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Author Topic: Dwarf Fortress -Drawings- : Tales of the Deer Wizard  (Read 170085 times)

DerMeister

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Re: Dwarf Fortress -Drawings- Interactive RPG Thing
« Reply #30 on: October 27, 2019, 08:03:47 am »

What about playing as harpy, queen antwoman, gremlin, brown recluse spiderman or troll? I can play all five characters, if you draw them.

Six characters? Right from the beginning? That's a little bit too much, I think. Of course, no problem drawing any of these five, but still?

What do you think, other players? Do we want to appease DerMeister?
Draw all. When I will see drawings, I will choose two or three characters and give other to another players.
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Quaksna

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Re: Dwarf Fortress -Drawings- Interactive RPG Thing
« Reply #31 on: October 27, 2019, 09:01:26 am »

What about playing as harpy, queen antwoman, gremlin, brown recluse spiderman or troll? I can play all five characters, if you draw them.

Six characters? Right from the beginning? That's a little bit too much, I think. Of course, no problem drawing any of these five, but still?

What do you think, other players? Do we want to appease DerMeister?
Draw all. When I will see drawings, I will choose two or three characters and give other to another players.

Oh, but... Ya know, you're sharing the character, now, the deer guy. It's not like every forum member has their own...

If you want so much, I'll get you some harpy, queen antwoman, gremlin, brown recluse spiderman or troll in future, later. But the noble assemblage of Bay Watchers have come to a consensus, not now. Let's see what Blackhoof is doing. Maybe he'll bump into some of your preferred creatures soon.

Superdorf

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Re: Dwarf Fortress -Drawings- Interactive RPG Thing
« Reply #32 on: October 27, 2019, 09:06:58 am »

A proposed solution to our name troubles:

We are Catahecassa... but civilized folk keep calling us "Stagley" for some reason. We don't know why. It's very irritating.
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Strik3r

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Re: Dwarf Fortress -Drawings- Interactive RPG Thing
« Reply #33 on: October 27, 2019, 10:24:30 am »

Spoiler (click to show/hide)

A proposed solution to our name troubles:

We are Catahecassa... but civilized folk keep calling us "Stagley" for some reason. We don't know why. It's very irritating.
Welp, guess you can always count on Superdorf to deliver the best ideas. :)


Also, regarding our characters skill set:
Im pretty sure that "Herbal Medicine" also includes herbal poisons... I'm just saying, just for future reference ;)
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King Zultan

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Re: Dwarf Fortress -Drawings- Interactive RPG Thing
« Reply #34 on: October 28, 2019, 03:25:18 am »

A proposed solution to our name troubles:

We are Catahecassa... but civilized folk keep calling us "Stagley" for some reason. We don't know why. It's very irritating.
Welp, guess you can always count on Superdorf to deliver the best ideas. :)


Also, regarding our characters skill set:
Im pretty sure that "Herbal Medicine" also includes herbal poisons... I'm just saying, just for future reference ;)
It sounds like a safe assumption, because you have to know what is harmful to avoid giving it to your patients.


Also +1 to Superdorf's suggestion.
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Quaksna

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Re: Dwarf Fortress -Drawings- Interactive RPG Thing
« Reply #35 on: October 28, 2019, 05:20:55 am »

It has begun...


Spoiler: Original (click to show/hide)
« Last Edit: July 30, 2023, 04:57:42 am by Quaksna »
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Strik3r

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Re: Dwarf Fortress -Drawings- Interactive RPG Thing
« Reply #36 on: October 28, 2019, 05:52:25 am »

Most probably a hunter... Still we'll want to interrogate whomever this is.

Lets approach the figure, slowly in a non-threatening manner, but if it tries to run or attack, try to call upon a spirit to restrain it.
(whether actually summoning a spirit is successful or not is not important, but it is important that we try.)
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King Zultan

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Re: Dwarf Fortress -Drawings- Interactive RPG Thing
« Reply #37 on: October 28, 2019, 06:38:44 am »

Most probably a hunter... Still we'll want to interrogate whomever this is.

Lets approach the figure, slowly in a non-threatening manner, but if it tries to run or attack, try to call upon a spirit to restrain it.
(whether actually summoning a spirit is successful or not is not important, but it is important that we try.)
+1

I think we should kill it after we interrogate it, because it killed our friend.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Strik3r

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Re: Dwarf Fortress -Drawings- Interactive RPG Thing
« Reply #38 on: October 28, 2019, 07:14:26 am »

Most probably a hunter... Still we'll want to interrogate whomever this is.

Lets approach the figure, slowly in a non-threatening manner, but if it tries to run or attack, try to call upon a spirit to restrain it.
(whether actually summoning a spirit is successful or not is not important, but it is important that we try.)
+1

I think we should kill it after we interrogate it, because it killed our friend.
Lets figure out what happened, first. If it is a proficent(judging by that shot) hunter, it may be worth more to us or our tribe alive than dead, not that it'd make up for the death of our friend. This is of course assuming that this was, as i suspect: an accident.

Else... Well, ideally we'll take it back to our tribe so that the tribe's elder can deliver the judgement, but in all likelyhood we'll have to do it ourselves.
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DerMeister

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Re: Dwarf Fortress -Drawings- Interactive RPG Thing
« Reply #39 on: October 28, 2019, 02:21:42 pm »

It has begun...

Spoiler (click to show/hide)
Throw spear to this figure. And gore this figure by antlers. What if this figure kill companion? Also this figure will be source of clothes.
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King Zultan

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Re: Dwarf Fortress -Drawings- Interactive RPG Thing
« Reply #40 on: October 29, 2019, 01:46:31 am »

Throw spear to this figure. And gore this figure by antlers. What if this figure kill companion? Also this figure will be source of clothes.
Maybe we should wait to kill him until after find out what is deal is.

But also yes we should steal his pants after everythings said and done.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

DerMeister

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Re: Dwarf Fortress -Drawings- Interactive RPG Thing
« Reply #41 on: October 29, 2019, 09:50:54 am »

Throw spear to this figure. And gore this figure by antlers. What if this figure kill companion? Also this figure will be source of clothes.
Maybe we should wait to kill him until after find out what is deal is.

But also yes we should steal his pants after everythings said and done.
If we not kill him, we will not have clothes.
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Enemy post

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Re: Dwarf Fortress -Drawings- Interactive RPG Thing
« Reply #42 on: October 29, 2019, 09:52:49 am »

But if we stab and gore him, the clothes might be damaged.

Better strangle him.
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DerMeister

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Re: Dwarf Fortress -Drawings- Interactive RPG Thing
« Reply #43 on: October 29, 2019, 12:53:56 pm »

But if we stab and gore him, the clothes might be damaged.

Better strangle him.
What if attack only head, directly in face? Eyeless enemy will be easier to strangle.
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Enemy post

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Re: Dwarf Fortress -Drawings- Interactive RPG Thing
« Reply #44 on: October 29, 2019, 12:55:20 pm »

Makes sense, but we should capture him first. If he killed our friend, then we can take his clothes after we finish him off.
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