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Author Topic: Cataclysm: Dark Days Ahead  (Read 124718 times)

Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #660 on: July 30, 2020, 02:05:09 am »



Soon.
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Egan_BW

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Re: Cataclysm: Dark Days Ahead
« Reply #661 on: July 30, 2020, 02:13:09 am »

Clap.
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IonMatrix

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Re: Cataclysm: Dark Days Ahead
« Reply #662 on: July 30, 2020, 09:19:58 am »

Is it just me or did someone nerf the makeshift crowbar MASSIVELY?
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pisskop

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Re: Cataclysm: Dark Days Ahead
« Reply #663 on: July 30, 2020, 09:23:43 am »

lacking block was what made the crowbar ungood, imo.  I 100% prefered nailboard or even just holding a 2x4 and fleeing to using the makeshift crowbar.

did it have a tag.removed.
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Iceblaster

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Re: Cataclysm: Dark Days Ahead
« Reply #664 on: July 30, 2020, 10:10:57 am »

Is it just me or did someone nerf the makeshift crowbar MASSIVELY?

Devs did a 'nerf an option into being completely useless vs giving it drawbacks relative to the item's value in the progression of a character.'

Instead of say, I don't know, making the makeshift crowbar likely to be damaged or be louder than a normal one, they decided to make it only usable on crates and manholes now.

Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #665 on: July 30, 2020, 11:00:06 am »

Which seems kinda silly, because a crate is going to be nailed together and will most likely have a tighter fit than the gap between a door and its frame...
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Egan_BW

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Re: Cataclysm: Dark Days Ahead
« Reply #666 on: July 30, 2020, 04:53:48 pm »

Which seems kinda silly, because a crate is going to be nailed together and will most likely have a tighter fit than the gap between a door and its frame...
Ah, but game balance comes before realism! ;P
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EuchreJack

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Re: Cataclysm: Dark Days Ahead
« Reply #667 on: July 30, 2020, 05:09:16 pm »

Devs should camp out in the inner city for one night.  The ones who survive will do a much better job with balancing realism vs. game balance.  :P

Eschar

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Re: Cataclysm: Dark Days Ahead
« Reply #668 on: July 30, 2020, 05:26:38 pm »

Didn't someone mention the same thing recently but with a  camping trip.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #669 on: July 30, 2020, 05:55:29 pm »

Meanwhile...

The magitech update is now up, self-PR'd here so I can get feedback: https://github.com/chaosvolt/cdda-arcana-mod/pull/148

A lot of content spoilers abound in that PR's OP, basic summary is:

Quote
1. Various recipes involving combining science with the arcane to produce exotic weapons, tools, even vehicleparts.
2. Expanded use of essence as a power solution for various processes. Conversion into CBM power, vehicle power, creating essence from other power sources, etc.
3. Bionics content as well, most aiming to do things that should make them reasonably interesting and useful.
4. Further fleshing out of mapgen variant stuff to add a few scattered signs of this cutting-edge science intersecting with the Beyond in some locations, with more planned.

This will also help set things up for a planned mission chain fleshing out the Arcane Purifiers, as they're closely tied to magitech stuff.
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Erk

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Re: Cataclysm: Dark Days Ahead
« Reply #670 on: August 01, 2020, 04:57:34 pm »

It looks like the pry value on the makeshift crowbar was dropped sometime back in December or so, if that's what you mean. Prying open modern exterior doors with a crowbar is a difficult to impossible task; in general I think we'd prefer a more robust b&e system in the long run.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #671 on: August 01, 2020, 06:35:09 pm »

Also in today's news, MST Extra now fixes the butchering issues caused by https://github.com/CleverRaven/Cataclysm-DDA/pull/42372

Quote
1. Quick butchering has now been set to not require a surface, because being able to butcher a carcass in its own skin is something humans have been doing since prehistoric times, and the tedium this added was a bit much.
2. Toned down the surface requirements for dissection. Large creatures now only need a surface quality of 2, allowing basically any usable flat surface, while small creatures don't need a surface requirement at all. You're not trying to yank out delicious meat, you're poking around for dirty organs and CBMs.
3. As a side effect, this also fixes dismembering zombies. I'm guessing based on this that dissection uses the same qualities as quick butchering, but needless to say you don't need a fancy tarp if all you're going to do is messily hack apart a zed so it won't get back up.
4. Speaking of fancy tarps, added an override for tarpaulins adding surface quality, because the PR that added it to other sheet/tarp items overlooked it.

Commit is here: https://github.com/chaosvolt/MST_Extra_Mod/commit/3454eeb4754833cba216229e21b148750ff16656
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IonMatrix

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Re: Cataclysm: Dark Days Ahead
« Reply #672 on: August 01, 2020, 07:40:11 pm »

Well, then I guess makeshift lockpicks are the way to go now.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #673 on: August 01, 2020, 07:49:45 pm »

Well, then I guess makeshift lockpicks are the way to go now.

Those require a proper hacksaw to make now.
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pisskop

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Re: Cataclysm: Dark Days Ahead
« Reply #674 on: August 01, 2020, 09:11:37 pm »

I guess its the good ole' smashy smashy?
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