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Author Topic: Cataclysm: Dark Days Ahead  (Read 124762 times)

Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #615 on: July 15, 2020, 10:34:43 am »

Thanks, I guess just making a load of wooden frames to work as a replaceable buffer is the way to go. Fuel for the welding torch is gold dust and is the main limiter of progress on the truck, so I was pleased to find a way to improve it that didn't need that fuel.

The sooner you get a welding rig installed, the better. Unless vehicle-powered utilities are still broken by the nested-container update, can't recall. :/
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chaoticag

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Re: Cataclysm: Dark Days Ahead
« Reply #616 on: July 15, 2020, 11:09:34 am »

Checking the logs that's gotten fixed two weeks ago.

Also the version I mentioned using turned out to have a pretty bad bleeding out bug where you would get incredibly dehydrated for mild bloodloss. Moved to the latest expermental as a result.
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notquitethere

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Re: Cataclysm: Dark Days Ahead
« Reply #617 on: July 15, 2020, 01:27:27 pm »

Checking the logs that's gotten fixed two weeks ago.
my save is older than that I think. I have been getting some weird container issues, will have to see if it effects vehicle stuff.

I just picked up a vehicle charge, some batteries and a battery powered welder: super car here I come!
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IonMatrix

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Re: Cataclysm: Dark Days Ahead
« Reply #618 on: July 16, 2020, 10:51:02 am »

 Uh, this might be a stupid question but how exactly do I hunt? The animals see me from quite a range and all my range attack options can't reach that far.

Also, do any of you know what was the tileset they used for the tiled offical version in 0.D before 0.E? I think it looked much better.
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chaoticag

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Re: Cataclysm: Dark Days Ahead
« Reply #619 on: July 16, 2020, 11:28:28 am »

This is the current tileset I'm using. Not sure if it was packaged in 0.D


Spoiler (click to show/hide)
You can get it over here

As far as actual hunting goes? The most meat I got was after fighting and killing sewer gators, and it took me a long while to get a butchering rack that I couldn't really do much there. It's generally going to be easier to hunt animals that come to you or alternatively set up traps to catch animals every once in a while. Eventually a long range rifle might be useful, though at that point you might have a decent stash of meat.

Alternatively a good hunting weapon is a fast enough car.
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IonMatrix

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Re: Cataclysm: Dark Days Ahead
« Reply #620 on: July 16, 2020, 11:31:05 pm »

Well, I think that was the one I was talking about. I can't see that screenshot because imgur hates me though. How do I well, download it though? I can't exactly see a download button, but I'm pretty much blind when it comes to this.

Also, what version do you guys recommend using? The latest stable or the latest experimental or some other version in between? Apparently the stable version has some bugs that were fixed in the experimental version.
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chaoticag

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Re: Cataclysm: Dark Days Ahead
« Reply #621 on: July 17, 2020, 01:04:16 am »

Under code > download zip. Excuse me since I forgot that was confusing.

As to verion, the latest experimental has fixed some bugs at least. I do recommend getting the CDDA launcher for things since it lets you see the changelog for experimentals and that way you can tell what version you wanna jump up to for bugfixes and lets you backup your game saves.
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IonMatrix

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Re: Cataclysm: Dark Days Ahead
« Reply #622 on: July 17, 2020, 09:35:59 am »

CDDA...launcher?
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"Mutagen"! Such a lovely word! I simply MUST have more mutagen!

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chaoticag

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Re: Cataclysm: Dark Days Ahead
« Reply #623 on: July 17, 2020, 12:51:53 pm »

As found here.

Just generally helpful for backing up and updating as well as reverting versions if an experimental adds a game breaking bug.
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EuchreJack

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Re: Cataclysm: Dark Days Ahead
« Reply #624 on: July 17, 2020, 02:01:22 pm »

As far as actual hunting goes? The most meat I got was after fighting and killing sewer gators, and it took me a long while to get a butchering rack that I couldn't really do much there. It's generally going to be easier to hunt animals that come to you or alternatively set up traps to catch animals every once in a while. Eventually a long range rifle might be useful, though at that point you might have a decent stash of meat.

Alternatively a good hunting weapon is a fast enough car.

I'd advise against wasting any firearm on hunting.  Hunger isn't that hard to manage, and bullets are almost irreplaceable.  Use crossbows/bows and homemade arrows/bolts instead.  There is even an archer guide on the main wiki.  Mostly up to date, although I'd suggest confirming the items with the item browser, to make sure some idiot didn't make a particular arrow/bolt/bow/crossbow require an extra skill level or previously unrelated skill.

Cars are good, just don't run into anything immobile.  Shrubs/plants have an annoying tendency to not be crushed and instead slowly destroy the vehicle as you continue to bash into them.

Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #625 on: July 17, 2020, 02:52:41 pm »

So, due to the PR that removes artifact effects being here way sooner than I'd anticipated, I'm starting work on unfucking arcana's items and using relic data for stuff instead. What I have so far...

  • It turns out that on-hit effects can't be used for summoning monsters, so I had to work up a good replacement for Serpentine Shield. An effect that hits and blinds your attackers will be replacing it, which seems like it'll be more directly useful.
  • Dampening was not only a pretty useless spell, but AEP_EXTINGUISH can't really be replicated anyway. So I'm working up an entirely new spell to replace it. I'm thinking instead a SWAP_POS-based spell that debuffs whatever you swap with.
  • Dragonblood also has their own special version of Dampening, which I'm reworking into a more offensive variant of the spell being developed above.

Still got a lot of shit ahead of me to fix...
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pisskop

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Re: Cataclysm: Dark Days Ahead
« Reply #626 on: July 17, 2020, 04:05:52 pm »

blades are decent for hunting

as is jousting the animal to death
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IonMatrix

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Re: Cataclysm: Dark Days Ahead
« Reply #627 on: July 18, 2020, 01:39:27 am »

Well, the main problem here is I don't known how to get close enough to the animals so I can give them a few arrows.
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"Mutagen"! Such a lovely word! I simply MUST have more mutagen!

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AVE

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Re: Cataclysm: Dark Days Ahead
« Reply #628 on: July 18, 2020, 03:11:57 am »

Consider acquiring Animal Discord mutation. Despite being negative trait, it is extremely useful in your situation.

P.S. But if you encounter an angry moose...
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chaoticag

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Re: Cataclysm: Dark Days Ahead
« Reply #629 on: July 18, 2020, 03:20:15 am »

Well, what kinda bow are you using and have you considered a bicycle?

If it's a self bow those are really not that good. And if you are using a bow what is your strength anyway? 8 strength or under really will limit your bow range. If you don't have that strength you will want to get a crossbow, or just joust the animals on horseback/bikeback with a lance of some kind.

In terms of most range on a bow you should try and go for a compound bow. With a metal arrow you get a 30 ish range.

In terms of ranged crossbows, the compound crossbow seems the most feasible, but is also fairly rare.

Still, when it comes to hunting we might as well ask what you hope to get out of hunting because if you're going to hunt down big game, you are gonna waste a lot of your catch if you have no way to store or process that catch. If you just need some eventually you run into cougars and wolves on a semi regular basis... and pretty sure a cow or bull should have you set for a while.

If you just need to get some food or some source of protein eggs can be found and are plenty filling by foraging.
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