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Author Topic: Cataclysm: Dark Days Ahead  (Read 124848 times)

Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #285 on: February 26, 2020, 03:33:13 pm »

I'd just love for MAAAAYBE a one-hour session to not given you a single experience point,out of the thousand or so needed to level up.

Then again, it's not Korg's fault, the "NPCs teaching spells" thing was a Dpwb PR. Korg already had to fix the other half of it, actually teaching you a spell you don't know, being even broken as fuck. It'd take like 24+ hours to learn a spell.
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EuchreJack

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Re: Cataclysm: Dark Days Ahead
« Reply #286 on: February 26, 2020, 05:26:39 pm »

So I was wondering, is Intelligence a dump stat?  At least in mainline, there isn't anything that can NOT be done without intelligence, and it mostly affects the rate of learning.  Most learning is done while safe from zombie, etc. threats.  There is an argument to be made that learning the more practical stuff like combat is better to learn it quickly, but there exists skill books even for those skills.  It seems that in most cases, I would be best off taking 4 points from intelligence and putting it into strength, which gets me hitpoints and damage in melee combat.

Not knowing Arcana, Intelligence might be useful in that mod, as it might limit some stuff and might affect damage calculations.

pisskop

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Re: Cataclysm: Dark Days Ahead
« Reply #287 on: February 26, 2020, 05:31:16 pm »

int makes you level up faster.  And read faster.  Its not essential though.
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notquitethere

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Re: Cataclysm: Dark Days Ahead
« Reply #288 on: February 26, 2020, 05:37:25 pm »

I've always thought Cata was too stingy with point allowance. Getting some okay stats, a background and some merits leaves you with basically no points for skills even with loads of flaws.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #289 on: February 26, 2020, 05:56:02 pm »

Crafting is hard at low INT, reading is slower, and now that INT affects EXP gain in general it's really not a dump stat at all anymore. If anything, perception is a dump stat so long as you're willing to give up night raids, don't mind having a harder time fitting things at range, and are willing to accept that traps are gonna stay hidden.

However, there's a better approach. You can increase your starting points to a level that feels comfortable, and I strongly advise doing so. Even completely doubling it isn't that OP given how much min-maxing you need otherwise.
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MrRoboto75

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Re: Cataclysm: Dark Days Ahead
« Reply #290 on: February 26, 2020, 07:13:32 pm »

The real dump stats are taking the -NPC reaction traits with little to no NPC spawns.

Also assuming the NPCs of course charge into 20 zombies with a knife or their head asplode after a while of being in your presence anyway.
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pisskop

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Re: Cataclysm: Dark Days Ahead
« Reply #291 on: February 26, 2020, 07:17:59 pm »

Or they warp out of existence while riding in your megavan and reappear directly in front of the speeding van a few turns later.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #292 on: February 26, 2020, 07:38:24 pm »

Don't forget spawning inside your base, stealing your chicharrones, and telling you to get out of "their" turf...

And in other Arcana news...
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Il Palazzo

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Re: Cataclysm: Dark Days Ahead
« Reply #293 on: February 27, 2020, 04:52:39 am »

Q: is there any way to get the Tough mutation outside character creation? The wiki lists it as a targetted mutation, but there's no aspect that has it. Maybe one can still get it randomly from mutation serum?
Or in more general terms, is there any in-game way of losing the frail trait without crossing any threshold?
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AVE

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Re: Cataclysm: Dark Days Ahead
« Reply #294 on: February 27, 2020, 06:02:05 am »

and now that INT affects EXP gain in general
Please elaborate more on this. I've always assumed that skill gain is always focus-based and never depends on intelligence stat. Or if you was speaking about the spell experience, which is the thing specific only to the magic system, then indeed it depends on INT (besides spell difficulty, spellcraft skill level and focus adjusting).
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #295 on: February 27, 2020, 12:11:12 pm »

Oh, I was a bit off the mark there. They mainlined INT-based learning, but according to that it only affects focus gain while reading books, thus indirectly affecting book-grinding: https://github.com/CleverRaven/Cataclysm-DDA/pull/37465

It also affects casting EXP though, which is a very strange side benefit if the feature's main focus is reading.
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duckman

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Re: Cataclysm: Dark Days Ahead
« Reply #296 on: February 27, 2020, 02:21:22 pm »

Or they warp out of existence while riding in your megavan and reappear directly in front of the speeding van a few turns later.
They still can't confirm that the teleporting NPC bug even exists, huh?
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anothersimulacrum

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Re: Cataclysm: Dark Days Ahead
« Reply #297 on: February 27, 2020, 06:33:17 pm »

adjust_for_focus is called in player::practice, where most skill training is done, so it affects everything, not just reading and spellcasting.

Hopefully the point system will be gone after 0.E, it isn't all that great for making believeable characters.
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Vorbicon

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Re: Cataclysm: Dark Days Ahead
« Reply #298 on: February 27, 2020, 06:45:52 pm »

Question about Arcana. Is it currently in a state where you can get along with magic (killing enemies and such) and not have to rely on guns and melee?
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #299 on: February 27, 2020, 07:11:31 pm »

Question about Arcana. Is it currently in a state where you can get along with magic (killing enemies and such) and not have to rely on guns and melee?

With both spells and magic items yeah, but spells alone tend to support a playstyle rather than directly letting you kill things. Though it's the same in Magiclysm, it's almost impossible to rely on attack spells as your main damage source. With Magiclysm it's because the spells tend to be weak overall, with Arcana it's because direct-damage spells are rare, later-game resources with high cost.
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