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Author Topic: Too Many Gods: Age of the Earth, Turn 2 [14/12] Waitlist Open  (Read 23301 times)

Sensei

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Re: Too Many Gods: Age of the Cosmos, Turn 3 [12/12] Waitlist Open
« Reply #90 on: October 31, 2019, 05:27:36 pm »

As a heads up, I wrote the OP draft ages ago and for the time being I'm not using the post grabber program since I never bothered setting it up to output to anywhere except the console. I was going to redo the whole thing in Netbeans instead of writing it to take command line arguments and then I got lazy and never finished. I'll let you know if I actually start using it. >.>

Cosmos, Turn 3

evictedSaint
Yilr-Gax, God of Light
Domains: Light +1 (1/2)

Quote
At the center of the sun, Yilr-Gax creates the cosmic Starforge, a place to make easy the task of creation.  All manner of tools may be found here, as well as a never-ending supply of raw materials.  Time flows strangely here in the center of the star, but any being with the means to come here, the will to create, and the skills to do so may use the Starforge. The forge provides the tools for structured creation of any scale; from the Grand Divinity of the cosmos to the humblest horseshoe.

The forge is heated directly off the sun itself, and the creations are quenched in the waters of the Lavodell.  When in use, the Starforge heats up, causing the sun to shine with an even greater glow - an omen of change to come, for those who inhabit the cosmos.  A number of Custodians are assigned to tend the forge.

Yilr-Gax invites other Gods to use the forge, should they wish to create.


After observing the Blank Slate's spin for a moment, Yilr-Gax declares, "Heads."
Yilr-Gax willed the Sun he had made to expand, and left a hollow space in the middle. In this cavity there was immense heat and all the elements of creation from the star's fusion. Here he placed the elements of the Starforge: a crucible with the heat of the Sun which could melt any matter, as well as the tools to rend, meld, shape and temper. This was little to a god who could will a plane into existence, but made with foresight for the future when gods might grow weaker, and mortals may have need of it as well. He welcomes the other gods as well, or at least those who would make things from light and energy, rather than shadow and darkness.
Yirl-Gax has gained progress in the Craft domain (1/2)


Shadowclaw777
X’arilyg, God of Shadows
Domains: Shadow +1 (1/2)

Quote
X’arilyg maintains its third action as a Thought into this world, enhancing shadowy energy from the Everconsuming Black Hole, the Psychopomps are created and are the servants of X’arilyg, immortal servants of the Shadowfel, they are given a moderate amount of initiative and autonomy  means that the subsoul is able to act with some free will, being able to interpret the prime soul’s commandments with some free will. They are however, still unable to act beyond their commandments. They are the 666,666 Psychopomp Legions. They are True Neutral entities that expand from the Black Hole, sapient entities that take the shape of black amoebas and morph to the physical body the require on demand. They go plane to plane, launched by the Black Hole into the others plane, exuding their shadowy body as they translate light to darkness.

The Psychopomps that travel the Iavodell are like shadow Lampreys that attach themselves to the Heliomantas and the World Turtle, translating their life energy into the shadowy energy that they exude throughout their lifetime, never actually killing them their only in a unique commensalisn  relationship with them in terms of the universe but most would consider them weird parasites. Psychopomps that travel into the Eternal Mausoleums are flying Ravens with red-glowing eyes and a scythe blade for a beak, they are the guides of soul that go from the Material Plane to the Mausoleum transferring soul to the land of the living to the land of the dead. Finally the ones that remained on the Black Slates or Plane of Earth, are like giant black amoebas or slimes as one would call them, digging holes into the earth and exuding out a stream of the dark negative energy that the Psychopomps emit. Besides the portion that remained in the Shadowfel, the ones that go to plane to plane, transferring that plane’s energy into negative energy, they always challenge the Custodians of Light, whether due to egotism or a sense of superiority the Psychopomps, they satiate the energy these creatures and entities have, beings of pure light are the perfect things to be transferred into shadowy energy for the Shadowfel.

