Thetford -> Bungay”Now listen here fellow fledgling mercenaries, I will be your squad leader for the mercenary operation and you will follow under my command, no questioning or going AWOL under my leadership if you wish to gain in your Kudos or the spoils of war from this mission. We will utilize the fact we have instantaneous communications with our Connexion to the Nexus, to format our plans and to make sure we get no surprises. I will take my command as sniper support and spit out direction to you through the Nexus if possible, while the rest of you lot will do arson and general mayhem and destruction while being provide my tactical support. Now let’s earn our paycheck Mercs!”
Jäger will inspire intimidatingly the men like a drill sergeant to accept his tactics and strategy without hesitation for the mercenaries under his command, and will most of them to be passive with their actions and intent while drilling them somewhat on basic tactics and team cohesion when we perform the mission, while Squad C heads too on their designated airship
“Alright. Rak, Molets, and Araneus, I have been picked as the squad leader, though we all have varying experiences that will, combined, help the rest. So planning together will be important. When we get into the airship, we will likely be in combat soon after we drop down. We shall attempt record grabbing without injury, however, we must be ready for combat when it arises”
Get into the airship with Rak, Molets, and Araneus
[Sandra rolled 4+1+1empathy+3eyes+1teacher=10]
[Jager rolled 6+4+3empathy+1warlord=14]
Sandra and Jager both shape their respective units into order. Sandra's morphs, all from the Eyes, respect her good work and will follow her lead in the battle to come. Jager's odds and sods are impressed by the toughness of their leader and will be loyal and listen to him in the battle to follow.
They get into their airships and the war flotilla heads east. The overgrown countryside rolls out underneath them: endless new woods interlaced with the remains of roads and the few streams and rivers.
After dropping off out of sight of the wall, Jager's Squad C approaches the main gates of Bungay. The scrap piles are carrying the heavy explosives. A huge metal door is set into a vast obsidian wall that encircles the town: the west gate. They are still within the thick woods, out of sight. Over Nexus, Sable says "We're going to breach the well near the east gate. You need to act first to draw their attention. Let us know when it's safe to fly in Squad B.
"What we twying to do here, boss?" asks Wufus the Bear, cocking his pistol.
A few miles away, Sandra's Squad B waits in their airship for the signal.
Labyrinth"Fuck. Alright guys, get ready."
Quickly try to cut out some clubs or spears from the gantries with my blowtorch thumb to give to Chloe and BB, and pull out the old rifle. Let's get ready for combat.
[Darrin rolled 5+3+3weird+1engineer=12]
Darrin quickly removes two long, sturdy, metal rails and passes them to Chloe Fontaine and Big Ben. He burns the metal to sharp points. These will do.
A shape lumbers out of the darkness to the north. A huge man, or what was once a man. He has a great mass of tentacles, several holding weapons: a hockey stick, a butcher knife, a sledgehammer, and several holding bottles of vodka. His face is red. His three eyes are bloodshot. A long beard flows from the warped ruin of his face, coated in dried blood and vomit.
"HELLESBLUT! MORE HEARTY HEARTS FOR THE LAST MAN IN THE WORLD? WHAT STRANGE SECRETS LIES IN YOUR BEATING CHESTS?" he bellows before charging forth. Chloe and Ben start backing away, spears levelled against the wild mutant, their backs to the southern exit.
Forest Chase SequenceQuickly, take aim and shoot one of their front tyres!
[Ben rolled 6+6+2body+1gun=15]
Ben takes aim and shoots the single shot on the front tyre of the truck. The tyre blowing is like a second shot going off. The passenger's gun misfires through the windscreen, and the pirate on the roof swings in with his knife. The affray is brief but savage. The men in the cab don't bleed when stabbed, but they do power down when their necks are severed.
