i got inspired to make a mod for expanded mutations, but so far it seems i can only do a few things, tried making a new head mutation with its own attack but the game crashed. gonna wait for 0.E for the time being but i have already thought of a few paths:
-Cnidarian -> a sort of low upkeep, low defense (but good regeneration), aquatic oriented mutation capable of some extra attacks (think of becoming an Anemone, Jellyfish, Coral or Hydra)
-Equine -> like cattle but more speed oriented, you could probably carry more weight on top of having hoof attacks and a good amount of stamina for running around without being ubersized
-Snake -> was actually considering a rework of the Lizard mutation into a whole tree but yeah, snake mutations with venom, constriction and probably some kind of buggy mechanics since transforming 2 legs into one must be really complicated
-Goblin -> actually i was thinking of "Greenskin" mutations, one for small goblin-like and another for sturdy orc-like characters. probably a derivation of Elf-A transformed by splicing it with something else and focusing on endurance or intelligence rather than agility
-Crab -> we have insects and arachnids but no crustaceans, would probably make you look like a Dreadclaw. a sturdy option for those that want to live in the water, including a powerfull pincer attack
-Llama/Sheep -> another herbivore mutation, this one provides a thick layer of wool for the winter that you should probably be able to cut with scissors. depending on which animal i end using you would probably get hooves and be like a normal sized version of cattle.
-Boar -> strange that we dont have pigmen in the cataclysm, a generalist omnivore would fare well here, not in the same degree as rats or mice but powerfull enough to eat from almost any edible plant material, meat and fruit at the same time, even if rotten.
i was also considering doing a reorganization of mutations so there would be trees of progression but, it seems the Json files are a bit thick to understand so dont wanna fuck up yet. general plan is more or less give a lot more mutations with different functionalities, not necessarily for combat.