Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 16

Author Topic: Too Many Gods: Age of the Earth, Turn 2 [14/12] Waitlist Open  (Read 23296 times)

TricMagic

  • Bay Watcher
    • View Profile
Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #105 on: November 01, 2019, 08:59:53 am »

[X] 『 』 Looks upon the ever growing world, and sees much. However, it is time to put the finishing touches to the world itself. And so, taking Nothing, and reaching beyond to the edge, They stretch it to cover all of Reality, both the beneath, and far far above.

The one above however, is not like the one below. Rather, what goes below, travels to the skin above, and from this meeting, a new domain forms, that of the Aether, a realm of Energy & Potential & Souls of those who have passed into Nothing, and been reborn anew. This is the Cycle of Souls, Reincarnation. With their servant, the Reaper of Souls, helping them, they further split it into the Lower Aether, which sits above Reality, and the Upper Aether, which sits above Lower Aether and Below Nothing.

From the Aether does Energy fall into the Reality made by the other gods. While it is possible to travel to the Lower Aether from Reality, only gods and those who have passed through the cycle can enter the Upper Aether, with mortal souls having to have traveled through Nothing to reach it. And so the Cycle of Reincarnation is Created, separate from Nothing, yet tied to it.




A new domain of Aether, and effectively shaping Reality. Tied to Nothing.

Effectively, the Lower Aether is an area that sits above reality. Nothing sits below Reality. And Upper Aether, or the True Aether, sits between the two.

For the record, this also means Nothing surrounds all of Reality, as a shell of neverending Nothingness serving as the wall.

Kinda a mix between a circle and a sphere. Or a Mobius Loop, one could suppose. Reality sits atop Nothing, and Nothing Sits atop the true Aether, while the True Aether sits atop the Lower Aether, and the Lower Aether sits atop Reality. And in all of this, Reality is still a Sphere, not flat. Dimensionally, where everything sits is TRUE.

True Aether and Lower Aether are two parts of the same domain though.. It's just the Energy flows downward from the True Aether, through Reality, and back into Nothing. Aether is a mix of Energy, Potential, and the Souls who pass through it. And the Flow of energy makes it impossible to reach the True Aether by ascending. And descending to it will mean you are unlikely to actually return, as at some point, any tethers would end up snapping as you entered the True Aether.

As an aside, the True Aether is where Olympus will go in a bit, though it will be called something different. Please do not go making it yourself, as that will be my Aether Action to give me a full domain in Aether.

I do all this nice stuff and all he ever does is crib my style, man
What if you made a second moon that gives extra life force to the planet to cancel damage?

The Energy of the Aether will likely empower any souls in reality, at least to make them more resilient or stronger in some form. as well as perhaps give rise to souls of planets or spirits of water and wind.

Cycle of Reincarnation is something those in the afterlife go through if they are destroyed, having their memories both erased and recorded, and their souls judged.(Though this is still in progress, I need to complete everything.)
« Last Edit: November 01, 2019, 09:15:00 am by TricMagic »
Logged

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #106 on: November 01, 2019, 09:19:53 am »

La Chaleur was pleased and displeased. The Iavodell was a place of vibrancy and life, inhabited by many beings, an increasing ecosystems of beings pacifistic and predatory, of competition, yes, but also of cooperation, with Gods extending to each other open hands, angels, forges, temples, guardians. There were many beautiful things in the Iavodell, and La Chaleur felt within the core of its being a deep cherishing for them. But not all Gods sought to create a place of warmth and life and cooperation, and the two exceptions created within La Chaleur a deep sensation of discontentment. Megiddo created conflict within its very own Plane of Fire, elementals designed to fight and constantly splinter, to turn its plane into a place of eternal conflict. X'arilyg sought to create a point of ever-expanding shadow in the Iavodell, a blight that drained the energy from that vibrant place, with his servants extending outwards to potentially drain the Iavodell more.

These things could not be allowed to stand, and La Chaleur sought to deal with both of them at once.

[X] If Megiddo successfully creates the Elementals, La Chaleur reaches out and touches the fire of which the ones in his plane are made, altering their nature irrevocably to be as its nature is. These Elementals, instead of seeking to fight and join and split, become cooperative entities that can combine or split at will as is needed to carry out their task (for which they have been granted the ability to travel the material plane): to provide life and warmth to the Iavodell and the worlds within it wherever that life and warmth are lacking.

For this reason, many of the Fire Elementals -- now referred to as Hearthlings -- are sent to Yil's orbit, to combat the draining influence of Xunar, the Dark Moon. But it is not through violence and whatever might pass for blood between flame elementals and shadow beings that the Hearthlings combat Xunar and the Psychopomps. Instead it is through giving back what these things of Shadow drain, as the Hearthlings are commanded to push many of the stars to cage Xunar, areas of warmth and light to counter the expanding of shadow, and to focus on giving life and warmth to whatever things the Psychopomps might drain. Should they be at risk of extinguishing by the Iavodell, La Chaleur will give the Hearthlings bubbles of air from its own form.

If Megiddo DOESN'T successfully create the Elementals, La Chaleur just makes the Hearthlings itself and commands them to do this anyway.
« Last Edit: November 01, 2019, 03:30:21 pm by Powder Miner »
Logged

Leonardo8

  • Bay Watcher
    • View Profile
Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #107 on: November 01, 2019, 10:20:44 am »

La Chaleur was pleased and displeased. The Iavodell was a place of vibrancy and life, inhabited by many beings, an increasing ecosystems of beings pacifistic and predatory, of competition, yes, but also of cooperation, with Gods extending to each other open hands, angels, forges, temples, guardians. There were many beautiful things in the Iavodell, and La Chaleur felt within the core of its being a deep cherishing for them. But not all Gods sought to create a place of warmth and life and cooperation, and the two exceptions created within La Chaleur a deep sensation of discontentment. Megiddo created conflict within its very own Plane of Fire, elementals designed to fight and constantly splinter, to turn its plane into a place of eternal conflict. X'arilyg sought to create a point of ever-expanding shadow in the Iavodell, a blight that drained the energy from that vibrant place, with his servants extending outwards to potentially drain the Iavodell more.

These things could not be allowed to stand, and La Chaleur sought to deal with both of them at once.

[X] If Megiddo successfully creates the Elementals, La Chaleur reaches out and touches the fire of which the ones in his plane are made, altering their nature irrevocably to be as its nature is. These Elementals, instead of seeking to fight and join and split, become cooperative entities that can combine or split at will as is needed to carry out their task (for which they have been granted the ability to travel the material plane): to provide life and warmth to the Iavodell and the worlds within it wherever that life and warmth are lacking.

For this reason, many of the Fire Elementals -- now referred to as Hearthlings -- are sent to Yil's orbit, to combat the draining influence of Xunar, the Dark Moon. But it is not through violence and whatever might pass for blood between flame elementals and shadow beings that the Hearthlings combat Xunar and the Psychopomps. Instead it is through giving back what these things of Shadow drain, as the Hearthlings are commanded to push many of the stars to cage Xunar, areas of warmth and light to counter the expanding of shadow, and to focus on giving life and warmth to whatever things the Psychopomps might drain.