Whenever a Psychopomp is sapped to its existence by overloading it’s body in light or however one tries to kill these entities, the Black Hole transfers energy from the fallen negative energy creatures into another one, there is always an exact amount of Psychopomps in the universe, watching and living in each plane, while many might think that Psychopomps have a overarching goal, they do not, they are just random shadowy leeches that live in other realms like parasites that transfer that energy of that into darkness for the spread of the Shadowfel
Seeing the creation of Yilr-Gax's angels, X'arilyg sets out to create his own servants as well. [1d6+1:2] From the black hole he creates the Psychopomps, black masses of shadow with a wavering and uncertain shape which propel themselves through the shadow. Though they can consume matter or life energy and turn it to shadow, they are largely limited to the Shadowfel. When they enter the Iavodell, the light of the Sun even from a great distance destroys their shadowy forms. Without a more direct path from the Shadowfel to another plane where they can survive, they are confined to preying only on things which enter their own realm, which right now is just about nothing. Angels already keep their distance due to the black hole and Heliomantas do not stray too far from the light of the Sun.
X'arilyg has gained progress in the Shadow domain (+2)

Chiper9
Morrak, God of Death
Domains: Death +1 (1/2)

Quote
In the waters of Iavodell, by his Mausoleum, Morrak sees a battle unfolding between an Angel and a Psychopomps. Fearing that this conflict would spread to those guiding the dead to his realm, Morrak stuck down the fighters and gathered a shard of their essence for his newest work. Near the sight of the battle, on the edge of his realm, Morrak created a grand gateway for all the dead to be welcomed at. Then using the gathered essence as catalyst for his authority Morrak binds these beings and those that have either of their essence flowing through them, to his laws inscribed on the arch of the gateway for all to see.

Those that guide the dead to my Mausoleum are under my protection and any who harm to them while they guide their charge  shall be forever banned from my realm.
Those guides with a charge who seek out conflict and doing so put the dead in danger shall also be banned from my realm.
For those eternal beings that break this law either of these laws, they shall know mortality for as long as they break this law and if the charge is destroyed then they shall be mortal forever.
Fearing a war between light and dark (although right now it is very one-sided in favor of the light) Morrak creates a grand gate where his realm meets the waters of the Iavodell. All who enter the Mausoleum must pass through, and all who pass are bound by its laws, except for the very gods themselves. Anyone who harms a servant which is bringing the dead to the Mausoleum will be doomed to mortality, and ultimately be imprisoned in the Mausoleum as is the fate of things which may die. Furthermore, any servant who puts the dead they carry at risk is subject to the same fate. Though the Mortals by and large do not yet exist and there is little war yet between the gods, Morrak is ever careful and foresightful.
Morrak has gained progress in the Death domain (+2)


Leonardo8
Megiddo, God of monsters
Domains: Monsters +1 (1/2)

Quote
Megiddo loooked at his Heliomanstas and He was satisfied. Finally the universe was in balance. Uncertain on what to do next He pondered and wandered Iavodell until he stumbled on Groladrath, who had strange, leech-like beings on her shell, sapping her strenght. While he knew that, in their limited numbers, they would likely never pose a serious threath to His creations, It felt unfair let the World Turtle and the Heliomanstas get leeched without a possibility to defend themselves.

So he set out to work in the starforge, kindly offered by the Bright One to all the Toughts. He shaped life and light into being and so He created the Barbarnacles. These barnacle-like beings are as big as mountains, proportioned in size to their hosts, the Heliomanstas and the World Turtle. They live off scraps and dead skin, sometimes a bit of Blood in the case of the Heliomanstas, usually living sedentary and quiet lives. However, if they sense that their hosts are being attacked by the psychopomps, they quickly rally to the defense, moving with surprising speed on crab-like legs and unleashing a panoply of acidic and luminous natural weapons. While they are very few in numbers, their immense size and strenght makes them more than able to defend their hosts by the shadowy parasites.
Now aided by the Starforge and growing in understanding of living things, Megiddo ventured to create smaller, more active life. The Barbarnacles have shells of mountainous stone and eight shelled legs, and live on the backs of the World Turtle and Heliomantas. They feed on the sheddings of their hosts, but prey also on anything else which tries to feed on their hosts such as the Psychopomps. They can emit the Light from their claws and acid from their jaws.
Megiddo has gained progress in the Monster domain (+2)


Thanik
Attaein, God of Truth
Domains: Truth +1 (1/2)

Quote
All was not well within the Worldmind. While at first the screams of those sons and daughters lost to the Plane of Conflict's nature could be ignored - their rebellion against it left Attaein in his entirety - for the very first time - remorseful. Fragments lost to the currents of the Iavodell and never to return. Lost to the whole.

