Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 27 28 [29] 30 31 ... 57

Author Topic: Cataclysm: Dark Days Ahead  (Read 124903 times)

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #420 on: March 26, 2020, 04:58:37 am »

from my experience playing a naked and afraid on the woods scenario. Fire lasts longer if your churn lots of fuel on it, in addition to the Fire Ring the Makeshift Shelter (and i guess the leaning tree shelter too) seem to help protect the ring from the rain when built right next to it. i survived my nights naked by gathering a lot of long sticks and dumping them on the fire so they would keep burning to the next day while keeping the temperature stable enough to sleep without dying from cold.

also now that someone mentioned having his survivors in the recycle bin. has someone tried living out of a garbage container? it seems we dont have many large containers as shelter in the game. there's some craftables like the pillow fort or the cardboard box but no freighter containers or giant logs of wood (this is new england of course but imagine the log of a giant sequoia being used as hideout).

New England being a traditional port area should have lots of freighter containers.  I think they cut down all the big trees for industry, so I don't think there are very many that can hollowed be out as housing.  I'm not sure the game fully utilizes plastic tarps in the same way that people do in real life. Nevermind, Tarp shelters are a thing, although they are rarer than I've seen in real life.

Found a possible bug: Can't clean filthy wearable items such as hip flask.  Only tested with washboard so far, so dunno if scrub brush will clean.

Soadreqm

  • Bay Watcher
  • I'm okay with this. I'm okay with a lot of things.
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #421 on: March 26, 2020, 08:13:43 am »

The second is the unloading of containers. Unless I'm misremembering, (U)nloading should give you the option to store the liquid somewhere else, or dump it, or stop unloading, right? For some reason, it automatically dumps it on the ground. I have a an empty container ready but it just empties it on the floor. Any ideas?
Known bug.
https://github.com/CleverRaven/Cataclysm-DDA/issues/38206
https://github.com/CleverRaven/Cataclysm-DDA/issues/39011

Can't clean filthy wearable items such as hip flask.  Only tested with washboard so far, so dunno if scrub brush will clean.
Use a rag, or a sponge if you want to be fancy.
Logged

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #422 on: March 26, 2020, 08:18:56 am »

Thanks, I had just been successful with a scrub brush.  I didn't realize a rag would work.

AzyWng

  • Bay Watcher
  • Just one of many
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #423 on: March 26, 2020, 08:23:27 am »

A washing kit (washboard + scrub brush) will also work on, well, just about anything.
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #424 on: March 26, 2020, 09:34:54 pm »

Do random NPCs still carry around suicidal weapons like flamethrowers or explosives? I love the idea but don't need to wake up to all my shit burning down one day.

EDIT: Also, why can't I use a battery compartment mod on my makeshift arc welder? Works on my smartphone. It sucks that I need to find medium batteries and constantly swap them to mass produce hydrochloric acid.

EDIT: EDIT: I got a shotgun with a 0/1 grip slot. I have made a grip mod that says "location: grip" and that it is compatible with shotguns. When I activate the grip to add it to the shotgun, it says there are no slots for this mod. Help. I managed to get the brass catcher on and the slot for that filled up.
« Last Edit: March 27, 2020, 12:55:00 am by Micro102 »
Logged

duckman

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #425 on: March 27, 2020, 07:04:12 am »

Do random NPCs still carry around suicidal weapons like flamethrowers or explosives? I love the idea but don't need to wake up to all my shit burning down one day.

EDIT: Also, why can't I use a battery compartment mod on my makeshift arc welder? Works on my smartphone. It sucks that I need to find medium batteries and constantly swap them to mass produce hydrochloric acid.

EDIT: EDIT: I got a shotgun with a 0/1 grip slot. I have made a grip mod that says "location: grip" and that it is compatible with shotguns. When I activate the grip to add it to the shotgun, it says there are no slots for this mod. Help. I managed to get the brass catcher on and the slot for that filled up.
A lot of guns don't actually have slots for functional mods, they have a slot for a mounting point to be added instead. So you put in a mod that allows the gun to take mods, which makes gun modding about as bootleg as mounting a laser sight onto a flintlock is irl.
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #426 on: March 27, 2020, 05:56:30 pm »

Do random NPCs still carry around suicidal weapons like flamethrowers or explosives? I love the idea but don't need to wake up to all my shit burning down one day.