They open up the trailer and its filled with weird electronics. The pirates start divvying up the loot. For his decisive and bold action, Ben is given one of the motorbikes. It has enough fuel in the tank for about another 100 miles. He's also given one of the unusual electronic objects. It's the size and rough shape of a human brain, with a length of cabling for recharging that hangs down where the spine would be. It appears to be made from metal or silicone with everything coated in a waterproof membrane.Church Ambush is complete. Ben gains +3 tallies. Ben gains +1 Pirates rep. Ben gains a motorbike and an artificial brain.
PostwickMiss Kablukov will try to forcefully rip out and take out the important parts of the cybergorilla, such as its armored spikes and vital wiring bits, being careful to not touch the slime, and than make her way to the Postwick Mob tower. Also take note of this as is this could be important news for the Legends.
[Karen rolled 5+3+4body=12]
Karen deftly tears out the remain's of the cybergorilla's signalling system and his spiked mantle. The owner might be pleased to have this returned. She managed to avoid the slime without problem and carried on her way.
After a long walk (she doesn't need to sleep, so happily walks through the night), Karen arrives on the other side of Norwich, beneath the Postwick Tower.
The mob have inhabited a number of buildings beneath the tower, and have erected a crude razorwire fence about the compound. Guards are posted on the gate, each wearing a sharp padded suit.
"Stop!" one of the calls over to Karen as she arrives. When it's clear that she has a gift, she's allowed through. Inside, there's a low hall with a long table cluttered with maps and papers. Women and men are cluttered around, smoking and planning. Sitting on a high-backed throne at the far end of the table is a woman who must be the boss, Irma Rama.
Irma is tall, olive skinned with gold undertones. She has dark, piercing eyes accentuated by fierce eyebrows, and dark hair in a tight ponytail. The box of gold leaf is taken from Karen and a small team set to work applying it to the throne.
"Your thoughtful gift is noted," Irma says. "You must be very resourceful to have found it..."Karen gains an uplox signalling system and a spiked mantle.
Ecstasy of Gold is complete. Karen's 'Human Survivor' gains +1 mob rep. Karen gains +2 tallies.
Infiltrate the Postwick Mob - Part 1 is complete. Karen gains +1 tally.
Karen could begin:
Infiltrate the Mob - Part 2 - Trusted AssociateGet +2 rep in the Mob (see mob quests).
+2 tallies
Bingo Hall, NorwichGreet Harjinder
[Sandeep rolled 4+4+1empathy+1married=10]
Sandeep tries to say hello to his wife. She hears him but there's something amiss, her eyes well up in sorrow.
"Not you as well, my dear?" she says. "I had hoped that you might still be alive out there... but it seems you have died like your friends here," she waves at the empty hall. "Can... can I do anything to help you move on?"
But when Sandeep goes forward and takes her hand, she's shocked. "You're alive!"
They get to talking and Sandeep tells his wife about everything he's been up to in these chaotic months. She explains how she had travelled with the mutants from Walt Labs before being separated from them after one of them flipped out and ate one of the others on a trade mission to Norwich. She managed to get away and has been living in the town ever since. She says she sees spirits who talk to her. They've helped her out, finding food and water, and in exchange she does little things for her.
"It sounds like you've made a lot of enemies here," she says. "I'd say, let's run away-- but these uploxed can find you anywhere. If you ever want to be safe, you'll need to destroy the towers. There must be others who want to do this... why don't you make your peace with some of the other humans?"Consult Hardeep is complete. Sandeep gains +1 tally.
Castle Rising"Hey Rovin lets park here and see what the people in the castle do to the bus that just showed up."
Park the RV and watch what happens to the bus that just pulled up to it.
"I suppose we could knock and check. It would leave us open to any nasty surprises if the occupant was not welcoming to visitors. Or I could try to scale it, maybe peek in the window. I ought to be able to camouflage myself against the wall until the sun goes down, and if I shift the front of my body into the color of the night sky, I might be able to stay unnoticed when I look in. But that would likely stress any goodwill the occupant may have had if I'm seen. Or perhaps you could knock and I could hide in ambush incase the occupant is hostile. I don't know about leaving the bus unattended though. Or we can ignore it and try to stop by on the way back. It might be nice to have a safer place to stay overnight, though, and it would be a good vantage point to check out King's Lynn from. What do you think, Timmy?" Theodore asks his companion.
