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Author Topic: Too Many Gods: Age of the Earth, Turn 2 [14/12] Waitlist Open  (Read 23282 times)

Digital Hellhound

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Re: Too Many Gods: Age of the Cosmos, Turn 2 [12/12] Waitlist Open
« Reply #45 on: October 27, 2019, 03:56:52 am »

This is shaping up nicely. The split into eras gives this a good logical progression.

[X] Waitlist me as the Crone.
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Thanik

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Re: Too Many Gods: Age of the Cosmos, Turn 2 [12/12] Waitlist Open
« Reply #46 on: October 27, 2019, 05:59:43 am »

[X] The Weblink that was Attaein brought its vast attention upon itself.

As the network of minds continued to push against the bounds of the Truth, from the endless light of the Sun towards the endless darkness beyond, out across reality, Attaein's children pushed deep into time, too, keeping that which had happened known to Him.

Reverberating through the endless stretch of reality-
Stretching through the waters of infinity-
In the heart of a myriad worlds-
In the transcendental silence only known to that which could hear all-
Across the Worldmind-
There was agreement.

It was beautiful.

But there was more to come. More to accomplish. In his Other thoughts, he found an attachment to what will become transient beings - mortals - that will manifest in the material world, and realms already geared towards their fates long before the beings that are to inhabit it have been created. Whether due to the First thought that sparked all Others, or by way of choice, he wished to intensify his connection to their world as well.

By a series of complex calculations and mathematical equations, a spell could be designed to channel through the Erdanous and shape the energy of the planes through the Iavodell into a material form. This conjuration of energies could produce objects useful to the consciousness invoking them, though it would prove prohibitively difficult to maintain their existence indefinitely. Sooner or later, the necessary flow of metadimensional energy would falter and the object would dissipate. By this mechanism, not only objects but living beings and powerful forces could be brought into, shaped and directed in the material plane ex nihilo - out of nothing.

Should they not discover the intricate mathematical formalisms necessary, they could instead plead the threads of Attaein to weave into bodily forms fuelled by way of thought and invoked by correct psychokinetic incantations alone; contained by the rigors of mathematical art formed within the vast intellect of the Worldmind. These fractal forms would only serve as seeds around which the energies could coalesce and self-organize (Like the spec of dirt within an oyster shell). The spell would serve as a channel for the energy to pass into the conventional Universe, whereupon the forces would fold in on themselves and organize in seemingly organic fashion. Spells self-built like automatic origami, by rules of to-them alien logic and uncanny forces.

More awaited doing, but time was short and ever shorter. In the Dream of Reality, there was a note of urgency.
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TricMagic

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Re: Too Many Gods: Age of the Cosmos, Turn 2 [12/12] Waitlist Open
« Reply #47 on: October 27, 2019, 07:32:43 am »

[X]『 』 sinks the Domain of Nothing beneath all others so as to never be seen or traveled to without a process, and expands it as an area that exists everywhere, yet nowhere.

Create a plane which exists at the center of all other planes, and connects them all. Or rather, one that is connected to all. Yet that connection can't be used, for nothing is here.

Note that living souls have precedence to the planes of the dead. So long as those souls have worship to any of the other gods, the rest come here.

Though if any were to die or be destroyed in that place, they would come here anyway.
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Thanik

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Re: Too Many Gods: Age of the Cosmos, Turn 2 [12/12] Waitlist Open
« Reply #48 on: October 27, 2019, 08:26:21 am »

[X]『 』 sinks the Domain of Nothing beneath all others so as to never be seen or traveled to without a process, and expands it as an area that exists everywhere, yet nowhere.

Create a plane which exists at the center of all other planes, and connects them all. Or rather, one that is connected to all. Yet that connection can't be used, for nothing is here.

Note that living souls have precedence to the planes of the dead. So long as those souls have worship to any of the other gods, the rest come here.

Though if any were to die or be destroyed in that place, they would come here anyway.


You sure you're not confusing the Domain of Nothing with the Domain of Edge? On a more serious note. Doesn't this defeat the purpose of you forming the plane in the first place?
« Last Edit: October 27, 2019, 08:28:58 am by Thanik »
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TricMagic

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Re: Too Many Gods: Age of the Cosmos, Turn 2 [12/12] Waitlist Open
« Reply #49 on: October 27, 2019, 08:41:17 am »

Not really. I have 1 action a turn, so I kinda need to complete this before moving on to other stuff. It's only been one turn after all.

