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Author Topic: Frost Race: Morecaz Thread (Prelude Turn 3/5: Revision Phase)  (Read 7611 times)

Man of Paper

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Re: Frost Race: Morecaz Thread (Prelude Turn 2/5: Revision Phase)
« Reply #60 on: November 03, 2019, 12:27:57 pm »

I’m against resizing the bullet. We could just choke down the steamyboi tubes or whatever behind it and still get an increase in pressure. Otherwise it seems good to me.
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Failbird105

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Re: Frost Race: Morecaz Thread (Prelude Turn 2/5: Revision Phase)
« Reply #61 on: November 03, 2019, 12:32:21 pm »

Quote from: Vent Rifle MK. II-A
Proposed as an alternative to the 'Vent Rifle MK. II' concept put forth by some of our engineers. The problem was brought up that utilizing Natural Gas to fuel the boiler would likely require dedicated facilities for harvesting it, thus taking up space we could instead use to harvest Metal, Wood, and Coal. Therefor, the MK. II-A(for Alternative) was made.

The primary difference between the two models, is that the II-A works off Wood gas, a type of gas made by putting wood(or charcoal) through high temperatures without actually burning them, put simply at least. Due to using gasses rather than solid coal, this has decreased the boilers size and somewhat lowered the charge time. The design does still contain one of the other modifications of the original MK. II however, that being the secondary regulator, allowing two 'charges' worth of steam to be stored for later firing.

A version of the MK. II that uses Wood Gas instead of Natural Gas. Because frankly, I'm not seeing any reason(mechanically at least, if not lore-wise) not to use wood gas, meanwhile reasons to not use Natural Gas include:
1. It would likely add a special resource, one that we would force us to divide our output even further. I want us to be absolutely sure before we make any special resources.
2. It would lead to problems in the weapons in the long run that would need to be dealt with, due to a lack of proper processing facilities.

Quote from: Ventbox
Vent Rifle MK. II: (1) Doomblade
Vent Rifle MK. II-A: (1) Failbird
« Last Edit: November 03, 2019, 12:35:01 pm by Failbird105 »
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Doomblade187

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Re: Frost Race: Morecaz Thread (Prelude Turn 2/5: Revision Phase)
« Reply #62 on: November 03, 2019, 12:48:38 pm »

Quote from: Ventbox
Vent Rifle MK. II: (0)
Vent Rifle MK. II-A: (2) Failbird, Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Maxim_inc

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Re: Frost Race: Morecaz Thread (Prelude Turn 2/5: Revision Phase)
« Reply #63 on: November 03, 2019, 02:58:01 pm »

Quote from: Ventbox
Vent Rifle MK. II: (0)
Vent Rifle MK. II-A: (3) Failbird, Doomblade, Maxim_inc
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DolosusDoleus

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Re: Frost Race: Morecaz Thread (Prelude Turn 3/5: Design Phase)
« Reply #64 on: November 10, 2019, 09:07:50 pm »

Prelude Revision Phase: Small Arms

Proposal: Vent Rifle MK. II-A
Quote
Proposed as an alternative to the 'Vent Rifle MK. II' concept put forth by some of our engineers. The problem was brought up that utilizing Natural Gas to fuel the boiler would likely require dedicated facilities for harvesting it, thus taking up space we could instead use to harvest Metal, Wood, and Coal. Therefor, the MK. II-A(for Alternative) was made.

The primary difference between the two models, is that the II-A works off Wood gas, a type of gas made by putting wood(or charcoal) through high temperatures without actually burning them, put simply at least. Due to using gasses rather than solid coal, this has decreased the boilers size and somewhat lowered the charge time. The design does still contain one of the other modifications of the original MK. II however, that being the secondary regulator, allowing two 'charges' worth of steam to be stored for later firing.

Difficulty: Very Hard [-2]
Result: 6+6-2 [10] = Superior

The new and improved Vent Rifle MK.II-A, though somewhat utilitarian in name, was certainly an improvement on the original design. By using wood gas as a means of powering the boiler, the whole mechanism was made significantly more compact. Additionally, the inclusion of a secondary pressure regulator allowed the device to store up multiple, weaker charges simultaneously. Though it still took the full three minutes to gather enough pressure for long-distance shots, the same amount of pressure could be split between two short-to-medium range shots in quick succession. Overall, however, the charge time of the device has been significantly reduced, with very close-range shots taking only around 5 seconds to prepare.

