the ages to come.Just a whriting mass of tentacles, organized in vaguely humanoid shape with a big squirming beard. This was Megiddo as the Flashforger, the first of his forms.
Megiddo decided to wait before seeding the worlds with monstrous life. He had a little someting special to do first: He went to the labirynth and, at its very center, placed the Eternity Egg. It is a small egg with a swirling galaxy motif on it. Whenerver a new species of monster is added to the universe, the egg will create a copy in the labirynth These copies are very similar to the original creatures, but their skin will always look like a clear night sky and they have no need of food, water or stimulation. They just wander arond in the labirynth, waiting for mortals to test. The first monster, a terrawormer, is immeadetely hatched by the egg, wich then returns quiet, ready to receive new blueprints.
« Last Edit: November 22, 2019, 05:15:30 pm by Leonardo8 »
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Shadowclaw777

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Re: Too Many Gods: Age of the Earth, Turn 1 [14/12] Waitlist Open
« Reply #175 on: November 23, 2019, 04:35:53 am »

[X] X’arilyg needs to define reality for its purposes, and forms itself to the Black Slate so that I it can form a prominent geographical area, the area where the Hematite Gateway is placed upon. It sees that this place has a multitude of mountains and deep valleys that are already preexisting, so X’arilyg changes the land to a bit more flatter surface that still has some occasional rough spots. X’arilyg transforms a slice of the black stone disc and its surface to its liking, it becomes smoother and much silkier until it turns to black sand that streaks for thousands of kilometers, then carving out a giant canal that eventually will form the cornerstone of the newly founded region-continent, as well as million different tributaries, river mouths, and deltas, etc of carved river locations once the Black Slate is brought with water into its atmosphere and water deposits. The dusty black sand will form and be placed on the slice of the Slate that holds the Hematite Gateway and forms a giant streaking carved canal around a massive slice triangle desert that takes exactly 20.69% of the surface area on the “top” edge of the slate. The sands in this desert are heavy, glossy, partly magnetic mixture of fine and loose sands as well as having innate aeolian processes in them that form random collected deposits of sand, making the desert have stable ground for traveling even if their are random shadow sinkholes that form around the gigantic slice desert.

What are these sandy shadowy sinkholes?, through the connection to the Shadowfel from the Hematite Gateway they are randomly created areas of half-spherical vantablack sands spread around the desert that suck creature’s life force and drains their vitality if they approach and in addition immune to being weakened by the Sun, as well as being hiding spots for the Psychopomps Amoebas when the Sun strikes at the Black Slate. The random deposits of sand will create the four-hundred twenty black sand dunes in the desert that are spread out a somewhat organized fashion, indeed all of the sand dunes are placed correctly to spell-out 420 geographically, they form around the random mountains and deep valleys that exist in the desert thus this is more of an important geographical “landmark” that it has. This leads to the penultimate change to the desert on this Black Slate, the “atmosphere” that the Black Slate has shall by penetrated to the Iavodell by X’arilyg pure will, allowing a weird fresh of water into the multitude of river pathways that X’arilyg has created and would turn the desert into more of a floodplains like terrain. Finally X’arilyg energizes the desert with shadowy energy, the sand will glow purplish lavender when it’s “night” or when the Black Slate rotates itself and the desert is not taking the force of the Sun.

The Psychopomps come from and roam the desert, the randomly located mountains and the deep sandy valleys from the Black Slate are where the Psychopomps mostly roam in, in which they utilize the Hematite Gateway as they teleport from the Shadowfel to the Xunar to the Black Slate, exuding shadowy slime as they travel from place to place. The purplish glow of the sand is enough light to provide light to mortals who come to this land, and the black sands don’t manipulate your life force at all, so any creature could possible live here, if it had a ecosystem. The first slice-desert-continent is created, the god of darkness names it the Damascus Desert, or in X’arilyg own eye-tongue Aberrant (Zdxxq Wxzxyd) and lays the region into the land, places where rivers should be and all.


When X’arilyg takes form it’s a disturbing sight, as the though doesn’t take the shape of a humanoid figure, the eye ziggurat tower was maybe indeed a smaller replica of it, it take itself as a giant eyeball that forms a vector into its eye, a vector into eternal blackness and the void, giant spikes surround the bottom of the purplish eye, and the fleshy tower-body that contains randomly assorted medium and tiny sized eyes, the appendages in which X’arilyg takes is also disturbing it has a circular ring of scaled arthropod scaled legs that allows the eye-tower to move, and further so X’arilyg forms arm-like appendages, even if it can move and appear through thought alone. These appendages are rather more likes tentacle that start from the bottom of the tower, forming eye-stalks with the same void eyes as well. Indeed many, would consider it an eldritch form not adjusting to the bipedal form many have already taken, buts it’s much more distinguishable if anything.
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LovecraftianFairyTale

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Re: Too Many Gods: Age of the Earth, Turn 1 [14/12] Waitlist Open
« Reply #176 on: November 23, 2019, 05:16:07 am »

Xein’Shaan saw the need for a physical form, and so they created one. Their physical form is a half-humanoid, half-insectoid titan, covered in a red exoskeleton. They have eight spider-like legs and six arms, each ending in three sharp claws. Xein’s face is the only part of them that isn’t covered in exoskeleton, with 12 small, black, beady eyes and a reptilian mouth.