This also has the advantage of counting toward increasing my domain bonus.
« Last Edit: October 27, 2019, 10:20:10 am by TricMagic »
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DolosusDoleus

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Re: Too Many Gods: Age of the Cosmos, Turn 2 [12/12] Waitlist Open
« Reply #50 on: October 27, 2019, 11:16:16 am »

And lo, Neheb gazed upon its creation and was pleased. For now it could go from one plane to another, and see the vast whole of all that was. But as it gazed upon the Great works of others, Neheb saw that the Iavodell’s waters could be used to help expedite the travel of others, so that they too might see all that was.

[X] Neheb creates great currents through the Iavodell, arranged in such a way that one might be able to go from any one plane to another by simply letting themselves be carried along with the waters. All of these currents convene about the Sun and the Black Slate, creating a vast hub from which one can reach all places.
« Last Edit: October 27, 2019, 02:56:01 pm by DolosusDoleus »
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Re: Too Many Gods: Age of the Cosmos, Turn 2 [12/12] Waitlist Open
« Reply #51 on: October 27, 2019, 06:18:09 pm »

Waiting now just on Morrak.
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Chiper9

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Re: Too Many Gods: Age of the Cosmos, Turn 2 [12/12] Waitlist Open
« Reply #52 on: October 27, 2019, 06:19:53 pm »

Morrak Looks upon the new state of the world with Iacodell's water encompassing all with new life growing in it and sees that his realm is unsuitable for such beings outside of their dedicated temple. As his gaze shifts across the other realms he sees the Plane of Conflict swelling with energy and seeking a new target. The damage in an eternal conflict between the dead would be limited, but the threat of them being destroyed in the fighting and in turn sent to the Void is unacceptable to Morrak.

[X] Drawing upon the stone of the rolling hills Morrak creates three guardians for each temple. The first is the Immortal Vessel, an inert perfect replica of the creature as it was in life, but with the ability to float within the realm and serves a vessel for their essence if their physical form has been destroyed. For beings that can only move in their native environment the Immortal vessel serves as a means of exploring the realm instead of being confined within their dedicated temple.
The Second guardian is the Jailer, which takes the form of whatever killed the being and its job is to prevent the dead from destroying Immortal Vessels. This guardian has the ability to control Immortal Vessels to break up fights between the dead that would result in the loss of them to the Void.
The final guardian is the Liege, which is Morrak's personal watchmen and protects the dead from any outside invaders with their main form being a perfect sphere. The have basic shape shifting ability to fight off invaders, but their main job is to command the other guardians. These guardians also have the ability to activate guardians of unclaimed temples to aid in the defense. Guardians of unclaimed thrones have the same abilities and form as the Liege, but lack the ability to command other guardians.
« Last Edit: October 27, 2019, 10:18:49 pm by Chiper9 »
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Naturegirl1999

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Re: Too Many Gods: Age of the Cosmos, Turn 2 [12/12] Waitlist Open
« Reply #53 on: October 28, 2019, 01:49:24 am »

(Accidentally posted this in the other god game)
(Can I wait to post an action until I get in or do I change my starting actiion in my first post?)
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Thanik

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Re: Too Many Gods: Age of the Cosmos, Turn 2 [12/12] Waitlist Open
« Reply #54 on: October 28, 2019, 04:04:52 am »

(Accidentally posted this in the other god game)
(Can I wait to post an action until I get in or do I change my starting actiion in my first post?)

Presumably the former. Go wild! Forming a new deity while you wait could help motivate peeps to bring you in.
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Naturegirl1999

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Re: Too Many Gods: Age of the Cosmos, Turn 2 [12/12] Waitlist Open
« Reply #55 on: October 28, 2019, 09:53:51 am »

Curia, a goddess of an unspecifed domain. She watches through the barriers seeing what the other deities have domains over, so she can add variety
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BBBence1111

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Re: Too Many Gods: Age of the Cosmos, Turn 2 [12/12] Waitlist Open
« Reply #56 on: October 28, 2019, 05:29:23 pm »

Tyrion, the God of Tits and Wine. He parties all day, then parties all night. For what else does one live for?