To stop this, for every strand streaming towards the Plane of Conflict, a hundred more would sprout as it was about to enter and deflect around the Plane before weaving into a rope on both sides so as to keep the wayward child in check. While it could swing and rage within the Plane, outside a hundred others twisted around it and stopped its tantrum from tearing at the Worldmind. Thus the webway would be left unscathed and whole.

The other side of this freedom and connectedness, of course, would be wild magic for any who dared to cast spells within the Plane, for these erratic children would hardly listen to the demands of others. Given a reason - they would dumb a complex set of energies, driven by fluctuations in the Iavodell, into the Plane seemingly at random, forming spells impossible to control, but immensely powerful.
Attaein, seeing his Worldmind conflicted with strife, greed, and anger, set out to contain the source of these evils. He commanded the threads which were loyal to him to cocoon and isolate the threads that were not, so that he could continue to see into the Plane of Conflict but its influence could no longer spread. [1d6+1:5 VS 1d6:2] Attaein with his will grew new and loyal threads faster than his creation could be corrupted. Around the troubled threads, the Webmind grew and multiplied into a tight knot. These formed like pulsing tumors on Erdanous and glowed with evil from within, but they were contained. So Attaein grew knowledge of Greed and Anger, but conquered them as well, and the turmoil in Erdanous was brought to an end.
Attaein has gain progress in the Truth domain (+1)


TricMagic
『 』, Kūhaku, God of Nothing
Domains: Nothing +1 (1/2)

Quote
『 』 gather up the broken shattered mind threads and stone and waters residing in the nothing, and breaks them apart, along with Nothing. From the Nothing,

Nothing is weaved to form an abyssal cloak, where no light or darkness shines on it, merely empty space, a lack of color, to cover the body of the servant.
Mind Threads, stone, and Water are mixed in Nothing, calcified in Nothing, and shaped to form bones of arms and a ribcage, with an empty huge skull, nothing but bones black and grey.
From Nothing and Stone and Reality, white-black iron chains are formed, to circle under the servant's command and bind others and reality to their whim.
And from the broken strands of knowledge is formed two swords, glittering white blade on black iron handle, capable of cutting through anything to Nothing. And yet showing a barrel which fires pure Nothing to end foes.

And from the Nothing is Nothing imbued into this servant, being capable of appearing in multiple instances as needed across Reality where the barriers between the Nothing and other places are thinned, to rectify that and repair the rifts. That is it's only duty. So it is made of Nothing, when destroyed, it shall reform as Nothing, for it is Nothing and a Servant of 『Nothing』. And so shall it guard the rifts of Nothing from those who seek to tear the veil apart and destroy the World, and Reality.

Despite this, it can also only appear in one instance to a group of mortals, as if to give them a chance to escape it's duty to bring them down. Physical attacks are useless, as is magic, for only that imbued by the mind can ever harm that which is made of Nothing and Clad in Nothing, wielding Nothing.
The Thought with domain over the Nothing muses to itself, in a grammatically disjointed way, that it will create a servant of its own. Unlike the legions of the Light and Shadow, this will be a single mighty servant, flitting about the universe to keep the barriers between Nothing and Everything intact. It is to be in the form of a skeleton, with a dark cloak, a pair of swords, (also a gun??) and chains which bind things around it to its will. [1d6+1:7] Crafted from the few strands of material occupying the Nothing, and without the help of the Starforge as well, the servant of Nothing really is something. It has some of the powers of the god itself, and serves as an avatar of a sort, enabling the god of the Nothing to see and be in places throughout reality, exerting its will.
Kuhaku has gained progress in the Nothing domain (+2)


Glass
Acter Nobody, God of Improvement
Domains: Mechanical +1 (1/2)

