Blimp -> Thetford Forest”DO NOT INITIATE CONFLICT. THIS UNIT GOT LOST ON ITS WAY HERE. THIS UNIT IS A ALLY TO ALL UPLOXED, WANTED TO HELP WITH THE WOLF MISSION.”
Get back on my biped form, and negotiate with the the other Eye of Gaia Uploxed that I accidentally teleported into the Blimp looking for the Eye of Gaia’s base for their mission. Switch my mechanical arm into the rotary gun and start spinning it up menacingly, in case combat happens.
[Jägermörder rolled 3+2+2empathy+0eyes=7]
The situation is tense for a moment, but the laser pointer is lowered. "Well," the Cranefly says smoothly, "in that case thanks for dropping in."
At that moment, the blimp starts to veer dangerously to the side as more helium is vented. Above them, a huge spiderbot crawls over the outer-chassis and squirts the hole with some gooey substance. The spider hisses, "That should do it but we need to land..."
The blimp drifts down towards Thetford forest and lands deep in the ancient woods.
"Helium is hard to come by," the Cranefly treacles. "You best be worth it."
The Cranefly opens up a Nexus connexion, and in digital space Jager finds himself in an overlay map of the immediate forest area. The Cranefly's avatar is a man painted green like a striped snake, above his head is the name Natrix. The Spider's avatar is floating set of eyes named Araneus.
Jager is assigned to patrol the area around the blimp while Natrix and Araneus busy themselves with the wolves.
In the woods, he hears a crack and crash of branches... it's a cyberbeast from the GML! One he recognises as DATABOI. Everyone in the Hunter Guild scene knows about DATABOI as 6 months ago he managed to destroy the most expensive and powerful cyberbeast morph in the local scene: a cyber-rhino body. DATABOI denies it, but Jesterly of the Legend guild takes the credit.
He lumbers by in the form of a lowly cyberbadger. His exoskeleton extends many feet on from every limb, putting him almost at the size of a small bear. He has a huge sack slung over his back. Instead of a head, he has a videocamera, and on top of this videocamera is mounted a machine pistol (which only shows how desperate DATABOI has become, guns being considered highly unsporting by the GML). He hasn't seen Jager yet.
Keep -> Bungay RoadDarrin takes the Keep Caravan Guard quest.
Theodore reaches for Timmy in an attempt to stop his fall, but will not do so if it would jeopardize his own balance on the slippery hill. After all, Timmy would probably be fine after rolling down the hill, but Theo wouldn't. If he could not stop Timmy's tumble, Theodore will carefully follow him down the slope.
[Theodore rolls 6+5+0body=11]
Darrin hooks up with the next caravan heading south. This is a flatbed truck being driven by Blakely of the keep. A slim man in a thick padded jacket with well=patched jeans. Darrin sits in the back and scans the horizon for Land Pirates. As he travels, the weather worsens significantly. Sleet falls heavily and visibility is poor. The truck suddenly slams on the brakes and swerves to a stop.
At the top of a hill not far from Bungay, Theodore quickly grabs his friend, saving Timmy from tumbling. "Phew," that was close, says Timmy. A moment later a flatbead truck swerves a few inches away from where Timmy is standing.
From the window, the driver leans out. "Ar yer orrite bor? We offa south to Bungay, fancy a lift?"(Also, it occurs to me that it may make sense for both the caravan source and target factions to get the “+1 rep if below 1” thing for this kind of mission.)
Good suggestion for future quests of this kind.
Watton"I heard you are able to receive direct signals from the satellites without the need for towers. How are you able to do so?”
[Sandra rolled 1+2+1empathy=4]
The music scratches to a halt and Killazilla stops mid-pose. "So you just want my trade secrets and not my skills? Well I've got a price Sandy. Three Kudos and I'll kill the truth- I mean- tell the truth about my powers."
Sandra considers whether it's best to give up, go away and save up kudos, or do something more drastic while she has Killazilla within her grasp...Asking the Assassin has been completed. (Feel free to form a new personal goal to start Part 2 of this quest.)
Sandra gains +2 tallies.
Dereham outskirtsP4, while surprised, was not going to back down. He lets his morph’s instincts guide him as he tries to evade and counterattack.
[P4 rolled 3+5+2body-1shaken=9]
[P4 rolled 1+6+2body-1shaken-1unbalanced=7]
P4 dives between Yuuki's legs, flipping her over him. She lands hard on the ground. Kateryna hits him hard with the plank, knocking him off balance. P4 turns his mighty jaws on Keiko. She tries to bash him again with her wrench but her hand is caught in P4's jaws and she loses two fingers! Screaming, the hungry schoolgirl squeezes her bleeding hand close to her chest with her long tail, and backs off with speed.
