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Author Topic: [video] 'Tangaria' - multiplayer roguelike adventures  (Read 45033 times)

tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #30 on: May 02, 2020, 05:19:10 am »

PWMAngband 1.4.0 beta 6

– Add NO_MONSTERS flag on terrain to prevent generating monsters
– Change floor/wall/door/rule lines in dungeon.txt from a percentage chance to a 1/10000 chance
– Use correct variable in town_gen_layout()
– Split Send_play into multiple parts to avoid “Send_feat_struct_info write error” when too many features
– Fix bug preventing new game after generating a character dump
– Major changes to blackguard
– Fix door placement in labyrinths
– Fix bug in player_abilities initialisation
– Make exploding chests explode
– Add menu for throwing items
– Fix some more bytes_read errors
– Add open door feature to door lines in dungeon.txt

--

Currently all dungeons layout in the process of updating :) 1-30 lvl are ready
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #32 on: May 13, 2020, 05:51:33 am »

Hydra race rebalanced and it's time to get it through real fights in NEW dungeons!

https://youtu.be/JmWyt96pV_w

Cya in-game!
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tangar

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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #34 on: May 22, 2020, 01:17:06 pm »

PWMAngband 1.4.0 beta 9
https://tangaria.com/news/pwmangband-1-4-0-beta-9/

Server is running in debug mode, so we will be able to catch nasty crushes which we had recently :) Please test and report any problems in our discord: https://discord.gg/zBNG369
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tangar

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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #36 on: June 06, 2020, 03:17:58 am »

PWMAngband 1.4.0 beta 10
https://github.com/draconisPW/PWMAngband

– New dungeon: The Ettenmoors (home of trolls)
– New players start with 80% satiation instead of 89%
– Prevent teleporting on NO_MONSTERS terrain
– Fix crash in rd_player_traps()
– Give blackguards detection of monsters susceptible to fear
– Drop grid target after a monster vanishes from view
– Add whether a projection wakes a monster to struct projections
– Make more things wake monsters
– Fix an out-of-bounds access to el_info in adjust_dam()
– Enable turning labyrinths and moria levels off completely
– Use SetWindowPlacement when re-opening the game in Windows
– Give the teleportation curse a message
– Remove disturb() argument
– Make curse activation disturb the player
– Reduce food value of healing potions
– Make winners appear first in hall of fame
– Stop divide-by-zero crash bug in lore
– Add option to sort monsters by experience instead of depth in the monster list
– Allow alter command to close doors and open chests
– Fix an error in monster_remove_from_groups()
– Only describe brands and slays that come from the object
– Make TMD_BOWBRAND work on missiles only (both fired and thrown)
– Make class brands work on ranged attacks
« Last Edit: June 06, 2020, 03:21:04 am by tangar »
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #37 on: June 19, 2020, 12:17:17 pm »

New update under code name: 'Decard Coin':
https://tangaria.com/news/decard-coin/

And new version of PWMA incoming!

Past stream - 'Fetid Swamp':
https://youtu.be/stN6yHwSClA
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #38 on: June 22, 2020, 12:16:20 am »

PWMAngband 1.4.0 beta 11
https://github.com/draconisPW/PWMAngband

– Players now start with 70% satiation
– Fix not automatically learning curses after using curse weapon/armor
– Replace GOLD_DROP_NOSELLING by GOLD_DROP_VANILLA
– Fix pickup menu not properly allowing to pickup items one by one
– Rework magic mapping/enlightenment to take into account custom walls
– Fix quick_floor option
– Prevent recalling on harmful terrain
– Make acquirement generate the item in the inventory (if pack is not full) if the floor around the character isn’t suitable for objects
– Use custom floor under a mimic when it is revealed or deleted
– Remove speed penalty from being Full when calculating food digestion rate to avoid double penalty
– Use to-hit skill instead of player level in critical calculation
– Add ‘line of sight’ through rock, improve PASS_WALL monster behaviour near permanent walls
– Fix critical bug that made wraithed players totally invisible to monsters
– Tightened code for unique generation
– Adjust targeting of STRIKE effect
– Improve consistency in element rune learning
– Fix plural of crow of Durthang
– Final tweaks to blackguard

This also concludes the porting of V4.2.1 features apart from the new dungeon level templates.
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #39 on: June 26, 2020, 03:01:48 pm »

Great update which improve loads of stuff!

PWMAngband 1.4.0 beta 12

- Don't use custom floors when revealing a mimic in a mimic pit
- Don't use custom features that look like floor if they can't hold objects
- Update README.md
- Replace NO_MONSTERS flag with NO_GENERATION, use it to also prevent objects from being generated
- Add custom number of stairs for dungeons
- Replace hardcoded QUIT_TIMEOUT with mangband.cfg server option
- Keep player active during disconnection timeout
- Add "ascii_mon" option to display monsters using ASCII symbols instead of tiles when using a tileset
- Small optimisation for resting
- Add sval validity check in parse_ego_item()
- Fix equipment curses

Server updated!
- Increased numbers of dungeon's stairs
- Disconnect time-out set on 3 seconds

To play multiplayer roguelike: https://tangaria.com/
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #40 on: June 30, 2020, 06:13:43 am »

A lot of ninja updates at server side :)

Past stream: Tangaria ABANDONED MANOR

https://youtu.be/G357N7izCPg

One of the most beautiful rlg dungeons ;)
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #41 on: July 02, 2020, 03:43:03 pm »

Also get ready for some hotfixes from V!

Past stream - - Tangaria LAND OF RHUN

https://youtu.be/DAEyQakGk3M

Black Dwarf archer isn't too bad after all :)
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #42 on: July 04, 2020, 01:58:39 am »

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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #43 on: July 06, 2020, 04:12:29 pm »

Pretty intense battles started to happen! :D

https://youtu.be/6dvfYz1uMoM

What's lay in the end of the Maze?!
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #44 on: July 09, 2020, 02:39:13 am »

PWMAngband 1.4.0 beta 13
https://tangaria.com/news/pwmangband-1-4-0-beta-13/

– Slight tweak to gold drop rates at low level
– Don’t wipe townies at dawn if the number of townies is less than the max for that town
– Add message when using chargeable items from the ground
– Remove “wield” command from quick_floor option
– Stop Create Arrows creating special artifacts
– Fixed bug with food counter that stopped starvation when the counter hit 0 and caused the food indicator to disappear
– Fixed apparent issue with trampling of shape-changed monsters
– Fixed bugs with tracking of shape-changed monsters
– Don’t close VERSION_BETA servers if an object cannot be placed, but just discard the object
– Allow full home capacity on VERSION_BETA servers
– Don’t generate custom stores in the base town
– Give Bert, Bill and Tom the DROP_GREAT flag like all other dungeon bosses
– Add new terrain “training grounds” for the Target Dummy, fix its location to a random lot in the base town
– Fix ghostly powers for deceased warriors/unbelievers/monks
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