It is now the Design Phase

After we repelled the initial attack on the colony, we had a brief period of respite where we were able to rebuild the colony into a livable state. Though we lost many to the frost before the central steam core was brought back online, and even more to small bands of straggling Jarnskeggi, we managed to build up a ramshackle defense and started sending out scouts to ascertain the raiders' movements. But for two months, there was a relative peace. Soldiers equipped with the newly upgraded Vent Rifle laid waste to the bandits still foolish enough to come after us in small groups, and we thought we were safe.

Then, a small detachment of scouts returned to Morecaz with a dire warning. A warband of Jarnskeggi were coming directly for us, armed with strange armaments and machinery never before seen. Firearms capable of rending a man asunder at close range similar to our Vent Rifles, tubes that sprayed liquid fire out to a range of 20 meters, and most worrying of all, an armor-plated vehicle trundling along on treads, impervious to our weaponry. You are charged with designing an artillery unit. It is unknown where these bandits acquired this strange technology, nor how they were able to design it despite previously being equipped only with pre-frost era weaponry.

Spoiler: Preliminary Designs (click to show/hide)
Spoiler: Cities (click to show/hide)
« Last Edit: November 10, 2019, 09:29:02 pm by DolosusDoleus »
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UristMcRiley

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Re: Frost Race: Morecaz Thread (Prelude Turn 3/5: Design Phase)
« Reply #65 on: November 10, 2019, 09:32:08 pm »

Pancerna Trumna
A breach loaded rifled cannon seemed the solution to the new Jarnskeggi war machines however the engineers decided to take it a step further then a simple conversion of old cannon models and created something different. A 37mm cannon mounted on a two wheeled or skied frame protected by a thin armored gun shield to deal with shrapnel from enemy heavy weapons or even in the proper circumstances direct fire from small arms. However the most important facet of the weapon was its rotary magazine functioning like a double action revolver after a round was fired it would cycle to fire again almost immediately. Once the revolving chamber was depleted a new one could replace the old allowing fire to resume.   
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Failbird105

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Re: Frost Race: Morecaz Thread (Prelude Turn 3/5: Design Phase)
« Reply #66 on: November 10, 2019, 09:46:08 pm »

I like it. Something simple, mobile(compared to other options of the type at least), and effective. I'd appreciate some more punctuation, but otherwise it's good.
« Last Edit: November 10, 2019, 09:49:03 pm by Failbird105 »
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Failbird105

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Re: Frost Race: Morecaz Thread (Prelude Turn 3/5: Design Phase)
« Reply #67 on: November 15, 2019, 05:07:50 pm »

So, there have been no votes at all since this prompt was given. Lets fix that shall we?
Quote from: Ventbox
Pancerna Trumna (1): Failbird
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m1895

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Re: Frost Race: Morecaz Thread (Prelude Turn 3/5: Design Phase)
« Reply #68 on: November 15, 2019, 05:09:18 pm »


Quote from: Ventbox
Pancerna Trumna (2): Failbird, m1895
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Maxim_inc

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Re: Frost Race: Morecaz Thread (Prelude Turn 3/5: Design Phase)
« Reply #69 on: November 18, 2019, 04:16:23 pm »

Quote from: Ventbox
Pancerna Trumna (3): Failbird, m1895, Maxim_inc

There, I voted just to confirm what we're doing.
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Doomblade187

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Re: Frost Race: Morecaz Thread (Prelude Turn 3/5: Design Phase)
« Reply #70 on: December 31, 2019, 08:30:05 am »

Quote from: Ventbox
Pancerna Trumna (4): Failbird, m1895, Maxim_inc, Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

DolosusDoleus

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Re: Frost Race: Morecaz Thread (Prelude Turn 3/5: Revision Phase)
« Reply #71 on: January 12, 2020, 08:30:56 pm »

Prelude Design Phase: Artillery

Proposal: Pacerna Trumna
Quote
A breach loaded rifled cannon seemed the solution to the new Jarnskeggi war machines however the engineers decided to take it a step further then a simple conversion of old cannon models and created something different. A 37mm cannon mounted on a two wheeled or skied frame protected by a thin armored gun shield to deal with shrapnel from enemy heavy weapons or even in the proper circumstances direct fire from small arms. However the most important facet of the weapon was its rotary magazine functioning like a double action revolver after a round was fired it would cycle to fire again almost immediately. Once the revolving chamber was depleted a new one could replace the old allowing fire to resume.