Quote
Having finished the Engine, Acter considered the world and it’s future. While he considered building the infrastructure for an atmosphere, he decided that was a relatively simple thing, and could be handled later, when life could actually form. There was, however, something else that could benefit far more from being made when planes remained constructible: an infinite dungeon, a test of explorers’ skills and wills.
It would be situated where the Engine, the Plane of Chaos, and the Weblink intersected; or, if no such point existed, the Grand Labyrinth (as the dungeon would be named) would become such a point of intersection. To mortals going through it, it would be structured as a long sequence of rooms, randomly created and connected, changing with each new incursion, and beating better and better loot and stronger and stronger enemies as you progressed deeper. The underlying mechanics are stranger - the Labyrinth doesn’t quite exist until it is being explored. Instead, it’s rooms, monsters, and treasures are formed from assorted ideas and aspects of the collective unconscious, collected from the Weblink, passed through the Plane of Chaos to randomly arrange what was gathered, and processed by the Engine, which puts all the rooms into place and furnishes and arranges them as appropriate. Which means there’s no actual way to create an iteration of the Labyrinth right now, but everything is set up so that as soon as mortals exist to be able to explore the Labyrinth, it will be ready for them.
Acter Nobody now was ready to put the Eternal Engine to an application. Running conduits through his machinery from both the Plane of Chaos and the Webmind, he created the Grand Labyrinth, a space which create rooms, treasures, monsters, and challenges in random order for mortals to explore, for his entertainment. The many machines worked to shift walls and floors into place, and guide the Webmind to summon magic into them. The creation appears to work, but it needs to will of a mortal to be properly tested. Once they come to exist, watching them fight for glory, treasure, and their lives stands to be a great source of amusement.
Acter Nobody has gained progress in the Mechanical domain (+2)


DolosusDoleus
Neheb, God of the Seas
Domains: Water +1 (1/2)

Quote
Neheb creates the Leviathan, a great being born of living water. Though difficult to see clearly when in the Iavodell, as its watery form blends into the backdrop of the vast world-sea, flickering lights cast from the Sun, the Heliomantas, and the angels reveal a glimpse of its true form. A mighty serpent, coiled around and around in massive loops.

It is the unceasing duty of the Leviathan to patrol the Iavodell’s currents, to dispose of all that might which hinder travel between the planes, and to protect those that peacefully travel between them.
[1d6+1:7] Wishing to protect the currents and those that travel them, Neheb bestowed will upon some of the waters of the Iavodell. Made from living water, the Leviathan's form can sometimes be seen in the bends of the water, its great fins guiding it through an endless sea, on a quest to destroy the enemy of Neheb's will that all should travel the Iavodell freely and experience its beauty.
Neheb has gained progress in the Water domain (+2)


LovecraftianFairyTale
Xein’Shaan, God of Struggle
Domains: Greed +1, Anger +0 (1/2)

Quote
Xein’Shaan, in his eternal state of anger, greed, and jealousy at the creativity of the other gods, saw his kin creating servants for themselves, and decided that he could do that too. But alas, his lack of creativity led him to continue stealing the other gods labours. And so, he looked upon the Heliomantas, and decides that Megiddo (probably) wouldn’t mind if he took a few. And so, he removed the ability to be sustained by the sun from 20 Heliomantas. Instead, he makes them only able to be fed by the blood of their non-carnivorous kin. He also alters their form slightly, giving them terrifying mouths full of serrated teeth, and hide stronger than the strongest stone. Lastly, he copies part of the Corrupted Webmind into the Heliomantas, granting them sorcerous abilities.
Xein'Shaan looked at the many living things now in the sea with greed, just as he had looked at the first planes. He captured some of Megiddo's Heliomantas, and changed their minds with the corrupted threads of the Webmind to give them greed and anger like his own. [1d6:3] He succeeded in creating Dire Heliomantas, toothed Heliomantas with a vicious temperament which took no nutrition from the sun. Like Xein'Shaan they took from others, sucking the blood of ordinary Heliomantas or even the World Turtle. [VS 1d6:1] The Leviathan culled some of his vicious creatures, tearing them apart in vicious ocean currents, but they began reproducing faster than they could be killed, and furthermore could not be easily distinguished from benevolent Heliomantas at a distance. So, Xein'Shaan created the first vile predators which disguised themselves among their prey.
Xein'Shaan has gained progress in the Corruption domain (1/2)

Powder Miner
La Chaleur, God of the Hearth
Domains: Air +1, Fire +0 (1/2)

