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Author Topic: Noita  (Read 53710 times)

Micro102

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Re: Noita
« Reply #210 on: December 11, 2020, 07:11:21 pm »

Heads up to anyone else who thinks using circle of acid to kill the dragon would be a good idea.

Its immune to acid...
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Micro102

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Re: Noita
« Reply #211 on: December 12, 2020, 05:59:36 pm »

Ok weird thing just happened. No-shuffle wand, bombs and dynamite only two spells on it. Bombs are first spell. I cast it. It uses a bomb. I cast it again, another bomb. And again, another bomb. And THEN it starts using dynamite. Is this a new thing? Isn't it suppose to cycle through the spells?
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Micro102

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Re: Noita
« Reply #212 on: December 12, 2020, 08:02:37 pm »

I could have sworn it's a 1 spell wand but I'll keep an eye out for all of this in case it happens again.

Quote
Did you switch off to a different wand between casts

This seems huge! I've been wondering about a way to put 4 black holes on a wand and have them all make use of the speed-up shot modifier.
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NJW2000

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Re: Noita
« Reply #213 on: December 12, 2020, 08:07:14 pm »

Yeah... though switching away now resets the wand's recharge time counter, so be wary of that.
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One wheel short of a wagon

Micro102

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Re: Noita
« Reply #214 on: December 15, 2020, 06:40:11 pm »

I used to love projectile duplication until it started duplicating the spells I wanted to cast after a trigger, right in front of my face...
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Micro102

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Re: Noita
« Reply #215 on: December 19, 2020, 04:35:11 pm »

Help.... I'm stuck in the air. I thin a single pixel lodged itself inside my body and now my digging spells can't reach it.
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Kagus

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Re: Noita
« Reply #216 on: December 19, 2020, 04:39:41 pm »

Wiggle.

Wiggle like your life depends on it.

Because it does.

Micro102

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Re: Noita
« Reply #217 on: December 19, 2020, 05:31:19 pm »

Wiggling, launching myself with a high-propulsion wand with hasteium on.... nothing works. I was hoping for a debug.

This is why single pixels shouldn't exist. I don't get why they didn't get rid of them with a patch. It's like, the worst feature of the game.
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Aoi

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Re: Noita
« Reply #218 on: December 19, 2020, 09:29:15 pm »

If you keep trying to move in one direction, it should eventually break free after like 15sec. Now, if it's big enough for you to twitch, then you're dead in the water.
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heydude6

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Re: Noita
« Reply #219 on: January 15, 2021, 12:58:35 pm »

I got a fireball-with-trigger wand as well as the infinite spells perk.

Snowy depths becomes a lot easier when you can lob what are essentially mortar shells from behind cover. It also helps that they one-shot most enemies.

In the next holy mountain, I bought a wand with a bunch of glowing lances (think spark bolt, but deals 30 damage and can shoot through walls and enemies). I attached a faster projectile speed modifier, plus 10 damage, and a double cast and I was just dominating the Hisi base. It was my first time not getting completely destroyed there.

I would just shoot through the metal walls (thank you glowing lance) and the Hisi couldn't fire back at me. When the enemy actually did have sightlines, they were usually lined up in one of the cramped hallways so I would just annihilate them all with a single penetrating shot.

I didn't make it to the jungle though.

Anyone else feel like the optimal way to play the game after getting a good wand is to blow up every explosive from a distance and wait a full minute as all the toxins, fire, and freezing gas dissipates? Then move a screen over and do it again?

Without explosion immunity it feels like I'm a dice roll away from losing everything, and all the DOT waiting to leech my health is a slow killer that's best avoided.

Follow this advice my friend! A Hisi shot one of the explosive frost canisters littered around the base while I was next to it and by the time I escaped the cloud I had only 2 health left. I killed that bastard and his friends, but the run was over at that point. Eventually a stray bullet got me.



What I learned from this experience was how useful indirect fire is. It's not too important in the first 2 levels since enemies are either melee or slow to react, but turrets, snipers, and revolver dudes are enemies that are bound to give you chip damage if you end up face to face with them.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Aoi

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Re: Noita
« Reply #220 on: January 15, 2021, 04:40:23 pm »

I think my most important lesson to surviving in Noita is to not underestimate the value of non-combat spells.

A few well-placed Circles of Water can almost entirely neutralize the threats in a given layer, provided you can deal with the massive quantity of water. A lot of things will drown, projectiles are greatly diminished, and allows for easy vertical movement. All-you-can-use mana, if you find a flask of concentrated mana. And if you get lucky and can combo it with other spells and perks...
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Now celebrating: Two and a half years misquoted. Seriously man. Just fix it. -_-

Aoi

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Re: Noita
« Reply #221 on: January 18, 2021, 05:35:15 am »

So one of the reasons why I like Thematic Starts is that the different initial loadouts force you to play with different styles that often reveal unexpected mechanics, in addition to keeping the first few floors fresh...

But how on earth does the Construction Worker work?

It's a class that starts with the High Gravity perk, (Luminous Drill with Timer+Chunk of Soil), and (Digging Bolt). At a glance, it seems like the idea is to encase things in dirt, then drill into them while they're stuck, but that doesn't work since the dirt is loose and, generally speaking, will fall to the ground under whatever you're fighting.
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Stench Guzman: Fix this quote, please.
Now celebrating: Two and a half years misquoted. Seriously man. Just fix it. -_-

NJW2000

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Re: Noita
« Reply #222 on: January 18, 2021, 07:14:09 am »

I guess you can block off tunnels with mounds of dirt? Choose not to engage certain enemies? You don't really need to kill much at the start with that kind of loadout, as digging bolt will net you plenty of gold in the first two levels.

Not sure what the high gravity perk is for. Does the dirt fall faster?
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Micro102

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Re: Noita
« Reply #223 on: January 18, 2021, 01:38:47 pm »

Bury your enemies and suffocate them. Or just dig your way through an entire level.

I also am not sure what the creator had in mind for "heavy gravity".
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heydude6

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Re: Noita
« Reply #224 on: January 20, 2021, 03:41:12 pm »

So, having downloaded the mod myself (great mod btw. Starting with a creative loadout makes the early game a lot less dull), I think I have figured out why the construction worker has the heavy gravity perk. According to statements by the creator, when a loadout is created, the perk comes first and the rest of the class is built around it. When the guy was making a class for the heavy gravity perk, I think he just decided to make it construction themed because of it's association with tall buildings and falling hazards (not that there's fall damage in this game).

As for advice on how to play it, I think the intention is to explore the level to find a more traditional combat wand (or the emerald tablet), and then use the dirt conjuring and digging to compliment that offense. It seems like conjuring dirt piles to block off hallways would be a godsend in Hissi base.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.
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