If Megiddo DOESN'T successfully create the Elementals, La Chaleur just makes the Hearthlings itself and commands them to do this anyway.

10 bilion years from now a priest of La Chaleur will meet a fire elemental and say to their worried companions "how lucky are we, they are peaceful and helpful beings", before being promptly burned to death because that elemental was born from a normal  bonfire.
Logged

Kot

  • Bay Watcher
  • 2 Patriotic 4 U
    • View Profile
    • Tiny Pixel Soldiers
Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #108 on: November 01, 2019, 02:33:49 pm »

Spoiler (click to show/hide)
[X] Barf construction material from The Moon portal in a chaotic manner. Do chaotic things.
Logged
Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #109 on: November 01, 2019, 03:17:01 pm »

10 bilion years from now a priest of La Chaleur will meet a fire elemental and say to their worried companions "how lucky are we, they are peaceful and helpful beings", before being promptly burned to death because that elemental was born from a normal  bonfire.
i hate it when that happens
Logged

Kilojoule Proton

  • Bay Watcher
  • µ
    • View Profile
    • YG toolbox
Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #110 on: November 01, 2019, 04:30:16 pm »

[X] Pleased with the Black Slate's transformation into the domain of divinities, Mahar imposes the Law of Stone on all existing stone not part of a living creature (e.g. Goladrath):
1. All existing stone will become Primordial Stone, which is in general harder and more resistant to change of any sort. Ores in the Elemental Plane of Stone are altered to yield Primordial Metal. Mahar defers to existing gods of Metal on this matter.
2. From this point forward, no Primordial Stone can be created or destroyed, not even by Mahar. Transit from/to the Nothing Place counts as creation/destruction.
    1. If melted down, it will fairly quickly solidify regardless of its temperature, depositing the excess heat in its surroundings. This process is still slow enough that Primordial Metal, metal won from Primordial Stone ores, can be smelted and forged. It is not, however, slow enough that Primordial Lava can be passively contained without melting down its mundane surroundings.
    2. If finely divided, it will attract itself to itself and coalesce into a solid lump of stone. The smaller the pieces, the faster the process. It happens over days for grains of sand and effectively stops happening at convenient timescales for fist-sized rocks.
3. If incorporated into a creature, Primordial Stone confers sluggishness, resilience, stubbornness, melancholy, and other mythically stone-like traits. If and when someone goes around to creating magic of some sort, these will tend to be the properties Primordial Stone confers.
4. After this action, Primordial Stone's properties cannot be changed by anyone at all, whether gods (including Mahar) or their creations. They are still free to shape it or form it, for what it's worth.
No stone generated after this point will be Primordial Stone by definition and by godly fiat.


With these things having been done, Mahar surveys the Black Slate's new form.
« Last Edit: November 02, 2019, 04:34:59 am by Kilojoule Proton »
Logged

b28b 84f2 b6e5 6f86 b10b c99b 8d9a 8530 54dc 2c8c d3b2 0e8e 36d4 9949 d87e d12b

TricMagic

  • Bay Watcher
    • View Profile
Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #111 on: November 01, 2019, 04:38:36 pm »

[X] Pleased with the Black Slate's transformation into the domain of divinities, Mahar imposes the Law of Stone on all existing stone not part of a living creature (e.g. Goladrath):
1. All existing stone will become Primordial Stone, which is in general harder and more resistant to change of any sort. Ores in the Elemental Plane of Stone are altered to yield Primordial Metal. Mahar defers to existing gods of Metal on this matter.
2. From this point forward, no Primordial Stone can be created or destroyed, not even by Mahar. Transit from/to the Nothing Place counts as creation/destruction.
    1. If melted down, it will fairly quickly solidify regardless of its temperature, depositing the excess heat in its surroundings. This process is still slow enough that Primordial Metal, metal won from Primordial Stone ores, can be smelted and forged. It is not, however, slow enough that Primordial Lava can be passively contained without melting down its mundane surroundings.
    2. If finely divided, it will attract itself to itself and coalesce into a solid lump of stone. The smaller the pieces, the faster the process. It happens over days for grains of sand and effectively stops happening at convenient timescales for fist-sized rocks.
3. If incorporated into a creature, Primordial Stone confers sluggishness, resilience, stubbornness, melancholy, and other mythically stone-like traits. If and when someone goes around to creating magic of some sort, these will tend to be the properties Primordial Stone confers.
4. After this action, these properties of Primordial Stone cannot be changed by anyone at all, whether gods (including Mahar) or their creations. They are still free to shape it or form it, for what it's worth.
No stone generated after this point will be Primordial Stone by definition and by godly fiat.


With these things having been done, Mahar surveys the Black Slate's new form.

This counts as a violation of the balance of Nothing. as such, expect to suffer penalties by doing so.
Logged

LovecraftianFairyTale

  • Bay Watcher
    • View Profile
Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #112 on: November 01, 2019, 06:59:36 pm »

[X] Xein’Shaan looks upon the other God’s creations for inspiration once more, and sees the Psychopomps. Beings that consumed matter in a way that he could respect. Well, he would respect them, if they weren’t almost useless. He decides to fix them. Xein’Shaan turns 333,333 Psychopomps into Devouring Psycho’s. These Devouring Psycho’s looked like what Xein thought Mortals would look like: Bipedal Bug-Like creatures with intimidating spikes all throughout their carapace. Additionally, Xein removed the Psycho’s weakness to light and affinity to dark, aside from them being coloured Vantablack. The only things Xein kept from the Psychopomps is their abiliy to respawn, though from the Plane of Conflict instead of the Shadowfel, and their ability to consume.

The Devouring Psycho’s consume everything near them, similar to the Psychopomps, but with one difference: the Devouring Psycho’s don’t turn what they eat into Shadow. Instead, whatever a Devouring Psycho eats will make it bigger, stronger, faster, more durable and generally more powerful. Things consumed by a Devouring Psycho, including Souls, will return to Nothing only after the Devouring Psycho is dead. It will then immediately reform in the Plane of Conflict.

The Devouring Psychos, lastly, shall be infused with Greed. They will want everything, and every sentient being that can see them will also feel overwhelming greed. This applies even to the creations of other gods, for nothing can resist the power and temptation of greed.

