Just found this thread. Can't say more versions of cataclysm is a bad thing
But I didn't see any long term goals. Are there any? Are we open to suggestions/requests here?
My approach is more homeopathic -- I'm still learning "what the game wants to be" (basically, if you can do it in a B movie you should be able to do it here), and part of that is making sure everything "works". I don't particularly like the notion of "magazines of Top Gear of meat sandwich", but tracking down how I mistranslated the inherited code before 0.2.0 is not going to happen reasonably quick; the last few commits have built out test drivers for round-trip testing of the JSON for items. I can't guarantee those test drivers will reach map chunks by the end of April at this time.
I will record all suggestions to GitHub, but they'd have to be very precise to actually land "quickly". At this point I'm not going to do any high-risk restructurings until after the 0.2.2 release and start of the 0.2.3 unstable/Przybylski's Star series.
The Uncommon Cold of Wuhan is causing some radical increases in both paid and unpaid work hours. The hiatus in commits for ~2 weeks on both RS Revived and Cataclysm:Z was from that.
Also, on the topic of rouge survivor, I always wondered if it would be easier to just remake the game in cataclysm. They are both tile based. Cata seems to cover everything that rouge survivor does and more. Sounds possible with more potential for changes.
Not really. I'd have to restructure Cataclysm:Z's map data and AI to look moderately more like RS Revived's first. (This needs doing to make events work properly.) About a third of the required fundamental changes in that direction have landed in trunk so far.
I do expect to put usable vehicles into RS Revived using Cataclysm's design work; however, most new features for RS Revived are soft-blocked by CPU/turn at this time.