Download here!
http://dffd.bay12games.com/file.php?id=14566I'm getting back in the modding scene, with a nice overhaul mod! Currently it only has a few features, but more are planned once I've tested these and fixed them!
The plan with this mod is to both add so much new stuff that the game is practically all new, while still trying to fit the rough aesthetic of Dwarf Fortress. (To some degree, I can't promise some sillier stuff won't get added over time; just nothing that drastically alters the game's feel. So you might, say, encounter some silly clothing, but you're not going to, say, find guns)
Current features:
*Plants! Some have booze, some don't! All more valuable than vanilla plants, but most are more specialized, or at least more dangerous! (Hint: Be careful what peppers you cook and what peppers you grind)
*Vermin! Mostly worms, but also corn snakes, pigeons, and centipedes.
*Fish! Mostly ported from one of my past mods.
*Cryptids! Skunk apes, Chupacabra, Tsuchinoko, Death Worms, and more! To find them, settle in savage biomes. (Except death worms; theyre megabeasts) But be careful, some creatures really, really don't want you there. More cryptids have been added, including creatures based off legendaries from the Endless Ocean games.
*A couple "standard" creatures! Currently mostly desert dwellers.
*More food variety!
*Nilbogs, the opposite of goblins! These peaceful people will try to trade all year, bringing all kinds of good stuff, especially toys!
*Slade is technically a soil for the purposes of growing plants! Because theres plants in hell now!
Planned Features:
You'll have to see them as they come! I don't want to give any spoilers.
Compatability: Mod should be compatible with basically any other mod, due to all files and objects i add having the suffix "_KYU" on their file. Worst case scenario, some mods have overlap! (Especially my own, if i like an idea, I tend to recycle it)