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Author Topic: Order of the Sith (Multiplayer Management/Action)  (Read 8365 times)

Madman198237

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #30 on: October 05, 2019, 03:01:59 pm »

I mean, we don't need to construct a base to explore a planet. Having a base poses some advantages for exploration but it's not necessary. But by "similar utility" I mean in terms of what we still need after getting a ship. Basically, it's easier to make up the "lost" advantages of a surface base than it is to build a new ship.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Naturegirl1999

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #31 on: October 05, 2019, 03:40:39 pm »

I like the exploring ruins idea too
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Glass

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #32 on: October 05, 2019, 06:51:01 pm »

First off, A. We can get ourselves a planet later. If we had to go with a planet-bound option, then out of its world options, I prefer D.

Now, my character...

Spoiler (click to show/hide)
« Last Edit: October 05, 2019, 10:30:24 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Rahx

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #33 on: October 05, 2019, 07:10:24 pm »

Spoiler: Better late than never (click to show/hide)

I vote for ship, because fun exploration and pillaging.
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Taricus

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #34 on: October 05, 2019, 07:20:37 pm »

I would suggest, for those of us going for a planetbound option, to avoid going for a planet of ruins. Rather not be sitting on anything valuable on the game start, since that gives more motive for other orders and such to start mucking about near us.
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We sided with the holocaust for a fucking +1 roll

Naturegirl1999

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #35 on: October 05, 2019, 07:22:52 pm »

Alright, what about CA?
We could gain influence in a city, maybe get people to think the Sith aren’t as bad as the Jedi propaganda says we are
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Glass

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #36 on: October 05, 2019, 07:25:20 pm »

Alright, what about CA?
We could gain influence in a city, maybe get people to think the Sith aren’t as bad as the Jedi propaganda says we are
As MM said in Discord, based on our characters, we at least really aren't.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Madman198237

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #37 on: October 05, 2019, 07:32:51 pm »

I would recommend not painting a gigantic "STAB HERE" marker on our collective backs by announcing the presence of a Sith order in a location the Jedi would be capable of discovering us in.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Naturegirl1999

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #38 on: October 05, 2019, 07:34:29 pm »

Can someone link to the discord?

What about CB?
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Madman198237

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #39 on: October 05, 2019, 07:35:56 pm »

That gets us no ruins, no meaningful population, and...safety, I guess? Kind of lame on all counts, really. We're an order of Sith, we should have no trouble with more risky options if we play it intelligently.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Naturegirl1999

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #40 on: October 05, 2019, 07:37:32 pm »

Staying with CD then
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chubby2man

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #41 on: October 05, 2019, 07:38:50 pm »

https://discord.gg/Xcu7c4 Link to Discord!
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Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

Naturegirl1999

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #42 on: October 05, 2019, 07:50:02 pm »

Thanks
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Sudurandom

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #43 on: October 05, 2019, 07:51:28 pm »

I'm going to change my main vote to A. What's the point of being sith if we can't play with the cool toys.

But if we do go for a planet l'm still voting D
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chubby2man

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Re: Order of the Sith (Multiplayer Management/Action)
« Reply #44 on: October 06, 2019, 01:28:28 pm »

I think A is currently in the lead, starting in orbit over a death world. So you’re ship (or base) will come with a specialized department.

A. A Dark Nexus: A ritual center allowing the coordination of large scale force rituals. Comes with a company (roughly 100) of Acolytes trained in its use.

B. Advanced War Center: A command and training center for elite soldiers. Comes equipped with advanced arms and equipment on par with the finest soldiers in the Empire. Comes with a regiment (roughly 1000) marines.

C. Intelligence Center: A hub stocked with listening and communication equipment allowing the coordination of an information gathering service. Greatly improves information gathering and covert efforts. Stay up to date on information around the galaxy, and comes with a company of Intelligence Agents.
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Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.
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