For the sake of sanity, actions take place in sequence rather than simutainiously. For the sake of fairness, the order in which actions are taken is determined randomly, rather than giving priority to whoever posts quickest.
The net result of this is that this game is quite RNG-based in a way that you can't really strategieze around.
Crap, at least I got drunk.
Find arms run away heal myself if possible
Name: Mike the drunkard
Phys. Description: 180 cm tall classic naked skeleton
Backstory: Mike was a Irish man who infamous for starting fights in pubs, and escaping said fights without a serious injury. However his luck has finished and his last fight killed him.
Type: Skeleton Brawler
Ability: Rage. Becomes strong and more able to take a beating. However it seems that using rage for a long period of time damages the bones of his body
Condition: Broken (head and arms missing)
Status: Drunk and on holy fire
Stats:
Threat: 8
Menace: 2
Fright: 0
Spookiness: 0
Inventory: Broken beer bottle, Combat knife
Your arms remain attached to the trenchcoat skeleton. You don't really have any easy way of reattaching them.
[Menace: 4]
You back away, leaving a streak of holy fire behind you. Unfortunately, you are still on fire, and it
[size=14]BURNS[/size]
The reaction between the holy energy and your desecrated spirit causes both to annihilate each other, resulting in an incredbily hot fire. Your remaining bones become soft, then become ash. Just before complete destruction, your spirit manages to escape the doomed body and slip away.
[Type: Shadow]
[Condition: Damaged]
[Status: None]
[Threat: -3]
[Menace: -2]
[Items lost: all of them]
"Stupid chair making me trip!"
Throw the lawn chair at the headless and armless skeleton.
Name: Old Man Jenkins
Phys. Description: He looks like your generic grumpy old man, he wares a dress shirt with suspenders and long grey pants.
Backstory: He's not sure how he got to this arena, but it probably has something to do with those darn neighbour kids, and he doesn't like it one bit.
Type: Grumpy old human
Ability: Get off my lawn!: Allows him to pick up any nearby opponent no matter how big, and throw them far away.
Condition: Intact
Status: Grumpy
Stats:
Threat: 1
Menace: 3
Fright: 3
Spookiness: 3
Inventory:
Rake
Folding lawn chair
Newspaper
Shotgun
You toss the chair at the skeleton, now just a burnt charcoal statue. The impact causes it to collapse into a pile of ash.
[Item lost: Folding lawn chair]
Finish him off with the sword
Name: S. K. Lerman
Phys. Description: Very obviously a skeleton. However, he is utterly convinced that he's human.
Backstory: A man who believes he must escape the arena and return to the outside world, this lead him to become a monster hunter. What he doesn't realize is that he is a skeleton. He isn't trapped here, he just lives here.
Type: Skeleton Monster Hunter
Ability: Mournful Yodel: He can yodel so sadly, that all who hear it instantly want to end their suffering. Or destroy their ears, but that's a formality.
Condition: Intact
Status: Boring
Stats:
Threat: 7
Menace: 3
Fright: 0
Spookiness: 0
Inventory:
Trenchcoat
Cowboy hat
Cool boots
Sunglasses
Harpoon gun
Bear trap
Cane sword
Bottle of Unholy water
Bottle of Regular water
Sadly, you cannot destroy the monster, as it is now a pile of ashes.
Ugh! Dash back and rip some blood bullets from my thigh, then heal up to full with a blood vial. Swap to the gatling gun and start walking backwards while firing at the monsters attacking me, focusing fire on whichever one is closer.
Name: Good Hoonter
Phys. Description:
Normally. Ready for Battle. Backstory: He was stabbing people with a reiterpallasch when he got lifted up into the air by an invisible something or other, and then squeezed to death. He woke up here.
Type: Hunter.
Ability: Wreck a Fool with a Bone-Ashed-Cannon: Loses one Menace to draw and bone-ash his cannon, which he then presses against his foe's face before firing.
Condition: Damaged
Status: None?
Stats:
Threat: 3+
Menace: 3- (I don't *think* I'm supposed to lower this yet, since I didn't actually do the technique last turn. Plus you're already being a bit of an ass about people not posting their sheets.)
Fright: 1-
Spookiness: 3+
Inventory:
Reiterpallasch! Dual-wielded with:
Gatling Gun!
Cannon!
Beast claw (drops all other weapons upon use, becomes beast)
Augur of Ebrietas
Twenty blood vials
Twenty-nine quicksilver bullets
Quickstep, quickstep, Tanto...
[Menace: 4]
Surprisingly, ripping some of your blood out to use as bullets
hurts.
[Item gained: 5 Blood bullets]
[Menace: 4]
You jam a vial of magical blood into yourself. Somehow, the broken glass and "donated" blood makes you
more healthy. Your wounds seal back up.
[Condition: Intact]
[Fright: 6]
You use your speed to cheat and just keep taking actions in a turn based game. Whipping out your gat, you LAY WASTE to EVERYTHING THAT MOVES.
[Item lost: all your bullets]
[Kledra's Menace: 1]
The hail of bloodtingey goodness rips off a few of the spider's limbs.
[Kledra's Condition: Mangled]
[Hunter's Hunter's Hunter's Hunter's Menace: 1]
The revenant is likewise wasted, sparks flying from where the bullets impact blades. It's a little hard to tell, but they're definately covered in more holes now. Thier left arm hangs loose, attached only by a few interlocking blades.
[Hunter's Condition: Mangled]
Name:Kledra
Phys. Description: A large spider made of bone with 8 glowing purple eyes in the shape of an octagon
Backstory: She was accidentally created by a sorceress, but after killing a lot of people in a village, the sorceress banished her to the arena
Type: Bone Spider
Ability: Webbing: Kledra can trap an entity within a magical glowing purple web. Creatures trapped in the web gradually take damage, healing Kledra's wounds until they either break the web or die
Condition: Intact
Status: Can see in the dark
Stats: (divide 10 points among your stats. also declare each stat as + stance or - stance (IE Threat: 5+) stance can be changed at any time.)
