List of elven teas:
Longland Tea, Golden Tea, Swamp Tea, Redroot Tea, River Tea, Lemongrass Tea, Peppermint Tea, Spearmint Tea and Rose Tea
List of elven potions:
Ambrosia (Stop aging in mortals, needed by elven magicians), Lesser Elixir (boosts recuperation), Elixir (boosts recuperation), Major Elixir (boosts recuperation), Ironskin Potion (adds toughness, removes pain), Endurance Potion (adds endurance), Swiftness Potion (increases speed), Purification Potion (removes some syndromes and curses), Battle Potion (allows the user to join into martial trances, removes fear), Hunter Potion (allows the user to see enemies even through walls) and Golden Elixir (increases resistance against copper, bronze and silver)
List of elven poisons:
Greenskin Bane (poisons goblins/orcs), Black Toxin (causes lesser localized necrosis), Sleeping Poison (causes paralysis), Ferric Water (similar to iron man gas, but more dangerous), Vicious Slime (slows the body and causes dizziness), Liquid Flames (causes several pain and blisters), Swampwater (causes oozes, swelling and nauseas), Forest Wrath (
effect coming soon), Dwarvenblight (gnomeblight for dwarves), Aglaophotis (poisons demons, minor damage to other evil creatures [goblins, trolls, stranglers, reachers, etc])
Full list of usable plants for teas, potions and poisons:
Rosebush, Rope Reed, Muck Root, Hide Root, Valley Herb, Longland Grass, Lemongrass, Peppermint, Spearmint, Kobold Bulb, Aglaophotis, Plump Helmets, Quarry Bushes, Feather Trees, Skyweed, Molten Thorn, Resine Bush, Amber Tree & Moonglow Cup
Basic sprites for the new creatures:
(yeah I'm not a pixel artist)Pottery, Glass Industry and Herbalism are already done. All vanilla workshops for those industries are been replaced by new elven ones.