(probably not what I'm doing if I get in)
(maybe)
(it's possible)
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Sensei

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Re: Too Many Gods: Age of the Cosmos, Turn 2 [12/12] Waitlist Open
« Reply #57 on: October 28, 2019, 10:23:12 pm »

You guys don't need to pick domains while you're on the wait list. You can do what you want if and when you get in (so far nobody's bit on bringing more gods in). As the game continues and gods grow more powerful, any new gods introduced will probably inherit some domains from their parents. Your action won't take place immediately, you'll act on the next turn.

Cosmos, Turn 2

Powder Miner
La Chaleur, God of the Hearth
Domains: Air +1

Quote
La Chaleur tries to create a benevolent Plane of Fire, one that will still burn you if you're in it, but which provides vigor and warmth to those merely drawing from it.
La Chaleur, seeking warmth against the cold Iavodell, creates a plane which is roaring orange fire. It is unlike to white-hot radiation of the sun, and instead, it contains air which burns with an orange glow which he finds comforting. The plane arranges itself naturally near the energy of the Eternal Engine, and away from the Shadows and Nothing.
La Chaleur has gained progress in the Fire domain (1/2).

Glass
Acter Nobody, God of Improvement
Domains: Mechanical +1

Quote
In order to set the Engine to how he envisioned it, Acter forms its rifts and canyons filled with cogwork and steam engines. Now that he doesn't need to focus on the creation of the realm itself, however, he also creates large spires of crystal throughout its landscape, crackling with lightning; where two are near each other, and when the crystal clouds approach them, electricity arcs between them and thunder roars.
With the base elements created, Acter Nobody begins arranging his plane into the detailed forms he had envisioned. First great steam engines boil water from the Iavodell in the heat of electrical arcs and turn mighty shafts. These shafts connect to gears and clockwork, regulators and pendulums, whose whirring and ticking machinery occupies great fissures in the metal ground. Their purpose is inscrutable to all except Acter, and maybe not fully realized yet. [1d6+1:7] He has planned so readily that he has more time. Not only this does Acter create, but he induces great crystal spires to grow from the ground. Electricity arcs between them with deep cracks of thunder.
Domain progress gained: Mechanical (1/2) OR Electricity (1/2) (Choose one, as only one domain can be increased per turn)

Shadowclaw777
X’arilyg, God of Shadows
Domains: Shadow +1

Quote
X’arilyg renames the Realm of Shadows to the Shadowfel and utilizes it’s second action to create the Everconsuming Black Hole rivlaling the Sun itself in its mass and size a shield of a mass of dark energy that orbits around the plane of shadow edges, that consumes and absorbs water from Iavodell and light from the Sun, and then transfer these energies into the plane of shadow, making slowly but surely growing in mass. However it is only a cosmic entity that hasn’t sentience, its goal of creation to protect the Shadowfel from things that try to destroy its plane, it is only considered a sentinel of shadows.
X'arilyg creates his own cosmic body. Where the Sun creates Light, the Black Hole consumes it, leaving only shadows. This monstrous mass has gravity which will consume light and matter which strays too close, and it can be manipulated by X'arilyg to destroy anything unwanted in the Shadowfel. It consumes what little excess water from the Iavodell reaches the Shadowfell (for the water slowly turns to shadow itself at the Shadowfel's borders) and grows larger, creating shadows which occupy the Shadowfel's infinite borders.
X'arilyg gains progress in the Shadow domain (1/2).


evictedSaint
Yilr-Gax, God of Light
Domains: Light +1

Quote
Yilr-Gax vests a portion of Yilr-Gax's power into 7,777,777 smaller fragments - The Custodians.

These Custodians - the Seven Sevens, Fragments, Whispers, Wills In Action, Sparks (the names for these creatures are many) - are the Angels, the servants of the Gods.  These creatures are orbs of flaming purity, much like the Sun, but contained within amalgoms wheels and wings and eyes.  These beings serve in all functions that the Gods are unable or unwilling to do.  They ferry the dead to Morrak's realm, they enforce the laws of reality, they deliver the Word of God to mortals, they survey the realms, they enact Prophecies, they guard Holy Places, caring for the World-Turtle, watching over the universe after the Gods are gone, and anything else that might be required of them.

Though they number Seven Million, Seven Hundred Seventy-Seven Thousand, Seven Hundred Seventy-Seven, it is exceedingly rare for a mortal to encounter even one in their lifetime.  To directly conflict with an Angel is to directly conflict with a God.

