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Author Topic: Noita  (Read 53704 times)

Frumple

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Re: Noita
« Reply #45 on: October 11, 2019, 04:07:01 pm »

Okay. I am deeply, deeply disappointed you can't jump on the deer and ride them around.

E: D: the burning man is like a goddamn magnet to these things once it catches fire

no deer what are you doing oh god they're all on fire

...

... my flask of water managed to save two. The buck didn't make it. Poor deer.

E2: walk up to the sheep flock

sheep start intermittently hurling themselves into the lake

and not, like, falling

these sheep freaking jump

has to be at least three or four sheep lengths

and then they just slowly bob their way off screen

this shit is weird

E3: oh

no, by bob their way offscreen i mean get about halfway to the edge of it and then drown

the sheep float, but not well, and do not swim

so they die

what the hell

E4: you have got to be shitting me

essence of fire, why do you exist

I guess I'm an explosion now

P.s. the sheep didn't make it. Or the deer. Or the duck.

E5: oh come on

Perk description: That was not the best of ideas.

i would appear to be permanently drunk, now e6: wait no it's just added whiskey trails to all my shots

E7: huh, the vault is surprisingly close to the surface, apparently?
« Last Edit: October 11, 2019, 04:47:16 pm by Frumple »
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IWishIWereSarah

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Re: Noita
« Reply #46 on: October 11, 2019, 05:20:19 pm »

I'm not sure I like the "Boucing spells" perk.

It makes the fireball bouncy, so it's way harder to use them to destroy walls, especially when not at floor level.
IT does not make the Glowing Lance bouncy, even though it's a spell that feels "heavy" and would benefit from it.
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Frumple

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Re: Noita
« Reply #47 on: October 11, 2019, 05:39:02 pm »

Bouncy + homing perk on top of a wand with a bunch of (mostly orb) splitters is apparently hilarious. Had that on a wand just now, until I managed to crash the game. Turned like the whole screen into danmaku hell. Though the other wands just turned the screen into hell. Well, two of them. The remainder was kinda' boring, but it would make a tidal wave of whiskey when I arced it right and cover like a quarter of the screen in booze for the few seconds it took for essence of fire to trigger and it all ignite/explode.

Serious suggestion to anyone, though: Figure out a way to play this with infinite health. Game is crazy enough as is, when you don't have to worry about your own spells killing you...

Everything was fire. Fire, whiskey, flaming whiskey, explosions, exploding whiskey, exploding flaming whiskey, essence of spirits is indeed a bad idea but holy is hell it a trip if it can't kill you.
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Kagus

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Re: Noita
« Reply #48 on: October 11, 2019, 06:47:27 pm »

Yeah, bouncy spells is weird and not very useful. Homing spells is everything from slightly annoying to gamechangingly powerful, depending on what spells you're working with.

Also good god the Steam forums are toxic...

Frumple

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Re: Noita
« Reply #49 on: October 11, 2019, 07:06:28 pm »

Damage field is apparently pretty good! First time I've seen it, but you stick it on a slow-ish projectile and figure out how to apply it to several of them (my current is a humble three shot bubble spark, done by chaining double spells), and then it sorta' ruins everything your shots get near. Good stuff. Little extra damage even on a direct hit, but it's best with lingering near misses.

... also made my first one-shot-to-lag spell. Kinda' disappointing, all it is is four stacked flaming trails and a burning trail on a single bouncing burst shot. Seems like you can't burn more than 100%, so it's not, like... good. For much. But it makes a game chugging line of pure fire so that's nice.

Game need a perk that makes it so there's not a limit to how much you can set something on fire. Every extra 100% increments the damage or somethin'.

E: Other thing the game needs: Let you kick stuff through portals. I want to watch a minecart% speedrun, where the goal is to kill the final boss with the starting minecart in the shortest time possible. Dunno if it's possible right now, but that'd make it a lot more straightforward.
« Last Edit: October 11, 2019, 07:20:28 pm by Frumple »
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Kagus

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Re: Noita
« Reply #50 on: October 12, 2019, 04:50:03 am »

E: Other thing the game needs: Let you kick stuff through portals. I want to watch a minecart% speedrun, where the goal is to kill the final boss with the starting minecart in the shortest time possible. Dunno if it's possible right now, but that'd make it a lot more straightforward.
I feel like this is appropriate viewing material for the subject matter.


Also, I think I've seen damage field once, but never got around to using it. Would probably be absolutely sick on a homing mist... And yeah, while triple flame trails only have a very slightly higher chance to set enemies on fire (and not a lot of fire as one would hope), they are indeed very good at lagging the game... And also confusing the crap out of water physics.

I think it's kind of a shame that stuff like fire and sludge damage is as low as it is against enemies, as it makes a lot of burny stuff take on a completely utilitarian role of fighting the environment (and sludge is just right out). 1hp damage ticks on an enemy that has thousands of hitpoints aren't going to do a whole lot.

Acid wrecks shit like nobody's business, but it's not really a DoT in the traditional sense and it can be a bit tricky to manage properly due to its short lifespan. Poison is supposedly pretty decent against enemies, but lots of stuff is straight up immune to it and also it has the opposite problem of not going away at all, meaning you'll have to walk through your own poison puddles if you're not careful. At least the gas burns...