Scan as much as I can of the area around us with my Hypervision in the fading light, mainly to find any possible threats to them or the bus that might be nearby. If I dont find any, study the wall I'll have to climb for handholds and footholds.
[Theodore rolled 3+2+3weird=8]
"If they're using lights and living in a big castle, they're probably not the killer robots," Timmy muses. "How about I knock on the door and see if anyone's home. I'm pretty sure I'm impervious?"
Theodore peers at the walls and sees that glass has been glued to the window-sills, perhaps to deter climbing burglars. Otherwise, he doesn't see anything particularly untoward about the building. There are cracks and lumps in the stonework that would allow him to climb.
He moves the bus through the arch of the outer walls of the castle and waits by the big doors of the keep in case he needs to ambush. Timmy knocks on the door. A slot is shoved to the side and someone peers out from the darkness within.
"What business have ye with the Duke at-- at-- at this time?"
"We are travellers hoping for a place to stay the night in these dangerous wilds," says Timmy.
"Aye, I detect two human heartbeats in the near vicinity. Come in and be the guests of the Duke. Know that he permits no violence in his property."
"We will show no violence here," says Timmy. He ushers his friend Theodore to step around and the two are ushered into the castle.
From up on the hill, Burt and Rovin see the pair disappear into the keep.
Inside the castle it is cold and draughty. Timmy and Theodore are met in the corridor by a wizened figure in a heavy cloak, his features hard to make out. They are led up a narrow spiral stone staircase to a small chamber overlooking a damp courtyard. Most of the castle is in disrepair but a small part of it has been maintained for human habitation. Here a drawing room has been made up with fine furniture, heavy tapestries across the windows, and a roaring fire. In a thick armchair a very old man sits. He's wearing a red velvet nightgown, a fez, and he's smoking a pipe. In the light of the fire, Theodore and Timmy can clearly see that the butler who brought them up is a robot.
"Ah, fine gentlemen" says the old man, "please, please, take a seat. I am the Duke of Earl. And who do I have the pleasure of speaking with?"
Under a Bridge, somewhere near Spooner Row"I WAS HUMAN BEFORE, SO TRY ME. DID THEY PISS OFF THE MOB BY KILLING SOMEONE IMPORTANT? STEAL SOMETHING? OR ARE THEY JUST A REAL ASS?"
Try to ask for more information on Amy. I'm sure those other folk will want to know about it. Regardless, agree to the terms and exit the vehicle after the information on Sassafras oil is recieved.
Marie seems to sense an opportunity here. "Amy is really foul, like a cruel piece of work. Any day now she's going to flip and kill me, so I've got to get there first. Hey, now... you deadmen like killing humans right? If you want a real challenge, there's a bunch of them holed up in the old tank museum, maybe 6 miles southeast from here. It should be within your signal zone."
As soon as P4 is out of the vehicle she revs it up and drives off at speed, leaving the cyberbeast to contemplate his next move as the rain beats down on the bridge above. He now has the information he needs regarding the oil, he just has to return to Staggerlee in one piece.P4's map has been updated.
The KeepGo contact the rest of my family (personally or through radio) and get a new quest from them. Add new quest(s): "Help train tortle attack squads", and "Renovate and improve our base". Change from "aspiring Tortle Trainer" to "Tortle Trainer", if I didn't already. Then begin setting up a program for tortling.
Auze checks in and see what his family is up to. His brother Josh says that there are rumours flying around that there's a maze filled with treasure a day's walk of the city. He wants to check it out, but doesn't want to go alone.New Family Quest:
DungeoncrawlingJosh has heard rumours and wants to find treasure in a maze to the south. It seems implausible, but Auze could go with him to check it out.
Start Location: the Keep
Reward: +3 random treasure, +2 tallies
Auze is now a Tortle Trainer (I haven't made you pay tallies to upgrade the profession tag as it's essentially the same thing).