"Taikyaku!" she cries.
"Sertsevyna!" Kateryna barks back, smashing her plank down on P4's face, cracking one of his camera eye lenses. Yuuki, her crocodile head weighing her down, slowly begins climbing to her feet again.P4 gains conditions: unbalanced, cracked lens.
AuzeCalm down, then lie on back and float on the quickmud. Slowly back-paddle back to sturdier ground, remembering the guide given by the ancient classic known as “Mythbusters”.
[Auze rolled 5+3+2wits-1mud=9]
Auze uses his head and keeps cool, lying back and backpaddles to solid ground. He breathes a sigh of relief and stands up, when a Tortle lands on his back, intent on riding him like a horse.
The solid green form digs into his back. There's a second tortle, squat and yellowish cheering from the branches of a nearby willow tree. Wallowing in the mud he just escaped from, a third tortle with a red shell, looks on with indifference. A fourth and fifth tortle, one cerulean, the other magnolia, hold a long vine before them: it's clear they're intent on having their friend trip Auze.
Auze is out of the mud but gains condition: being ridden.
Paradise SolutionsAccept the new quest in my first slot.
Sandeep starts the quest:
1 - Attacking the Nexus - Part 2 - Power
Sandeep has found a hard drive of research on Nexus... but he needs electricity to run a computer. That would mean approaching one of the hubs of civilisation...
Location: Postwick, the Keep, Bungay, Ipswich or Cromer
Reward: x2 tallies
Check for any kind of portable computer compatable with the hard drive before leaving. Finding power might be a seperate thing to finding a computer.
[Sandeep rolled 3+2+2wits=7]
Sandeep finds an old laptop in a draw, complete with a cable. He only hopes it doesn't have a password protecting it.Sandeep gains a laptop.
Begin the mission in slot #3 next, the one about acquiring razorwire.
Sandeep begins the long walk to Lowestoft. He leaves this city and begins the long walk through the countryside. The weather is poor and the journey is long. He keeps to the backroads to avoid attention, but attention finds him. Nine terraterror drones swarm in the sky, and begin following him.
"THE INTREPID VILLAIN STRIDES EVER SOUTHEAST IN WIND AND RAIN!" One of them announces. "TOWARDS THE COAST BUT TO WHAT END? AND WHO MIGHT FIND HIM THERE?"
Sandeep considers whether to ignore the drones and keep walking or try to lose them somehow.
Empire Forge"I need some kind of light to search this gloomy ass place safely."
Break into the house near the work shop and look for a torch or a lantern and anything else that might be good.
[Burt rolled 4+2+2wits=8]
Burt pokes around the gloomy farmhouse. It's dusty and there's a rotten stench in the air. The house is mostly empty, but in the kitchen, in the back of a drawer, he finds a candle and a box of matches. Looting around, he finds a bread knife and yo-yo. He spots something in the dim corner of the kitchen. Lying across the table is a small desiccated corpse. Burt is shocked, of course, but he's seen bodies before. No, something new comes up in throat. A lump of cold sorrow at the senseless death that hangs over this whole land. He walks out into the yard again and looks at the decrepit workshop. Time to do this.Burt gains candle, 12 matches, a bread knife, a yo-yo.
Burt gains condition: sorrowful
ScoleFirst, see if I can reach the branch the bear's on to pull it closer and grab hold of him.
Failing that, tie my lash around my waist so that it (ideally) still has a bit of length hanging loose and try climbing the tree - but, rather than climbing out onto the same flimsy branch he's on, I'll see if I can reach him from above. If not, lower my lash down for him to grab hold of, before swinging him to shore.
[Ben rolled 1+2+2body=5]
[Ben rolled 4+3+2body-1upsidedown+1lash=9]
The branch being too high to reach, Ben climbs up the tree above the bear. He manages to get in place but then his hands slip. He ends up upside down, dangling by his legs. He lash hangs low and the bear grasps it tightly and swings on it. It lands softly on the bank.
"Thank you vewy much!" it says. "They're coming and I gotta go hide now. Wemember, wealth beyond measure!"
The teddy bear runs into the nearby town hall building out of sight, leaving Ben hanging upside down. The engine sounds rev up some more, and from across the river he sees a woman on a motorbike dressed in dark black leathers, white scars criss-crossing the dark skin of her face. She peers over at him.
"Who the hell are you?" she shouts. "Have you seen a bear?"Ben gains condition: upside down.
Road near Spooner RowHe wouldn't be able to outrun the thieves while they had a vehicle, and a direct assault would likely end badly, but if he was close enough to the vehicle he would have initiative...