The Devouring Psychos are left to wander throughout the Iavodell, searching for things to consume, but mostly waiting until they are needed by Xein’Shaan.
« Last Edit: November 02, 2019, 05:02:13 am by LovecraftianFairyTale »
Logged

Thanik

  • Bay Watcher
  • I'd rather be a rising ape than a falling angel.
    • View Profile
Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #113 on: November 02, 2019, 04:05:13 am »

[X] Xein’Shaan looks upon the other God’s creations for inspiration once more, and sees the Psychopomps. Beings that consumed matter in a way that he could respect. Well, he would respect them, if they weren’t almost useless. He decides to fix them. Xein’Shaan turns 333,333 Psychopomps into Devouring Psycho’s. These Devouring Psycho’s looked like what Xein thought Mortals would look like: Bipedal Bug-Like creatures with intimidating spikes all throughout their carapace. Additionally, Xein removed the Psycho’s weakness to light and affinity to dark, aside from them being coloured Vantablack. The only things Xein kept from the Psychopomps is their abiliy to respawn, though from the Plane of Conflict instead of the Shadowfel, and their ability to consume.

The Devouring Psycho’s consume everything near them, similar to the Psychopomps, but with one difference: the Devouring Psycho’s don’t turn what they eat into Shadow. Instead, whatever a Devouring Psycho eats will make it bigger, stronger, faster, more durable and generally more powerful. Things consumed by a Devouring Psycho, including Souls, will return to Nothing only after the Devouring Psycho is dead. It will then immediately reform in the Plane of Conflict.

The Devouring Psychos, lastly, shall be infused with Greed. They will want everything, and every sentient being that can see them will also feel overwhelming greed. This applies even to the creations of other gods, for nothing can resist the power and temptation of greed.

The Devouring Psycho’s first task is to free the Plane of Conflict from the binds of the Webmind, allowing all of the Anger and Greed within to Corrupt the Worldmind once more.


Woah there buddy. I'd appreciate it if you would leave my thing alone before I yeet you into the black hole. Feast on random material all you want, but leave other people's shit out of it.
Logged
Noble Nafuni Engineer

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #114 on: November 02, 2019, 04:11:35 am »

Oh! And so it was that the Crone had form, and life. She cackled for her age had come, and her wicked laughter echoed through the realms of reality. At once did the Crone begin her work, and the click-clacking of her stony talons and the wild gleam in her beady black eyes told all some dire design was at hand.

-Dirge I:I, from the Black Book of the Crone, the Last Age

[X] The Crone shapes Primordial Stone into a black cauldron and fires it with the uncontrollable flame of Chaos. From this mixture are born the race of Goblins, infused both with a shard of Primordial Stone and the essence of Chaos. The light of intelligence is very dim in them yet, but in time may grow with them...

Goblins are born as miniscule mites that infest the flesh of Goladrath and Heliomantas. As they feed, they grow steadily until they resemble small, stony-fleshed humanoids which will give off more mite-sized spawn once they near the end of their lifespan. Goblins at all stages live a mostly parasitical existence and are extremely omnivorous, gnawing on anything remotely edible with their sharp rocky teeth. New goblins often take something from their environment as they are born, such as a feature of the race they infest, ensuring the species continues to grow and evolve and change as their patron wishes.

The Crone spreads the first goblins across the World Turtle and the Heliomantas. She gives a croaking laugh at her creation, for it is in the changing and mixing of things that she delights.
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

LovecraftianFairyTale

  • Bay Watcher
    • View Profile
Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #115 on: November 02, 2019, 04:17:09 am »

[X] Xein’Shaan looks upon the other God’s creations for inspiration once more, and sees the Psychopomps. Beings that consumed matter in a way that he could respect. Well, he would respect them, if they weren’t almost useless. He decides to fix them. Xein’Shaan turns 333,333 Psychopomps into Devouring Psycho’s. These Devouring Psycho’s looked like what Xein thought Mortals would look like: Bipedal Bug-Like creatures with intimidating spikes all throughout their carapace. Additionally, Xein removed the Psycho’s weakness to light and affinity to dark, aside from them being coloured Vantablack. The only things Xein kept from the Psychopomps is their abiliy to respawn, though from the Plane of Conflict instead of the Shadowfel, and their ability to consume.

The Devouring Psycho’s consume everything near them, similar to the Psychopomps, but with one difference: the Devouring Psycho’s don’t turn what they eat into Shadow. Instead, whatever a Devouring Psycho eats will make it bigger, stronger, faster, more durable and generally more powerful. Things consumed by a Devouring Psycho, including Souls, will return to Nothing only after the Devouring Psycho is dead. It will then immediately reform in the Plane of Conflict.

The Devouring Psychos, lastly, shall be infused with Greed. They will want everything, and every sentient being that can see them will also feel overwhelming greed. This applies even to the creations of other gods, for nothing can resist the power and temptation of greed.

The Devouring Psycho’s first task is to free the Plane of Conflict from the binds of the Webmind, allowing all of the Anger and Greed within to Corrupt the Worldmind once more.


Woah there buddy. I'd appreciate it if you would leave my thing alone before I yeet you into the black hole. Feast on random material all you want, but leave other people's shit out of it.

Fair enough. I’ll remove the part about corrupting the Webmind, but I’m still releasing the Plane of Conflict. I understand that it was corrupting your stuff, but I still created it, and I’d appreciate it if you would leave my thing alone.
Logged

Thanik

  • Bay Watcher
  • I'd rather be a rising ape than a falling angel.
    • View Profile
Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #116 on: November 02, 2019, 04:38:25 am »

[X] Xein’Shaan looks upon the other God’s creations for inspiration once more, and sees the Psychopomps. Beings that consumed matter in a way that he could respect. Well, he would respect them, if they weren’t almost useless. He decides to fix them. Xein’Shaan turns 333,333 Psychopomps into Devouring Psycho’s. These Devouring Psycho’s looked like what Xein thought Mortals would look like: Bipedal Bug-Like creatures with intimidating spikes all throughout their carapace. Additionally, Xein removed the Psycho’s weakness to light and affinity to dark, aside from them being coloured Vantablack. The only things Xein kept from the Psychopomps is their abiliy to respawn, though from the Plane of Conflict instead of the Shadowfel, and their ability to consume.

The Devouring Psycho’s consume everything near them, similar to the Psychopomps, but with one difference: the Devouring Psycho’s don’t turn what they eat into Shadow. Instead, whatever a Devouring Psycho eats will make it bigger, stronger, faster, more durable and generally more powerful. Things consumed by a Devouring Psycho, including Souls, will return to Nothing only after the Devouring Psycho is dead. It will then immediately reform in the Plane of Conflict.

The Devouring Psychos, lastly, shall be infused with Greed. They will want everything, and every sentient being that can see them will also feel overwhelming greed. This applies even to the creations of other gods, for nothing can resist the power and temptation of greed.

The Devouring Psycho’s first task is to free the Plane of Conflict from the binds of the Webmind, allowing all of the Anger and Greed within to Corrupt the Worldmind once more.


Woah there buddy. I'd appreciate it if you would leave my thing alone before I yeet you into the black hole. Feast on random material all you want, but leave other people's shit out of it.

Fair enough. I’ll remove the part about corrupting the Webmind, but I’m still releasing the Plane of Conflict. I understand that it was corrupting your stuff, but I still created it, and I’d appreciate it if you would leave my thing alone.