New Personal Quests:
Renovate and improve our baseThe base in the Broads is barely more advanced than an airplane crash site. The following improvements could be made:
- River access (a canal could be dug to give fresh water access to the river)
- Razorwire fencing (location: factory in Lowestoft)
- Signal tower for Layla's radio. (take antenna from one of the towers at Postwick, Fakenham, Thetford, Buried Saint, Laxfield or Ipswich)
- Weapon workshop (take tools from Steele's Smithery (Norwich), Metal Designs (near Buried Saint), Empire Forge (near Laxfield).)
Reward: +1 tally for each improvement made.
Help train tortle attack squads - Part 1 - Mass Tortle Capture, Part A: the Bait BeansIn order to help train tortles for the Keep, Auze needs more Tortles. In order to get more Tortles, he'll need bait. And the bait that Tortles find irresistible? Freshly brewed coffee! The smell will draw them with their fine noses for miles around. Unfortunately, no one in the Keep has any coffee beans left and it doesn't grow natively. But there are a couple of options for finding some.
Possible locations: Bungay (the Londoner's come from afar, so they might have some), Ipswich (they grow their own food there, so perhaps coffee too?), Scole (there's a Pirate Market starting soon, perhaps someone could be trading an old bag?)
Report location: The Broads
[Auze rolled 6+6+1wits+1tortletrainer=14]
While Auze is pondering the problem of how to attract more Tortles, he draws up a training program for the Tortles. In clear, concise language and useful diagrams he ends up writing down everything he knows about good Tortle management. When the time comes, his allies will be in a good position to make use of the Tortles if he shares with them the manual.Auze gains a Tortling Manual.
The Quest Log Has Been Updated!New Keep Quest.
HumanIntel on the BanditsRequirement: -1keep
The Keep are looking to get rid of the Pirates that harass the outskirts of the city. They want to know where the Pirate's secret base is and they don't much mind who tells them.
Location:
Report Location: The Keep
Reward: +2 tallies, +3 random junk, +1keep rep
Carol's CraftsRequirement: +0keep
Carol is trying to make a popstick masterpiece and needs some crafting glue.
Quest Location: Abandoned stationers in north Norwich
Report Location: Norwich Castle
Reward +1 tally, +1 random junk
Caravan for ApprenticesRequirement: +0keep
Guards are sought for a caravan leading north, protecting one of the children who is to be apprenticed at Walt Labs.
Quest Location: The Keep
Reward +2 tallies, +1 random junk, +1keep rep (if rep <1)
CensusRequirement: +1keep
Refugees have settled in the old stadium across the river. Someone should go and do a census of who is there and what they need.
Quest Location: Stadium, Norwich
Report Location: Norwich Castle
Reward: +3 tallies, +1 random junk, +1keep rep
Swap Shop
Requirement: +0pirate
Pirates from all over the area are meeting up in Scole to swap weapons and car parts. A good way to take part in Pirate culture is to bring something impressive to trade.
Quest Location: Scole
Reward: +2 tallies, +1pirate and +1 random weapon if brought a weapon or vehicle part to swap
Tower Defense
Requirement: +1pirate
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around the south of the Postwick dead signal zone . The Pirates need to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Norwich outskirts
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1pirate if tower is disabled.
He Feels Like A Tourist
Requirement: +0 mob
There's a rumour that the Mob are looking for unaligned uploxed known as 'Tourists'. For what purpose nobody knows for sure, but there's said to be a rich reward for bringing one back to Postwick.
Quest Location: Watton might be a good place to find a Tourist, but you may know of other places.
Report Location: Postwick
Reward: +3 tallies, +1mob, +3 random junk
A Discrete Job
Requirement: +1 mob
The mob is looking to put a hit on Amy, one of the Pirate's warlords. Maybe you could be the one to do it? Dulcamara will have the full brief. She'll be in the ruins of Tuckswood.