[Isaac rolled 6+1+3wits+1spy=11]
[Isaac rolled 6+4+1body+1stunrod=12]
[Isaac rolled 6+5-2empathy+1syringe+0mob=10]
With cunning subterfuge, Isaac takes off his jacked and approaches the man with the chrome yellow syringe concealed. As he passes the jacket over he jabs the man and injects the whole syringe into him. Huge fangs grow out from the man's mouth and a great frilly red crest bursts from his neck. He screams in horror and Isaac uses the moment of surprise to get a hit in on Darlene. He jabs her with the stun rod and she shakes and shudders and collapses into the bed of the truck.
"Oh, I can tell you how this works. If you want any chance of getting the antidote, you'll do what I say," says Isaac. Darlene is unconscious, the thug is gibbering in horror at his body changing, but the driver is listening.
"Look, anything bud, I'm all ears. (Oh god. Don't make me all ears.) We're sorry for messing with you. What we can do? We want Gerry back to normal."
The Quest Log Has Been Updated!Please see below for new Legend, Eyes and Mob quests.
HumanCarol's Crafts
Requirement: +0keep
Carol is trying to make a popstick masterpiece and needs some crafting glue.
Quest Location: Abandoned stationers in north Norwich
Report Location: Norwich Castle
Reward +1 tally, +1 random junk
Census
Requirement: +1keep
Refugees have settled in the old stadium across the river. Someone should go and do a census of who is there and what they need.
Quest Location: Stadium, Norwich
Report Location: Norwich Castle
Reward: +3 tallies, +1 random junk, +1keep rep
Sweep the Road
Requirement: +2keep
Land Pirates have set up an ambush point along Spooner Row. The Keep needs reliable soldiers to help clear it out.
Quest Location: Meet General Dell at Norwich Castle where their attack convoy will start out.
Reward: +4 tallies, pick of the loot (vehicles and weapons likely), +1keep rep
Swap Shop
Requirement: +0pirate
Pirates from all over the area are meeting up in Scole to swap weapons and car parts. A good way to take part in Pirate culture is to bring something impressive to trade.
Quest Location: Scole
Reward: +2 tallies, +1pirate and +1 random weapon if brought a weapon or vehicle part to swap, if
Church Ambush
Requirement: +1pirate
Rumour is, some bigwigs are going to be arriving soon on the road. Only one south road to Ipswich and it's surrounded by dense woods: a perfect ambush point. Meet up with the camp that have been waiting on the church convoy in Dedham Vale.
Quest Location: Dedham Vale
Reward: +3 tallies, +1pirate, +2 random loot if ambush is successful.
Tower Defense
Requirement: +1pirate
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around the south of the Postwick dead signal zone . The Pirates need to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Norwich outskirts
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1pirate if tower is disabled.
Ecstasy of Gold
Requirement: +0 mob
Irma of the Mob wants to plate her throne with gold. You've learned of a gold leaf catering place which must have a load of gold leaf. Might make a good impression...
Quest Location: Caterers near Dereham
Report Location: Postwick
Reward: +2 tallies, +1mob
He Feels Like A Tourist
Requirement: +0 mob
There's a rumour that the Mob are looking for unaligned uploxed known as 'Tourists'. For what purpose nobody knows for sure, but there's said to be a rich reward for bringing one back to Postwick.
Quest Location: Watton might be a good place to find a Tourist, but you may know of other places.
Report Location: Postwick
Reward: +3 tallies, +1mob, +3 random junk
UploxedRollcall
Requirement: +0GML
The GML isn't quite sure how many members it has active in the neighbourhood, as they keep losing morphs and members keep dropping in and out. They're working on a huge IRL meet up, with a concurrent party in Nexus. All GML activities on hold until after the party. To entice participation, everyone that comes gets some free Kudos.
Location: Fakenham
Reward: +1 tally, +1GML if GML <1, +1kudos
Bounty: Sandeep Singh Bodypart
Requirement: -1Legend
Jesterly has been saving up for months for a new morph. He's seen who destroyed his last morph on Terraterror's telecast feed and now he's determined to include a bit of his old killer in his next body! Jesterly is offering a huge reward for any confirmed body part of Mr Singh, and rarely- he doesn't much mind who it is who does the job, but the Sandeep is a seasoned killer and is armed with one of the only devices that is know to do permanent damage to an uploxed's mind...
Location: Sandeep was last seen in the countryside west of Lowestoft. Anyone with Connexion can currently track his whereabouts so long as Terraterror keep filming him.
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +3kudos
Legend Blimp Maintenance
Requirement: +0Legend
The blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +1kudos
Switch on the Tower
Requirement: +0Legend
Big bounty offered by the Legends for switching the Postwick tower back on and guarding it long enough for the Legends to get in and secure control.