I think you misunderstand. It hasn't been stopped from moving - I've merely looped healthy threads around it and reinforced those that do go through so they're not a nuissance.
Logged
Noble Nafuni Engineer

LovecraftianFairyTale

  • Bay Watcher
    • View Profile
Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #117 on: November 02, 2019, 04:57:29 am »

[X] Xein’Shaan looks upon the other God’s creations for inspiration once more, and sees the Psychopomps. Beings that consumed matter in a way that he could respect. Well, he would respect them, if they weren’t almost useless. He decides to fix them. Xein’Shaan turns 333,333 Psychopomps into Devouring Psycho’s. These Devouring Psycho’s looked like what Xein thought Mortals would look like: Bipedal Bug-Like creatures with intimidating spikes all throughout their carapace. Additionally, Xein removed the Psycho’s weakness to light and affinity to dark, aside from them being coloured Vantablack. The only things Xein kept from the Psychopomps is their abiliy to respawn, though from the Plane of Conflict instead of the Shadowfel, and their ability to consume.

The Devouring Psycho’s consume everything near them, similar to the Psychopomps, but with one difference: the Devouring Psycho’s don’t turn what they eat into Shadow. Instead, whatever a Devouring Psycho eats will make it bigger, stronger, faster, more durable and generally more powerful. Things consumed by a Devouring Psycho, including Souls, will return to Nothing only after the Devouring Psycho is dead. It will then immediately reform in the Plane of Conflict.

The Devouring Psychos, lastly, shall be infused with Greed. They will want everything, and every sentient being that can see them will also feel overwhelming greed. This applies even to the creations of other gods, for nothing can resist the power and temptation of greed.

The Devouring Psycho’s first task is to free the Plane of Conflict from the binds of the Webmind, allowing all of the Anger and Greed within to Corrupt the Worldmind once more.


Woah there buddy. I'd appreciate it if you would leave my thing alone before I yeet you into the black hole. Feast on random material all you want, but leave other people's shit out of it.

Fair enough. I’ll remove the part about corrupting the Webmind, but I’m still releasing the Plane of Conflict. I understand that it was corrupting your stuff, but I still created it, and I’d appreciate it if you would leave my thing alone.

I think you misunderstand. It hasn't been stopped from moving - I've merely looped healthy threads around it and reinforced those that do go through so they're not a nuissance.

Ah. Well don’t I look like a fool. Sorry about that, I’ll change my action to something else then.
Logged

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #118 on: November 02, 2019, 01:39:26 pm »

[X] Acter, having finally managed to get around to his godly duties after dealing with a variety of distractions, sets about setting up the infrastructure to allow mortal vessels to sail the skies and visit other planets than their own. The setup allows for something akin to skimming along the surface of the Iavodell, or maybe the Nothing or the Aether. It's not entirely clear.
The point is that mortals, with properly constructed ships, will be capable of breaking free of gravity's bonds and explore the endless array of worlds the gods mostly Yilr-Gax (but probably some other gods at some point) made for them.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Too Many Gods: Age of the Cosmos, Turn 4 [13/12] Waitlist Open
« Reply #119 on: November 07, 2019, 04:23:54 pm »

Age of the Cosmos, Turn 4

Leonardo8
Megiddo, God of monsters
Domains: Monsters +2

Quote
Megiddo looked at the creations of the other toughts and he was happy. A lesser God might have been jelous of his domain, but he was simply happy that more monsters existed. Aldo, even He was not above taking inspiration from the works of others. The Leviathan in particolar was interesting, being a Monster made entirely of not living matter. The idea had potential and It would have been a waste to limite It to one godly servant. So Megiddo returned to the starforge and started to craft again. This time he took potential, aggressivness, Chaos and HUNGER and rolled them in a very tight ball. Then, with a single Blow of his armored tail, He shattered the ball and the fragments spread to all the corners of the universe, in every plane but the plane of Nothingness. This fragments, this motes of Power and Will started to coalesce the unliving matter around them into mobile and predatory forms, that Megiddo called Elementals. They came in many shapes and forms, from the classical Fire and air elementals in their respective planes ti the more exotic oil elementals and tought elementals. Their forms were extremely varied, but One thing they all had in common was their Hunger. The fragments wanted to be reunited again, so each Elementals immedetely started to hunt and  absorb its peers, trying to fuse their sparks. The fused motes would attract matter with bigger strenght, increasing the size of the elementals. While elementals could grow very big, up to the size of a Blue whale for the biggest Stone elementals, their corea would grow more and more unstable with each absorption, and eventually the elemental would esplode, scattering the fragments of its core and beginning the cycle anew. Elementals made of more solid elements would usually be more stabile and reach bigger sizes, but eventually all elementals would become parte of this cycle. Not truly alive and thus incapable to die, elementals would be something fundamentaly different from all other lifeforms, limiting their interactions. Living beings could offer nothing of valute to an elemental after all.
[1d6+2:4] With the aid of the Star Forge, Megiddo created something just a little bit analogous to a soul. While before the things which had lived were animated directly by the will of a God or through the mechanisms of their biology, now Megiddo's motes of will sought out matter to clad themselves on their own. Still, their thoughts were simple like those of the other monsters, and they seek only to grow. Earth, fire, wind and water elementals begin roving their respective planes. Some of these motes of will took on not only matter but the nature of planes they occupied- elementals in Acter Nobody's Eternal Engine made themselves up of moving parts, while elementals in the plane of Chaos or Conflict attracted many elements to themselves.
Megiddo has gained progress in the Monster domain (1/3)



evictedSaint
Yilr-Gax, God of Light
Domains: Light +1 (1/2), Craft (1/2), Negativity (+1)

Quote
Yilr-Gax observed the Blank Slate.  It was rough; bare, cold, and missing a chunk.  It was the only of its kind, but it was...imperfect.

And so, by using the powerful might of the Starforge and assisted by legions of Angels, Yilr-Gax began to forge planets.  Various balls of rock, ice, and metal were created.  Some were without atmosphere, and others were dominated by thick, swirling clouds of gas.  Some were quenched too deeply in the Lavodell and grew cold and brittle, and others were quenched too briefly and glowed with molten interiors.  These failures were discarded into the Lavodell where they spiraled endlessly around the sun in the cosmic currents, but not so carelessly that their orbits interfered with one another.

Finally, a world was created with which Yilr-Gax was satisfied with.  A molten center kept the planet warm, and an atmosphere of air kept the Lavodell from scrubbing away the surface.  The gravity was enough to keep the world from spinning apart, but gentle enough to allow creations to stand upright.  The planet rotated on a perfectly aligned axis, spinning a perfect revolution 120 times as it traveled along a perfectly flat orbit.  It sat at a comfortable distance away from the Sun; close enough that Yilr-Gax's warmth would be felt, but not so close as to unintentionally sear the surface.  The waters of the Lavodell hung in the sky far above with a mirror-smoothness, keeping the air moist and insulated.