Quest Location: Tuckswood
Reward: +4 tallies, +1mob, +4 random junk
UploxedNaming DATABOI's Assassin
Requirement: GML 0+
DATABOI got ganked in Thetford forest but he didn't get a clear view of who did it, only that they looked human shaped. Someone needs to go to Thetford and find out. Maybe the Eyes of Gaia know? It's their turf.
Location: Thetford Forest
Report location: Nexus
Reward: +1 GML rep, +1 kudos, +2 tallies
Suffering For Sassafras - UNDERWAY
Requirement: GML 1+
The GML are looking for Sassafras Oil. There's a savage Land Pirate named Marie who apparently is in to aromatherapy. One plan is to kidnap her and extract from her the location of her essential oil supply. Unfortunately, she'll be surrounded by loads of heavily armed goons.
Location: Spooner Row
Report location: Fakenham
Reward: +1 GML rep, +2 kudos, +2 tallies
Plan B
Requirement: GML 2+
In case the Mob don't come through on their end of the deal, the plan is still to go ahead with the assault. The GML have been working on portable signal relay towers. One is nearly ready to install on the edge of the GML's zone, but it'll take a while to install and until then they're very vulnerable to attack. They need a trusted and competent guard there to protect against Walt Labs.
Location: a mile west of Cromer
Reward: +1 kudos, +1GML rep, +2 tallies
Bounty: Sandeep Singh Bodypart
Requirement: -1Legend
Jesterly has been saving up for months for a new morph. He's seen who destroyed his last morph on Terraterror's telecast feed and now he's determined to include a bit of his old killer in his next body! Jesterly is offering a huge reward for any confirmed body part of Mr Singh, and rarely- he doesn't much mind who it is who does the job, but the Sandeep is a seasoned killer and is armed with one of the only devices that is know to do permanent damage to an uploxed's mind...
Location: Sandeep was last seen on a beached narrowboat in the Alde Mudflats near Ipswich.
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +3kudos
Legend Blimp Maintenance
Requirement: +0Legend
The blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +1kudos
Switch on the Tower
Requirement: +0Legend
Big bounty offered by the Legends for switching the Postwick tower back on and guarding it long enough for the Legends to get in and secure control.
Location: Postwick
Reward: +4 tallies, +1legend, +3kudos
Switch off the Tower
Requirement: +0Legend
Another big bounty offered by the Legends to almost anyone they don't actively hate: destroy the Ispwich Tower.
Location: Ispwich
Report Location: Buried Saint Tower
Reward: +4 tallies, +1legend, +3kudos
Dead Drop Guard
Requirement: +1Legend
There's to be an trade with the Londoners. Neither side fully trusts one another so the drop off is bound to be fraught. The Legends will need trusted hands to act as guards.
Location: Scole roundabout
Reward +3 tallies, +1 legend, +1 kudos
Camera Crew Wanted
Requirement: +0terra, biological
Report Location: Dereham
Frustrated by not being able to film into dead zone territories, TERRATERROR will pay continual kudos to anyone willing to swap out one of their eyes for a camera to film. The film will automatically upload when the person next returns to an area with signal.
Reward: +1 tallies, +1 kudos/month, +1terra, bodymod: camera eye
Guns for Kudos
Requirement: +0 terra
Location: Dereham
Terraterror are offering a straight swap: high quality guns for kudos. Can't say fairer than that.
Reward: +1 tally per gun, +1 kudos per gun.
Eyes Blimp Maintenance
Requirement: +0eyes
The Eye's blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Thetford Forest
Reward: +3 tallies, +1eyes, +1kudos
Get the Geezers - UNDERWAY
Requirement: +1eyes
Now that their base is covered by radio cover, it's time to act against the Londoners. The Eyes have received intelligence that some of the most powerful Londoners are out of the town, so they are planning a full assault on Bungay while it's safer to do so. Fighters are to assemble in Thetford before they march out.