Yilr-Gax offers the service of his legions to other Gods, should they need it for non-evil purposes.

Angels may travel freely through the Iavoldell and Erdanous.  They are capable of Miracles - acts of Divine magic (massive on the scale of mortals, but minor compared to Gods).  They are incapable of changing themselves on a fundamental level, and do not possess free will as a mortal would.
Already brimming with ideas of how the Mortals will see his glory (though he does not know exactly what a mortal will look like, or when they will be created) Yilr-Gax sets about creating from the Light an army of servants. [1d6+1:4] Seven million, Seven Hundred Seventy-Seven Thousand, Seven Hundred and Seventy-Seven Custodians (give or take a few) stand before him, each capable of remember a simple instruction and carrying it out, or speaking of something they have seen. Their forms are abstract, containing eyes and wings and wheels, and no two are exactly alike. At the core of each one is Light as bright as the sun. Yilr-Gax beseeches them now to survey the Iavodell and the realms connected to it, to care for the World Turtle, and to greet the other Thoughts who are friends of his. Now these "Angels" can be seen traveling in criss-crossing paths everywhere except the Shadowfel and the Nothing.
Yilr-Gax has gained progress in the Light domain (1/2).


Kilojoule Proton
Mahar, God of Stone
Domains: Stone +1

Quote
Mahar creates the Elemental Plane of Stone, a seemingly endless space filled with various minerals, from boring stone to rich ores and even native metal, and sprinkled with a few cavities. Its most ore-rich reaches are likely adjacent to the Engine, while its most hollow spaces are likely adjacent to the Plane of Shadow or Nothing.It is possible but not certain that the Perpetual Mausoleum is also adjacent to this plane; in any case, there do not appear to be living creatures to die and populate the Mausoleum at the moment. The barriers between the Material Realm and the Plane of Stone grow weaker with depth in the Black Slate.
Now besides the Black Slate, there is the Plane of Stone, which borders the Eternal Engine and the Mausoleum. It is rich with stone and metal of all kinds, and it is almost entirely solid with stone up, down, and in all directions, having only sparse pockets of La Chaleur's air and the Iavodell's water or Acter's oil. Though it can be reached by traveling the Iavodell like all planes, there are also shortcuts deep within the mass of the Black Slate.
Mahar has gained progress in the Stone domain (1/2).


LovecraftianFairyTale
Xein’Shaan, God of Struggle
Domains: Greed +1

Quote
Xein decides to give the Plane of Conflict a limited form of sentience, but only one emotion: Anger. Anger for anything that isn’t itself. He gives the Plane of Conflict the ability to move by itself, it’s own hatred propelling it towards anything and everything it can percieve. Lastly, to ecourage the Plane of Conflict, he throws it at one of the other Planes (one that isn’t the Sun).
Ever in a whimsical mood, Xein'Shaan hauled the Plane of Conflict out of contact with the Eternal Engine. It had now gained facsimiles of Acter's machines, but they ticked out of sync with each other and were seemingly vestigial, connected to nothing. Looking about him he saw the planes of Fire, Stone, Shadow, Nothing, Erdanous, and the Mausoleum, as well as the World Turtle and the Black Slate. [1d8:8] He closed his senses and launched the Plane of Conflict off at random, its infinity condensed into a point. It sailed through the Iavodell and struck the Black Slate, taking on steep crags and valleys, as well as a constant rotation about a point in its "center". The Plane of Chaos was free to continue bouncing on its own. Now feeling jealous of the other creations again, Xein channeled Anger into the Plane of Conflict, and the Plane of Conflict became angry, stone slopes giving way to landslides, machines turning faster and rattling on their bearings, crystal storms above. This emotion, too, was transmitted up the Webmind...
Xein'Shaan has gained progress in the Anger domain (1/2).


Kot
Dleifrag, God of Curiosity
Domains: Chaos +1

Spoiler (click to show/hide)
'Round and 'round and 'round it goes! Where will it stop? Nobody knows! The Black Slate now spins on another axis quickly, and wobbles slowly about its center in time with the years. The stark contrast around the World Turtle's bite casts a beam of light in the shadow behind it when it lines up with the Sun, the only light which travels through the dark waters of the Iavodell. Dleifrag tries to entice the other gods to bet on where it will land, knowing full well that unless someone stops it, it will spin until the end of time.
Dleifrag has gained progress in the Chaos domain (1/2).