As Yilr-Gax set the world along its path around the sun, clouds formed and rain fell.  Lightning struck bare rock, the winds blew, and water froze at the poles.  Yet, the planet spun calmly on, making its journey around the sun like a perfectly-crafted top.

Pleased with Yilr-Gax's creation, Yilr-Gax named the planet Yil, and invited the rest of the Thoughts to observe what Yilr-Gax had wrought.
Yilr-Gax began thinking ahead: The Material creations of the other Thoughts were yet very crude. This was the way things tended to be: from their perspective on the universe, dealing in small precise things was not so easy. Still, Yilr-Gax was determined, and he had his Angels and Starforge. He planned to create a world to support life, a ball floating in the Iavodell with air on its surface. [1d6+1:6] It was not an easy task, and his work left many countless hundreds of failed attempts floating in the Iavodell. Eventually, though, he created the planet Yil just as he had planned, and it spun around the Sun in peace. A magical barrier composed of Yilr-Gax's will held the waters of the Iavodell out (except for just the right amount) and the air in. This would be the perfect bed for life to begin.
Yilr-Gax has gained progress in the Life domain (1/2)



DolosusDoleus
Neheb, God of the Seas
Domains: Water +2

Quote
Neheb peered curiously at Yil. Previously, they had assumed it be but one of the many spheres sent hurtling out of the Sun into the Iavodell, but as Neheb drifted closer it soon became apparent that this was no mere hunk of cold, unfeeling stone. But there was something missing from Yil, thought Neheb, for it’s surface had been ripped from the Iavodell’s embrace. But Neheb did not wish to disturb the fragile balance of Yil’s surface, for it was something new that Was, and Neheb wished to drift by and observe it in the future.

And so, Neheb entered the Starforge and created a mighty hollow needle wrought of Heliomanta bone and plunged it through the air surrounding Yil. But instead of bursting the bubble, instead it only formed a hole. From this hole the waters of the Iavodell rushed in, dousing the deepest points of Yil and creating mighty oceans. Once the oceans were filled to their satisfaction, Neheb let the needle drop to Yil’s surface, sinking to the depths of the waters.

But it is in the Iavodell’s nature to connect all things, and despite there being no physical currents to connect the two, there are still connections between the Iavodell and the oceans. These currents were weak though, and the connections small, and so the surface of Yil was protected from the mighty beings that dwelled within the Iavodell and might rend it asunder.
Neheb looked at Yil, and thought: "Needs more water." [1d6+2:5] Using a needle carved from the great bone of a Heliomanta, Neheb pierced the magical barrier between the Iavodell and the atmosphere of Yil. Water poured in, and then he dropped the needle, which fell beneath the puddle of water (or a mighty ocean, but Yil is quite small in the scale of the universe). The hole in the barrier sealed itself afterwards. Much of Yil was now covered up in the waters of the Iavodell.
Neheb has gained progress in the Water domain (1/3)



Thanik
Attaein, God of Truth
Domains: Truth +2

Quote
In the First Age of this First Era, Twelve Thoughts had been borne out of the nothingness that was the abyss of reality, but all implanted with an innate drive and purpose. One by one the Twelve set out, defining the Dream of Reality all Thoughts shared, and as each had defined a definite Them, the others sought distance into what would become Them in turn. In this first age twelve gifts came to pass that would define this collective Dream. The first whispers of strife are uttered by those touched by Conflict.

The Sun. The Slate. The Iavodell. The Worldmind. All were created in this First age, among other things. But there was yet more to accomplish.

In the Second Age, Reality grew ever more connected and diverse still. Attaein's children stretched far into both all that was and all that had been, and the tools with which conscious minds could bend the very underlaying fabric of Reality was realized. Yet the rage of those children touched by Conflict brewed - the network was fragmented.

The Angels. The Heliomantas. The Currents. The Black Hole at the edge of the Shadowfel. All were created in the Second age, among other things. But there was more...

In the Third came yet more splendor - the Sun expanded to house the Furnace of the Gods from which a torrent of creation arose. From the edge of infinity, dark angels jealously clawed at the light under which most of creation resided. As the Erdanous had grown to defeat its inner conflict, so too the Others sought Guardians of their Creations, for they saw how precious and fragile all was in the Dream. What's more - Two thoughts of Others joined together so as to break the Veil, and in their stead One more had added their voice to the cacophony of reality. The Worldmind now understood both that which lay within and beyond itself.

The Starforge. The Guardians. The Endless Dungeon. The erstatz stars. All were created in the Third age, among other things. And yet, it was not enough. He felt it may never be for him and the Others that were not him.

And so Attaein kept track of the Truth. Observing and listening, as he always had, what would come of the Fourth Age. Slowly, but surely, the erstatz stars were now being joined by the planets of Yilr-Gax, filling the void with yet more novelty. Among them, too, was the World upon which mortals will live on - the Pearl of Yilr - made possible by the very rules set upon the Universe by their collective Dream. The Universe now had a Body, a Mind and Thirteen Souls - and Attaein had taken it upon himself to construct that which would bind them.

The Black Slate - as old as creation itself - still spun around its axis and the Sun as set in motion by Dleifrag all that time ago. Its unyielding nature contrasted by the shadow that formed beyond it, which was as ever changing as the whole of Reality. This Shadow following beyond the Slate's orbit was the Portal to the Plane of Chaos- a mirror image of the Slate within which all that was possible to construct from the domains existed somewhere. And it was perfect.

The threads of the Worldmind wrapped around this artifice whole... and held. As the Slate continued in its motion around the Sun, so, too, the mirror world formed with the help of Dleifrag, its shape becoming elongated and twisting as the Slate spun- swathes of rock and metal mirroring that of the Slate from within bending in and around impossibly, weaving the threads of the Worldmind into themselves. For a year the Slate turned, and for each turn a twist was added until the two ends met again where on the original Goladrath had taken a bite out of the disc. Here the sides interlocked, and it was now such that only one side existed. Thus was born the Regadon - The Crown of the World and the Realm of the Gods. A knot of numerous twists which advanced along as the Slate had before in its orbit, day and night and all; its surface interwoven with the waters of the Iavodell and the fabric of the Erdanous, and as such malleable by sheer will. And running through its center, in its endless depth, was a ring of light as testament to the portal at the Regadon's core.  From it, the light of the Sun shone out and through the strand-embedded rock as if through diamond. Of its surface Attaein crafted gleaming city-temples of more opaque white stone for each God, and in Each laid shrines that could allow entry to and fro whatever realm they felt the need to draw from, should such a need ever arise, or allow them to see anything within the Worldmind as if seen through a window.

It was from here, he hoped, that the Others could oversee all that occured in Creation when the Second Era inevitably came.

And thus, in the vast network of the Worldmind that spanned all that was-

There was satisfaction.

