Hey! So, contrary to the usual, I'm actually trying to create aquifers.
So, I'm trying to get a particular location, the exact details of which are irrelevant. The spot I'm looking for has high drainage as part of its biome, which makes it pretty difficult to get aquifers to spawn within via normal world gen, and both because I forgot and because I don't want to ruin my raws more than I already have I strayed away from just making more stone able to spawn aquifers. I've found a perfect spot, albeit without an aquifer, and have resorted to tiletypes to cheat one in.
To get to the main problem, aquifers made with tiletypes just flat out aren't working. The tile will flash as damp when designations menu is up as normal, but when dug into nothing will happen. The surrounding tiles will remain damp, and the dug tile will revert to the material that was there before. I've got my paint set to paint: STONE WALL AQUIFER INORGANIC:CONGLOMERATE CLUSTER but have tried many different ways, all of which behave the same.
As an example of the tile reverting, when I have an original layer of gneiss and run my paint command on it, it turns into conglomerate. However, if I dig it, the resulting floor tile will be gneiss. Interestingly, tiles that are dug from walls also turn to gneiss, such as if I dig an up/down stair that will be a gneiss up/down stair. I can independently change the floor (also with the aquifer flag, for thoroughness) but it doesn't do anything other than change the floor material.
So the question is this: Is there any way to not have this happen? Do I have to set some command for the shape to go over everything (if I omit the WALL in my paint command it just leaves the shape the same and, if it's a wall, doesn't paint over the floor that's under it)? If not, is there some other utility that could be used to spawn in aquifers?
Thanks for any help, this has been frustrating me to no end. I don't really have the option to go back to world gen because it's already taken me forever to get a usable world.