Leonardo8
Megiddo, God of monsters
Domains: Monsters +1

Quote
Megiddo looked at his creation and he was satisfied. In the aeons to come, it would always be remembered that it was he, Megiddo, that created the first living being. But he knew that its hunger could cause problems with the other gods, and he did not feel ready to start a rivalry just yet. "It is time to expand this cosmic ecosystem" he tought out loud. So he set out to create the Heliomantas. These massive manta rays were humongous, but not quite as big as Goladrath. Where the turtle was a planet, the heliomantas were more like moons. They basked in the sun's glow, living off its energy and charging their wings with solar power. Then they wandered, being almost like little suns onto themselves, frolicking in the vast deepness of Iavodell, until hunger made them come to the sun again. Only the Shadowfel was never touched by their glowing wings, protected as it was by the Everconsuming Black hole. But the Heliomantas were not only the first true species to appear in the universe, they were also the first being to ever die. Though their lifespan was as immense as their bodies, eventually even they would grow old, becoming more and more sedentaries until their wings could not sustain them anymore. Their massive bodies would float in the Iavodell, especially near the sun, becoming easy pickings for Goladrath's hunger and starting to fill the cosmos with solid objects.
Seeing that Goladrath's hunger had led it to harm the Black Slate, Megiddo planned to create a food source for it. This would be another massive life-form, the Heliomantas, manta-rays the size of moons which slithered through the Iavodell. [1d6+1:3] Each Heliomanta was much smaller than the World Turtle, their purpose was not merely to grow strong and live, but the grow old and die. They warmed themselves in the heat of the sun and fed off of mass from the other planes, chiefly the Plane of Stone, to support themselves. Then, well-fed after journeying the Iavodell, they would grow old and weak, and serve as prey for Goladrath. Their minds were simpler than Goladrath's by far, holding only a few instructions for how to get food and warmth, and how to move their bodies, and no deep or inscrutable thoughts. In this eon Megiddo created several Heliomantas, he watched as Goladrath fed upon one and was satisfied, and as two others gave birth to several more. Then Megiddo rested, confident that his ecosystem was in balance.
Megiddo has gained progress in the Monster domain (1/2).


Thanik
Attaein, God of Truth
Domains: Truth +1

Quote
The Weblink that was Attaein brought its vast attention upon itself.

As the network of minds continued to push against the bounds of the Truth, from the endless light of the Sun towards the endless darkness beyond, out across reality, Attaein's children pushed deep into time, too, keeping that which had happened known to Him.

Reverberating through the endless stretch of reality-
Stretching through the waters of infinity-
In the heart of a myriad worlds-
In the transcendental silence only known to that which could hear all-
Across the Worldmind-
There was agreement.

It was beautiful.

But there was more to come. More to accomplish. In his Other thoughts, he found an attachment to what will become transient beings - mortals - that will manifest in the material world, and realms already geared towards their fates long before the beings that are to inhabit it have been created. Whether due to the First thought that sparked all Others, or by way of choice, he wished to intensify his connection to their world as well.

By a series of complex calculations and mathematical equations, a spell could be designed to channel through the Erdanous and shape the energy of the planes through the Iavodell into a material form. This conjuration of energies could produce objects useful to the consciousness invoking them, though it would prove prohibitively difficult to maintain their existence indefinitely. Sooner or later, the necessary flow of metadimensional energy would falter and the object would dissipate. By this mechanism, not only objects but living beings and powerful forces could be brought into, shaped and directed in the material plane ex nihilo - out of nothing.

Should they not discover the intricate mathematical formalisms necessary, they could instead plead the threads of Attaein to weave into bodily forms fuelled by way of thought and invoked by correct psychokinetic incantations alone; contained by the rigors of mathematical art formed within the vast intellect of the Worldmind. These fractal forms would only serve as seeds around which the energies could coalesce and self-organize (Like the spec of dirt within an oyster shell). The spell would serve as a channel for the energy to pass into the conventional Universe, whereupon the forces would fold in on themselves and organize in seemingly organic fashion. Spells self-built like automatic origami, by rules of to-them alien logic and uncanny forces.