TL;DR The thing draws material from the Portal, which Attaein stretches into a thin ring, and mirrors the Slate's orbit at the Portal's original location - with twists matching the day-night cicle and progressing as fast as the Slate does around the Sun. Read the end bit for the cities filled with shrines, temples, walkways, walls etc. From what I've talked with Kot (though do wait for his action) Dleifrag allows the Portal's shape to be twisted and will supply the material for the thing - both are to make it easier.
With the help of Dleifrag, Attaein pulled material from the portal of Chaos which stood close to the Black Slate. From this material, he created a vast ring, with a twisting shape which mirrored the coin-spin of the Slate, called Regadon. This was made of rock, interweaved with the threads of the Worldmind, and the Chaos portal all through the center. Light from the Chaos portal showed through the enchanted rock like it were diamond. Its shape was that of a mobius strip with many twists, and the twists actively moved and progressed along it so that a point would turn towards the sun and then away in time with the days on the Slate. From afar, it looked like a hazy, colorful translucent glow in the Iavodell. Regadon now stood as a giant ring, outside the orbital path of the slate and concentric to it. Lastly, Attaein adorned it with temples to each of the Thoughts which existed now, so these could be their places to watch the Slat (or Yil) from above when live flourished on them later.
Attaein has gained progress in the... Truth domain still, I guess. (1/3)



Chiper9
Morrak, God of Death
Domains: Death +2

Quote
With the needs of the future dead taken care of Morrak took a moment taken in the work he and other thoughts had made. Great realms filled the void that was and grand beast made it there home. While the sight of these creations were interesting out in the wild, Morrak decided that it would be nice to have them close at hand so they could be easily admired when his sight waned and power lessened.

At the center of his Mausoleum on top of the tallest hill, Morrak creates a museum in the form of a tower with wooden beams, ivory blocks and a roof resembling the shell of Goladrath. Morrak's Museum reached the top of his realm and on the roof lays a door, which only Morrak can open, that lead to entrance of his realm. The Museum is broken into countless layers and each having an exhibit to be filled with the most interesting things that have lived during that time. Morrak moved the first dead Heliomanta into the first floor and the other beings of note that have died into the first floor. With the Museum finished for now, Morrak leaves the door open for visitors as long as they don't touch his collection. If they don't follow the rule then they will become apart a new collection stored in the basement.

Then with his project finished in his own realm, Morrak takes a spot on the Regadon and watched as Yilr-Gax worked away creating a new perfect world.
Morrak makes a place in his realm called the Museum, the first of its kind. Taking pride of place, in the center of his Mausoleum at the top of the tallest hill in the place of the dead, this is an archive of all the things that have lived. Everything which lived should be remembered. On the first floor, he placed a single example of everything which had died in these past eons. The second floor would wait for things to change. He also placed the magic of his will on his displays: those who interfere with them would be doomed to be part of the collection.
Morrak has gained progress in the Death domain (1/3)



Shadowclaw777
X’arilyg, God of Shadows
Domains: Shadow +2

Quote
X’arilyg seeing the Psychopomps not being able to parasite the energy of other sources, was displeasing they were too weak but before they could be improved they needed a resident point in the universe, yes the new planet that was created Yil, many would refer to it as the planet where the center of life will sprout through the disc world challenges that title as well. X’arilyg sends dark and powerful energy towards the Black Hole, launching the mass, dark obsidian colored stone filled with impenetrable negative energy into existence as any living creatures feels the dread when they reside here as it saps and harvests its life force that the Xunar can't control, it takes the shape of a cosmic object and a giant triangular prism to pyramid physical form takes place, this Black Pyramid Moon orbits around Yil and indeed the Moon manipulates the gravitational forces and currents of Yil. The Moon known as Xunar, is segmented with millions of black edged steps for a planetary object, it spews an aura of shadowy energy that transfers the water of the Iavodell into a dark, refracting, color as the water becomes that the Sun can’t even penetrate, and translates itself into more shadowy energy as a sphere of darkness covers the pyramid moon.

Even further, this is where the Psychopomps lay, in the top of Xunar lays a portal that connects it to the Black Hole of the Shadowfel, the portal maintains the massive amount of gravitational force to a reasonable level so that Xunar only creates the equivalent of force needed for it to orbit Yil from far away. The Psychopomps utilize Xunar as a transitioning point from the Shadowfel into the Material Plane, in which they can expand into the Iavodell with the protection of the shadowy aura that the pyramid moons emits from its portal arch. The moon contains the legions of them, shadowy amoebas that reside and coexist on the surface of the pyramid moon and swim around its shadowy sphere aura as it resides and permutes its existence into the Iavodell, the first lunar object to to make a spectacular show in the Iavodell. The same is done to all other planes, smaller triangular prisms that float in the other planes being named Xire, Xarth, Xausoleum, etc while they don’t contain the shadowy aura that Xunar they all contained the Red Portal on the top from itself to the Shadowfel, a source of plane shifting and teleportation between all the planes. The expansion of the Psychopomps is at hand.
Seeing that his Psychopomps are weak to the light of the sun, X'arilyg begins to create Xunar, a shadowy moon with the form of a black pyramid orbiting Yil. It projects from its base an aura of shadow, within which the light of the Sun is dimmed at weakened. Within it the Psychopomps move freely, taking matter from Yil, and chasing away angels which tread there. [1d6+2:3] Only one of these pyramids is made, for it takes a great projection of the Black Hole's power. The Psychopomps [1] vs [2] aren't fast enough to chase down angels, but feed also on Heliomantas and sometimes elementals which stray too close to the shadow, though the Barbarnacles keep them at bay for the most part. The Psychopomps have a taste for moving things, which give them to most energy to convert into shadow.
X'arilyg has gained progress in the Shadow domain (1/3)



TricMagic
『 』, Kūhaku, God of Nothing
Domains: Nothing +2

Quote
『 』 Looks upon the ever growing world, and sees much. However, it is time to put the finishing touches to the world itself. And so, taking Nothing, and reaching beyond to the edge, They stretch it to cover all of Reality, both the beneath, and far far above.

The one above however, is not like the one below. Rather, what goes below, travels to the skin above, and from this meeting, a new domain forms, that of the Aether, a realm of Energy & Potential & Souls of those who have passed into Nothing, and been reborn anew. This is the Cycle of Souls, Reincarnation. With their servant, the Reaper of Souls, helping them, they further split it into the Lower Aether, which sits above Reality, and the Upper Aether, which sits above Lower Aether and Below Nothing.