Difficulty: Easy [+1]
Result: 6+2+1 [9] = Above Average

Past experience had shown that stationary encampments were of little use against the raiders, who were either able to outmaneuver us or reduce our positions to rubble with their strange machines. It was therefore determined that we should use the same hit-and-run tactics against them, and as such the Pacerna Trumna was born. Though at a distance it seems like little more than a cannon mounted on a lightly-armored cart, closer inspection reveals a rotary system very similar to that found inside a revolver. If the operator is dexterous enough, it is possible to rotate a second round into the chamber just as the device fires, allowing the Trumna to shoot twice in rapid succession. In addition, the cart is mounted on a pair of wide wooden slats, allowing it to glide across the snow as if it were on a pair of massive skis.

It is now the Revision Phase

At first it seemed as though we were going to drive the raiders back. With the help of the Pacerna Trumna, our scouts were able to lead several successful hit-and-run missions on Jarnskeggi camps, throwing them into disarray and destroying several of their terrifying machines. But slowly, surely, the barbarians began to push into our defenses, closer and closer to Morecaz. To make matters worse, a massive storm was brewing, with temperatures dropping to unheard-of levels. Though our top scientists predicted that the storm would pass within a week, reports from our scouts estimated that the raiders would reach Morecaz just as the storm reached it's lowest point. It seemed as if though this was the end...

Spoiler: Preliminary Designs (click to show/hide)
Spoiler: Cities (click to show/hide)
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Man of Paper

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Re: Frost Race: Morecaz Thread (Prelude Turn 3/5: Revision Phase)
« Reply #72 on: January 12, 2020, 09:09:49 pm »

Pacerna Steamers

Pacerna Steamers are coal-powered boxes of fairly significant size with a Pacerna Trumna mounted in protected hand-cranked turrets at the front on either side of the vehicle and a third along the center line closer to the rear. The engine provides power to two treads that provide propulsion for the Steamer. The vehicle is large enough to accommodate the three gun crews, a driver, two engineers, and a commanding officer. Armor on the Pacerna Steamer is significant enough that small arms pose little to no threat. The hatches form a good enough seal to protect the crew from the outside environment, and the heat from the engine keeps them comfortably warm.
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Failbird105

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Re: Frost Race: Morecaz Thread (Prelude Turn 2/5: Design Phase)
« Reply #73 on: January 12, 2020, 09:16:26 pm »

Quote from: Revision: Sheltered Homes
Our greatest enemies in this world, when we arrived where two-fold, the Jarnskeggi barbarians, who tried to destroy us, and the environment itself, the cold being the fiercest foe in this new world. Both of them had been bearing down on our doorstep. Luckily, the creation of our Outpost Stations has given us an idea. Instead of expending our resources to build and support new structures going upwards, we look down, and dig out the Earth, allowing the ground itself to insulate us from the cold, while limiting the materials that must be spent on construction to sturdy supports that protect against cave-ins.

We started with the homes, getting our civilians into their defended shelters below the surface. In practice, the sheltered homes weren't much different from the Outpost stations. A few rooms, each big enough to house a Small family, if not comfortably, carved out beneath the ground, built in such a way that the Jarnskeggi vehicles would struggle to attack them, let alone breach them. The ground, while protecting against the Jarnskeggi, would also protect against the cold. Keeping the heat from our heaters trapped inside to warm our people, and keeping the icy cold and snow outside from getting in. It was only the start of a long running trend in Morecaz construction, but all great things had to start somewhere.
A remake of Sheltered Homes, re-flavored to better fit with the prompt we've been presented with. I feel like it fits the prompt surprisingly well, the whole 'being underground' thing defending against both the enemy vehicles and the cold.

But of course, it's likely that what we're supposed to make here is a weapon. Still, this feels like a good chance to root the Underground life-style into our factions history.
« Last Edit: January 12, 2020, 09:22:36 pm by Failbird105 »
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UristMcRiley

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Re: Frost Race: Morecaz Thread (Prelude Turn 3/5: Revision Phase)
« Reply #74 on: January 13, 2020, 08:37:01 am »

If we’re going to go with the underground thing which I’m still not sold on but sure doing it in a revision faze will be kinda hard. It’s just asking a lot of a revision roll I feel
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