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Author Topic: Pentagonal Perdition - Game Over - Sprightly Wins  (Read 13228 times)

notquitethere

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 6
« Reply #135 on: October 07, 2019, 11:02:00 am »

And that is why going last is most powerful. It irks me... Really irks me, since your number determines that you go ahead even though our castle number is the same.
Is there a better tie-breaking system than the divine number you'd recommend for future games? I definitely could have explained the resolution better, which might have encouraged different domain picks. The only alternative that immediately springs to mind is having order priority rotate... but that might be even more arbitrary.
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TricMagic

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 7
« Reply #136 on: October 07, 2019, 11:07:41 am »

I thought is was based on the total number of your collected Areas. So all the numbers would be added up to get your total divine number. Those with higher numbers would go later.

For Balance. Area Numbers added together = Your Total Divine Power. Those with higher Numbers move sooner than those with Lower, if their Castle Number is the Same. The Less Castles you have, the sooner you move in turn order.


It is a bit... Ugh. So much territory. It's not worst case scenario yet, but it's close. You mostly decided to capture clouds though..
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Naturegirl1999

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 7
« Reply #137 on: October 07, 2019, 11:19:03 am »

Free Transform Condense 66
Ooze from 102 Transform 63 to Lake
Build Castle 102
Recruit Devil

Select Recruit
« Last Edit: October 07, 2019, 11:51:50 am by Naturegirl1999 »
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TricMagic

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 7
« Reply #138 on: October 07, 2019, 11:33:56 am »

Kashyyk first, then SC. Then me. Then NQT. Yay, I suppose.
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notquitethere

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 7
« Reply #139 on: October 07, 2019, 11:44:54 am »

Naturegirl, 66 is next to a castle (on 85) so you can't build there. You could build a wall in the way, or build your castle on 102.
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Naturegirl1999

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 7
« Reply #140 on: October 07, 2019, 11:47:47 am »

Naturegirl, 66 is next to a castle (on 85) so you can't build there. You could build a wall in the way, or build your castle on 102.
Thanks, will do, wait, won’t that destroy the Slime Pits?
I looked at the OP, apparently not. Will edit my turn now
Turn editied. Thank you for reminding me
« Last Edit: October 07, 2019, 11:49:56 am by Naturegirl1999 »
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notquitethere

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 7
« Reply #141 on: October 07, 2019, 11:50:18 am »

Naturegirl, 66 is next to a castle (on 85) so you can't build there. You could build a wall in the way, or build your castle on 102.
Thanks, will do, wait, won’t that destroy the Slime Pits?
I looked at the OP, apparently not. Will edit my turn now
It would destroy the pit, as each tile can only hold one building (as per OP).
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Naturegirl1999

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 7
« Reply #142 on: October 07, 2019, 11:51:18 am »

Hm, ok, thanks
I made it so the Ooze from 102 was used so that it wasn’t wasted
« Last Edit: October 07, 2019, 11:52:51 am by Naturegirl1999 »
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Kashyyk

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 7
« Reply #143 on: October 07, 2019, 12:39:15 pm »

Alrighty. It's like that is it.

Goo Lord
Build Punishment Factory at 172
Build Punishment Factory at 175
Free Recruit Devil
Conquer 132 [Devil]
Recruit 1 Devil, 1 Fae
Conquer 7 [Devil, Fae]

Select Conquer
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Naturegirl1999

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 7
« Reply #144 on: October 07, 2019, 12:44:30 pm »

Free Transform Condense 66
Ooze from 102 Transform 63 to Lake
Build Castle 102
Recruit Devil

Select Recruit
Final actions. This is valid, right?
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TricMagic

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 7
« Reply #145 on: October 07, 2019, 12:56:52 pm »

Try and do your action on time next time. Goo Lord acted already. We do have a turn order.
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notquitethere

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 7
« Reply #146 on: October 07, 2019, 01:22:24 pm »

For Balance. Area Numbers added together = Your Total Divine Power. Those with higher Numbers move sooner than those with Lower, if their Castle Number is the Same. The Less Castles you have, the sooner you move in turn order.
Actually this is quite a nice solution, as territory is a good rough indicator of how well a player is doing. And it would feel less arbitrary than the current divine number system. I'll probably change it to this after next game.

Free Transform Condense 66
Ooze from 102 Transform 63 to Lake
Build Castle 102
Recruit Devil

Select Recruit
Final actions. This is valid, right?
Yep, that's good.
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TricMagic

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 7
« Reply #147 on: October 07, 2019, 01:34:19 pm »

It's how I thought it worked in the first place. I didn't actually pick my Divine Number, I picked a spot, Area 19.
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Naturegirl1999

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 7
« Reply #148 on: October 07, 2019, 01:39:18 pm »

Try and do your action on time next time. Goo Lord acted already. We do have a turn order.
All I did was change where the castle was built, and which OOze did the transforming. It doesn't look like this affects Goo Lord's turn at all
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notquitethere

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 7
« Reply #149 on: October 07, 2019, 01:47:40 pm »

It's how I thought it worked in the first place. I didn't actually pick my Divine Number, I picked a spot, Area 19.
Though, I should note that it'd be a pain to add up those numbers, so just raw number of territories is probably better.
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