Per the title, I'm looking for a way to get blood from clowns into a form where I can then have an adventurer lug it from one fort to another. From what I've read so far, people don't seem to think its possible, but I figured I'd ask since the thread I found (
http://www.bay12forums.com/smf/index.php?topic=121980.msg3969466#msg3969466)is more than a couple years old.
Why do I want to do this? Well, for a different project, I would like to make a fort dedicated to collecting and shipping various syndromes for use in my other forts on the same world. Syndromes come from both clowns and megabeasts (are clowns megabeasts, technically?), but forgotten beasts don't appear frequently/reliably enough to warrant harvesting them. Instead, I'm going to crack open the circus and use the influx of clowns to gather a large selection of clowns that might just have the syndromes I want. Clowns that have the 'toxic blood' descriptor and are made out of flesh will be shepherded into cells via the use of bait, and clowns that the Red Cross can't use will be cycled back into the circus through the same methods. Once in their cells, clowns will be damaged remotely (thinking x-bows), led into a second cell, and then water flow will gather the blood of each clown into individual cells. Feline volunteers will be exposed to the blood, and resulting symptoms will be observed to determine the kind of syndrome present. Unwanted blood samples will be cleaned out alongside the clowns that generated them, whereas the wanted samples will be multiplied through the use of flowing water. At that point, the blood will be harvested and shipped to fortresses that need it (i.e. unconsciousness-causing syndromes for vampire feeding fodder and numbness syndromes for super-soldiers).
That's where I'm at a loss. After retiring the fort, I need to have an adventurer be able to come in and transport the blood samples. Is there a way to do this? I'd like to stay as close to vanilla as possible, as figuring out dumb tricks to do dumb things using the existing complexity is a major part of the fun DF offers.