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Author Topic: Pentagonal Perdition - Game Over - Sprightly Wins  (Read 13230 times)

Kashyyk

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 5
« Reply #105 on: October 06, 2019, 03:40:31 am »

What in heavens do you mean NQT? You should definitely leave your castle there.
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TricMagic

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 5
« Reply #106 on: October 06, 2019, 07:16:31 am »

Build Castle 54
Build Castle 57
Build Castle 40
Build Hunting Ground in 25
Recruit 1 Angel(20) and 1 Fae.(25)
FREE EXPAND 33.

Chosen Action, CONQUER. The Flower Bells ring out. War, War against the Chaos! And Victory against them!



What in heavens do you mean NQT? You should definitely leave your castle there.

As an aside. You really should be careful not to agitate your War Zealous Neighbor.

« Last Edit: October 06, 2019, 07:21:12 am by TricMagic »
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Shadowclaw777

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 5
« Reply #107 on: October 06, 2019, 03:02:48 pm »

Expand 91, Expand 92, Expand 139, Expand 74
Build Castle 92
Build Punishment Factory on 139
(Free) Recruit 1 Devils
[/b]


Turn Idea 2
Expand 109, 127, 122
Build Castle 122, 127
Build Heavenly Spa 109
(Free) Recruit Angel

Action Selected: Build
« Last Edit: October 06, 2019, 03:43:12 pm by Shadowclaw777 »
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TricMagic

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 5
« Reply #108 on: October 06, 2019, 03:21:07 pm »

It's war then?

Also... Recruit only nets you a single being.
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notquitethere

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 4
« Reply #109 on: October 06, 2019, 03:25:43 pm »

Tric is right:
Recruit: Immediately gain two extraplanar being of your choice out of: Devils, Angels, Fae, and Oozes and choose which building they will reside in. You can only recruit each of these if you have the relevant building for them. If a building is conquered or destroyed, any being it contains is lost.
Selection Bonus: recruit one being for free.
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TricMagic

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 5
« Reply #110 on: October 06, 2019, 03:29:15 pm »

I may require more Fae.

Well, your turn.
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Shadowclaw777

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 5
« Reply #111 on: October 06, 2019, 03:32:13 pm »

Explain to me why you would select the Conquer Action if it was already selected previously?, who else would be your targets Foren?
« Last Edit: October 06, 2019, 03:37:12 pm by Shadowclaw777 »
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TricMagic

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 5
« Reply #112 on: October 06, 2019, 03:35:02 pm »

Goo Lord, that's who. He selected it after all. I had planned to completely subsume that territory in the next two turns. As is, your Conquer action likely means you will end up next on the menu, as I'll need to take a different path. On the other hand, Goo Lord is likely to be out.

I have absolutely no reason to fight you at this point in time.
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Kashyyk

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 5
« Reply #113 on: October 06, 2019, 05:27:30 pm »

I don't intend to fight you  right now Tric. I just want to remove this mysterious floating castle that just parked itself in my backyard.
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TricMagic

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 5
« Reply #114 on: October 06, 2019, 05:40:35 pm »

I mean, what did you think was going to happen when you declared that? I don't have any other actions to do, since I need Expand, Recruit, and Domain to really do a lot.
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Kashyyk

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 5
« Reply #115 on: October 06, 2019, 05:55:13 pm »

I figured you'd notice I was making blatant moves towards someone other than you, and thus realise you weren't the target.
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TricMagic

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 5
« Reply #116 on: October 06, 2019, 06:00:26 pm »

You picked conquer, and expanded toward my own area. Lake or not, you think I wouldn't decide to just take advantage?

And yeah, Floaty can be a bit annoying.


As it is, I have no reason to just go slow. I'm not going last, so I don't have a proper advantage in knowing everything. What I do know is Domain, Recruit, and Expand are my pref turns. At the moment of my turn, only Expand and Conquer had been chosen. And it's because you chose conquer that I chose Conquer. Picking it effectively opened it up to everyone, including Mr Float himself. So My Expansion against him would be immediately countered with Conquer next turn.
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notquitethere

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 5
« Reply #117 on: October 07, 2019, 04:31:57 am »

Expand 13
Free transform 13
Expand 29
Expand 46
Expand 47
Wall 7|175
Build castle 29
Build Castle 47

As no one is recruiting, I get to pick... Domain
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notquitethere

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 6
« Reply #118 on: October 07, 2019, 04:37:19 am »

Year 6

The peons of the great gods wheeled their celestial engines closer to one another, and sharpened their holy swords for a further war to come.

Spoiler: Map (click to show/hide)

Turn Order
1 - Naturegirl1999 - Nymphra - Water/Life - 2 actions
2 - Kashyyk - Goo Lord - Chaos/Water - 5 actions
3 - TricMagic - Foren - Order/Life - 8 actions
4 - Shadowclaw777 - Deus Vultio - Life/War - 8 actions
5 - Notquitethere - Sprightly Air/Peace - 9 actions


The actions for this round are: Conquer, Build, Expand, Domain

You may not: Wall. Recruit, Transform

Don't forget your selection bonuses or your selection action for Year 5.



Players (in Divine order)

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Kashyyk

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 6
« Reply #119 on: October 07, 2019, 05:16:27 am »

Selecting Conquer did what I needed. I shouldn't have to worry about Floaty McCastle for the moment.

Goo Lord
Build Castle 174
Expand 80
Build Castle 80
Expand 146
Build Hunting Ground 146

Select Recruit
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