Location: Postwick
Reward: +4 tallies, +1legend, +3kudos
Switch off the Tower
Requirement: +0Legend
Another big bounty offered by the Legends to almost anyone they don't actively hate: destroy the Ispwich Tower.
Location: Ispwich
Report Location: Buried Saint Tower
Reward: +4 tallies, +1legend, +3kudos
Peeking the Party
Requirement: +1legend
The GML are gathering and the Legends want to know what they're up to. A loyal Legend agent needs to film their meeting. A camera is available from Buried Saint if not currently owned. Filming in Nexus requries no device, but you need to have Connexion first.)
Location: Nexus or Fakenham - Buried Tower first if no camera
Report Location: Buried Saint Tower
Reward: +4 tallies, +1legend, +2kudos
A Little Less Conversation
Requirement: +0terra
TERRATERROR are looking for pit fighters... yourself or someone you've captured for the purpose. If the latter, there are apparently lots of Hungry mutants and wild Tortles roaming the Broads right now... but you'd need to have the capacity to capture them.
Location: Dereham OR the Broads
Report Location: Dereham
Reward: +2 tallies, +1 random weapon, +1kudos
Eyes Blimp Maintenance
Requirement: +0Legend
The Eye's blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Thetford Forest
Reward: +3 tallies, +1eyes, +1kudos
Cloud Seeding
Requirement: +1eyes
Sable of the Eyes wants to get hold of a cloud seeder. She knows that TERRATERROR have the technology: when the Postwick tower went down, they lost some of it near the Chemical Plant in Norwich. Unfortunately, most of the Eyes are incapable of getting there to retrieve the lost equipment themselves. It might be possible to buy some directly off of Terraterror in Dereham, but who knows what they might ask in exchange...
Quest Location: Chemical Plant, Norwich OR Dereham
Report Location: Thetford Forest
Reward: +3 tallies, +1 kudos, +1eyes rep
MutantHeads for Food
Requirement: +0walt
Walt Labs has a standing offer of 1 uploxed head = 1 month's nutrient mix supply. There are usually plenty of GML cyberbeasts on the road to Cromer...
Quest Location: Cromer Road
Report Location: Amazona Base, Cromer
Reward: +2 tallies, +1walt rep if rep <1, x1 nutrient mix flask
Felixstowe Raid
Requirement: +1walt
Walt Labs want the data held on a server farm in Felixstowe. Get there, get the computers, and get them back for a fat reward.
Quest Location: Felixstowe
Report Location: Amazona Base, Cromer
Reward: +3 tallies, +1walt rep, x2 random junk
Scouting Fakenham
Requirement: +2walt
The range on GML's Fakenham tower keeps growing steadily. Walt need a competent spy to survey the tower's defenses and find out what's happening there.
Quest Location: Fakenham tower
Report Location: Amazona Base, Cromer
Reward: +4 tallies, +1walt rep, x3 random junk
Eye on the Eye
Requirement: +0londoners
The Londoners are fighting all out war against the Eye in London. They'd like to know more about their enemies, but they have the tendency to explode or melt after being defeated. You've heard rumour of an Eye morph that got stuck when the Postwick tower went dark. It should be safe to just pick the thing up and bring it to the Londoner's.
Quest Location:
By the County Council building, Norwich
Report Location: Bungay
Reward: +2 tallies, +1london rep, +2 random junk
Laxfield Mystery
Requirement: +1londoner
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around Bungay. The Londoners don't really want to move their base, so they want to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Bungay
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1londoner if tower is disabled.
Capture Viktor
Requirement: +1londoner
A dangerous mutant with dozens of tentacles and an addiction to vodka was last seen in The Broads. He would be invaluable in the fight against the Eyes in London.
Quest Location: The Broads
Report Location: Bungay
Reward: +1londoner, +3 random junk
NeozombieAttend Service
Requirement: +0church
Spend a morning attending a sermon at the Church of the New Millenium and get to know the people there.
Quest Location: Ipswich
Reward: +2 tallies, +1church if <1
He May Be Coming Soon - Part 1 - Hit Like an Atom Bomb
Requirement: +1church
The church is awash with a rumour that the Lord himself will be visiting Ipswich. They need to clear a large space for all the air-vehicles to land, and the most straightforward way of doing this is explosives. The Church has learned of a shady independent operator working out of Watton, by the name Creekal who apparently can get them set up. Someone brave needs to travel to Watton and find out if this guy has the goods and what his terms are.
Location: Watton
Report Location: Ipswich
Reward: +3 tallies, +1church