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Author Topic: Cataclysm: Dark Days Ahead  (Read 124676 times)

Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #690 on: August 02, 2020, 12:36:52 pm »

Iirc, and I may not, the new prison was designed to always have the things for making lockpicks spawn somewhere.

I'm glad for that. What about lighting, though? The main issue I recall seeing was that you almost always spawned somewhere dark, with no sign of firemaking tools anywhere in sight, so even if you could get materials you were instantly softlocked by being unable to craft.

A friend of mine grumbling about being stuck due to this, every single time they tried the prison start, is outright the entire reason I added the fire plough to MST Extra, as a logical variant of friction fire that should not require light to make.
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notquitethere

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Re: Cataclysm: Dark Days Ahead
« Reply #691 on: August 02, 2020, 04:01:41 pm »

I started in a dark prison kitchen, but it was easy to smash my way out as the doors weren't the secure kind.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #692 on: August 02, 2020, 05:25:13 pm »

I started in a dark prison kitchen, but it was easy to smash my way out as the doors weren't the secure kind.

That sounds similar to their experience, except once they got out of the kitchen they couldn't get past the cafeteria as all other ways to go were behind locked bar doors, and all areas they could access were pitch-black.
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IonMatrix

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Re: Cataclysm: Dark Days Ahead
« Reply #693 on: August 12, 2020, 06:45:18 am »

From a gameplay perspective it seems kinda pointless anyway, there's rarely a time when you literally can't afford to smash in a window.
Wait, so have I been playing this game the wrong way the whole time?

I always have to enter a house at least somewhat silently, or else all the zombies around the house (which is uh, a lot) will rush over here and then basically render my character useless for the rest of the day with pain.
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scriver

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Re: Cataclysm: Dark Days Ahead
« Reply #694 on: August 12, 2020, 08:08:56 am »

Me too. Not to mention brutes and acidics and electrics at the start
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pisskop

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Re: Cataclysm: Dark Days Ahead
« Reply #695 on: August 12, 2020, 08:43:36 am »

For me, it depends.

I prefered a start within a city and nearly naked (with wandering hordes on), so in that case needs must when the devil drives.  Besides, I want the cloth and wood.

When moving around in that kind of situation, when you have a weapon primarily to passively defend as you flee, its better to actually climb in a window, start a fire in a stove (for the smoke) or set the whole house on fire (to distract/kill zeds) and run out the locked front door, closing it behind you.    Fires are contained within the city, luckily, to just that plot of land.

When raiding, I prefer the smash and grab technique for most things.  Smash a window, grab the goods, flee.  Or, should I have the access, hacksaws and lockpicks.  Driving around in a small electric raider is ideal if you set it up.  Does the game still allow for such easy configuration of vehicles?  Theyve been nerfing that for a while now.

In short, you want to be quick, raid at night, use smoke to destroy your scent, and ideally pick out individual looting targets.  I do more drive-bys than I do raids, because of the zombie presence.  I try to lure them away with sound or fire.  A favorite tactic of mine is to light the neighboring house on fire, stand in the light to attract the zeds, then drive around.  Gotta make sure zeds from behind you dont destroy your car, but otherwise?  meh.

The first mod I do on a car, besides repairs, is to add headlights and widen the arc of them.  Then I add curtains to the windows.  Curtain block LoS, and can be used to ram turrets or sleep safer.  One of the items I think I like most is a modded candle I made, that purposely spews out a small amount of smoke.
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Iceblaster

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Re: Cataclysm: Dark Days Ahead
« Reply #696 on: August 12, 2020, 01:54:53 pm »

Well, then I guess makeshift lockpicks are the way to go now.

Those require a proper hacksaw to make now.

Because as we all know, you can't just bend small metal bits by hand.

EuchreJack

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Re: Cataclysm: Dark Days Ahead
« Reply #697 on: August 12, 2020, 03:46:38 pm »

Well, then I guess makeshift lockpicks are the way to go now.

Those require a proper hacksaw to make now.

Because as we all know, you can't just bend small metal bits by hand.

Apparently there aren't any paperclips in the Apocalypse.  There are hair pins and fancy hairpins that can be used for lockpicking.

Egan_BW

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Re: Cataclysm: Dark Days Ahead
« Reply #698 on: August 12, 2020, 03:47:22 pm »

What? No, the apocalypse will be only paperclips.
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EuchreJack

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Re: Cataclysm: Dark Days Ahead
« Reply #699 on: August 12, 2020, 03:56:25 pm »

Unbend-able paperclips, for none shall harm the paperclip.

Egan_BW

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Re: Cataclysm: Dark Days Ahead
« Reply #700 on: August 12, 2020, 03:58:08 pm »

If all is paperclips, then there will be nobody to endanger the paperclips, because all will be paperclips. Making them any more durable than necessary will just use up extra matter and energy which we could use to make more paperclips.
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Eschar

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Re: Cataclysm: Dark Days Ahead
« Reply #701 on: August 12, 2020, 04:48:38 pm »

Well, then I guess makeshift lockpicks are the way to go now.

Those require a proper hacksaw to make now.

Because as we all know, you can't just bend small metal bits by hand.

Well, realism and difficulty are identical, remember.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #702 on: August 12, 2020, 04:57:30 pm »

Meanwhile, they're still trying to balance bows. Several people have come out with ample evidence that the current balance point is unrealistic in a way that hurts the player, namely that the base damage affects crit rate even though broadhead arrows should be behaving closer to melee weapons than bullets, and that the strength requirements get a bit nonsensical at the upper end. But, as it's already been said...

Well, realism and difficulty are identical, remember.
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Iceblaster

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Re: Cataclysm: Dark Days Ahead
« Reply #703 on: August 13, 2020, 07:37:36 am »

Pshhhh come on guys stop complaining just fork it if you have problems, it's not that hard :P

realtalk: cataclysmdda would benefit massively with each dev cycle(a letter release) having a distinct focus for all contributions that will be made during the time, it would reduce the consistent shitstorms that never go away imo

Soadreqm

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Re: Cataclysm: Dark Days Ahead
« Reply #704 on: August 13, 2020, 11:06:30 am »

I'm glad for that. What about lighting, though? The main issue I recall seeing was that you almost always spawned somewhere dark, with no sign of firemaking tools anywhere in sight, so even if you could get materials you were instantly softlocked by being unable to craft.
When I last played, you could reach the visiting room just by smashing doors, and it would have a window so you could craft by sunlight. However, you'd need to somehow get past two security robots in the lobby.
I think it was okay. Difficult, but usually not impossible.
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