Name: Karen Kablukov
Appearance: A feminine human figure with long blonde hair and face full of makeup in a business suit, hiding the secret of the interior flesh suit
Profession: Journalist
Faction: Legends (Bodysnatcher)
Type: Neozombie (Bodysnatcher)
Personal goals: Transform my personality routine into full-fledged self-learning AI, find interesting news stories for the Legends, infiltrate the Postwick Mob and become a faction agent of theirs
Stats:
Stats start at -1. Distribute 7 points across them, ranging -1 to 2
Body (using your physicality): 4
Wits (using your mind): -1
Empathy (dealing with people): 1
Health:
Conditions: (none; these add -1 to relevant rolls)
Luck: 2
Rep: -1walt +0london +0mob -1keep -1church -2gml +1legends +0terra -1eyes -2pirates
Kudos: 0
Experience Tallys: 0
Stuff:
Den: Buried Saints Tower
Signature Gear: Weaponized Umbrella, it’s a purple umbrella that has a knife blade at the end that can be utilized for stabbing as well as protection from weather
Inventory: (any junk you pick up during play)
Here’s my concept for a bodysnatcher since no has tried one yet out built by the legends faction, hopefully since the character is trying to mimic a human they would be considered a unaligned human when determining reputation?
Looks wonderful. And yes, if anyone is ever pretending to be someone/something they are not, they use the reputation of whatever they're impersonating-- so you would use the human survivor rep: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates. This means you are eligible and know about the 0+ quests for the factions your alter-ego is 0+ with. (Obviously that reputation is tied to your current body and remaining incognito and may be lost if discovered.)
Your quests are:
Transcendence - Part 1 - Antediluvian ResearchYou want transform your personality routine into full-fledged self-learning AI. AI research stalled on the advent of uploxing... but it's not completely dead. There's an old researcher called Meredith Wazashi who retired to Great Yarmouth. Great Yarmouth sank into the ocean years ago, but perhaps she left some research notes? You've got an image of her three storey townhouse downloaded in your memory banks. It's not a lot to go on, but it's a lead.
Location: Nelson Road Central, Great Yarmouth
Reward: 2 tallies
News for LegendsEast Anglia is bound to be filled with breaking news and intriguing gossip to share with the Legends.
Location: There's got to be stuff happening in all the settlements in the area: Kings Lynn, Watton, Cromer, Fakenham, Dereham, Thetford Forest, Spooner Row, Scole, Norwich, Bungay, Lowestoft, Great Yarmouth, Dunwich, Iswich, Sudbury, Postwick.
Report location: Buried Saint
Reward: +1 tally for each story reported.
Infiltrate the Postwick Mob and become a faction agent of theirs - Part 1 - Getting a repLegends want someone on the inside of the Mob. You're that person. You'll need to get in their good books first.
Location: [See Mob 0+ quests]
Report location: Postwick
Reward: +1 tally
In the fleshfactory under the great tower of the Buried Saint, Karen becomes conscious. She has imperfect memories of the woman she split off from and may one day merge with once more, a woman whose full consciousness resides up in Nexus. Now she's awoken she finds she likes it, and doesn't have much desire to return.
The fleshfactory is a warren of workshops where new bodies are constructed from animal, human and machine parts. Karen has one of the few more-or-less intact bodies here. She has a map of the region downloaded and considers her first move.
Nice. Think I might do a 'soft reboot' of my old character.
Name: Mister Ed
Appearance: [Pending Mutation results]
Profession: Rover/Wanderer/Nomad/Vagabond Wandering Trader
Faction: Unaligned Monster
Type: Mutant
Big Dream: Get a suit.
Personal Goals:
1: Find out about the people I was traveling with, once upon a time
2: Restart the merchant business I was once a part of. I was the boss, right? Yeah, that sounds right.
3: Educate the popsicles on what it means to be weird.
Stats:
Body: -1
Wits: -1
Empathy: 2
Weird: 3
Health:
Conditions: None
Luck: 2
Hunger: 4
Rep:
+0walt +0london +0mob +0keep +0church -1gml -1legends +0terra -1eyes -2pirates
Kudos: 0
Mutations: 4 pending
Experience tally: 0
Stuff:
Den: An old garage, located under a highway south of Gaia territory
Signature Gear: [Pending Mutations]
Edited after looking at map
I realise it could have been clearer in the OP, but your first mutation doesn't cost any extra hunger, you get it by default, it's only the 3 extra mutations that cause hunger. So with 4 (or 1+3) mutations, you'll just have hunger 3.
Here are your mutations. As you're a Monster, you will have already explored and know about the full extent of your powers. Canonically let's say you lost your laser blood and paralysis touch as new mutations developed and your mind was assaulted by the hunger.
Bat wingsYou have large leathery wings that you wrap around you at night to keep warm. You can flap them hard to leap to high heights, and you can glide short distances with them.
Mimic Voice
With effort, your voice can mimic any kind of sound or voice with perfect fidelity.
Evil Eye
You can open a third eye on your forehead. People who gaze at it may be cursed with terrible luck for some time after.
MultiplicationYou can split your body apart into smaller versions of yourself who share a single mind and experience what each other experience, but may act independently. These bodies can merge again. The more bodies, the harder it is to co-ordinate them.
Your personal quests are:
Reminiscence - Part 1 - Retracing StepsYou want to find out about the people I was traveling with, once upon a time. Maybe they're still back in the city?
Location: Return to Walt Labs
Reward: +1 tally
Restart the merchant business - Stocking UpYou were the boss, right? Every merchant has to have some good stock. In your wanderings you did come across a completely abandoned town, there's bound to be some good loot there.
Location: Sudbury
Reward: +1 tally for each bit of tradeable loot
Educate the popsicles on what it means to be weirdThe other mutants... they're not really mutant enough yet. They haven't seen what you've seen. You'd like to take them under your wing. There's bound to be fresh mutants in Cromer or Bungay. You just need to find them and educate them in your own way...
Location: Cromer, Bungay
Reward: +2 tallies
Ed rolls awake from under the counter of an Esso petrol station somewhere on the A143. The spot is mostly abandoned, though occasionally there are gun shots in the distance or the rare vehicle passing by. He unfurls his wings and stretches... now what was it he was he was doing?
OK, sitting down to write updates now.