More awaited doing, but time was short and ever shorter. In the Dream of Reality, there was a note of urgency.
Attaein spent much time in thought and observation, the understand the deepest and most underlying truths: the laws which govern the natural phenomena of the universe. After much time and many observations with the help of the Worldmind, he has gained an understanding which might help anyone manipulate the energies of the world around them. Within himself and within Erdanous, all of these things were remembered. The framework is laid for lesser beings, the Mortals yet to come, the leverage the immense power of the Webmind, or the learn from it and change the world as the Thoughts do on their own. [1d6:2 VS 1d6:5] However, not all is well in Erdanous. Some threads of the Webmind have seen what Attaein has created, and in a fit of greed and anger, decided that it should be theirs alone. In the infinite web of threads, many twist around each other, and connections are severed, some threads fall lifeless and others are left floating. The complete knowledge Attaein committed to the memory of the Webmind is now fragmented, and the threads form incomplete networks with each only having access to some parts of the universe. The origin of this chaos, it would seem, is the Plane of Conflict.
Attaein has gained progress in the Truth domain (1/2).


TricMagic
『 』, Kūhaku, God of Nothing
Domains: Nothing +1

Quote
『 』 sinks the Domain of Nothing beneath all others so as to never be seen or traveled to without a process, and expands it as an area that exists everywhere, yet nowhere.
The flowing waters, light, and now moving creatures and angels ill-suited the Thought which did not like to name itself. So, the Nothing was moved. It sat now behind the Everything. It was populated now with some spats of water, and some dangling, broken threads of the Webmind.
Kuhaku has gained progress in the Nothing domain (1/2).


DolosusDoleus
Neheb, God of the Seas
Domains: Water +1

Quote
Neheb creates great currents through the Iavodell, arranged in such a way that one might be able to go from any one plane to another by simply letting themselves be carried along with the waters. All of these currents convene about the Sun and the Black Slate, creating a vast hub from which one can reach all places.
Neheb loved the ability to travel which the Iavodell granted him, so he set the waters to move along his favorite paths that he could float along and enjoy the sights. Once a first net of currents formed between the elemental planes, more, smaller currents formed as a consequence of those currents, and others from the heat of the sun and the plains which consumed or rejected water. Soon much of the Iavodell was in eternal, swirling motion, and the Custodians and Heliomantas and the World Turtle learned their way to float along the currents, greatly expediting their travel. It was not, just now, of much use to Thoughts, who could simply Think themselves where they wished to be, unless they desired to lie still and enjoy letting the current take them where it may, which for Neheb became a pastime.
Neheb has gained progress in the Water domain (1/2).


Chiper9
Morrak, God of Death
Domains: Death +1

Quote
Drawing upon the stone of the rolling hills Morrak creates three guardians for each temple. The first is the Immortal Vessel, an inert perfect replica of the creature as it was in life, but with the ability to float within the realm and serves a vessel for their essence if their physical form has been destroyed. For beings that can only move in their native environment the Immortal vessel serves as a means of exploring the realm instead of being confined within their dedicated temple.
The Second guardian is the Jailer, which takes the form of whatever killed the being and its job is to prevent the dead from destroying Immortal Vessels. This guardian has the ability to control Immortal Vessels to break up fights between the dead that would result in the loss of them to the Void.
The final guardian is the Liege, which is Morrak's personal watchmen and protects the dead from any outside invaders with their main form being a perfect sphere. The have basic shape shifting ability to fight off invaders, but their main job is to command the other guardians. These guardians also have the ability to activate guardians of unclaimed temples to aid in the defense. Guardians of unclaimed thrones have the same abilities and form as the Liege, but lack the ability to command other guardians.
Morrak, like Yilr-Gax, begins to make guardians for himself. However, these are bound only to his plane, they are made of it and his will and dissipate without his power. At each temple in the infinite hills and valleys, three forms stand ready to take place for every dead. [1d6+1:5 VS 1d6:4] The first test of this is when a Heliomanta is eaten by the World Turtle. Even though its mind is simple, as a dead living thing its form is claimed by Morrak. In its temple three Guardians active: the Immortal Vessel for the spirit (what weak and little spirit there is) of the Heliomanta, taking the same shape, is the first. The Guardian takes the form of Goladrath, in miniature. And lastly, the perfect sphere begins to drift about the temple.
Morrak has gained progress in the Death domain (1/2).