Quote
La Chaleur creates ersatz stars throughout the Iavodell -- large hollow globes of diamond from the Starforge, filled with fire from its Plane of Fire, to create zones of warmth and comfort to attract life in the Iavodell.
La Chaleur left his home in the plane of fire and swam in the waters of the Iavodell. He took a look around and though he loved the beauty of water other Thoughts had thought, he found it still to be cold and dark. To make himself and others feel more at home, he created starlets. With the power of the Starforge, he made globes of diamond, and placed fire from his plane in each. Countless many he scattered through the Iavodell, until on his sojourns through the water, he would never be too far from fire. They warmed the waters and twisted the currents, and invigorated the Heliomantas as well. The Iavodell was filled with tiny points of light.
La Chaleur has gained the Fire domain (+1)

Kilojoule Proton
Mahar, God of Stone
Domains: Stone +1 (1/2)

Kot
Dleifrag, God of Curiosity
Domains: Chaos +1 (1/2)

Quote
Mahar will mate with Dleifrag and try to produce an heir of gemstones or some other sort of curious stone.
Quote
Have God Sexy Times and make new God.
Dleifrag was the most curious of the Thoughts. Rather than looking inward at the Universe, he looked outward at the place where more Thoughts were trying to get in. However, he could not bring them through. Dleifrag sought the other Thoughts for help, and Mahar answered. Mahar had thought of bringing lesser beings into the Universe, but instead was intrigued at the notion of bringing in beings which were equal in station. There were three Thoughts outside:
1. Naturegirl1999
2. BBBence1111
3. Digital Hellhound
The two Thoughts came together to pry at the barriers of reality. It took a merging of the two beings: for a moment they came together and each knew the thoughts, memories, and desires of the other. In that instant they had the power to peel back the veil, and a new Thought tumbled through. [1d3:3] Digital Hellhound appeared through the void. What this Thought will make of itself remains to be seen. Digital Hellhound starts with (1/2) progress in the Stone and Chaos domains, but will still gain double progress for their first action like the others.
Mahar and Dleifrag have gained the Fertility domain (+1) (I'm feeling generous)

Now, a thirteenth Thought has joined the original twelve! Its identity will solidify soon. The Iavodell is full of stars and increasing full of life. The conflict in Erdanous is contained. Still the Black Slate spins around the sun, and the World Turtle swims separately. Acter Nobody's dungeon awaits whoever will challenge it, and the Star Forge has eased the creation of small and detailed things compared to the vast and simple planes most of the Thoughts have created. More and more of the Thoughts have servants below them, including the Psychopomps who threaten to cause conflict in the Iavodell, but for now they are confined to the Shadowfel.
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Glass

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Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #91 on: October 31, 2019, 05:37:20 pm »

Quote from: Sensei’s opinion of why I built the Labyrinth
for his entertainment.
>:(
I will have you know that I built this for the mortals to test themselves with, not for my amusement. It is intended to drive them to better themselves, and to reward those who have done so well. It is quite emphatically not some sort of entertainment system. If the other gods see it as that, then so be it, but I will not have my intentions slandered.

Anyway.

I will come up with an action later.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Leonardo8

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Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #92 on: October 31, 2019, 06:04:40 pm »

[X] Megiddo looked at the creations of the other toughts and he was happy. A lesser God might have been jelous of his domain, but he was simply happy that more monsters existed. Aldo, even He was not above taking inspiration from the works of others. The Leviathan in particolar was interesting, being a Monster made entirely of not living matter. The idea had potential and It would have been a waste to limite It to one godly servant. So Megiddo returned to the starforge and started to craft again. This time he took potential, aggressivness, Chaos and HUNGER and rolled them in a very tight ball. Then, with a single Blow of his armored tail, He shattered the ball and the fragments spread to all the corners of the universe, in every plane but the plane of Nothingness. This fragments, this motes of Power and Will started to coalesce the unliving matter around them into mobile and predatory forms, that Megiddo called Elementals. They came in many shapes and forms, from the classical Fire and air elementals in their respective planes ti the more exotic oil elementals and tought elementals. Their forms were extremely varied, but One thing they all had in common was their Hunger. The fragments wanted to be reunited again, so each Elementals immedetely started to hunt and  absorb its peers, trying to fuse their sparks. The fused motes would attract matter with bigger strenght, increasing the size of the elementals. While elementals could grow very big, up to the size of a Blue whale for the biggest Stone elementals, their corea would grow more and more unstable with each absorption, and eventually the elemental would esplode, scattering the fragments of its core and beginning the cycle anew. Elementals made of more solid elements would usually be more stabile and reach bigger sizes, but eventually all elementals would become parte of this cycle. Not truly alive and thus incapable to die, elementals would be something fundamentaly different from all other lifeforms, limiting their interactions. Living beings could offer nothing of valute to an elemental after all.
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evictedSaint

