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Author Topic: Well well we’ll ( Spitballing ideas)  (Read 2230 times)

Tyrant Leviathan

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Well well we’ll ( Spitballing ideas)
« on: October 18, 2019, 08:57:46 pm »

College has kicked my writing ass aside, got to keep grades up. But when I get a break may post again.

Was curious to which of these things sounds appealing.

1: Pangaea 2.0: A mix of Conan the Barbarbian, Primal and High Fantaay. Lead your people in a cruel unloving world to stay strong.

2: Orbiter 2.0: On the ship again. This time a plot twist so resources are not limited and 5 endings as opposed to 3. Also thinking all players start on same side, but as team leaders get some independence.

3: Something super hero based in terms of the “Boys” a a suggestion game.

4: Thinking trying Hunters Of Darkness again. May keep a lore thread for all characters and stuff.

5: Stellar Legions 3.0 or not Warhammer40k. This time with map and a plot!

King Zultan

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Re: Well well we’ll ( Spitballing ideas)
« Reply #1 on: October 19, 2019, 02:44:22 am »

I've been wandering where you went.

I like the sound of number one.

3: Something super hero based in terms of the “Boys” a a suggestion game.
I'm not sure what you mean with this one.
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Tyrant Leviathan

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Re: Well well we’ll ( Spitballing ideas)
« Reply #2 on: October 22, 2019, 01:45:54 pm »

It’s based off Garth Ennis the Boys. Super world where heroes are all solar hungry attention whores when not saving the day, aside their own issues.

Players manage a team to deal with them, should they try to do something stupid.

I also had a idea for a alternative Arms Race with 9 nations ( sides of 3, based on actions of prelude.)

It takes place in Fantasy 1700 style world. Just need a map and pal who will keep coloring land marks as I got rules down.

King Zultan

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Re: Well well we’ll ( Spitballing ideas)
« Reply #3 on: October 23, 2019, 05:32:43 am »

9 nations in an arms race sounds like a lot to keep track of.
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Tyrant Leviathan

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Re: Well well we’ll ( Spitballing ideas)
« Reply #4 on: October 23, 2019, 08:09:13 am »

It’s more like three nations with three different design teams as alliances.

Also the arms race is different in that somethings are outright banned depending on subject matter.

Also a game where resource points matter in buying/healing units and what research you do. ( 12 a turn. 3 for randomizes research and pick what it is. But for six, get to pick the actual field you want researched.)

Just yeah aiming for unique/weird combat times. Debating if I should be a npc faction myself in WH and GP games. Without metagaming of course as I love designing stuff.

King Zultan

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Re: Well well we’ll ( Spitballing ideas)
« Reply #5 on: October 24, 2019, 04:21:23 am »

Three teams still sounds like a lot of work, also what do you mean by unique/weird combat times?
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Tyrant Leviathan

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Re: Well well we’ll ( Spitballing ideas)
« Reply #6 on: October 24, 2019, 09:25:36 am »

Just 2 sides now ( with multiple teams to represent countries in alliance.)  And weird thing I mean I do not really describe, just sone interesting/out of mind/crazy/fun designs.

Edit: Still keeping resource system and buying though.
« Last Edit: October 24, 2019, 10:48:36 am by Tyrant Leviathan »
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King Zultan

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Re: Well well we’ll ( Spitballing ideas)
« Reply #7 on: October 25, 2019, 07:06:36 am »

How many people would be on the teams or would only one person be on a team?
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Tyrant Leviathan

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Re: Well well we’ll ( Spitballing ideas)
« Reply #8 on: October 27, 2019, 10:36:43 pm »

Depends. I guess two tops. Though all on side can vote for each other Stuff.

Also had idea for my card game based rpg action stuff.

The Sakura Incident
The Tower
Cosmo Memory
Lords of War:
Hyper Zone.

King Zultan

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Re: Well well we’ll ( Spitballing ideas)
« Reply #9 on: October 28, 2019, 06:28:21 am »

What happens in those?
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Tyrant Leviathan

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Re: Well well we’ll ( Spitballing ideas)
« Reply #10 on: October 28, 2019, 06:57:37 am »

Adventure/Combat rpgs with a card game set up. Each game has different themed power cards. Each is different.

Lord of War is game with magic users using armies of monsters to wage war until one rules them all.

Sakura is in town of Sakura and weird stuff is going down.

Tower: Dungeon/Rogue game I’m exploring a seemingly endless tower in the wild.

Cosmo Memory: Final Fantasy Dissida, just with cast of originals from my own multiverse and more can be put in.

Hyper Zone: Guilty Gear with Mad Max.

King Zultan

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Re: Well well we’ll ( Spitballing ideas)
« Reply #11 on: October 29, 2019, 04:18:39 am »

Tower: Dungeon/Rogue game I’m exploring a seemingly endless tower in the wild.
That one sounds neat.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Can I have the sword when you’re done?

Naturegirl1999

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Re: Well well we’ll ( Spitballing ideas)
« Reply #12 on: October 29, 2019, 10:44:33 am »

Tower: Dungeon/Rogue game I’m exploring a seemingly endless tower in the wild.
That one sounds neat.
+1, I’d play it
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Tyrant Leviathan

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Re: Well well we’ll ( Spitballing ideas)
« Reply #13 on: October 30, 2019, 05:56:28 am »

Alrighty will post Tower Rules stuff.

1: Death of a character is not perms unless owner says so ( Time loop clause. Applies in Cosmo Memory and Sakura incident.)

2: 5 stats, max is 30.

Power:
Will:
Speed:
Energy:
Constitution:

3: Level up does one of following (pick)
- Points to stats
-Learn new moves in category you know.
-Buy out 1 of 9 schools you do not own yet.
- Buy a second or up to a third character.

4:.Other stuff.
- There will be a vendor npc every once and a while. Sells things
- Monsters and boss npcs are a thing.
- PvP can occur. ( Done In spoilers akin to a JoJo stand face off battle.)

5: Power schools and styles.
- Start off with one. Recharge 4 energy each turn, can use up to 4 school decks together. But, if all 4, result is one charge a turn. ( Cost of variety.)
- Offense, defense, movement, upgrade, and other apply for types of moves.
- Styles are close combat, distance and sniping.

Schools themselves.

1: Technology: Using technology toys and gadgets.
2: Belief:  Convictions so strong they alter reality for spells to work.
3: Power: Throw around raw energy that exists or generate it.
4: Mind: Psi energy, telekinesis and stuff
5: Ki: For the honest to goodness martial artist.
6:  Alter: Gain a stand!
7: Elements: Using powers of nature to aid your cause.
8: Mutation: Evolve yourself to do neat tricks.

King Zultan

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Re: Well well we’ll ( Spitballing ideas)
« Reply #14 on: October 30, 2019, 06:03:09 am »

- Buy a second or up to a third character.
You mean like a follower, or a back up character in case your current one dies?

Also are schools like magic or skills, and how would the school decks work?
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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