The proficiencies seem to over complicate things, and looking at discussions on GitHub they seem to want to make the blacksmithing one something you can't learn in game and that doesn't make since to me.
Eh? No. I just finished making it easier to learn it in fact.
There was initially some talk about making some of the base proficiencies like metalworking require a teacher or book, but I found a better way to do it.
It doesn't really change that Erk's code diving skills seem a bit sparse for a dev. I mean, I haven't asked about anything in ages because I don't expect them to have the answer for anything that isn't just surface code.
They ought to be, I was recruited for and spend all my time doing JSON stuff, when I'm not drawing pixel art.
As to the personal attacks, it had been nice that this thread for the last dozen or so pages had been talking about the game and what's going on in it rather than your personal dislike for the devs or your opinion on whether or not I need to know c++ really well to work on the content and draw tilesets (seriously?) If you didn't like the way cdda was going five, three, or one year ago, yes: you will continue to not like the way it is going. We're just going to continue adding stuff that we enjoy playing, and our concepts of fun are clearly very different. You could try checking out Coolthulhu's fork. It's not at all what I'm into but that would be a selling point for some folks.
I generally try to avoid responding to random_dragon, but I feel I should point out:
You code first implementation yourself, ignore the prerequisites, then demand other people finish it.
I didn't code first implementation, anothersimulacrum did (and did a great job of it, the whole thing has gone in incredibly smoothly with very few bugs). There are plenty of feature we consider important and still have on the docket, like selecting starting proficiencies and having books provide proficiency boosts. Those are all clearly posted in the plans for things. I'm adding the actual proficiencies and applying them to recipes, and that's the thing that I feel is at a point now where I can arbitrarily call it finished for stable. This was a project that, from the very inception, was conceived as a group effort and has continued that way, with esotericist and curstwist joining in on some of the extra features
because that kind of teamwork is why we all enjoy working on this. Your assertion completely misses the entire way the cdda project functions and remains afloat, and manages to be condescending and insulting while doing it.