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Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #93 on: October 31, 2019, 06:31:24 pm »

On the Fourth Day, Yilr-Gax created the world.


[X] Yilr-Gax observed the Blank Slate.  It was rough; bare, cold, and missing a chunk.  It was the only of its kind, but it was...imperfect. 

And so, by using the powerful might of the Starforge and assisted by legions of Angels, Yilr-Gax began to forge planets.  Various balls of rock, ice, and metal were created.  Some were without atmosphere, and others were dominated by thick, swirling clouds of gas.  Some were quenched too deeply in the Lavodell and grew cold and brittle, and others were quenched too briefly and glowed with molten interiors.  These failures were discarded into the Lavodell where they spiraled endlessly around the sun in the cosmic currents, but not so carelessly that their orbits interfered with one another.

Finally, a world was created with which Yilr-Gax was satisfied with.  A molten center kept the planet warm, and an atmosphere of air kept the Lavodell from scrubbing away the surface.  The gravity was enough to keep the world from spinning apart, but gentle enough to allow creations to stand upright.  The planet rotated on a perfectly aligned axis, spinning a perfect revolution 120 times as it traveled along a perfectly flat orbit.  It sat at a comfortable distance away from the Sun; close enough that Yilr-Gax's warmth would be felt, but not so close as to unintentionally sear the surface.  The waters of the Lavodell hung in the sky far above with a mirror-smoothness, keeping the air moist and insulated. 

As Yilr-Gax set the world along its path around the sun, clouds formed and rain fell.  Lightning struck bare rock, the winds blew, and water froze at the poles.  Yet, the planet spun calmly on, making its journey around the sun like a perfectly-crafted top. 

Pleased with Yilr-Gax's creation, Yilr-Gax named the planet Yil, and invited the rest of the Thoughts to observe what Yilr-Gax had wrought.

« Last Edit: October 31, 2019, 06:45:30 pm by evictedSaint »
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DolosusDoleus

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Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #94 on: October 31, 2019, 08:28:42 pm »

I love the idea that the guardian of the fabric of reality is essentially just a skeleton with a gun.

[X] Neheb peered curiously at Yil. Previously, they had assumed it be but one of the many spheres sent hurtling out of the Sun into the Iavodell, but as Neheb drifted closer it soon became apparent that this was no mere hunk of cold, unfeeling stone. But there was something missing from Yil, thought Neheb, for it’s surface had been ripped from the Iavodell’s embrace. But Neheb did not wish to disturb the fragile balance of Yil’s surface, for it was something new that Was, and Neheb wished to drift by and observe it in the future.

And so, Neheb entered the Starforge and created a mighty hollow needle wrought of Heliomanta bone and plunged it through the air surrounding Yil. But instead of bursting the bubble, instead it only formed a hole. From this hole the waters of the Iavodell rushed in, dousing the deepest points of Yil and creating mighty oceans. Once the oceans were filled to their satisfaction, Neheb let the needle drop to Yil’s surface, sinking to the depths of the waters.

But it is in the Iavodell’s nature to connect all things, and despite there being no physical currents to connect the two, there are still connections between the Iavodell and the oceans. These currents were weak though, and the connections small, and so the surface of Yil was protected from the mighty beings that dwelled within the Iavodell and might rend it asunder.
« Last Edit: November 01, 2019, 10:51:31 am by DolosusDoleus »
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evictedSaint

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Thanik

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Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #96 on: October 31, 2019, 08:46:43 pm »

[X] In the First Age of this First Era, Twelve Thoughts had been borne out of the nothingness that was the abyss of reality, but all implanted with an innate drive and purpose. One by one the Twelve set out, defining the Dream of Reality all Thoughts shared, and as each had defined a definite Them, the others sought distance into what would become Them in turn. In this first age twelve gifts came to pass that would define this collective Dream. The first whispers of strife are uttered by those touched by Conflict.

