Year 1 & EmbarkThe petitioners arrive in the great beyond, standing on the edge of a vast plane of twisted elements. Right now the elements are in balance, but soon they will bent to the will of the dead in the name of their gods...If
Haspen would like to join, you're still able to, just make a god and take your first turn.
Turn Order1 - CrazyAbe - Aktorosh Chaos/Evil
2 - Kashyyk - Goo Lord - Chaos/Water
3 - Naturegirl1999 - Nymphra - Water/Life
4 - TricMagic - Foren - Order/Life
5 - Notquitethere - Sprightly Air/Peace
6 - Shadowclaw777 - Deus Vultio - Life/War
On your turn please do the following:
1. Pick an edge tile to embark on that matches one of your favoured domains. You get a castle there.
2. Do two actions. The possible actions are
Recruit, Domain, Expand, Build (you are allowed to do the same action twice, you cannot do Wall, Transform, Conquer). You also get a free action based on the action you selected (e.g. if you selected Expand, you get a free expansion).
3. Pick an action for players to choose from in Year 2 (this can the same as another player's actions, and keep in mind the selection bonus).
We should do embarking selection in order, but in future turns players can submit out of order if their actions couldn't be effected by another player.
(I can make the map smaller if people need.)
Players (in Divine order)God Name: Aktorosh
Two Domains: Chaos, Evil
Border Colour: Dark red
Divine Number: 5
Favoured Terrain(s): Lava, Lakes
Domain Actions: Demonic Fury: Every Devil you spend this turn counts for two devils. (e.g. if you spend a devil to conquer an extra tile, you may also ignore a castle's defense, or conquer a second tile, following normal conquering restrictions).
Split: Gain Oozes equal to the number of current Oozes. Unspent Oozes that exceed your number of Slime Pits are lost at the end of your turn.Victory Bonus: +1 point for every Slime Pit you own.
Victory Bonuses: +1 point for every Punishment Factory you own.
+1 point for every Slime Pit you own.
Number of Castles:
God Name: Goo Lord
Two Domains: Chaos, Water
Border Colour: Blue
Divine Number: 10
Favoured Terrain(s): Lake
Domain Actions:
Split: Gain Oozes equal to the number of current Oozes. Unspent Oozes that exceed your number of Slime Pits are lost at the end of your turn.
Astral Portal: place a portal in two lake tiles you own. These two tiles are considered adjacent from now on. A portal is considered a building, but may share a tile with other non-portal buildings. If one portal is destroyed, it's linked portal is also destroyed. Placing a portal in a tile with a portal destroys the original portal. Transforming terrain destroys portals.
Victory Bonuses:
+1 point for every Slime Pit you own.
+1 point for every lake owned.
Number of Castles:
God Name: Nymphra
Two Domains: Water, Life
Border Colour: purple
Divine Number: 16
Favoured Terrain(s): Lakes
Domain Actions: Astral Portal: place a portal in two lake tiles you own. These two tiles are considered adjacent from now on. A portal is considered a building, but may share a tile with other non-portal buildings. If one portal is destroyed, it's linked portal is also destroyed. Placing a portal in a tile with a portal destroys the original portal. Transforming terrain destroys portals.
Primordial Soup: once when you Recruit this turn, you may gain two additional extraplanar beings for free even if they cannot be immediately housed. Any unspent, unhoused beings at the end of your turn disappear.
Victory Bonuses:
Victory Bonus: +1 bonus for every turn in which you successfully recruited.
Victory Bonus: +1 point for every lake owned.
Number of Castles:
God Name: Foren
Two Domains: Order, Life
Border Colour: GREEN
Divine Number: 19
Favored Terrain(s): Plains, Lakes.
Domain Actions:
Pact: Spend a Fae and choose another player: until the start of your next turn, they cannot conquer you. They may spend two Fae any time during their turn to ignore this.
Primordial Soup: once when you Recruit this turn, you may gain two additional extraplanar beings for free even if they cannot be immediately housed. Any unspent, unhoused beings at the end of your turn disappear.
Victory Bonuses:
Victory Bonus: +1 point for every Hunting Ground you own.
Victory Bonus: +1 bonus for every turn in which you successfully recruited.
Number of Castles:
God Name: Sprightly
Two Domains: Air, Peace
Border Colour: Silvery
Divine Number: 20
Favoured Terrain(s): Clouds
Domain Actions: Float: remove a cloud you own and everything on it from the map and place it down adjacent to another tile: the new border or borders have to match length and the tile cannot overlap any other tiles. Any adjacent walls are not moved.
Joyous Souls: You are considered to have the selection bonuses for Building, Expanding, and Transforming this turn even of you did not pick them, so long as someone picked them.
Victory Bonus: +1 point for every turn in which you do not conquer a tile.
Victory Bonus: +1 point for every cloud owned.
Number of Castles:
God Name: Deus Vultio
Two Domains: War, Life
Border Colour: Holy Yellow
Divine Number: 20
Favoured Terrain(s): Plains, Lake
Domain Actions: Primordial Soup: once when you Recruit this turn, you may gain two additional extraplanar beings for free even if they cannot be immediately housed. Any unspent, unhoused beings at the end of your turn disappear
Forced March: treat any one tile you don't own adjacent to your own as if it were your own tile for the sake of adjacency this turn. (i.e. this allows you to conquer, expand, and spend beings as if you owned the tile(s) being marched across).
Victory Bonuses: +1 bonus for every turn in which you successfully recruited
+1 point for every turn in which you conquer a tile.
Number of Castles: Zilch