EDIT: Also, why can't I use a battery compartment mod on my makeshift arc welder? Works on my smartphone. It sucks that I need to find medium batteries and constantly swap them to mass produce hydrochloric acid.

EDIT: EDIT: I got a shotgun with a 0/1 grip slot. I have made a grip mod that says "location: grip" and that it is compatible with shotguns. When I activate the grip to add it to the shotgun, it says there are no slots for this mod. Help. I managed to get the brass catcher on and the slot for that filled up.
A lot of guns don't actually have slots for functional mods, they have a slot for a mounting point to be added instead. So you put in a mod that allows the gun to take mods, which makes gun modding about as bootleg as mounting a laser sight onto a flintlock is irl.

That seems to be it. Thanks.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Cataclysm: Dark Days Ahead
« Reply #427 on: March 27, 2020, 08:04:32 pm »

Do random NPCs still carry around suicidal weapons like flamethrowers or explosives? I love the idea but don't need to wake up to all my shit burning down one day.

EDIT: Also, why can't I use a battery compartment mod on my makeshift arc welder? Works on my smartphone. It sucks that I need to find medium batteries and constantly swap them to mass produce hydrochloric acid.

EDIT: EDIT: I got a shotgun with a 0/1 grip slot. I have made a grip mod that says "location: grip" and that it is compatible with shotguns. When I activate the grip to add it to the shotgun, it says there are no slots for this mod. Help. I managed to get the brass catcher on and the slot for that filled up.
A lot of guns don't actually have slots for functional mods, they have a slot for a mounting point to be added instead. So you put in a mod that allows the gun to take mods, which makes gun modding about as bootleg as mounting a laser sight onto a flintlock is irl.
Wow, that is some weird unintuitive game design right there. What is the thinking behind adding a mod so you can add a mod?
Logged

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #428 on: March 27, 2020, 08:38:23 pm »

'Realism' except this time it's a case of uh
'realism because its realistic' and not because it'd add anything really interesting or wahtever to consider

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #429 on: March 27, 2020, 09:58:00 pm »

 It would be nice if they did it fer bayonets instead of, yaknow, underbarrel mods.

 Or for that matter, being consistent.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

MrRoboto75

  • Bay Watcher
  • Belongs in the Trash!
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #430 on: March 27, 2020, 10:29:45 pm »

By that logic I should be able to use duct tape as the mounting point for my gun mods.
Logged
I consume
I purchase
I consume again

anothersimulacrum

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #431 on: March 27, 2020, 10:33:14 pm »

You can read the reasoning behind that in the relevant PR. The slots extensions should have different names than the locations they provide (e.g. you need to install a mod on the grip mount slot to install grip mods), but I agree that certainly seems like an easy cause for confusion.

If you think you have a more clear name or other way to improve the clarity of these, please either open an issue or a PR suggesting it.
Logged

Salmeuk

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #432 on: March 28, 2020, 01:14:24 am »

Do random NPCs still carry around suicidal weapons like flamethrowers or explosives? I love the idea but don't need to wake up to all my shit burning down one day.

EDIT: Also, why can't I use a battery compartment mod on my makeshift arc welder? Works on my smartphone. It sucks that I need to find medium batteries and constantly swap them to mass produce hydrochloric acid.

EDIT: EDIT: I got a shotgun with a 0/1 grip slot. I have made a grip mod that says "location: grip" and that it is compatible with shotguns. When I activate the grip to add it to the shotgun, it says there are no slots for this mod. Help. I managed to get the brass catcher on and the slot for that filled up.
A lot of guns don't actually have slots for functional mods, they have a slot for a mounting point to be added instead. So you put in a mod that allows the gun to take mods, which makes gun modding about as bootleg as mounting a laser sight onto a flintlock is irl.
Wow, that is some weird unintuitive game design right there. What is the thinking behind adding a mod so you can add a mod?

If you ever played Escape from Tarkov you would probably explode. 

Spoiler (click to show/hide)
Logged

Egan_BW

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #433 on: March 28, 2020, 01:48:22 am »

Yes, there are indeed good reasons to not play Escape From Tarkov~
Logged
I would starve tomorrow if I could eat the world today.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #434 on: March 28, 2020, 01:08:06 pm »

You mean you dont want to play a game containing guns with fifteen lasers, five grips, and seven scopes?!?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text
Pages: 1 ... 27 28 [29] 30 31 ... 57