The Sun. The Slate. The Iavodell. The Worldmind. All were created in this First age, among other things. But there was yet more to accomplish.

In the Second Age, Reality grew ever more connected and diverse still. Attaein's children stretched far into both all that was and all that had been, and the tools with which conscious minds could bend the very underlaying fabric of Reality was realized. Yet the rage of those children touched by Conflict brewed - the network was fragmented.

The Angels. The Heliomantas. The Currents. The Black Hole at the edge of the Shadowfel. All were created in the Second age, among other things. But there was more...

In the Third came yet more splendor - the Sun expanded to house the Furnace of the Gods from which a torrent of creation arose. From the edge of infinity, dark angels jealously clawed at the light under which most of creation resided. As the Erdanous had grown to defeat its inner conflict, so too the Others sought Guardians of their Creations, for they saw how precious and fragile all was in the Dream. What's more - Two thoughts of Others joined together so as to break the Veil, and in their stead One more had added their voice to the cacophony of reality. The Worldmind now understood both that which lay within and beyond itself.

The Starforge. The Guardians. The Endless Dungeon. The erstatz stars. All were created in the Third age, among other things. And yet, it was not enough. He felt it may never be for him and the Others that were not him.

And so Attaein kept track of the Truth. Observing and listening, as he always had, what would come of the Fourth Age. Slowly, but surely, the erstatz stars were now being joined by the planets of Yilr-Gax, filling the void with yet more novelty. Among them, too, was the World upon which mortals will live on - the Pearl of Yilr - made possible by the very rules set upon the Universe by their collective Dream. The Universe now had a Body, a Mind and Thirteen Souls - and Attaein had taken it upon himself to construct that which would bind them.

The Black Slate - as old as creation itself - still spun around its axis and the Sun as set in motion by Dleifrag all that time ago. Its unyielding nature contrasted by the shadow that formed beyond it, which was as ever changing as the whole of Reality. This Shadow following beyond the Slate's orbit was the Portal to the Plane of Chaos- a mirror image of the Slate within which all that was possible to construct from the domains existed somewhere. And it was perfect.

The threads of the Worldmind wrapped around this artifice whole... and held. As the Slate continued in its motion around the Sun, so, too, the mirror world formed with the help of Dleifrag, its shape becoming elongated and twisting as the Slate spun- swathes of rock and metal mirroring that of the Slate from within bending in and around impossibly, weaving the threads of the Worldmind into themselves. For a year the Slate turned, and for each turn a twist was added until the two ends met again where on the original Goladrath had taken a bite out of the disc. Here the sides interlocked, and it was now such that only one side existed. Thus was born the Regadon - The Crown of the World and the Realm of the Gods. A knot of numerous twists which advanced along as the Slate had before in its orbit, day and night and all; its surface interwoven with the waters of the Iavodell and the fabric of the Erdanous, and as such malleable by sheer will. And running through its center, in its endless depth, was a ring of light as testament to the portal at the Regadon's core.  From it, the light of the Sun shone out and through the strand-embedded rock as if through diamond. Of its surface Attaein crafted gleaming city-temples of more opaque white stone for each God, and in Each laid shrines that could allow entry to and fro whatever realm they felt the need to draw from, should such a need ever arise, or allow them to see anything within the Worldmind as if seen through a window.

It was from here, he hoped, that the Others could oversee all that occured in Creation when the Second Era inevitably came.

And thus, in the vast network of the Worldmind that spanned all that was-

There was satisfaction.


TL;DR The thing draws material from the Portal, which Attaein stretches into a thin ring, and mirrors the Slate's orbit at the Portal's original location - with twists matching the day-night cicle and progressing as fast as the Slate does around the Sun. Read the end bit for the cities filled with shrines, temples, walkways, walls etc. From what I've talked with Kot (though do wait for his action) Dleifrag allows the Portal's shape to be twisted and will supply the material for the thing - both are to make it easier.
« Last Edit: November 01, 2019, 01:33:53 pm by Thanik »
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Chiper9

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Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #97 on: October 31, 2019, 11:48:56 pm »

[X] With the needs of the future dead taken care of Morrak took a moment taken in the work he and other thoughts had made. Great realms filled the void that was and grand beast made it there home. While the sight of these creations were interesting out in the wild, Morrak decided that it would be nice to have them close at hand so they could be easily admired when his sight waned and power lessened.