Quest Location: Thetford Forest
Reward: +3 tallies, +2 kudos, +1eyes rep, +2 random spoils of war
Bargaining
Requirement: +2 eyes
The human, Dulcamara, has enough kudos to be uploxed. The inner team think she would make a good candidate for the Eyes, but she might need quite some persuading to sign up. And, to complicate matters, right now she spends most of her time in Postwick, which is a deadzone for the Uploxed. But if that ever changes, this would be a great opportunity.
Quest location: Postwick
Reward: +4 tallies, +3 kudos, +1 eyes rep
MutantHeads for Food
Requirement: +0walt
Walt Labs has a standing offer of 1 uploxed head = 1 month's nutrient mix supply. There are usually plenty of GML cyberbeasts on the road to Cromer...
Quest Location: Cromer Road
Report Location: Amazona Base, Cromer
Reward: +2 tallies, +1walt rep if rep <1, x1 nutrient mix flask
Felixstowe Raid
Requirement: +1walt
Walt Labs want the data held on a server farm in Felixstowe. Get there, get the computers, and get them back for a fat reward.
Quest Location: Felixstowe
Report Location: Amazona Base, Cromer
Reward: +3 tallies, +1walt rep, x2 random junk
Scouting Fakenham
Requirement: +2walt
The range on GML's Fakenham tower keeps growing steadily. Walt need a competent spy to survey the tower's defenses and find out what's happening there.
Quest Location: Fakenham tower
Report Location: Amazona Base, Cromer
Reward: +4 tallies, +1walt rep, x3 random junk
Tour of Duty
Requirement: +0londoners, mutants only
The Londoners are always looking for new mutants to join up with them. Every new soldier is tested and given a bit of starter gear that fits their skills, a place to stay and food in Bungay (so long as they assist in watch duty while they're there). It's a good deal, but anyone that joins up is obliged to head back with them to London when the campaign starts up again.
Quest Location: Recruitment Office, Bungay
Reward: +1 tallies, +1london rep, +1 armour or weapon or tool or vehicle
Eye on the Eye
Requirement: +0londoners
The Londoners are fighting all out war against the Eye in London. They'd like to know more about their enemies, but they have the tendency to explode or melt after being defeated. You've heard rumour of an Eye morph that got stuck when the Postwick tower went dark. It should be safe to just pick the thing up and bring it to the Londoner's.
Quest Location: By the County Council building, Norwich
Report Location: Bungay
Reward: +2 tallies, +1london rep, +2 random junk
Parts Caravan Guard
Requirement: London 0+
Caravan Guard sought for caravan of car parts leading north to the Keep in exchange for food.
Location: Bungay
Reward +2 tallies, +1 random junk, +1london rep (if rep <1)
Laxfield Mystery
Requirement: +1londoner
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around Bungay. The Londoners don't really want to move their base, so they want to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Bungay
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1londoner if tower is disabled.
Capture Viktor
Requirement: +1londoner
A dangerous mutant with dozens of tentacles and an addiction to vodka was last seen in The Broads. He would be invaluable in the fight against the Eyes in London.
Quest Location: The Broads
Report Location: Bungay
Reward: +3 tallies, +1londoner, +3 random junk
Dead Drop Liason
Requirement: +2londoner
A very trusted member is required as extra muscle for a sensitive drop off mission as something is to be traded with the Legends.
Location: Scole Outskirts
Reward: +1 londoner, +4 random junk, +4 tallies
NeozombieAttend Service
Requirement: +0church
Spend a morning attending a sermon at the Church of the New Millenium and get to know the people there.
Quest Location: Ipswich
Reward: +2 tallies, +1church if <1
He May Be Coming Soon - Part 1 - Hit Like an Atom Bomb
Requirement: +1church
The church is awash with a rumour that the Lord himself will be visiting Ipswich. They need to clear a large space for all the air-vehicles to land, and the most straightforward way of doing this is explosives. The Church has learned of a shady independent operator working out of Watton, by the name Creekal who apparently can get them set up. Someone brave needs to travel to Watton and find out if this guy has the goods and what his terms are.
Location: Watton
Report Location: Ipswich
Reward: +3 tallies, +1church