The Iavodell is now much livelier. Yilr-Gax's custodians dart around in the current, visible as little glowing spots of light. Heliomantas swim, casting small shafts of shadow against the sun, and Goladrath the World Turtle chases them for sustenance. The Black Slate spins and wobbles in addition to its orbit around the Sun. Currents accelerate everything that moves, and they make paths to each Plane, of which now number more with Stone, Fire, the Eternal Engine, The Shadowfel, Chaos, Conflict, Erdanous, and the Mausoleum. The Nothing has moved into the background unseen, not accessible by the waters of the Iavodell, and it is populated with the first things destroyed in conflict. The threads of the Webmind in Erdanous are turning on each other with the foul emotions seeded by Xein'Shaan. Morrak's Mausoleum is now populated with a Heliomanta, the first living thing to die.
« Last Edit: October 28, 2019, 10:35:46 pm by Sensei »
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evictedSaint

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Re: Too Many Gods: Age of the Cosmos, Turn 2 [12/12] Waitlist Open
« Reply #58 on: October 28, 2019, 10:35:56 pm »

On the Third Day, Yilr-Gax sets aside a place to work.

[X] At the center of the sun, Yilr-Gax creates the cosmic Starforge, a place to make easy the task of creation.  All manner of tools may be found here, as well as a never-ending supply of raw materials.  Time flows strangely here in the center of the star, but any being with the means to come here, the will to create, and the skills to do so may use the Starforge. The forge provides the tools for structured creation of any scale; from the Grand Divinity of the cosmos to the humblest horseshoe.

The forge is heated directly off the sun itself, and the creations are quenched in the waters of the Lavodell.  When in use, the Starforge heats up, causing the sun to shine with an even greater glow - an omen of change to come, for those who inhabit the cosmos.  A number of Custodians are assigned to tend the forge.

Yilr-Gax invites other Gods to use the forge, should they wish to create.




After observing the Blank Slate's spin for a moment, Yilr-Gax declares, "Heads."




« Last Edit: October 29, 2019, 03:43:59 pm by evictedSaint »
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Shadowclaw777

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Re: Too Many Gods: Age of the Cosmos, Turn 3 [12/12] Waitlist Open
« Reply #59 on: October 28, 2019, 11:00:36 pm »

[X] X’arilyg maintains its third action as a Thought into this world, enhancing shadowy energy from the Everconsuming Black Hole, the Psychopomps are created and are the servants of X’arilyg, immortal servants of the Shadowfel, they are given a moderate amount of initiative and autonomy  means that the subsoul is able to act with some free will, being able to interpret the prime soul’s commandments with some free will. They are however, still unable to act beyond their commandments. They are the 666,666 Psychopomp Legions. They are True Neutral entities that expand from the Black Hole, sapient entities that take the shape of black amoebas and morph to the physical body the require on demand. They go plane to plane, launched by the Black Hole into the others plane, exuding their shadowy body as they translate light to darkness.

The Psychopomps that travel the Iavodell are like shadow Lampreys that attach themselves to the Heliomantas and the World Turtle, translating their life energy into the shadowy energy that they exude throughout their lifetime, never actually killing them their only in a unique commensalisn  relationship with them in terms of the universe but most would consider them weird parasites. Psychopomps that travel into the Eternal Mausoleums are flying Ravens with red-glowing eyes and a scythe blade for a beak, they are the guides of soul that go from the Material Plane to the Mausoleum transferring soul to the land of the living to the land of the dead. Finally the ones that remained on the Black Slates or Plane of Earth, are like giant black amoebas or slimes as one would call them, digging holes into the earth and exuding out a stream of the dark negative energy that the Psychopomps emit. Besides the portion that remained in the Shadowfel, the ones that go to plane to plane, transferring that plane’s energy into negative energy, they always challenge the Custodians of Light, whether due to egotism or a sense of superiority the Psychopomps, they satiate the energy these creatures and entities have, beings of pure light are the perfect things to be transferred into shadowy energy for the Shadowfel.

Whenever a Psychopomp is sapped to its existence by overloading it’s body in light or however one tries to kill these entities, the Black Hole transfers energy from the fallen negative energy creatures into another one, there is always an exact amount of Psychopomps in the universe, watching and living in each plane, while many might think that Psychopomps have a overarching goal, they do not, they are just random shadowy leeches that live in other realms like parasites that transfer that energy of that into darkness for the spread of the Shadowfel
« Last Edit: October 29, 2019, 03:33:11 pm by Shadowclaw777 »
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