At the center of his Mausoleum on top of the tallest hill, Morrak creates a museum in the form of a tower with wooden beams, ivory blocks and a roof resembling the shell of Goladrath. Morrak's Museum reached the top of his realm and on the roof lays a door, which only Morrak can open, that lead to entrance of his realm. The Museum is broken into countless layers and each having an exhibit to be filled with the most interesting things that have lived during that time. Morrak moved the first dead Heliomanta into the first floor and the other beings of note that have died into the first floor. With the Museum finished for now, Morrak leaves the door open for visitors as long as they don't touch his collection. If they don't follow the rule then they will become apart a new collection stored in the basement.

Then with his project finished in his own realm, Morrak takes a spot on the Regadon and watched as Yilr-Gax worked away creating a new perfect world.
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Shadowclaw777

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Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #98 on: November 01, 2019, 12:15:05 am »

[X] X’arilyg seeing the Psychopomps not being able to parasite the energy of other sources, was displeasing they were too weak but before they could be improved they needed a resident point in the universe, yes the new planet that was created Yil, many would refer to it as the planet where the center of life will sprout through the disc world challenges that title as well. X’arilyg sends dark and powerful energy towards the Black Hole, launching the mass, dark obsidian colored stone filled with impenetrable negative energy into existence as any living creatures feels the dread when they reside here as it saps and harvests its life force that the Xunar can't control, it takes the shape of a cosmic object and a giant triangular prism to pyramid physical form takes place, this Black Pyramid Moon orbits around Yil and indeed the Moon manipulates the gravitational forces and currents of Yil. The Moon known as Xunar, is segmented with millions of black edged steps for a planetary object, it spews an aura of shadowy energy that transfers the water of the Iavodell into a dark, refracting, color as the water becomes that the Sun can’t even penetrate, and translates itself into more shadowy energy as a sphere of darkness covers the pyramid moon.

Even further, this is where the Psychopomps lay, in the top of Xunar lays a portal that connects it to the Black Hole of the Shadowfel, the portal maintains the massive amount of gravitational force to a reasonable level so that Xunar only creates the equivalent of force needed for it to orbit Yil from far away. The Psychopomps utilize Xunar as a transitioning point from the Shadowfel into the Material Plane, in which they can expand into the Iavodell with the protection of the shadowy aura that the pyramid moons emits from its portal arch. The moon contains the legions of them, shadowy amoebas that reside and coexist on the surface of the pyramid moon and swim around its shadowy sphere aura as it resides and permutes its existence into the Iavodell, the first lunar object to to make a spectacular show in the Iavodell. The same is done to all other planes, smaller triangular prisms that float in the other planes being named Xire, Xarth, Xausoleum, etc while they don’t contain the shadowy aura that Xunar they all contained the Red Portal on the top from itself to the Shadowfel, a source of plane shifting and teleportation between all the planes. The expansion of the Psychopomps is at hand.
« Last Edit: November 01, 2019, 07:10:27 pm by Shadowclaw777 »
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evictedSaint

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Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #99 on: November 01, 2019, 12:22:44 am »

Hey! Stop that >:[

Naturegirl1999

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Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #100 on: November 01, 2019, 08:22:45 am »

Hey! Stop that >:[
What’s wrong? This is a game of creation is it not?
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evictedSaint

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Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #101 on: November 01, 2019, 08:25:09 am »

Hey! Stop that >:[
What’s wrong? This is a game of creation is it not?

He's putting an evil pyramid moon around my planet specifically designed to mess with me.

Leonardo8

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Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #102 on: November 01, 2019, 08:30:28 am »

*Grabs popcorns*
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evictedSaint

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Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #103 on: November 01, 2019, 08:33:44 am »

I do all this nice stuff and all he ever does is crib my style, man

Naturegirl1999

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Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #104 on: November 01, 2019, 08:38:34 am »

I do all this nice stuff and all he ever does is crib my style, man
What if you made a second moon that gives extra life force to the planet to cancel damage?
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