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Author Topic: Cataclysm: Dark Days Ahead  (Read 124669 times)

EuchreJack

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Re: Cataclysm: Dark Days Ahead
« Reply #720 on: August 16, 2020, 04:12:38 pm »

Why try to eat Marlin's when you could eat Merlin
Fresh with that wizardly zest!

King Zultan

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Re: Cataclysm: Dark Days Ahead
« Reply #721 on: August 17, 2020, 03:10:19 am »

Most people prefer the fresh wizard taste of Merlin, when compared to other name brand wizards.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #722 on: August 17, 2020, 12:28:40 pm »

Meanwhile, back on the archery topic...



This is gonna be interdasting. Consensus is still universally in favor of bows not working right, and now a dev's actually weighed in agreeing with that sentiment.
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Damiac

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Re: Cataclysm: Dark Days Ahead
« Reply #723 on: August 17, 2020, 03:01:49 pm »

You could try, you know, complaining about things that are true. I would not generally recommend assuming random_dragon is accurate in these sort of claims. (eta: it appears even random_dragon realized this)

Random dragon asked a question. I see you've been attending the Kevin school of public relations...
But yeah I have no idea why people don't want to deal with the dev nonsense of DDA, it truly is a mystery.
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Salmeuk

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Re: Cataclysm: Dark Days Ahead
« Reply #724 on: August 17, 2020, 05:19:26 pm »

How is disease working in the newest versions? Even simple colds used to be a player-killer a year ago or so. It was frustrating to starve to death because I couldn't even stand up to prepare a meal.

Have they changed the severity of or contraction rate of the diseases recently?

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Erk

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Re: Cataclysm: Dark Days Ahead
« Reply #725 on: August 17, 2020, 07:58:55 pm »

How is disease working in the newest versions? Even simple colds used to be a player-killer a year ago or so. It was frustrating to starve to death because I couldn't even stand up to prepare a meal.

Have they changed the severity of or contraction rate of the diseases recently?

I've certainly never died from a cold in game.

Infections remain poorly modelled, mainly because we seem to not giving any information on early infection and jumping right into severe sepsis
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EuchreJack

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Re: Cataclysm: Dark Days Ahead
« Reply #726 on: August 18, 2020, 07:57:06 pm »

Better modelling of infections would help.  Currently, the Infected start is mostly lethal since the infection has progressed to the point where the player should be hospitalized.  They should have probably figured out they were infected and needed to prioritize antibiotics a bit sooner.  Even if you spawn with antibiotics, you can still die at the stage set by the Infected start.

It's mostly that the player's too weak to wake up and take the next dose of antibiotics.  Dunno if Intravenous Therapy (IV) is in the game, but that is probably what a human would need at that state to survive.

Actually, that reminds me of one of my major complains about drugs in general: They're all one sized, when they should vary more in dosage.  Pain killers in general are fairly fleshed out, and alcohol is pretty decent, but the illegal substances could be better in this.  And as above, an IV of antibiotics and a shot of antibiotics are all different than a pill of antibiotics, in about that order of potency.

Erk

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Re: Cataclysm: Dark Days Ahead
« Reply #727 on: August 18, 2020, 09:21:15 pm »

The illegal substances are basically stubs right now. There are some decent plans for what to do with them but nobody has had sufficient investment to work on them.
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Egan_BW

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Re: Cataclysm: Dark Days Ahead
« Reply #728 on: August 18, 2020, 09:26:10 pm »

cly all the devs need to get together for a month and take every illegal drug on a camping trip for research
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Erk

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Re: Cataclysm: Dark Days Ahead
« Reply #729 on: August 18, 2020, 10:57:29 pm »

I feel like that would not get us further towards anyone programming anything...
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #730 on: August 19, 2020, 08:55:10 pm »

Meanwhile in Arcana...first steps toward mod_tileset work for Ultica:



The four essence types, of course.
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

scriver

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Re: Cataclysm: Dark Days Ahead
« Reply #731 on: August 20, 2020, 05:16:54 am »

The Four Elemental Pixels
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Love, scriver~

Egan_BW

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Re: Cataclysm: Dark Days Ahead
« Reply #732 on: August 20, 2020, 06:32:27 am »

Everything changed when the red pixel blob nation attacked.
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Erk

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Re: Cataclysm: Dark Days Ahead
« Reply #733 on: August 20, 2020, 09:56:06 am »

It's been a minute since the whole thing started, but UltiCa is now the default tileset. 0.F will be Fine.
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Egan_BW

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Re: Cataclysm: Dark Days Ahead
« Reply #734 on: August 20, 2020, 10:02:10 am »

Damn Fine!
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I would starve tomorrow if I could eat the world today.
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