Operation Bronze Eyes – RetrospectiveThe unit arrived at Outreach in the beginning of December and worked on making good their losses among the infantry command the retiring tank crew members.
While the unit enjoyed some well-deserved R&R, the techs and Susanna worked on a special project. The Pillager was a well-designed BattleMech, but the designers had been overly cautious with its construction. It boasted too much gauss rifle ammunition for most battles, and it was cooled to the extent that it could jump and fire its entire weapons array, while suffering engine shield damage and never feel a flicker of heat.
By removing two tons of Gauss Rifle ammunition storage from the legs and an extra double heat sink, they freed up three tons of weight, allowing the cockpit to be replaced with an extended command console equipped version. This would allow Albus to go into battle with the unit and put his tactical genius to direct battlefield use, coordinating the unit while Susanna commanded her lance and dealt with anything that wandered into the range of her Gauss Rifles. The larger cockpit did necessitate moving the head-mounted medium laser to the laser cluster in the left arm.
The reason for this is to both to play with the command console, and to help Albus gain XP. I had thought that having the commander as an administrator would lead to plenty of XP for gaining leadership skills, but the last few development builds have all had a bug where the maximum number of acquisitions per day setting has been broken, so the elite administrator finds everything and Albus rarely ever gets a chance to gain XP that way. Sitting back while Susanna kills everything should allow Albus to earn that sweet, sweet XP.
The Iron VanguardCaptain Susanna Nova reported that the ‘Mech company retained full strength and had two backup ‘Mechs in mothballs for the Knights and the Lancers. A mobile heavy ‘Mech should be found as a replacement for the Kings. All ‘Mech pilots were now assigned to their permanent homes.
The unit’s average skill level is Regular, edging towards Veteran. In the previous campaign, Matt Fischer became Elite, and Svetlana Ragozina became Veteran. Susanna anticipated that Billy Kaine would become Elite shortly, and that Linda Vo and Jack Euchre were close to Veteran status.
She was keeping an eye on two MechWarrior candidates. Sergeant Jamilyn MacNidder of the Behemoth tank of Hovi’s Hailstorm had shown natural gunnery aptitude after her combat experience in the previous campaign, and the newly recruited Corporal Jon Holland of the Special Forces also possessed Green Mech Gunnery skills and natural gunnery aptitude, but no piloting experience.
Their tech support is adequate, with two veteran ‘Mech techs, five regular and one green. They can maintain two custom designs, with one slot currently open.
The Iron ShieldCaptain Seija Hovi reports that Hovi’s Hailstorm is at 99% of full strength. The Jump Infantry are missing only two more trained soldiers to be fully operational. This despite the heavy losses the two platoons of infantry took in the previous battle were good news.
The unit’s average skill level is Regular, trending towards Veteran. There are some training opportunities for the Schreck and one member of the Jump Infantry.
Their tech support is excellent, with two veteran mechanics and six regular mechanics.
The Iron WingsCommander Ichiro Kobayashi reported that the Iron Wings are at 100% of their full strength. The 3-member flights had performed brilliantly in the previous campaign, and the unit would continue using that formation.
The unit’s average skill level is Regular, and it would be some time before anyone graduated to Elite or Veteran status.
Their technical support is excellent, with two veteran aero techs, two regular and a green.
The Iron ShadowsNewly minted Captain Alex Yi reported that the Iron Shadows are currently at 75% of full strength. While the two infantry platoons of the Special Forces are at full strength, they’ve not been able to secure any further artillery. They have been busy finding gunners in anticipation of more artillery, but without hardware, they weren’t doing much.
AdministrationMajor Albus Kincaide reported that the administration of the unit was complete, with an average skill level of Veteran.
FinancialThe unit has no debts, and 73.3M C-Bills in the bank.
ExpansionBeyond filling out the artillery batteries, there are no plans to expand the unit beyond its current configuration.
Future PlansThe following plans were put in place:
1. Seek more qualified ‘Mech techs
2. Seek out more mobile artillery to complete the artillery battery.
3. Find an additional backup ‘Mech for Kaine’s Kings
4. Keep an eye on the MechWarrior candidates and induct them into training when possible.
5. Continue to gather funds to purchase a transport for most of the unit’s assets.
Albus also announced that they had two offers extended to them by the Federated Commonwealth. Functionally identical, one asked them to aid an assault on the planet Kasdach in the Capellan Confederation, the other an assault on the planet Ramsau in the Free Rasalhague Republic. The Confederation PDF was green rated, while Ramsau was defended by the veteran rated 1st Ramsau Irregulars.
After some debate, they took the contract against the Capellans. Their task was to support the Green-ranked 1st Chisholm Raiders, who were attempting to work up some desperately needed combat experience.
En route to Kasdach, a news article catches Albus’ eye.
En route, the unit managed to convince two of the Chisholm Raiders’ techs to retire from active military service and join the unit, earning them an elite-ranked ‘Mech tech and a Veteran-ranked AeroSpace tech.
Two days out from the planet, they caught up on another piece of news.
On the 17th of May, the Iron Brotherhood reached Kasdach and began operations.
The game will be on hiatus through the holidays, and will start again in January.