Threat: 2+(Offensive power, strength.)
Menace: 2+(Defensive power, endurance.)
Fright: 1-(Reaction, rapidity, accuracy.)
Spookiness: 4+(Perception, stealth, movement.)
Inventory: N/A
Run towards and begin eating the one that broke out of my web
[Spookiness: 3]
You inch forwards on your damaged legs. It's not good; if you want to continue functioning, you'll have to devour something's life force.
[Threat: 3]
You cannot reach the human as it's backpedaling away, down the hallway.
The Revenant grabs a wooden handle from it's midsection and pulls out a full-sized glaive out of waist wide space. It swings it toward the other Hunter, using the flat of the blade to knock him towards the Bone Spider.
Name: Hunter's Hunter.
Phys. Description: A person of indeterminate gender with bladed weapons festering and festoon their entire body. Screwdrivers have been driven through the back of fingers and pushes the nails out from under them. Ax blades have been lodged into their feet, splitting each foot in half. Their face is unrecognizable as mass of swords, spears, and knifes pierces every inch of Hunter's head.
Backstory: The victim of a lynching, the sinners left weapons embed into Hunter as a warning to others. When reports of people more people being impaled and festooned with weapons came in, including those involved in the lynching, it became a warning to a different sort of folk.
Type: Revenant
Ability: Of Blades. Gain resistance to all weapons and immunity against pointed or edge weapons (swords, daggers, spears). Melee attacks against Hunter in this state will consume any weapon involve, effectively destroying the weapon.
Condition: Damaged
Status: Nada
Stats:
Threat: 4
Menace: 5
Fright: 1
Spookiness: 1
Inventory:
-A shit-ton of bladed and pointed weapons.
-Like, just a whole bunch of pointy stuff.
-You would not believe the sheer amount packed into this undead abomination
-Like a cursed treasure chest that dumps swords everywhere.
-Only the swords get dumped into your chest, face, legs, arms, and groin.
[Menace: 6]
You grab the handle at your midsection with your one good arm, and pull it free. In a dramatic explosion of gore, the glaive's blade severs your upper body from your lower body. Your chest, head, and right arm holding the long weapon fall to the floor with a thump, while your guts and legs stand dumbly behind you.
[Condition: Broken]
[Item gained: Sweet Glaive]
It's okay; you can work with this. Right?
Prepare to smash the boss who comes into the library in with my phantom guitar, making sure that it gets three feet under
Name: Ghost of Dead Songs (GDS for short)
Phys. Description: A black phantom that wields an amazing electric guitar, even in the grave of dead you still need Metal music
Backstory: Once was a great musician who made great strides in ear-räpe, horrible electro music, and even dubstepped he made a satanic ritual to make sure his legacy and his music would last on forever however it was a NotLikeThis moment when he became a ghost.
Type: Musician Wraith
Ability: Soul Succ: takes the vitality and damages the physical form of the creature leaving them withered and emaciated by doing a ghost sucking motion, not an advised method for stretching
Condition: Intact
Status: Still attached to the physical world
Stats:
Threat: 2
Menace: 4
Fright: 0
Spookiness: 4
Inventory:
Ghostly robes
Phantom electric guitar
"Welcome!" A large skeleton appears, wearing a dark robe and wielding in one hand a scythe / microphone stand and in the other hand a shield.
You saunter right up and attempt to whap him in the head.
[Threat: 2]
The attack clangs off of the boss's shield. Dammit, you're supposed to be incoporial! Why do you have to actually collide with physical matter only when it happens to be inconvenient!?
Death Metal sidesteps and takes a swing at you with his scythe.
[Menace: 3]
It hurts far more than it has any right to.
[Condition: Damaged]
Name: Thaxabatus the Eternal
Phys. Description: A white plastic bag that looks kinda like a ghost when the wind catches it just right
Backstory: Cooked up in a vat of polyethlene in a plant somewhere, Thaxabatus had a pleasant enough early life carrying groceries for his human overlords. He was less pleased when he was then re-purposed to line their kitchen tidy, a truly loathsome fate for a proud plastic bag.
It was then that he began to nurse a deepset grudge against humankind. Managing to escape an undignified end in landfill thanks to a windy day and a human that was too lazy to tie him shut around his contents, Thaxabatus flew on on the raging winds in search of vengeance. The wind itself seems to have allied itself with him, and taking inspiration from human folklore he has modeled himself after the ghostly apparitions they fear so much.
Type: Imitation ghost and windmancer
Ability: Gust (conjures a powerful gust of wind either to propel himself or buffet enemies)
Condition:
Status:
Stats: (divide 10 points among your stats. also declare each stat as + stance or - stance (IE Threat: 5+) stance can be changed at any time.)
Threat: 1
Menace: 2
Fright: 3
Spookiness: 3
Inventory:
Attempt to disentangle myself.
Then, swoop down to investigate these turtle-like beings.
[Spookiness: 1]
Nope, not happening. BOTH of your handles are caught on the windowsil. There's no way this is going to budge unless somebody with HANDS and FINGERS comes and sets you free. Or...
A powerful breeze comes up suddenly, catching your and pulling so hard that the window slices right through your arms! Painful, grusome mutilation!
Or it would be, if you were alive. It doesn't really matter as you are a nonsapient, inert piece of plastic. You blow onwards, into the woods in search of innocent animals to murder.
[Spookiness: 1]
This time, you get caught on a branch.