EDIT: Beta branch has now been merged, so the game's been updated with a bunch of tweaks! Notable changes include: Touching 1-2 hidden pixels of toxic sludge will no longer give you the DoT unless you're already stained, you start the game with a full flask of water, and the full heal hearts in the holy mountain now also provide +10 maximum HP. Also "safe zones" have been added to levels like the snow caves and Hiisi base, so you don't immediately get snipe-banged the moment you drop down the hole.

Frumple

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Re: Noita
« Reply #51 on: October 12, 2019, 07:06:03 am »

... that video. There's spells you can cast that have a projectile that can damage you, right? Pretty sure sawblades can do it. Can you necromance yourself?

E: Also, speaking of hiisi, anyone know why exactly its combat music is oldschool porn sleeze music? What exactly am I walking into with that place?
« Last Edit: October 12, 2019, 07:09:24 am by Frumple »
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Kagus

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Re: Noita
« Reply #52 on: October 12, 2019, 08:08:42 am »

E: Also, speaking of hiisi, anyone know why exactly its combat music is oldschool porn sleeze music? What exactly am I walking into with that place?
They have bottles of acid, gunpowder, and blood in their bars.

I'm pretty sure we don't want to know anything about that zone.


Also, the new update added protection against worm attacks in the temple! This is done by adding a small chamber under the main holy mountain area that contains a large ornate "worm crystal" that keeps worms at bay so they don't chew through the sacred areas.

I learned this when a worm chewed straight through the crystal chamber and angered the gods, thus opening it up for me to go inside and look around.

Frumple

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Re: Noita
« Reply #53 on: October 12, 2019, 08:45:06 am »

Fun fact: The explosion on essence of fire is just large enough to hit that crystal if you're in the shop area. I noticed it existed after seeing the 'you feel less safe' or whatever it is about three times and wondering what was going on :P
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Kagus

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Re: Noita
« Reply #54 on: October 12, 2019, 09:01:56 am »

Managed to polymorph-bootstrap my way up to the first sky work after finding a bottle in the mines. I really shouldn't have done that.

Not even a solid tabula smackdown managed to kill one of those things. Good to know!


Also, speaking of polymorph... There was a comment from someone on the Steam forum about how dangerous fluids like polymorph, teleportatium, lava etc. can be put into a flask by just using the inventory screen to drop the flask into the liquid, rather than standing in it with the flask in your hand. It's also apparently possible to fill flasks via mist spells, which is also good knowledge to have.

Frumple

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Re: Noita
« Reply #55 on: October 12, 2019, 07:33:39 pm »

Seemingly confirmed: You cannot, in fact, necromance yourself. Oh well. Time to go see what's on the moon, I think.

Also I just noticed the enemy list under progress. Those definitely are words. I think.

E: You'd think a friggin' moon would be easier to find :-\
« Last Edit: October 12, 2019, 08:12:26 pm by Frumple »
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Kagus

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Re: Noita
« Reply #56 on: October 13, 2019, 03:00:48 am »

You have to go a looong way for the moon, but the directions are at least simple... Shame about not being able to necromance yourself.

And yeah, most of the enemy names are just simple descriptor words, but it looks strange and mysterious to us non-Finns. There was actually a short topic about that on the Steam forum, and like many others it got a little toxic for absolutely no reason.

I had a really good run fizzle out and die in the alternative vault before I could grab the orb in there... So to show the game what I thought about that, I took an entirely unprepared character over to the lake, grabbed the essence to see what that was like, and then hurled a thunderstone into the lake. So there.

Managed to lose my water flask on the way, which was unfortunate, but I survived all the way back to the welcoming committee that spawns if you climb the tree.


I'm partially tempted to just grab the cheat engine for this thing and muck around, but also kinda don't. Like, I don't even use the alchemy calculator for my seeds to see if I got a lucky combo to cakewalk the game with. Which I'm guessing is part of what the tryhards on Steam are doing, while preaching purity and honor.

Frumple

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Re: Noita
« Reply #57 on: October 13, 2019, 05:53:59 am »

Well, like I mentioned, I definitely very much recommend taking cheat engine for a whirl and doing some cheat runs. You can do some extra seriously crazy stuff with wands and perk combos if you're not caring about it melting your face off. The fireworks are intense enough without that, taking things to the next level is its own sort of amazing. Plus it's fun seeing if you can get yourself killed even with infinite health (protip: You can. Mostly seems to be related to polymorphing, presumably there's different health addresses involved or whatev').

Though it suddenly occurs to me that it makes absolute and total sense that basically sandboxing in a game pointedly influenced by the ol' sandbox powder games would be notably enjoyable. Like, the pedigree shows itself or somethin'.

E: Oh, fun minor thing. I won't say where it is, but the lake has a second essence. Sorta' harder to get to, but also less immediately suicidal. Only slightly less likely to set you on fire, though :P

E2: Playing with teleportium near the lava lake #PoorDecisionMaking

Fun thing, though. Pouring a layer of teleportium on top of that lake makes it remarkably difficult to get out of it, should you somehow end up in it. You reach the surface and get blinked back into the lava, eesh.
« Last Edit: October 13, 2019, 01:34:46 pm by Frumple »
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Soadreqm

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Re: Noita
« Reply #58 on: October 13, 2019, 01:42:51 pm »

That is why Freeze Field is one of the best perks.
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Frumple

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Re: Noita
« Reply #59 on: October 13, 2019, 02:14:36 pm »

Freeze field would probably make it even harder to get out :P

... mind, you'd be more likely to survive the experience. But it'd be decently likely to take longer, one way or another.
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