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Author Topic: Fort Specialization  (Read 679 times)

RLS0812

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Fort Specialization
« on: September 25, 2019, 04:44:41 pm »

 It would be great to have an option under manager to set a specialization for the fort.
Behind the scenes setting a specialization would increase the default priority level of certain actions, force nobles to make demands in-line with the specialization, and give the dorks a lot of extra happy thoughts doing the specialization .

Some examples of a specialization would include, but not limited to:

Production of [category]
Wealth Acquisition
Mineralogy / Gemology
Big Monster Hunting
Military / War
Learning / Education
Animal Husbandry And Training [category]
Craftsmanship/Artistic
Farming
Fishing 
Forestry / Wood 
Religious
Diplomatic
Family & Child Rearing ( community )
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NJW2000

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Re: Fort Specialization
« Reply #1 on: September 25, 2019, 05:28:51 pm »

I think something like this is already planned with starting scenarios, but the idea of tying happy thoughts to fort purpose is certainly a good one!
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Kathe

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Re: Fort Specialization
« Reply #2 on: September 26, 2019, 02:42:28 am »

Or maybe tying to it the type of migrants that want to move there.
I think this is all planned for the starting scenarios arc, though.
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