Years back, there was a game on this board set a short distance in the future, about colonizing space and backstabbing each other. We had a senate, who elected a leader, and various player-given positions like planetary governors and admirals.
I had the idea to run a game like it, and wanted to see if there was enough interest.
Ideas:
-Secrets. There will be a main thread for with commonly available information, like the reported planet statuses. There might be two threads, if we have two colonies. A governor might decide to skim funds and lie about the planet's income, which will only be revealed if someone looks.
-Players can get skills and traits, and should have some influence over them. These will be kept secret. You might develop spying skills, or industry skills to boost planet income, letting you take some yet still have the planet look prosperous.
-Perhaps skill training costs can on a steep curve? Pay $1000 into training for x1 XP, or $10,000 for x1.5 XP.
-Planets need things for governors to do. Research, industrialization, trade development, terraforming, infrastructure, military/naval training and construction. 2 players should be able to develop a planet together in different areas, but there should be some form of stacking penalty. Otherwise the optimal strategy would be for everyone to sit in the capital until it's fully developed.
-Riots! Splinter factions (PC or otherwise)! Aliens! Meteor showers! We need threats and crises!
-FTL eventually, colonizing new systems and adding another level of disorganization, for more backstabbing potential.
-Crusader Kings 2 style stats for players? Those are fun, but it might not be fun for those who roll below average.
For a setting, I think it would be fun to have a STL generation ship entering a fertile system. It gives us a few turns to settle on one planet and lightly organize the players into some form of government, and then we get enough fuel refineries to shuttle some goods back into the colony ship and scatter the players along the system.
We could have two sister ships entering the system at the same time, giving us two colonies and maybe two threads. It gives natural competition, but might make backstabbing your own colony less tempting.
Any interest? Any other ideas, or building off of these?