With his appearance decided, Xein observed what the other gods were doing, and came across Acter and Attein doing stuff. ”Making mortals already? Perfect!”

[X] Xein shall corrupt some of the Celadar into Corrkogni. Corrkogni would be very similar to Celadar, but unable to make their bodies out of metal. Instead, their body would be formed by whatever random biological mass happens to be around (if there’s no biomass around, then flesh, bone, chitin and scales will appear). Their biological body looks like a twisted, corrupted version of a Celadar’s normal body. Unlike a Celadar, their body requires sustenance. But not normal sustenance, like blood or something. A Corrkogni must consume the mind and thoughts of others to continue living, making the consumed mind completely lifeless. With every mind consumed, a Corrkogni would grow smarter, and gain a greater connection to the Worldmind. Xein also gets rid of the whole ‘aversion to conflict and greed’ thing, and gives them a natural inclination towards greed.

A Corrkogni could live forever, if they continued to feed. A non-sentient being would feed a Corrkogni for a day, but wouldn’t make them smarter, a sentient being would feed them for a week, and a being with a strong connection to the Worldmind (i.e. a Celadar) would feed them for a month, as well as increase their connection to the Worldmind. Another Corrkogni wouldn’t feed them at all, and might give them a headache. A well-fed Corrkogni could turn a Celadar into a Corrkogni, but it would be mentally taxing for both involved.

A Corrkogni feeds by grabbing whatever the target uses to think (Brain, Divine Core, etc.) and just absorbing their mind and knowledge from it.
« Last Edit: November 23, 2019, 07:08:17 pm by LovecraftianFairyTale »
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Glass

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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Kilojoule Proton

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Re: Too Many Gods: Age of the Earth, Turn 1 [14/12] Waitlist Open
« Reply #178 on: November 23, 2019, 10:04:55 pm »

[X] Mahar takes the form of an icosahedron of stone with twelve arms and works some Primordial Stone from the Elemental Plane of Earth into the massive, talking, moonlet-sized mace Moon Masher. After this, Mahar takes some time to admire the Court of Gems and contemplate who or what exactly should be assigned to guard such a glimmering trove from incautious mortals.

Spoiler: Irrelevant dialog (click to show/hide)
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TricMagic

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Re: Too Many Gods: Age of the Earth, Turn 1 [14/12] Waitlist Open
« Reply #179 on: November 24, 2019, 01:37:13 pm »

after speaking for a while, 『 』 has received permission. As such, they swiftly travel to the domains of air and the fire hearth, before moving on to the Starforge, gathering angels all the while. The currents of the Iavodell aid in this.

[X]Kūhaku makes there way into the domain of Fire. Here, it's form is protected by it's nature, and it travels to the center of the domain. From there, it breaks a piece of the Hearthfire, plunging it into nothing to create an imprint, and from that imprint, forms more from aethereal energy filling in the piece. In this manner, a new technique for mortals to one day draw upon is born, the ability to create copies of imprints through the aethereal energy falling down and through reality and the Nothing. And so nothing now has the basis for the hearthfire to be used in the Starforge.

They then travel to the domain of air, and repeat the process on the air and floatstone there. And as they travel through the Iavodell to the Starforge, they perform the same action to create an imprint of the waters.

Finally, a piece of the sun's light is broken to form an imprint of the life-giving light.


"Angel's who have gathered, I grant you the task of building,to carry the world seeds to the failed planets and plant them there, and assemble the Aetherium crystals around those worlds. In this, I aid you."


And so using their power, they use the Starforge to forge the first piece of Aetherium crystal from the aether rain and Nothing itself. This crystal holds the power of reality, shining a pale blue color, and is utterly unbreakable. It can only be worked with through a special forging process using water to manipulate it with the Nothing, shifting it. It is also sharp, light, and very well suited to enchantments.

And using the Starforge, multiple panels begin to be made, one for each world where a seed will be planted, and enchanted to prevent water from flowing through the gates they form in seven locations. They angels are then ordered to move them into place over every failed world, and use their energy to meld them through the Iavodell. Their strength is impenetrable and unbreakable.


Next, they make three seeds. From the fire of the hearth and floatstone, with the life-light of the sun, they forge a Seed of Life. It shall be planted int the core of the world, moving through the earth to produce warmth for the earth and nutrition, leading to life. The second is the world seed, the Seed of air forged of Nothing, the Pure Air of that domain, and the Aetherium crystal. An angel can activate this crystal to produce a void to nothing, which will turn water to air within the area of effect. These will be used to clear the planets of most of their water. And the third is the Seed of Stone,, crafted of floatstone and aetherium ore which once planted will shape the planet randomly, creating crevices, plains, and mountains, as well as seeding the planet with floatstone and aetherium ore, along with any other metal ore that may form during the process.


Her creations ready, she directs the operation to create many worlds for the future, giving thanks to Yilr-Gax, La Chaleur, and Neheb for making this action of hers possible. With such splendid materials, creation can be done. Many different worlds will be born, some warm and some cool. And these worlds will eventually give rise to life, and connect with each other.


"It is a lot of work, but it is good work. That self-reproduction effect is quite useful, I'll admit. So have some Templates to form stuff out of Nothing Imprints and Aether Rain in payment. Too bad primordial stone can't be created, since it can't be destroyed and brought through Nothing."
« Last Edit: November 24, 2019, 01:51:36 pm by TricMagic »
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