Lessons from death: if you happen to find an absolutely ridiculous wand that, say, has "always cast: volatile crystal" on it, remember that those projectiles are launched at the same time and in the same space as any other projectiles the wand is loaded with. Like, say, the five or so odd firebolts. Which will immediately connect with the crystal that just spawned, and detonate everything directly in your face.
*Sigh*... I even had homing perk on that run. Would've been amazing.
Anyways, in other news, the beta has some funky stuff in it. Perk rerolling is incredible, but also means that the game becomes even more optimally drawn out and also makes perk lottery even better than it already was.
But rather than take good perks this run, I picked weird and unknown ones! They've added a kicking perk, and then there's Plague Rats... Which... Oh god, this perk.
Basically, every enemy killed will spawn 1-2 friendly rats that then go around attacking enemies for a while before they vanish into wisps of magical energy.
They're actually pretty damn robust for being rats, but you see... The problem is, I'm using a wand of explosive necromancy. So the enemy dies, rats are spawned, the rats and the homing projectile both attack the necro spawn, it dies, more rats (and gold!) spawn, the rat horde finds a new victim, rats spawn... Yeah.
It's hilarious as hell, but definitely not an A-rank perk.