Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 17

Author Topic: Pentagonal Perdition - Game Over - Sprightly Wins  (Read 13180 times)

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 9
« Reply #180 on: October 09, 2019, 04:57:01 am »

Year 9

The heavens run red as every god fights every other god in an all out war. Even the god of Peace, Sprightly, launched counterattacks against its aggressors! And so continued the drum beats of war.

Spoiler: Map (click to show/hide)

Turn Order
1 - Kashyyk - Goo Lord - Chaos/Water - 2 actions
2 - Naturegirl1999 - Nymphra - Water/Life - 3 actions
3 - Shadowclaw777 - Deus Vultio - Life/War - 9 actions
4 - TricMagic - Foren - Order/Life - 14 actions
5 - Notquitethere - Sprightly Air/Peace - 18 actions


The actions for this round are: Conquer, Recruit, Wall, Transform

You may not: Domain, Expand, Build

Don't forget your selection bonuses or your selection action for Year 10.



Players (in Divine order)

Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Pentagonal Perdition - Year 9
« Reply #181 on: October 09, 2019, 05:01:37 am »

Goo Lord
Conquer 161
Free Wall 172|174

Select Wall
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Pentagonal Perdition - Year 9
« Reply #182 on: October 09, 2019, 06:11:44 am »

NQT, SC conquered some of mine.

I'll note that expanding castle list is bloody annoying. Stay down already.
« Last Edit: October 09, 2019, 06:15:11 am by TricMagic »
Logged

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Pentagonal Perdition - Year 9
« Reply #183 on: October 09, 2019, 06:34:56 am »

NQT, SC conquered some of mine.
Ah, you were retaking 111. I think I had coloured it in on the map before going to bed then wondered why you were taking it when I woke up in the morning. I don't think the current map is wrong with any of the territories, but do let me know if there's a mistake.
Logged

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Pentagonal Perdition - Year 9
« Reply #184 on: October 09, 2019, 06:37:26 am »

It's entirely possible that if we all just try to conquer each other for the rest of the game, we'll ebb back and forth in equilibrium until all 20 turns are done.
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Pentagonal Perdition - Year 9
« Reply #185 on: October 09, 2019, 06:39:43 am »

SC would need to focus on conquering you this turn though, so...

PACT OP, NEVER NERF.
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Pentagonal Perdition - Year 9
« Reply #186 on: October 09, 2019, 08:51:27 am »

Free Transform Condense 46
Use Ooze Transform 66 into Lake
Recruit Devil
Use Devil Conquer 102

Select Conquer
« Last Edit: October 09, 2019, 12:57:23 pm by Naturegirl1999 »
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Pentagonal Perdition - Year 9
« Reply #187 on: October 09, 2019, 09:10:02 am »

Well... I kinda feel someone is going to get wiped from the map..

As a hint to SC, it may be best to give up and wall 151. 3 actions. The 3(6) 140, 82, and 154. Recruitment for angel/devil and slime/devil in the process. That will at least leave you safe from NQT's massive action pool this turn.

Alternatively you can try to wall me off. But that's not going to work as long as I have a Hunting Ground. NQT is missing that.


Actually... Looking at it, that isn't an option. In order to protect yourself with walls, you kinda need to drop 151...

My prediction for your action is 3 Recurit to fill your angel spas and slime pool, while using the devil you get each time to conquer those three castles, then building walls. Perhaps a Transform action to deny a Punishment Factory to your enemy. With the slime you recruited to skip the lava>cloud transformation to Lake, since a plains would let a hunting ground be built to bypass walls.


Alternative. You seal off the right side and leave it instead. That will only net you two castles though. I think you can save 103 that way by walling it off.
Recruit Demon/angel, conquer150, devil/slime, conquer 162, conquer70, 3 wall to block the right. 1 wall to block the purple side. 9 total.

I was totally right to grab the punishment factory, it really limits you.
Well, those 2 are the clearest paths to me.
« Last Edit: October 09, 2019, 09:37:32 am by TricMagic »
Logged

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Pentagonal Perdition - Year 9
« Reply #188 on: October 09, 2019, 10:58:51 am »

Conquer 140
Conquer 82
Consider 154
Conquer 162
Wall 36/54

Action Selected: (Build)


This game would be lot less snow bally if buildings we're remove once conquered I think.
« Last Edit: October 10, 2019, 09:56:54 am by Shadowclaw777 »
Logged

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Pentagonal Perdition - Year 9
« Reply #189 on: October 09, 2019, 11:17:01 am »

I've thought a bit about the action economy and there are definitely changes I'd make to a v.2.


Conquer 143
Recruit 2x Devil
Conquer 144, etc.
As much as it pains me to tell you, but unfortunately you're under Pact right now:

{6}Domain, PACT: Deus Vultio.

You'd have to spend x2 fae to be able to attack Tric before their next turn.
Logged

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Pentagonal Perdition - Year 9
« Reply #190 on: October 09, 2019, 11:25:01 am »

Even then I have one leftover devil from the previous turn that's not in 151, and can't edit until eightish hours
Logged

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Pentagonal Perdition - Year 9
« Reply #191 on: October 09, 2019, 11:57:06 am »

No worries. I'm in no hurry.  Here's the fixed map with Naturegirl's actions included:

Spoiler: Current Map (click to show/hide)
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Pentagonal Perdition - Year 9
« Reply #192 on: October 09, 2019, 12:27:49 pm »

SC would need to focus on conquering you this turn though, so...

PACT OP, NEVER NERF.

I don't think he read my domain powers. Those Pacts protected me from Sprightly for a turn while he had his domain powers. And allows me to just conquer you without repercussions. I spent the last turn setting up to just leisurely conquer the very castles you expanded to take.


I can't really make a move till he does though. Walls are an action type.
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Pentagonal Perdition - Year 9
« Reply #193 on: October 09, 2019, 12:49:26 pm »

Free Transform Condense 46
Use Ooze Transform 66 into Lake
Recruit Devil
Use Devil Conquer 102
Conquer 103

Select Conquer
Ooze can transform 66 into a Lake
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Pentagonal Perdition - Year 9
« Reply #194 on: October 09, 2019, 12:54:50 pm »

Transforming using an Ooze isn't free Naturegirl, you still have to use the transform action.

Free
Action
Action
Action
Action


That's 4 actions when you only have three. Actually, you can only recruit one devil currently.  You only have 3 to use beyond the free transform.

Free Transform Condense 46
Use Ooze Transform 66 into Lake
Recruit Devil
Use Devil Conquer 102
Conquer 103

Select Conquer
Ooze can transform 66 into a Lake

Code: [Select]
[b]Free Transform Condense 46
[u]Use Ooze Transform 66 into Lake[/u]
Recruit Devil & Ooze
Use Devil Conquer 102[/b]
Select Conquer

This would be a correct turn. 3 actions and your selection action. Remember that recruitment let's you recruit two so long as you can house them. Though it is effectively academic at this point in time. You'd do better to just wall off 46|63/64 than rely on NQT not to completely decimate your territory. There isn't actually much you can do but hope and pray..
« Last Edit: October 09, 2019, 01:05:58 pm by TricMagic »
Logged
Pages: 1 ... 11 12 [13] 14 15 ... 17