From the Aether does Energy fall into the Reality made by the other gods. While it is possible to travel to the Lower Aether from Reality, only gods and those who have passed through the cycle can enter the Upper Aether, with mortal souls having to have traveled through Nothing to reach it. And so the Cycle of Reincarnation is Created, separate from Nothing, yet tied to it.
The God with no name, who created the Nothing, now creates the Aether, the opposite of the Nothing. From Nothing, the Aether makes and re-makes the energies of life, matter and the universe to begin anew. This facilitates the creation of new things from the things that are gone, and imposes a balance. There are two layers of the Aether, possibly redundant to each other, but the will of Kuhaku is known only to himself.
Kuhaku has gained progress in the Reincarnation domain (1/2)



Powder Miner
La Chaleur, God of the Hearth
Domains: Air +1, Fire +1

Quote
If Megiddo successfully creates the Elementals, La Chaleur reaches out and touches the fire of which the ones in his plane are made, altering their nature irrevocably to be as its nature is. These Elementals, instead of seeking to fight and join and split, become cooperative entities that can combine or split at will as is needed to carry out their task (for which they have been granted the ability to travel the material plane): to provide life and warmth to the Iavodell and the worlds within it wherever that life and warmth are lacking.

For this reason, many of the Fire Elementals -- now referred to as Hearthlings -- are sent to Yil's orbit, to combat the draining influence of Xunar, the Dark Moon. But it is not through violence and whatever might pass for blood between flame elementals and shadow beings that the Hearthlings combat Xunar and the Psychopomps. Instead it is through giving back what these things of Shadow drain, as the Hearthlings are commanded to push many of the stars to cage Xunar, areas of warmth and light to counter the expanding of shadow, and to focus on giving life and warmth to whatever things the Psychopomps might drain. Should they be at risk of extinguishing by the Iavodell, La Chaleur will give the Hearthlings bubbles of air from its own form.

If Megiddo DOESN'T successfully create the Elementals, La Chaleur just makes the Hearthlings itself and commands them to do this anyway.
[1d6+1:3] From the flame elementals, La Chaleur creates his own Hearthlings, which represent the warmth and life-giving aspects of flame rather than the destructive and chaotic nature of most elementals. They cannot be in the waters of the Iavodell without air, and the air they can bring with them does not last long, but they can pass through the currents from the flame to Yil. They give light and heat to those things who are missing it, but many Hearthlings are overcome by the shadow and destroyed as well.
La Chaleur has gained progress in the Fire domain (1/2)


Kot
Dleifrag, God of Curiosity
Domains: Chaos +1 (1/2), Fertility (+1)

Quote
Barf construction material from The Moon portal in a chaotic manner. Do chaotic things.
[1d6+1:7] Dleifrag gets chaotic! Besides ushering forth from his portal enough material for Attaein to craft the Regadon, the great ring around the Slate's orbit, he also spews material off into the Iavodell. The currents become cluttered with small and large pieces of stone and metal, and bubbles of air, alive with the motion of the Iavodell. Some of them collide with each other and with larger bodies, some settle into neat orbits or current patterns, and still others twist off on complex and irregular paths, being launched in one direction by momentary contact with a current and returning due to gravity only to be sent in another direction. A number of small pieces settle around Yil's orbit, forming a ring rich with stone, metal and gems.
Dlaifrag has gained progress in the Chaos domain (+2)



Kilojoule Proton
Mahar, God of Stone
Domains: Stone +1 (1/2), Fertility (+1)

Quote
Pleased with the Black Slate's transformation into the domain of divinities, Mahar imposes the Law of Stone on all existing stone not part of a living creature (e.g. Goladrath):
1. All existing stone will become Primordial Stone, which is in general harder and more resistant to change of any sort. Ores in the Elemental Plane of Stone are altered to yield Primordial Metal. Mahar defers to existing gods of Metal on this matter.
2. From this point forward, no Primordial Stone can be created or destroyed, not even by Mahar. Transit from/to the Nothing Place counts as creation/destruction.
   1. If melted down, it will fairly quickly solidify regardless of its temperature, depositing the excess heat in its surroundings. This process is still slow enough that Primordial Metal, metal won from Primordial Stone ores, can be smelted and forged. It is not, however, slow enough that Primordial Lava can be passively contained without melting down its mundane surroundings.
   2. If finely divided, it will attract itself to itself and coalesce into a solid lump of stone. The smaller the pieces, the faster the process. It happens over days for grains of sand and effectively stops happening at convenient timescales for fist-sized rocks.
3. If incorporated into a creature, Primordial Stone confers sluggishness, resilience, stubbornness, melancholy, and other mythically stone-like traits. If and when someone goes around to creating magic of some sort, these will tend to be the properties Primordial Stone confers.
4. After this action, Primordial Stone's properties cannot be changed by anyone at all, whether gods (including Mahar) or their creations. They are still free to shape it or form it, for what it's worth.
No stone generated after this point will be Primordial Stone by definition and by godly fiat.
Mahar begins converting stone all over the Iavodell, the Plane of Stone, and other planes into primordial stone, whose nature is exactly has he planned: it cannot be created or destroyed (though this could come down to opposed divine power, Mahar's will for stone is mightier than other gods). It is harder and stronger than normal stone, and will not stay melted for long even in the heat of the Starforge or a molten planet core. It coalesces itself into larger pieces if it's broken up very small. It even confers stone-like properties onto objects or beings which incorporate it. [1d6+1:2] However, it seems that converting ALL the stone is not an easy task. Most of the Plane of Stone is converted, but within the Slate, Yil, and the other planets and asteroids, only the deep center of large bodies of stone becomes Primordial. Thus, Yil and the Slate have surfaces of normal stone with primordial stone deep within, small planets have tiny cores of primordial stone, and only very large asteroids have a nugget of primordial stone at the center.
Mahar has gained progress in the Stone domain (+2)



LovecraftianFairyTale
Xein’Shaan, God of Struggle
Domains: Greed +1, Anger +0 (1/2), Corruption +0 (1/2)

Quote
Xein’Shaan looks upon the other God’s creations for inspiration once more, and sees the Psychopomps. Beings that consumed matter in a way that he could respect. Well, he would respect them, if they weren’t almost useless. He decides to fix them. Xein’Shaan turns 333,333 Psychopomps into Devouring Psycho’s. These Devouring Psycho’s looked like what Xein thought Mortals would look like: Bipedal Bug-Like creatures with intimidating spikes all throughout their carapace. Additionally, Xein removed the Psycho’s weakness to light and affinity to dark, aside from them being coloured Vantablack. The only things Xein kept from the Psychopomps is their abiliy to respawn, though from the Plane of Conflict instead of the Shadowfel, and their ability to consume.

The Devouring Psycho’s consume everything near them, similar to the Psychopomps, but with one difference: the Devouring Psycho’s don’t turn what they eat into Shadow. Instead, whatever a Devouring Psycho eats will make it bigger, stronger, faster, more durable and generally more powerful. Things consumed by a Devouring Psycho, including Souls, will return to Nothing only after the Devouring Psycho is dead. It will then immediately reform in the Plane of Conflict.

The Devouring Psychos, lastly, shall be infused with Greed. They will want everything, and every sentient being that can see them will also feel overwhelming greed. This applies even to the creations of other gods, for nothing can resist the power and temptation of greed.

