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Author Topic: Cataclysm: Dark Days Ahead  (Read 124749 times)

xaritscin

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Re: Cataclysm: Dark Days Ahead
« Reply #195 on: February 02, 2020, 10:28:24 am »

the author of the DeadPeople tileset threw a tantrum in the forums, not sure why but must have been something going on from discord. i can understand the recent issues with the devs turning orphaned mods as obsolete and stuff like that but this came out practically out of nowhere. guess i'll have to adapt to a new tileset instead.
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park66665

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Re: Cataclysm: Dark Days Ahead
« Reply #196 on: February 02, 2020, 11:08:26 am »

This is fine.
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Erk

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Re: Cataclysm: Dark Days Ahead
« Reply #197 on: February 02, 2020, 11:26:11 am »

I was a fly on the wall for the somedeadguy stuff and don't understand it either. He got a warning for spamming a bunch of things on discord and being rude when asked to stop, and apparently that was more than he could handle. It came extremely out of left field.

I'm sure like the last time SDG left the internet because someone was being mean to him, someone else will host the current version of deadpeople. Ultica still has a fair bit of fallback tiles and the vehicles are hideous (the latter on purpose, to encourage dev help to fix them, which may actually be working), but it's getting to a playable point. I have been using it for my run-throughs and it's only somewhat annoying how much is fallback now.

Also I couldn't get grass to look like I wanted in our current engine, so I capitulated and made it way lower contrast.
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'River' cancels eat: Food is problematic.

xaritscin

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Re: Cataclysm: Dark Days Ahead
« Reply #198 on: February 02, 2020, 01:37:43 pm »

i did something similar some months ago but it was more of the result of having put a radical opinion in a platform where people dont really seem to have any kind of organized conversation. threw my own rambling on the forums too, but it had the proper politeness so as not to bring the argument down there.

still i would consider the approach of SomeDeadGuy as really childish. yes you got scorned in the discord, shit happens. but that doesnt give you the right to talk shit about the devs and that stuff. oh well, guess its dark days ahead until someone makes a better tileset. Uttica doesnt really appeal to me, i dunno, need something more compact without looking like Retrodays. DeadPeople hit the spot nicely, just needs someone to make a similar tileset without copyright material.
« Last Edit: February 02, 2020, 01:39:42 pm by xaritscin »
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #199 on: February 02, 2020, 02:54:05 pm »

Well, I updated the backup repository for DP tileset just in case, since I wasn't sure if he'd resume development or even be able to: https://github.com/chaosvolt/Cata-MSX-DeadPeopleTileset-Backup
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

bluephoenix

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Re: Cataclysm: Dark Days Ahead
« Reply #200 on: February 03, 2020, 08:06:40 am »

After having heard about this game for years I finally caved and started playing the 0.D version that's currently out.

It's tough and I seem to be having trouble with food (I started in some shelter out in the forest) and the town I found by following the road has waaaay too many zombies for me to be able to loot any buildings.
However I find it very fun and I managed to make some tools and started scraping some food together to not die.

If anyone has any tips for someone just starting out feel free to let me know.
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Robsoie

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Re: Cataclysm: Dark Days Ahead
« Reply #201 on: February 03, 2020, 08:42:02 am »

Possibly some hit&run (get in , fetch item, get out fast) during the night (it is then a good idea to build a character with the night vision/light step traits) to avoid attracting visual attention from zombies should help you at first to gather items from houses in those originally crowded cities.


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notquitethere

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Re: Cataclysm: Dark Days Ahead
« Reply #202 on: February 03, 2020, 09:01:01 am »

(I hope this advice is still valid, it's basically the only way I ever play)

Look on the map.
Find a parking lot.
There's guaranteed to be one working vehicle in it, so sprint over there, dodging zombies, and drive off
Now you are a road warrior: search for gas stations

Side hint: an effective way to kite zombies is to snap sticks into bits and light them on fire, dropping them behind you. The zombies then take damage as they walk over the flames.
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Trolldefender99

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Re: Cataclysm: Dark Days Ahead
« Reply #203 on: February 03, 2020, 06:33:35 pm »

Well, I updated the backup repository for DP tileset just in case, since I wasn't sure if he'd resume development or even be able to: https://github.com/chaosvolt/Cata-MSX-DeadPeopleTileset-Backup

Thanks :)

Also apparently what happened was the dead people tileset had stolen assets. or more accurately, what dead people tileset was based on had stolen assets, and dead people still included them. Personally I'm still gonna use the tileset, its by far the best one (to me). But that is why they did what they did, it would create potential legal issues for the cataclysm DDA team.

The creator apparently will only upload to 4chan or apparently he is more active on 2ch (the apparent russian chan). So the tileset isn't officially dead. You'll just need to visit 2ch and find any future updates there.
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Erk

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Re: Cataclysm: Dark Days Ahead
« Reply #204 on: February 04, 2020, 01:34:29 am »

Well, I updated the backup repository for DP tileset just in case, since I wasn't sure if he'd resume development or even be able to: https://github.com/chaosvolt/Cata-MSX-DeadPeopleTileset-Backup

Thanks :)

Also apparently what happened was the dead people tileset had stolen assets. or more accurately, what dead people tileset was based on had stolen assets, and dead people still included them. Personally I'm still gonna use the tileset, its by far the best one (to me). But that is why they did what they did, it would create potential legal issues for the cataclysm DDA team.

The creator apparently will only upload to 4chan or apparently he is more active on 2ch (the apparent russian chan). So the tileset isn't officially dead. You'll just need to visit 2ch and find any future updates there.

That's very old. The new thing is that the same tileset creator got quite upset when asked to stop spamming in the dev discord, and quit the project in a dramatic fashion, to put it charitably.

It was never his tileset in specific that had stolen asset problems though, it was an older set on which that and many others were based.
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Soadreqm

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Re: Cataclysm: Dark Days Ahead
« Reply #205 on: February 04, 2020, 07:28:41 am »

After having heard about this game for years I finally caved and started playing the 0.D version that's currently out.

It's tough and I seem to be having trouble with food (I started in some shelter out in the forest) and the town I found by following the road has waaaay too many zombies for me to be able to loot any buildings.
However I find it very fun and I managed to make some tools and started scraping some food together to not die.

If anyone has any tips for someone just starting out feel free to let me know.
'e'xamine underbrush (bright green '#') to forage for food. Your chance of finding anything depends on your survival skill, but it'll level up with use.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #206 on: February 04, 2020, 12:27:34 pm »

The creator apparently will only upload to 4chan or apparently he is more active on 2ch (the apparent russian chan). So the tileset isn't officially dead. You'll just need to visit 2ch and find any future updates there.

There was ab update by him in the CDDA reddit, evidently he has a server for this now.
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

xaritscin

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Re: Cataclysm: Dark Days Ahead
« Reply #207 on: February 04, 2020, 11:21:05 pm »

i got inspired to make a mod for expanded mutations, but so far it seems i can only do a few things, tried making a new head mutation with its own attack but the game crashed. gonna wait for 0.E for the time being but i have already thought of a few paths:

-Cnidarian -> a sort of low upkeep, low defense (but good regeneration), aquatic oriented mutation capable of some extra attacks (think of becoming an Anemone, Jellyfish, Coral or Hydra)

-Equine -> like cattle but more speed oriented, you could probably carry more weight on top of having hoof attacks and a good amount of stamina for running around without being ubersized

-Snake -> was actually considering a rework of the Lizard mutation into a whole tree but yeah, snake mutations with venom, constriction and probably some kind of buggy mechanics since transforming 2 legs into one must be really complicated

-Goblin -> actually i was thinking of "Greenskin" mutations, one for small goblin-like and another for sturdy orc-like characters. probably a derivation of Elf-A transformed by splicing it with something else and focusing on endurance or intelligence rather than agility

-Crab -> we have insects and arachnids but no crustaceans, would probably make you look like a Dreadclaw. a sturdy option for those that want to live in the water, including a powerfull pincer attack

-Llama/Sheep -> another herbivore mutation, this one provides a thick layer of wool for the winter that you should probably be able to cut with scissors. depending on which animal i end using you would probably get hooves and be like a normal sized version of cattle.

-Boar -> strange that we dont have pigmen in the cataclysm, a generalist omnivore would fare well here, not in the same degree as rats or mice but powerfull enough to eat from almost any edible plant material, meat and fruit at the same time, even if rotten.

i was also considering doing a reorganization of mutations so there would be trees of progression but, it seems the Json files are a bit thick to understand so dont wanna fuck up yet. general plan is more or less give a lot more mutations with different functionalities, not necessarily for combat.

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King Zultan

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Re: Cataclysm: Dark Days Ahead
« Reply #208 on: February 05, 2020, 05:07:03 am »

-Equine -> like cattle but more speed oriented, you could probably carry more weight on top of having hoof attacks and a good amount of stamina for running around without being ubersized
I thought of doing something similar to that but with deer, but then again I see no reason not to do both.
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Soadreqm

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Re: Cataclysm: Dark Days Ahead
« Reply #209 on: February 05, 2020, 08:41:43 am »

Does anyone know if there have been any recent changes to turrets? I'm actually playing Cataclysm, though it's in a version that's a couple months old. In this build, it seems that the only way to determine the range of an autonomous gun turret is to walk towards it until it fires, and I was wondering if anyone had bothered putting those laser dots back in, or maybe adding a warning sound.
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