The Devouring Psychos are left to wander throughout the Iavodell, searching for things to consume, but mostly waiting until they are needed by Xein’Shaan.
Xein'Shaan sees the Psychopomps, and within them, the potential to spread greed for his own purposes. [1d6+1:7] Xein'Shaan looked at the Xunar Pyramid and the little black globules floating around it. He reached out to one, and filled it with greed: to his pleasure, the psychopomp drew it in like it would any other food, and turned green, then its body twisted and solidified into the shape Xein'Shaan imagined. The new creature, a Devouring Psycho, had a hard exoskeleton with a black sheen which absorbed all light, beady black eyes, bony mandibles, and little sensory hairs as well as tiny sharp spikes all over. Of its six limbs, it naturally used two to walk on land and four to manipulate tools, or all six to swim the Iavodell. He created a few more and watched them spread like wildfire, devouring Angels and Psychopomps alike and breeding more of their kind. At their core was still shadow, however. They saw poorly in bright light, and preferred to congregate in darkness. Sometimes an Angel or Barbarnacle fighting back might pry away the shell of a Devouring Psycho, and if this happened their flesh beneath would disintegrate in the sunlight much like a Psychopomp would. The nature of the Devouring Psychos was such that even when they ate an elemental, the mote of will would remain captured inside until the Psycho was destroyed, rather than resuming its natural course to accrue more elemental matter, and even on death the things released what they held only to the Nothing, if there is no Angel nearby to bring the memory of what was rightfully to the plane of the dead.
While this has been happening, the Plane of Conflict has been bouncing around existence. Last eon it collided with the Mausoleum, and matter within took on the false imitated form of dead things. This turn it collided with the Plane of Fire, and now is slowly beginning to resemble a more violent copy of the Plane of Chaos.
Xein'Shaan has gained progress in the Greed domain (+2)



Digital Hellhound
The Crone
Domains: Stone +0 (1/2), Chaos +0 (1/2)

Quote
The Crone shapes Primordial Stone into a black cauldron and fires it with the uncontrollable flame of Chaos. From this mixture are born the race of Goblins, infused both with a shard of Primordial Stone and the essence of Chaos. The light of intelligence is very dim in them yet, but in time may grow with them...

Goblins are born as miniscule mites that infest the flesh of Goladrath and Heliomantas. As they feed, they grow steadily until they resemble small, stony-fleshed humanoids which will give off more mite-sized spawn once they near the end of their lifespan. Goblins at all stages live a mostly parasitical existence and are extremely omnivorous, gnawing on anything remotely edible with their sharp rocky teeth. New goblins often take something from their environment as they are born, such as a feature of the race they infest, ensuring the species continues to grow and evolve and change as their patron wishes.

The Crone spreads the first goblins across the World Turtle and the Heliomantas. She gives a croaking laugh at her creation, for it is in the changing and mixing of things that she delights.
The new Thought, brought into the Universe by Dleifrag and Mahar, named itself the Crone. This thought was very ambitious: it sought to create life more intelligent and complicated than the celestial sea-creatures and divine servants which exist now. [1d6:2] The Crone thought long and hard to form the Goblins, but found their forms more elusive than hoped. First the Goblins are born as tiny mites. Too small for most creatures to give them attention, they spread through the Iavodell living off of the Heliomantas, World Turtle, the warm rock of Yil, and other celestial bodies (though they grow very slowly off of this less energetic food source). However, they never grow fully to humanoid size, and their brains never develop beyond eating and crawling. In the course of their metamorphosis, the Goblins invariably die, unable to survive their change in structure. They collapse under their own weight, their bodies cannot bring in enough food, cannot extract enough oxygen from the air or the waters of the Iavodell, cannot pump blood out to the muscles in their limbs. Creating life is hard! To be fully realized, this creature will need more work.
The Crone has gained progress in the Chaos domain (+1, 1/2)



Glass
Acter Nobody, God of Improvement
Domains: Mechanical +2

Quote
Acter, having finally managed to get around to his godly duties after dealing with a variety of distractions, sets about setting up the infrastructure to allow mortal vessels to sail the skies and visit other planets than their own. The setup allows for something akin to skimming along the surface of the Iavodell, or maybe the Nothing or the Aether. It's not entirely clear.
The point is that mortals, with properly constructed ships, will be capable of breaking free of gravity's bonds and explore the endless array of worlds the gods mostly Yilr-Gax (but probably some other gods at some point) made for them.
Acter, like Yilr-Gax, is already deep into thinking about how to create a world in which mortals will live. While Yilr-Gax creates a home for them, Acter Nobody begins experimenting with tools the mortals might use. While these are curiosities, tiny toys to a Thought which can Think itself to be somewhere in the universe when it pleases, to the Mortals they may be a way a life. Still, no Thought has seen a mortal before. They do not know how big or small they are, or what they will look like, and mostly only Yilr-Gax and La Chaleur have given much thought to what they will need to survive. So, Acter Nobody makes his best guess as to what a vessel which carries mortals thought he Iavodell might look like. [1d6+2:4] Acter supposes that the Mortals might live on Yil, so they will breath in Air, and a ship should hold in Air. What he conceives is a teardrop-shaped metal capsule, with a door of metal, and windows of glass to let in light. From hardened oil Acter creates Rubber, a substance which will seal the gaps around the door and windows. There are also fins, two large ones to propel the craft and four tiny ones close to the rear to steer it, each attached to a rod which passes through a rubber sealed hole to the inside, where it can be grasped and moved. Hopefully, the mortals will find this to be of good use.
Acter Nobody has gained progress in the Mechanical domain (1/3)



Now, there are three bodies which mortals might inhabit orbiting the Sun, the main source of warmth and light in the Iavodell. Yil is a spinning sphere which has an atmosphere contained within a magic barrier between it and the Iavodell, half-covered in oceans. It is now adorned as well with a ring of orbiting stones, as well as an evil black pyramid of death. The Black Slate is still mostly untouched since its creation, spinning like a coin as well as orbiting the sun, its barren rocky surface in direct contact with the Iavodell. The back of the World Turtle, Goladrath, is much the same, and Goladrath swims ever around the sun. Outside all of this is the great ring of diamond, Regadon, a place for the Gods to watch life develop, though for now they are likely more concerned with getting involved directly. The Iavodell is now full of stuff, asteroids and planets big and small, though none of them are quite inhabitable, as well as the starlets whose fire warms the water. The currents of the Iavodell lead from the Sun at the center to all of the planes at the edges of the infinite sea. There is just a little life, or things analogous to life: simple monstrous sea creatures swim the cosmic ocean, and tiny divine servants enact the conflicting wills of the Gods.

With a pop that traveled through the whole Iavodell, a greater and brighter Thought than the others appears. All of the Thoughts can hear: "I see you have been busy creating! That is good. This is your last chance to finish what you are working on. When I return, I will grant you the ability to see the world you have made much closer and in greater detail, but you will also lose your ability to see the whole cosmos at once, as you have been doing. Good luck." It is the final turn of the Age of the Cosmos.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei
Pages: 1 ... 6 7 [8] 9 10 ... 16